Author: Leonard I. Malkin
Publisher: Prentice Hall
ISBN: 9780810467583
Category : Apple II (Computer)
Languages : en
Pages : 317
Book Description
Hi-res Graphics and Animation Using Assembly Language
Author: Leonard I. Malkin
Publisher: Prentice Hall
ISBN: 9780810467583
Category : Apple II (Computer)
Languages : en
Pages : 317
Book Description
Publisher: Prentice Hall
ISBN: 9780810467583
Category : Apple II (Computer)
Languages : en
Pages : 317
Book Description
Personal Computing
Assembly Lines: The Complete Book
Author: Roger Wagner
Publisher: Lulu.com
ISBN: 1312089407
Category : Computers
Languages : en
Pages : 458
Book Description
Note: This is the second printing. It contains all of the corrections as of May 2017 as well as an updated back cover. Roger Wagner's Assembly Lines articles originally appeared in Softalk magazine from October 1980 to June 1983. The first fifteen articles were reprinted in 1982 in Assembly Lines: The Book. Now, for the first time, all thirty-three articles are available in one complete volume. This edition also contains all of the appendices from the original book as well as new appendices on the 65C02, zero-page memory usage, and a beginner's guide to using the Merlin Assembler. The book is designed for students of all ages: the nostalgic programmer enjoying the retro revolution, the newcomer interested in learning low-level assembly coding, or the embedded systems developer using the latest 65C02 chips from Western Design Center. "Roger Wagner didn't just read the first book on programming the Apple computer-he wrote it." - Steve Wozniak
Publisher: Lulu.com
ISBN: 1312089407
Category : Computers
Languages : en
Pages : 458
Book Description
Note: This is the second printing. It contains all of the corrections as of May 2017 as well as an updated back cover. Roger Wagner's Assembly Lines articles originally appeared in Softalk magazine from October 1980 to June 1983. The first fifteen articles were reprinted in 1982 in Assembly Lines: The Book. Now, for the first time, all thirty-three articles are available in one complete volume. This edition also contains all of the appendices from the original book as well as new appendices on the 65C02, zero-page memory usage, and a beginner's guide to using the Merlin Assembler. The book is designed for students of all ages: the nostalgic programmer enjoying the retro revolution, the newcomer interested in learning low-level assembly coding, or the embedded systems developer using the latest 65C02 chips from Western Design Center. "Roger Wagner didn't just read the first book on programming the Apple computer-he wrote it." - Steve Wozniak
Ciarcia's Circuit Cellar
Author: Steve Ciarcia
Publisher: Circuit Cellar
ISBN: 9780070109667
Category : Computers
Languages : en
Pages : 244
Book Description
Offers Projects Such as a Computer Controlled Weather Station & a Text-to-Speech Synthesizer. Includes Schematics & Building Tips
Publisher: Circuit Cellar
ISBN: 9780070109667
Category : Computers
Languages : en
Pages : 244
Book Description
Offers Projects Such as a Computer Controlled Weather Station & a Text-to-Speech Synthesizer. Includes Schematics & Building Tips
Computer Graphics in Biology
Author: Robert Ransom
Publisher: Springer Science & Business Media
ISBN: 1468414909
Category : Science
Languages : en
Pages : 223
Book Description
Computer graphics is being used to an increasing extent in the biological disciplines. As hardware costs drop and technological developments intro duce new graphics possibilities, researchers and teachers alike are becoming aware of the value of visual display methods. In this book we introduce the basics of computer graphics from the standpoints of both hardware and software, and review the main areas within biology to which computer graphics have been applied. The com puter graphics literature is vast, and we have not been able to give a full course on graphics techniques in these pages. We have instead tried to give a fairly balanced account of the use of graphics in biology, suitable for the reader with some elementary grounding in computer programming. We have included extensive references both to material cited in the text and to other relevant publications. One of the factors that has fuelled the increase in graphics use is the ease with which the more simple graphics techniques may be implemented on microcomputers. We hav.e, therefore, paid attention to microcomputer graphics as well as graphics techniques suitable for larger machines. Our examples range from simple two-dimensional graph plots to highly complex surface representations of molecules that require sophisticated graphics devices and mainframe computers on which to run. The book is separated into two logical sections. The first part con centrates on general graphics techniques, giving an overview from which the reader will be able to refer to other more specialised texts as required.
Publisher: Springer Science & Business Media
ISBN: 1468414909
Category : Science
Languages : en
Pages : 223
Book Description
Computer graphics is being used to an increasing extent in the biological disciplines. As hardware costs drop and technological developments intro duce new graphics possibilities, researchers and teachers alike are becoming aware of the value of visual display methods. In this book we introduce the basics of computer graphics from the standpoints of both hardware and software, and review the main areas within biology to which computer graphics have been applied. The com puter graphics literature is vast, and we have not been able to give a full course on graphics techniques in these pages. We have instead tried to give a fairly balanced account of the use of graphics in biology, suitable for the reader with some elementary grounding in computer programming. We have included extensive references both to material cited in the text and to other relevant publications. One of the factors that has fuelled the increase in graphics use is the ease with which the more simple graphics techniques may be implemented on microcomputers. We hav.e, therefore, paid attention to microcomputer graphics as well as graphics techniques suitable for larger machines. Our examples range from simple two-dimensional graph plots to highly complex surface representations of molecules that require sophisticated graphics devices and mainframe computers on which to run. The book is separated into two logical sections. The first part con centrates on general graphics techniques, giving an overview from which the reader will be able to refer to other more specialised texts as required.
The Addison-Wesley Book of Apple Software 1984
Author: Jeffrey Stanton
Publisher:
ISBN:
Category : Apple computer
Languages : en
Pages : 538
Book Description
Publisher:
ISBN:
Category : Apple computer
Languages : en
Pages : 538
Book Description
A+.
Author:
Publisher:
ISBN:
Category : Apple II (Computer)
Languages : en
Pages : 1522
Book Description
Publisher:
ISBN:
Category : Apple II (Computer)
Languages : en
Pages : 1522
Book Description
Applied Mechanics Reviews
InfoWorld
Author:
Publisher:
ISBN:
Category :
Languages : en
Pages : 56
Book Description
InfoWorld is targeted to Senior IT professionals. Content is segmented into Channels and Topic Centers. InfoWorld also celebrates people, companies, and projects.
Publisher:
ISBN:
Category :
Languages : en
Pages : 56
Book Description
InfoWorld is targeted to Senior IT professionals. Content is segmented into Channels and Topic Centers. InfoWorld also celebrates people, companies, and projects.
Playing at the Next Level
Author: Ken Horowitz
Publisher: McFarland
ISBN: 078649994X
Category : Games & Activities
Languages : en
Pages : 311
Book Description
Today a multinational video game developer, Sega was the first to break Nintendo's grip on the gaming industry, expanding from primarily an arcade game company to become the dominant game console manufacturer in North America. A major part of that success came from the hard work and innovation of its subsidiary, Sega of America, who in a little more than a decade wrested the majority market share from Nintendo and revolutionized how games were made. Drawing on interviews with nearly 100 Sega alumni, this book traces the development of the company, revealing previously undocumented areas of game-making history, including Sega's relationship with Tonka, the creation of its internal studios, and major breakthroughs like the Sega Channel and HEAT Network. More than 40 of the company's most influential games are explored in detail.
Publisher: McFarland
ISBN: 078649994X
Category : Games & Activities
Languages : en
Pages : 311
Book Description
Today a multinational video game developer, Sega was the first to break Nintendo's grip on the gaming industry, expanding from primarily an arcade game company to become the dominant game console manufacturer in North America. A major part of that success came from the hard work and innovation of its subsidiary, Sega of America, who in a little more than a decade wrested the majority market share from Nintendo and revolutionized how games were made. Drawing on interviews with nearly 100 Sega alumni, this book traces the development of the company, revealing previously undocumented areas of game-making history, including Sega's relationship with Tonka, the creation of its internal studios, and major breakthroughs like the Sega Channel and HEAT Network. More than 40 of the company's most influential games are explored in detail.