Author: Cheryl Nathan
Publisher: Courier Corporation
ISBN: 9780486436753
Category : Juvenile Nonfiction
Languages : en
Pages : 36
Book Description
Find common objects in unusual places, including a happy face in a desert environment and a horseshoe on a squirrel's tail. 13 colorable puzzles with solutions.
Wildlife Hidden Pictures
Author: Cheryl Nathan
Publisher: Courier Corporation
ISBN: 9780486436753
Category : Juvenile Nonfiction
Languages : en
Pages : 36
Book Description
Find common objects in unusual places, including a happy face in a desert environment and a horseshoe on a squirrel's tail. 13 colorable puzzles with solutions.
Publisher: Courier Corporation
ISBN: 9780486436753
Category : Juvenile Nonfiction
Languages : en
Pages : 36
Book Description
Find common objects in unusual places, including a happy face in a desert environment and a horseshoe on a squirrel's tail. 13 colorable puzzles with solutions.
Animal Hidden Pictures
Author: Cheryl Nathan
Publisher: Courier Corporation
ISBN: 9780486420738
Category : Juvenile Nonfiction
Languages : en
Pages : 36
Book Description
Puzzle fans of all ages will appreciate these amusing images and their clever concealments of unlikely items. Inspect an elephant family portrait to discover a hammer, feather, scissors, and a ski boot. Look for other discretely depicted objects within pictures of baby crocodiles, a trio of hyenas, and other creatures.
Publisher: Courier Corporation
ISBN: 9780486420738
Category : Juvenile Nonfiction
Languages : en
Pages : 36
Book Description
Puzzle fans of all ages will appreciate these amusing images and their clever concealments of unlikely items. Inspect an elephant family portrait to discover a hammer, feather, scissors, and a ski boot. Look for other discretely depicted objects within pictures of baby crocodiles, a trio of hyenas, and other creatures.
Look at This
Author: Adrian Shaughnessy
Publisher: Laurence King Publishing
ISBN: 9781856694698
Category : Design
Languages : en
Pages : 198
Book Description
Printed brochures, catalogs, and multi-page documents form the bedrock of many graphic designers' daily practice. Most printed literature is disposable: todays hot communication document is tomorrow's landfill. But the best brochures, catalogs and documents have a permanence and organic completeness that has become essential in this ephemeral, and increasingly electronic, world of instant communications. This book features the best of contemporary printed literature design. It offers a critical survey of current work by leading practitioners from the U.S., Europe and the Far East. Arranged in a designer-by-designer format and accompanied by interviews, this book offers a complete and informative picture of this popular subject.
Publisher: Laurence King Publishing
ISBN: 9781856694698
Category : Design
Languages : en
Pages : 198
Book Description
Printed brochures, catalogs, and multi-page documents form the bedrock of many graphic designers' daily practice. Most printed literature is disposable: todays hot communication document is tomorrow's landfill. But the best brochures, catalogs and documents have a permanence and organic completeness that has become essential in this ephemeral, and increasingly electronic, world of instant communications. This book features the best of contemporary printed literature design. It offers a critical survey of current work by leading practitioners from the U.S., Europe and the Far East. Arranged in a designer-by-designer format and accompanied by interviews, this book offers a complete and informative picture of this popular subject.
Information Graphics
Author: Robert L. Harris
Publisher: Oxford University Press
ISBN: 0199772258
Category : Mathematics
Languages : en
Pages : 449
Book Description
This beautifully illustrated book is the first complete handbook to visual information. Well written, easy to use, and carefully indexed, it describes the full range of charts, graphs, maps, diagrams, and tables used daily to manage, analyze, and communicate information. It features over 3,000 illustrations, making it an ideal source for ideas on how to present information. It is an invaluable tool for anyone who writes or designs reports, whether for scientific journals, annual reports, or magazines and newspapers.
Publisher: Oxford University Press
ISBN: 0199772258
Category : Mathematics
Languages : en
Pages : 449
Book Description
This beautifully illustrated book is the first complete handbook to visual information. Well written, easy to use, and carefully indexed, it describes the full range of charts, graphs, maps, diagrams, and tables used daily to manage, analyze, and communicate information. It features over 3,000 illustrations, making it an ideal source for ideas on how to present information. It is an invaluable tool for anyone who writes or designs reports, whether for scientific journals, annual reports, or magazines and newspapers.
Computer-Based Automation
Author: Julius T. Tou
Publisher: Springer Science & Business Media
ISBN: 1468475592
Category : Computers
Languages : en
Pages : 641
Book Description
It has been recognized that productivity improvement is an important issue of the 80' s. It is regarded as the most efficient way to improve national economy and to enrich the quality of life. The key to productivity improvement is advanced automation, especially computer-integrated automation for engineering design and office operations as well as manufacturing processes. This is the theme of 1983 International Conference on Advanced Automation, ICAA-83. This book contains the articles which are the revised and updated version of the papers presented at the ICAA-83 Conference. Traditionally, automation is synonymous with mechanization; but this Conference has treated automation from a different point of view. We consider automation as a process to unify various automated information processing systems for performing business, administration, design, engineering and manufacturing functions, in addition to the traditional fixed automation in production. In other words, design automation and office automation form an inte gral part of factory automation to accomplish comprehensive computer-integrated manufacturing and production. In engineering and manufacturing today, quality design and high productivity are synonymous with the use of computers, robots, expert systems, and other computer-based technologies. The greater the degree of computer-based automation exploited and implemented, the greater a nation's ability to survive in tomorrow's extremely competitive world market.
Publisher: Springer Science & Business Media
ISBN: 1468475592
Category : Computers
Languages : en
Pages : 641
Book Description
It has been recognized that productivity improvement is an important issue of the 80' s. It is regarded as the most efficient way to improve national economy and to enrich the quality of life. The key to productivity improvement is advanced automation, especially computer-integrated automation for engineering design and office operations as well as manufacturing processes. This is the theme of 1983 International Conference on Advanced Automation, ICAA-83. This book contains the articles which are the revised and updated version of the papers presented at the ICAA-83 Conference. Traditionally, automation is synonymous with mechanization; but this Conference has treated automation from a different point of view. We consider automation as a process to unify various automated information processing systems for performing business, administration, design, engineering and manufacturing functions, in addition to the traditional fixed automation in production. In other words, design automation and office automation form an inte gral part of factory automation to accomplish comprehensive computer-integrated manufacturing and production. In engineering and manufacturing today, quality design and high productivity are synonymous with the use of computers, robots, expert systems, and other computer-based technologies. The greater the degree of computer-based automation exploited and implemented, the greater a nation's ability to survive in tomorrow's extremely competitive world market.
Computer Graphics from Scratch
Author: Gabriel Gambetta
Publisher: No Starch Press
ISBN: 1718500769
Category : Computers
Languages : en
Pages : 250
Book Description
Computer Graphics from Scratch demystifies the algorithms used in modern graphics software and guides beginners through building photorealistic 3D renders. Computer graphics programming books are often math-heavy and intimidating for newcomers. Not this one. Computer Graphics from Scratch takes a simpler approach by keeping the math to a minimum and focusing on only one aspect of computer graphics, 3D rendering. You’ll build two complete, fully functional renderers: a raytracer, which simulates rays of light as they bounce off objects, and a rasterizer, which converts 3D models into 2D pixels. As you progress you’ll learn how to create realistic reflections and shadows, and how to render a scene from any point of view. Pseudocode examples throughout make it easy to write your renderers in any language, and links to live JavaScript demos of each algorithm invite you to explore further on your own. Learn how to: Use perspective projection to draw 3D objects on a 2D plane Simulate the way rays of light interact with surfaces Add mirror-like reflections and cast shadows to objects Render a scene from any camera position using clipping planes Use flat, Gouraud, and Phong shading to mimic real surface lighting Paint texture details onto basic shapes to create realistic-looking objects Whether you’re an aspiring graphics engineer or a novice programmer curious about how graphics algorithms work, Gabriel Gambetta’s simple, clear explanations will quickly put computer graphics concepts and rendering techniques within your reach. All you need is basic coding knowledge and high school math. Computer Graphics from Scratch will cover the rest.
Publisher: No Starch Press
ISBN: 1718500769
Category : Computers
Languages : en
Pages : 250
Book Description
Computer Graphics from Scratch demystifies the algorithms used in modern graphics software and guides beginners through building photorealistic 3D renders. Computer graphics programming books are often math-heavy and intimidating for newcomers. Not this one. Computer Graphics from Scratch takes a simpler approach by keeping the math to a minimum and focusing on only one aspect of computer graphics, 3D rendering. You’ll build two complete, fully functional renderers: a raytracer, which simulates rays of light as they bounce off objects, and a rasterizer, which converts 3D models into 2D pixels. As you progress you’ll learn how to create realistic reflections and shadows, and how to render a scene from any point of view. Pseudocode examples throughout make it easy to write your renderers in any language, and links to live JavaScript demos of each algorithm invite you to explore further on your own. Learn how to: Use perspective projection to draw 3D objects on a 2D plane Simulate the way rays of light interact with surfaces Add mirror-like reflections and cast shadows to objects Render a scene from any camera position using clipping planes Use flat, Gouraud, and Phong shading to mimic real surface lighting Paint texture details onto basic shapes to create realistic-looking objects Whether you’re an aspiring graphics engineer or a novice programmer curious about how graphics algorithms work, Gabriel Gambetta’s simple, clear explanations will quickly put computer graphics concepts and rendering techniques within your reach. All you need is basic coding knowledge and high school math. Computer Graphics from Scratch will cover the rest.
Computer Graphics in Biology
Author: Robert Ransom
Publisher: Springer Science & Business Media
ISBN: 1468414909
Category : Science
Languages : en
Pages : 223
Book Description
Computer graphics is being used to an increasing extent in the biological disciplines. As hardware costs drop and technological developments intro duce new graphics possibilities, researchers and teachers alike are becoming aware of the value of visual display methods. In this book we introduce the basics of computer graphics from the standpoints of both hardware and software, and review the main areas within biology to which computer graphics have been applied. The com puter graphics literature is vast, and we have not been able to give a full course on graphics techniques in these pages. We have instead tried to give a fairly balanced account of the use of graphics in biology, suitable for the reader with some elementary grounding in computer programming. We have included extensive references both to material cited in the text and to other relevant publications. One of the factors that has fuelled the increase in graphics use is the ease with which the more simple graphics techniques may be implemented on microcomputers. We hav.e, therefore, paid attention to microcomputer graphics as well as graphics techniques suitable for larger machines. Our examples range from simple two-dimensional graph plots to highly complex surface representations of molecules that require sophisticated graphics devices and mainframe computers on which to run. The book is separated into two logical sections. The first part con centrates on general graphics techniques, giving an overview from which the reader will be able to refer to other more specialised texts as required.
Publisher: Springer Science & Business Media
ISBN: 1468414909
Category : Science
Languages : en
Pages : 223
Book Description
Computer graphics is being used to an increasing extent in the biological disciplines. As hardware costs drop and technological developments intro duce new graphics possibilities, researchers and teachers alike are becoming aware of the value of visual display methods. In this book we introduce the basics of computer graphics from the standpoints of both hardware and software, and review the main areas within biology to which computer graphics have been applied. The com puter graphics literature is vast, and we have not been able to give a full course on graphics techniques in these pages. We have instead tried to give a fairly balanced account of the use of graphics in biology, suitable for the reader with some elementary grounding in computer programming. We have included extensive references both to material cited in the text and to other relevant publications. One of the factors that has fuelled the increase in graphics use is the ease with which the more simple graphics techniques may be implemented on microcomputers. We hav.e, therefore, paid attention to microcomputer graphics as well as graphics techniques suitable for larger machines. Our examples range from simple two-dimensional graph plots to highly complex surface representations of molecules that require sophisticated graphics devices and mainframe computers on which to run. The book is separated into two logical sections. The first part con centrates on general graphics techniques, giving an overview from which the reader will be able to refer to other more specialised texts as required.
Introduction to Computer Graphics
Author: Rohit Srivastava & Dhirendra Kumar Sharma
Publisher: Sankalp Publication
ISBN: 939501640X
Category : Education
Languages : en
Pages : 193
Book Description
: This book mainly for under graduate students who have interest in computer graphics. Here, we have aligned the fundamental knowledge of computer graphics and practical approach. Entire book shows clarity of basic concepts and principles and it’s implementation using programming language. Open source tool as Open-GL, with C programming used. This book reviews computer calculations and programming strategies for indicating and producing movement for graphical articles, or at least, Computer graphics. It is basically about two and three-dimensional (3D) Computer graphics. The primary audience is advanced undergraduate or beginning graduate students in Computer Science. Computer graphics developers who need to gain proficiency with the rudiments of computer animation programming and specialists who use programming bundles to produce computer animation (digital illustrators) who need to more readily comprehend the fundamental computational issues of animation programming will likewise profit from this book. This book presents a large number of the significant ideas of Computer graphics to under graduate students and beginners. A few of these ideas are not new: They have previously showed up in generally accessible academic distributions, specialized reports, course books, and lay-press articles. The advantage of writing a textbook sometime after the appearance of an idea is that its long-term impact can be understood better and placed in a larger context. Our aim has been to treat ideas with as much sophistication as possible (which includes omitting ideas that are no longer as important as they once were), while still introducing beginning students to the subject lucidly and gracefully.
Publisher: Sankalp Publication
ISBN: 939501640X
Category : Education
Languages : en
Pages : 193
Book Description
: This book mainly for under graduate students who have interest in computer graphics. Here, we have aligned the fundamental knowledge of computer graphics and practical approach. Entire book shows clarity of basic concepts and principles and it’s implementation using programming language. Open source tool as Open-GL, with C programming used. This book reviews computer calculations and programming strategies for indicating and producing movement for graphical articles, or at least, Computer graphics. It is basically about two and three-dimensional (3D) Computer graphics. The primary audience is advanced undergraduate or beginning graduate students in Computer Science. Computer graphics developers who need to gain proficiency with the rudiments of computer animation programming and specialists who use programming bundles to produce computer animation (digital illustrators) who need to more readily comprehend the fundamental computational issues of animation programming will likewise profit from this book. This book presents a large number of the significant ideas of Computer graphics to under graduate students and beginners. A few of these ideas are not new: They have previously showed up in generally accessible academic distributions, specialized reports, course books, and lay-press articles. The advantage of writing a textbook sometime after the appearance of an idea is that its long-term impact can be understood better and placed in a larger context. Our aim has been to treat ideas with as much sophistication as possible (which includes omitting ideas that are no longer as important as they once were), while still introducing beginning students to the subject lucidly and gracefully.
A Formal Model of Visualization in Computer Graphics Systems
Author: Tamiya Onodera
Publisher: Springer Science & Business Media
ISBN: 9783540523956
Category : Computers
Languages : en
Pages : 114
Book Description
The 18 research articles of this volume discuss the major themes that have emerged from mathematical and statistical research in the epidemiology of HIV. The opening paper reviews important recent contributions. Five sections follow: Statistical Methodology and Forecasting, Infectivity and the HIV, Heterogeneity and HIV Transmission Dynamics, Social Dynamics and AIDS, and The Immune System and The HIV. In each, leading experts in AIDS epidemiology present the recent results. Some address the role of variable infectivity, heterogeneous mixing, and long periods of infectiousness in the dynamics of HIV; others concentrate on parameter estimation and short-term forecasting. The last section looks at the interaction between the HIV and the immune system.
Publisher: Springer Science & Business Media
ISBN: 9783540523956
Category : Computers
Languages : en
Pages : 114
Book Description
The 18 research articles of this volume discuss the major themes that have emerged from mathematical and statistical research in the epidemiology of HIV. The opening paper reviews important recent contributions. Five sections follow: Statistical Methodology and Forecasting, Infectivity and the HIV, Heterogeneity and HIV Transmission Dynamics, Social Dynamics and AIDS, and The Immune System and The HIV. In each, leading experts in AIDS epidemiology present the recent results. Some address the role of variable infectivity, heterogeneous mixing, and long periods of infectiousness in the dynamics of HIV; others concentrate on parameter estimation and short-term forecasting. The last section looks at the interaction between the HIV and the immune system.
Interactive Graphics in CAD
Author: Y. Gardan
Publisher: Springer Science & Business Media
ISBN: 9400955782
Category : Computers
Languages : en
Pages : 303
Book Description
In a society in which the use of information technology is becoming commonplace it is natural that pictures and images produced by elec tronic means should be increasing in importance as a means of com munication. Computer graphics have only recently come to the atten tion of the general public, mainly through animated drawings, advertise ments and video games. The quality of the pictures is often such that, unless informed of the fact, people are unaware that they are created with the help of computers. Some simulations, those developed in con nection with the space shuttle for example, represent a great and rapid progress. In industry, computer graphic techniques are used not only for the presentation of business data, but also in design and manufacture processes. Such computer-assisted systems are collectively represented by the acronym CAX. In CAD/CAM (computer-assisted design/manufacture), interactive graphic techniques have attained considerable importance. In CAD/CAM systems a dialogue can be established between the user and the machine using a variety of easy to operate communication devices. Due to the recent developments in hardware and software (for modelling, visual display, etc), a designer is now able to make decisions based on the information presented (plans, perspective drawings, graphics, etc) with the help of interactive, graphic techniques. These constitute the most visible and perhaps most spectacular aspect of CAD/CAM systems.
Publisher: Springer Science & Business Media
ISBN: 9400955782
Category : Computers
Languages : en
Pages : 303
Book Description
In a society in which the use of information technology is becoming commonplace it is natural that pictures and images produced by elec tronic means should be increasing in importance as a means of com munication. Computer graphics have only recently come to the atten tion of the general public, mainly through animated drawings, advertise ments and video games. The quality of the pictures is often such that, unless informed of the fact, people are unaware that they are created with the help of computers. Some simulations, those developed in con nection with the space shuttle for example, represent a great and rapid progress. In industry, computer graphic techniques are used not only for the presentation of business data, but also in design and manufacture processes. Such computer-assisted systems are collectively represented by the acronym CAX. In CAD/CAM (computer-assisted design/manufacture), interactive graphic techniques have attained considerable importance. In CAD/CAM systems a dialogue can be established between the user and the machine using a variety of easy to operate communication devices. Due to the recent developments in hardware and software (for modelling, visual display, etc), a designer is now able to make decisions based on the information presented (plans, perspective drawings, graphics, etc) with the help of interactive, graphic techniques. These constitute the most visible and perhaps most spectacular aspect of CAD/CAM systems.