Author: Yumi Hotta
Publisher: VIZ Media LLC
ISBN: 142155447X
Category : Comics & Graphic Novels
Languages : en
Pages : 198
Book Description
Hikaru and Sai are both scheduled for matches with their greatest rivals--Akira Toya and his father, Toya Meijin. How will Sai play without revealing his secret identity? And will Akira's father stand in the way of Hikaru's long anticipated rematch with his son...? The suspense is getting unbearable! -- VIZ Media
Hikaru no Go, Vol. 13
Author: Yumi Hotta
Publisher: VIZ Media LLC
ISBN: 142155447X
Category : Comics & Graphic Novels
Languages : en
Pages : 198
Book Description
Hikaru and Sai are both scheduled for matches with their greatest rivals--Akira Toya and his father, Toya Meijin. How will Sai play without revealing his secret identity? And will Akira's father stand in the way of Hikaru's long anticipated rematch with his son...? The suspense is getting unbearable! -- VIZ Media
Publisher: VIZ Media LLC
ISBN: 142155447X
Category : Comics & Graphic Novels
Languages : en
Pages : 198
Book Description
Hikaru and Sai are both scheduled for matches with their greatest rivals--Akira Toya and his father, Toya Meijin. How will Sai play without revealing his secret identity? And will Akira's father stand in the way of Hikaru's long anticipated rematch with his son...? The suspense is getting unbearable! -- VIZ Media
Hikaru no Go, Vol. 18
Author: Yumi Hotta
Publisher: VIZ Media LLC
ISBN: 9781421528236
Category : Comics & Graphic Novels
Languages : en
Pages : 216
Book Description
An ancient ghost possesses Hikaru and unleashes his hidden genius! R to L (Japanese Style). After stumbling across a haunted Go board, irresponsible Hikaru Shindo discovers that the spirit of a master player has taken up residence in his consciousness. In his pursuit of the "Divine Move," Fujiwara-no-Sai awakens in Hikaru an untapped genius for the game, and soon the schoolboy is chasing his own dream--defeating the famed Go prodigy Akira Toya!Six Characters, Six StoriesThe main storyline takes a holiday, making way for six tales that offer fresh insight into the characters and lives of Akira Toya, Tetsuo Kaga, Asumi Nase, Yuki Mitani, Atsushi Kurata and Fujiwara-no-Sai. Hikaru Shindo figures in some of these but only takes center stage when, in the final tale, he challenges a crooked antique shop owner to a game of go in an attempt to restore an heirloom vase to its rightful owner. Six Characters, Six Stories The main storyline takes a holiday, making way for six tales that offer fresh insight into the characters and lives of Akira Toya, Tetsuo Kaga, Asumi Nase, Yuki Mitani, Atsushi Kurata and Fujiwara-no-Sai. Hikaru Shindo figures in some of these but only takes center stage when, in the final tale, he challenges a crooked antique shop owner to a game of go in an attempt to restore an heirloom vase to its rightful owner.
Publisher: VIZ Media LLC
ISBN: 9781421528236
Category : Comics & Graphic Novels
Languages : en
Pages : 216
Book Description
An ancient ghost possesses Hikaru and unleashes his hidden genius! R to L (Japanese Style). After stumbling across a haunted Go board, irresponsible Hikaru Shindo discovers that the spirit of a master player has taken up residence in his consciousness. In his pursuit of the "Divine Move," Fujiwara-no-Sai awakens in Hikaru an untapped genius for the game, and soon the schoolboy is chasing his own dream--defeating the famed Go prodigy Akira Toya!Six Characters, Six StoriesThe main storyline takes a holiday, making way for six tales that offer fresh insight into the characters and lives of Akira Toya, Tetsuo Kaga, Asumi Nase, Yuki Mitani, Atsushi Kurata and Fujiwara-no-Sai. Hikaru Shindo figures in some of these but only takes center stage when, in the final tale, he challenges a crooked antique shop owner to a game of go in an attempt to restore an heirloom vase to its rightful owner. Six Characters, Six Stories The main storyline takes a holiday, making way for six tales that offer fresh insight into the characters and lives of Akira Toya, Tetsuo Kaga, Asumi Nase, Yuki Mitani, Atsushi Kurata and Fujiwara-no-Sai. Hikaru Shindo figures in some of these but only takes center stage when, in the final tale, he challenges a crooked antique shop owner to a game of go in an attempt to restore an heirloom vase to its rightful owner.
Hikaru No Go: sai vs. toya koyo
Author: Yumi Hotta
Publisher:
ISBN:
Category : Ghosts
Languages : en
Pages :
Book Description
"Hikaru Shindo is like any sixth-grader in Japan: a pretty normal school boy with a two-tone head of hair and a penchant for antics. One day, he finds an old bloodstained Go board in his grandfather's attic-- and that's when things get really interesting. Trapped inside the Go board is Fujiwara-no-Sai, the ghost of an ancient Go master who taught the strategically complex board game to the Emperor of Japan many centuries ago."--Cover of v. 1.
Publisher:
ISBN:
Category : Ghosts
Languages : en
Pages :
Book Description
"Hikaru Shindo is like any sixth-grader in Japan: a pretty normal school boy with a two-tone head of hair and a penchant for antics. One day, he finds an old bloodstained Go board in his grandfather's attic-- and that's when things get really interesting. Trapped inside the Go board is Fujiwara-no-Sai, the ghost of an ancient Go master who taught the strategically complex board game to the Emperor of Japan many centuries ago."--Cover of v. 1.
Hikaru no Go, Vol. 14
Author: Yumi Hotta
Publisher: VIZ Media LLC
ISBN: 1421555166
Category : Comics & Graphic Novels
Languages : en
Pages : 192
Book Description
When Hikaru convinces go master Toya Meijin to play Sai online, the meijin raises the stakes: if he wins, "sai" must reveal his true identity; if he loses, he will quit the game forever! Then, Hikaru challenges himself by playing Kurata 6 dan. How do you win a game in which both players use the same color stones?! -- VIZ Media
Publisher: VIZ Media LLC
ISBN: 1421555166
Category : Comics & Graphic Novels
Languages : en
Pages : 192
Book Description
When Hikaru convinces go master Toya Meijin to play Sai online, the meijin raises the stakes: if he wins, "sai" must reveal his true identity; if he loses, he will quit the game forever! Then, Hikaru challenges himself by playing Kurata 6 dan. How do you win a game in which both players use the same color stones?! -- VIZ Media
Hikaru no Go
Author: Yumi Hotta
Publisher: VIZ Media LLC
ISBN: 9781421515090
Category : Comics & Graphic Novels
Languages : en
Pages : 210
Book Description
A normal sixth grader who finds himself dealing with a centuries-old ghost and a board game that's even older. Hikaru and Sai are both scheduled for matches with their greatest rivals--Akira Toya and his father, Toya Meijin. How will Sai play without revealing his secret identity? And will Akira's father stand in the way of Hikaru's long anticipated rematch with his son...? The suspense is getting unbearable! After stumbling across a haunted Go board, irresponsible Hikaru Shindo discovers that the spirit of a master player has taken up residence in his consciousness. In his pursuit of the "Divine Move," Fujiwara-no-Sai awakens in Hikaru an untapped genius for the game, and soon the schoolboy is chasing his own dream--defeating the famed Go prodigy Akira Toya!
Publisher: VIZ Media LLC
ISBN: 9781421515090
Category : Comics & Graphic Novels
Languages : en
Pages : 210
Book Description
A normal sixth grader who finds himself dealing with a centuries-old ghost and a board game that's even older. Hikaru and Sai are both scheduled for matches with their greatest rivals--Akira Toya and his father, Toya Meijin. How will Sai play without revealing his secret identity? And will Akira's father stand in the way of Hikaru's long anticipated rematch with his son...? The suspense is getting unbearable! After stumbling across a haunted Go board, irresponsible Hikaru Shindo discovers that the spirit of a master player has taken up residence in his consciousness. In his pursuit of the "Divine Move," Fujiwara-no-Sai awakens in Hikaru an untapped genius for the game, and soon the schoolboy is chasing his own dream--defeating the famed Go prodigy Akira Toya!
blanc et noir: Takeshi Obata Illustrations
Author:
Publisher: VIZ Media LLC
ISBN: 9781421586274
Category : Art
Languages : en
Pages : 0
Book Description
A collection of best-selling artist Takeshi Obata’s work from 2001–2006, which contains definitive illustrations from popular series Death Note and Hikaru no Go. This gorgeous oversized art book is encased in a silver-stamped slipcase and is stuffed with 132 pages of full-color art, several massive foldout posters, special papers and 12 pages of artist commentary, including a “how to draw” section. It also includes three large double-sided laminated posters. This incredibly special art book is being offered as a limited edition print run of 10,000 copies.
Publisher: VIZ Media LLC
ISBN: 9781421586274
Category : Art
Languages : en
Pages : 0
Book Description
A collection of best-selling artist Takeshi Obata’s work from 2001–2006, which contains definitive illustrations from popular series Death Note and Hikaru no Go. This gorgeous oversized art book is encased in a silver-stamped slipcase and is stuffed with 132 pages of full-color art, several massive foldout posters, special papers and 12 pages of artist commentary, including a “how to draw” section. It also includes three large double-sided laminated posters. This incredibly special art book is being offered as a limited edition print run of 10,000 copies.
Bakuman。, Vol. 13
Author: Tsugumi Ohba
Publisher: VIZ Media LLC
ISBN: 1421554097
Category : Comics & Graphic Novels
Languages : en
Pages : 194
Book Description
After being told their current series Perfect Crime Party will not be turned into an anime, Moritaka and Akito start planning on ways to create a second series. Their best chance might be to do well in a new contest where they will compete with their rivals over who can create the best romance story! -- VIZ Media
Publisher: VIZ Media LLC
ISBN: 1421554097
Category : Comics & Graphic Novels
Languages : en
Pages : 194
Book Description
After being told their current series Perfect Crime Party will not be turned into an anime, Moritaka and Akito start planning on ways to create a second series. Their best chance might be to do well in a new contest where they will compete with their rivals over who can create the best romance story! -- VIZ Media
Hikaru No Go
Author: Takeshi Obata
Publisher:
ISBN:
Category : Ghost stories
Languages : en
Pages :
Book Description
"Hikaru Shindo is like any sixth-grader in Japan: a pretty normal school boy with a two-tone head of hair and a penchant for antics. One day, he finds an old bloodstained Go board in his grandfather's attic-- and that's when things get really interesting. Trapped inside the Go board is Fujiwara-no-Sai, the ghost of an ancient Go master who taught the strategically complex board game to the Emperor of Japan many centuries ago."--Cover of v. 1.
Publisher:
ISBN:
Category : Ghost stories
Languages : en
Pages :
Book Description
"Hikaru Shindo is like any sixth-grader in Japan: a pretty normal school boy with a two-tone head of hair and a penchant for antics. One day, he finds an old bloodstained Go board in his grandfather's attic-- and that's when things get really interesting. Trapped inside the Go board is Fujiwara-no-Sai, the ghost of an ancient Go master who taught the strategically complex board game to the Emperor of Japan many centuries ago."--Cover of v. 1.
Hikaru no Go, Vol. 3
Author: Yumi Hotta
Publisher: VIZ Media LLC
ISBN: 1421550148
Category : Comics & Graphic Novels
Languages : en
Pages : 206
Book Description
Akira is beginning a new school year at Kaio Middle School. With his daunting reputation as the Toya Meijin's son, Akira finds he must prove himself to more than a few mean and jealous classmates. And with the help of upperclassman Yuri Hidaka, Akira finds the confidence to persevere in his hunt to beat Hikaru. Meanwhile, Hikaru is having a hard enough time just trying to find a third teammate to play in the Haze Middle School Go Club. A possible teammate arrives in the form of Yuki Mitani--but will he join their club or continue to swindle old timers for their pocket change? -- VIZ Media
Publisher: VIZ Media LLC
ISBN: 1421550148
Category : Comics & Graphic Novels
Languages : en
Pages : 206
Book Description
Akira is beginning a new school year at Kaio Middle School. With his daunting reputation as the Toya Meijin's son, Akira finds he must prove himself to more than a few mean and jealous classmates. And with the help of upperclassman Yuri Hidaka, Akira finds the confidence to persevere in his hunt to beat Hikaru. Meanwhile, Hikaru is having a hard enough time just trying to find a third teammate to play in the Haze Middle School Go Club. A possible teammate arrives in the form of Yuki Mitani--but will he join their club or continue to swindle old timers for their pocket change? -- VIZ Media
Outbreak Company: Volume 13
Author: Ichiro Sakaki
Publisher: J-Novel Club
ISBN: 1718301286
Category : Young Adult Fiction
Languages : en
Pages : 208
Book Description
THE ARMOR THEY FALL... On the other side of a wormhole connected to Japan is a fantasy world called the Holy Eldant Empire. Shinichi, your average otaku, is General Manager of Amutech, a company established to foster cultural exchange (otaku culture, that is!) with said fantasy world. The whole setup seems pretty sweet, until Shinichi finds himself caught up in the Eldant Empireâs plan to develop a new weapon! In order to resist the mind-control magic the Kingdom of Zwelberich is so good at, the knight Garius digs deep in the forgotten chambers of Eldant Castle and brings forth something that hasnât been seen in ages: the Forbidden Armor. He takes it to Shinichiâs mansion to get his opinion, but wouldnât you know it? Myusel, Elvia, and Petralka all manage to get in trouble with the armor and call down the very worst of curses! Shinichi has seen a lot of craziness in his time in Eldant, but never anything quite like this! Can he possibly copeâlet alone make things right? And hold on a second⦠Doesnât that Forbidden Armor look strangely familiar?
Publisher: J-Novel Club
ISBN: 1718301286
Category : Young Adult Fiction
Languages : en
Pages : 208
Book Description
THE ARMOR THEY FALL... On the other side of a wormhole connected to Japan is a fantasy world called the Holy Eldant Empire. Shinichi, your average otaku, is General Manager of Amutech, a company established to foster cultural exchange (otaku culture, that is!) with said fantasy world. The whole setup seems pretty sweet, until Shinichi finds himself caught up in the Eldant Empireâs plan to develop a new weapon! In order to resist the mind-control magic the Kingdom of Zwelberich is so good at, the knight Garius digs deep in the forgotten chambers of Eldant Castle and brings forth something that hasnât been seen in ages: the Forbidden Armor. He takes it to Shinichiâs mansion to get his opinion, but wouldnât you know it? Myusel, Elvia, and Petralka all manage to get in trouble with the armor and call down the very worst of curses! Shinichi has seen a lot of craziness in his time in Eldant, but never anything quite like this! Can he possibly copeâlet alone make things right? And hold on a second⦠Doesnât that Forbidden Armor look strangely familiar?