Author: Cameron Browne
Publisher: CRC Press
ISBN: 1000762769
Category : Mathematics
Languages : en
Pages : 384
Book Description
Hex Strategy is the first book to offer a comprehensive look at the game of Hex, from its history and mathematical underpinnings to discussions of advanced playing techniques. This is first and foremost a book on strategy aimed at providing sufficient knowledge to play the game at any level desired. Numerous examples illustrate an algorithmic approach to the game. Hex Strategy is a book for board game enthusiasts, recreational mathematicians and programmers, or simply those who enjoy games and puzzles.
Hex Strategy
Author: Cameron Browne
Publisher: CRC Press
ISBN: 1000762769
Category : Mathematics
Languages : en
Pages : 384
Book Description
Hex Strategy is the first book to offer a comprehensive look at the game of Hex, from its history and mathematical underpinnings to discussions of advanced playing techniques. This is first and foremost a book on strategy aimed at providing sufficient knowledge to play the game at any level desired. Numerous examples illustrate an algorithmic approach to the game. Hex Strategy is a book for board game enthusiasts, recreational mathematicians and programmers, or simply those who enjoy games and puzzles.
Publisher: CRC Press
ISBN: 1000762769
Category : Mathematics
Languages : en
Pages : 384
Book Description
Hex Strategy is the first book to offer a comprehensive look at the game of Hex, from its history and mathematical underpinnings to discussions of advanced playing techniques. This is first and foremost a book on strategy aimed at providing sufficient knowledge to play the game at any level desired. Numerous examples illustrate an algorithmic approach to the game. Hex Strategy is a book for board game enthusiasts, recreational mathematicians and programmers, or simply those who enjoy games and puzzles.
Hex
Author: Ryan B. Hayward
Publisher: CRC Press
ISBN: 0429627696
Category : Mathematics
Languages : en
Pages : 299
Book Description
Hex is the subject of books by Martin Gardner and Cameron Browne. Hex theory touches on graph theory, game theory and combinatorial game theory, with elegant proofs that the game has no draws and that the first player can win. From machines built by Claude Shannon to agents using Monte Carlo Tree Search, Hex is often used in the study of artificial intelligence. Written for a wide audience, this is the full story of Hex, inside and out, with all its twists and turns: Hein’s creation, Lindhard’s puzzles, Nash’s proofs, Gale’s Bridg-it, the game of Rex, Shannon’s machines, Bridg-it’s fall, Hex’s resilience, Hex theory, the hunt for winning strategies, and the rise of Hexbots.
Publisher: CRC Press
ISBN: 0429627696
Category : Mathematics
Languages : en
Pages : 299
Book Description
Hex is the subject of books by Martin Gardner and Cameron Browne. Hex theory touches on graph theory, game theory and combinatorial game theory, with elegant proofs that the game has no draws and that the first player can win. From machines built by Claude Shannon to agents using Monte Carlo Tree Search, Hex is often used in the study of artificial intelligence. Written for a wide audience, this is the full story of Hex, inside and out, with all its twists and turns: Hein’s creation, Lindhard’s puzzles, Nash’s proofs, Gale’s Bridg-it, the game of Rex, Shannon’s machines, Bridg-it’s fall, Hex’s resilience, Hex theory, the hunt for winning strategies, and the rise of Hexbots.
Introducing Game Theory and its Applications
Author: Elliott Mendelson
Publisher: CRC Press
ISBN: 104009189X
Category : Mathematics
Languages : en
Pages : 342
Book Description
This classic text, originally from the noted logician Elliot Mendelson, is intended to be an easy-to-read introduction to the basic ideas and techniques of game theory. It can be used as a class textbook or for self-study. Introducing Game Theory and its Applications, Second Edition presents an easy-to-read introduction to the basic ideas and techniques of game theory. After a brief introduction, the authors begin with a chapter devoted to combinatorial games--a topic neglected or treated minimally in most other texts. The focus then shifts to two-person zero-sum games and their solutions. Here the authors present the simplex method based on linear programming for solving these games and develop within this presentation the required background. The final chapter presents some of the fundamental ideas and tools of non-zero-sum games and games with more than two players, including an introduction to cooperative game theory. The book is suitable for a first undergraduate course in game theory, or a graduate course for students with limited previous exposure. It is useful for students who need to learn some game theory for a related subject (e.g., microeconomics) and have a limited mathematical background. It also prepares its readers for more advanced study of game theory's applications in economics, business, and the physical, biological, and social sciences. The authors hope this book breeds curiosity about the subject as its design is meant to to satisfy the readers. The book will prepare readers for deeper study of game theory applications in many fields of study.
Publisher: CRC Press
ISBN: 104009189X
Category : Mathematics
Languages : en
Pages : 342
Book Description
This classic text, originally from the noted logician Elliot Mendelson, is intended to be an easy-to-read introduction to the basic ideas and techniques of game theory. It can be used as a class textbook or for self-study. Introducing Game Theory and its Applications, Second Edition presents an easy-to-read introduction to the basic ideas and techniques of game theory. After a brief introduction, the authors begin with a chapter devoted to combinatorial games--a topic neglected or treated minimally in most other texts. The focus then shifts to two-person zero-sum games and their solutions. Here the authors present the simplex method based on linear programming for solving these games and develop within this presentation the required background. The final chapter presents some of the fundamental ideas and tools of non-zero-sum games and games with more than two players, including an introduction to cooperative game theory. The book is suitable for a first undergraduate course in game theory, or a graduate course for students with limited previous exposure. It is useful for students who need to learn some game theory for a related subject (e.g., microeconomics) and have a limited mathematical background. It also prepares its readers for more advanced study of game theory's applications in economics, business, and the physical, biological, and social sciences. The authors hope this book breeds curiosity about the subject as its design is meant to to satisfy the readers. The book will prepare readers for deeper study of game theory applications in many fields of study.
Winning Ways for Your Mathematical Plays, Volume 3
Author: Elwyn R. Berlekamp
Publisher: CRC Press
ISBN: 0429945574
Category : Mathematics
Languages : en
Pages : 364
Book Description
In the quarter of a century since three mathematicians and game theorists collaborated to create Winning Ways for Your Mathematical Plays, the book has become the definitive work on the subject of mathematical games. Now carefully revised and broken down into four volumes to accommodate new developments, the Second Edition retains the original's wealth of wit and wisdom. The authors' insightful strategies, blended with their witty and irreverent style, make reading a profitable pleasure. In Volume 3, the authors examine Games played in Clubs, giving case studies for coin and paper-and-pencil games, such as Dots-and-Boxes and Nimstring. From the Table of Contents: - Turn and Turn About - Chips and Strips - Dots-and-Boxes - Spots and Sprouts - The Emperor and His Money - The King and the Consumer - Fox and Geese; Hare and Hounds - Lines and Squares
Publisher: CRC Press
ISBN: 0429945574
Category : Mathematics
Languages : en
Pages : 364
Book Description
In the quarter of a century since three mathematicians and game theorists collaborated to create Winning Ways for Your Mathematical Plays, the book has become the definitive work on the subject of mathematical games. Now carefully revised and broken down into four volumes to accommodate new developments, the Second Edition retains the original's wealth of wit and wisdom. The authors' insightful strategies, blended with their witty and irreverent style, make reading a profitable pleasure. In Volume 3, the authors examine Games played in Clubs, giving case studies for coin and paper-and-pencil games, such as Dots-and-Boxes and Nimstring. From the Table of Contents: - Turn and Turn About - Chips and Strips - Dots-and-Boxes - Spots and Sprouts - The Emperor and His Money - The King and the Consumer - Fox and Geese; Hare and Hounds - Lines and Squares
Playing for Real
Author: K. G. Binmore
Publisher: Oxford University Press
ISBN: 0195300572
Category : Business & Economics
Languages : en
Pages : 652
Book Description
Ken Binmore's previous game theory textbook, Fun and Games (D.C. Heath, 1991), carved out a significant niche in the advanced undergraduate market; it was intellectually serious and more up-to-date than its competitors, but also accessibly written. Its central thesis was that game theory allows us to understand many kinds of interactions between people, a point that Binmore amply demonstrated through a rich range of examples and applications. This replacement for the now out-of-date 1991 textbook retains the entertaining examples, but changes the organization to match how game theory courses are actually taught, making Playing for Real a more versatile text that almost all possible course designs will find easier to use, with less jumping about than before. In addition, the problem sections, already used as a reference by many teachers, have become even more clever and varied, without becoming too technical. Playing for Real will sell into advanced undergraduate courses in game theory, primarily those in economics, but also courses in the social sciences, and serve as a reference for economists.
Publisher: Oxford University Press
ISBN: 0195300572
Category : Business & Economics
Languages : en
Pages : 652
Book Description
Ken Binmore's previous game theory textbook, Fun and Games (D.C. Heath, 1991), carved out a significant niche in the advanced undergraduate market; it was intellectually serious and more up-to-date than its competitors, but also accessibly written. Its central thesis was that game theory allows us to understand many kinds of interactions between people, a point that Binmore amply demonstrated through a rich range of examples and applications. This replacement for the now out-of-date 1991 textbook retains the entertaining examples, but changes the organization to match how game theory courses are actually taught, making Playing for Real a more versatile text that almost all possible course designs will find easier to use, with less jumping about than before. In addition, the problem sections, already used as a reference by many teachers, have become even more clever and varied, without becoming too technical. Playing for Real will sell into advanced undergraduate courses in game theory, primarily those in economics, but also courses in the social sciences, and serve as a reference for economists.
Employee Experience Strategy
Author: Ben Whitter
Publisher: Kogan Page Publishers
ISBN: 1398608831
Category : Business & Economics
Languages : en
Pages : 209
Book Description
Designing and implementing an exceptional employee experience strategy is crucial for business success. From a leading figure in the EX field, this book provides everything needed to succeed. Employee Experience Strategy explains how to assess the needs of the organization and its employees, define and build an effective employee experience (EX) strategy and embed it successfully in the business. There is also guidance on how to get stakeholder buy-in from the rest of the business, and make sure that the EX strategy works for remote, hybrid and in-person working. It also covers how to overcome common challenges and measure the ROI of the strategy. Most importantly, this book shows how to ensure that the EX strategy delivers on the financial and performance goals of the business. This book is underpinned by primary data, research and global case studies from organizations including L'Oréal, Sanofi, and Unilever. There are also practical examples throughout and interviews with leading figures who have successfully implemented a robust employee experience strategy. Written by Ben Whitter who was recognized by Thinkers50 in 2021 specifically for his work in employee experience, this is an essential book for all senior talent professionals needing to build, embed and sustain an effective EX strategy.
Publisher: Kogan Page Publishers
ISBN: 1398608831
Category : Business & Economics
Languages : en
Pages : 209
Book Description
Designing and implementing an exceptional employee experience strategy is crucial for business success. From a leading figure in the EX field, this book provides everything needed to succeed. Employee Experience Strategy explains how to assess the needs of the organization and its employees, define and build an effective employee experience (EX) strategy and embed it successfully in the business. There is also guidance on how to get stakeholder buy-in from the rest of the business, and make sure that the EX strategy works for remote, hybrid and in-person working. It also covers how to overcome common challenges and measure the ROI of the strategy. Most importantly, this book shows how to ensure that the EX strategy delivers on the financial and performance goals of the business. This book is underpinned by primary data, research and global case studies from organizations including L'Oréal, Sanofi, and Unilever. There are also practical examples throughout and interviews with leading figures who have successfully implemented a robust employee experience strategy. Written by Ben Whitter who was recognized by Thinkers50 in 2021 specifically for his work in employee experience, this is an essential book for all senior talent professionals needing to build, embed and sustain an effective EX strategy.
Advances in Artificial Intelligence
Author: Howard J. Hamilton
Publisher: Springer
ISBN: 3540454861
Category : Computers
Languages : en
Pages : 462
Book Description
This book constitutes the refereed proceedings of the 13th Biennial Conference of the Canadian Society for Computational Studies of Intelligence, AI 2000, held in Montreal, Quebec, Canada, in May 2000. The 25 revised full papers presented together with 12 10-page posters were carefully reviewed and selected from more than 70 submissions. The papers are organized in topical sections on games and constraint satisfaction; natural language processing; knowledge representation; AI applications; machine learning and data mining; planning, theorem proving, and artificial life; and neural networks.
Publisher: Springer
ISBN: 3540454861
Category : Computers
Languages : en
Pages : 462
Book Description
This book constitutes the refereed proceedings of the 13th Biennial Conference of the Canadian Society for Computational Studies of Intelligence, AI 2000, held in Montreal, Quebec, Canada, in May 2000. The 25 revised full papers presented together with 12 10-page posters were carefully reviewed and selected from more than 70 submissions. The papers are organized in topical sections on games and constraint satisfaction; natural language processing; knowledge representation; AI applications; machine learning and data mining; planning, theorem proving, and artificial life; and neural networks.
Mathematical Solitaires and Games
Author: Benjamin Schwartz
Publisher: Routledge
ISBN: 1351843079
Category : Games & Activities
Languages : en
Pages : 161
Book Description
A collection of solitaires and games which include sections on Solitiare Games like Knights Interchanges and The Stacked Playing Cards; Competitive games including SIM as a game of Chance and A winning Opening in Reverse Hex and also Solitaire games with toys like the Tower of Hanoi and Triangular Puzzle Peg.
Publisher: Routledge
ISBN: 1351843079
Category : Games & Activities
Languages : en
Pages : 161
Book Description
A collection of solitaires and games which include sections on Solitiare Games like Knights Interchanges and The Stacked Playing Cards; Competitive games including SIM as a game of Chance and A winning Opening in Reverse Hex and also Solitaire games with toys like the Tower of Hanoi and Triangular Puzzle Peg.
Luck, Logic, and White Lies
Author: Jörg Bewersdorff
Publisher: CRC Press
ISBN: 100037209X
Category : Mathematics
Languages : en
Pages : 498
Book Description
Praise for the First Edition "Luck, Logic, and White Lies teaches readers of all backgrounds about the insight mathematical knowledge can bring and is highly recommended reading among avid game players, both to better understand the game itself and to improve one’s skills." – Midwest Book Review "The best book I've found for someone new to game math is Luck, Logic and White Lies by Jörg Bewersdorff. It introduces the reader to a vast mathematical literature, and does so in an enormously clear manner. . ." – Alfred Wallace, Musings, Ramblings, and Things Left Unsaid "The aim is to introduce the mathematics that will allow analysis of the problem or game. This is done in gentle stages, from chapter to chapter, so as to reach as broad an audience as possible . . . Anyone who likes games and has a taste for analytical thinking will enjoy this book." – Peter Fillmore, CMS Notes Luck, Logic, and White Lies: The Mathematics of Games, Second Edition considers a specific problem—generally a game or game fragment and introduces the related mathematical methods. It contains a section on the historical development of the theories of games of chance, and combinatorial and strategic games. This new edition features new and much refreshed chapters, including an all-new Part IV on the problem of how to measure skill in games. Readers are also introduced to new references and techniques developed since the previous edition. Features Provides a uniquely historical perspective on the mathematical underpinnings of a comprehensive list of games Suitable for a broad audience of differing mathematical levels. Anyone with a passion for games, game theory, and mathematics will enjoy this book, whether they be students, academics, or game enthusiasts Covers a wide selection of topics at a level that can be appreciated on a historical, recreational, and mathematical level. Jörg Bewersdorff (1958) studied mathematics from 1975 to 1982 at the University of Bonn and earned his PhD in 1985. In the same year, he started his career as game developer and mathematician. He served as the general manager of the subsidiaries of Gauselmann AG for more than two decades where he developed electronic gaming machines, automatic payment machines, and coin-operated Internet terminals. Dr. Bewersdorff has authored several books on Galois theory (translated in English and Korean), mathematical statistics, and object-oriented programming with JavaScript.
Publisher: CRC Press
ISBN: 100037209X
Category : Mathematics
Languages : en
Pages : 498
Book Description
Praise for the First Edition "Luck, Logic, and White Lies teaches readers of all backgrounds about the insight mathematical knowledge can bring and is highly recommended reading among avid game players, both to better understand the game itself and to improve one’s skills." – Midwest Book Review "The best book I've found for someone new to game math is Luck, Logic and White Lies by Jörg Bewersdorff. It introduces the reader to a vast mathematical literature, and does so in an enormously clear manner. . ." – Alfred Wallace, Musings, Ramblings, and Things Left Unsaid "The aim is to introduce the mathematics that will allow analysis of the problem or game. This is done in gentle stages, from chapter to chapter, so as to reach as broad an audience as possible . . . Anyone who likes games and has a taste for analytical thinking will enjoy this book." – Peter Fillmore, CMS Notes Luck, Logic, and White Lies: The Mathematics of Games, Second Edition considers a specific problem—generally a game or game fragment and introduces the related mathematical methods. It contains a section on the historical development of the theories of games of chance, and combinatorial and strategic games. This new edition features new and much refreshed chapters, including an all-new Part IV on the problem of how to measure skill in games. Readers are also introduced to new references and techniques developed since the previous edition. Features Provides a uniquely historical perspective on the mathematical underpinnings of a comprehensive list of games Suitable for a broad audience of differing mathematical levels. Anyone with a passion for games, game theory, and mathematics will enjoy this book, whether they be students, academics, or game enthusiasts Covers a wide selection of topics at a level that can be appreciated on a historical, recreational, and mathematical level. Jörg Bewersdorff (1958) studied mathematics from 1975 to 1982 at the University of Bonn and earned his PhD in 1985. In the same year, he started his career as game developer and mathematician. He served as the general manager of the subsidiaries of Gauselmann AG for more than two decades where he developed electronic gaming machines, automatic payment machines, and coin-operated Internet terminals. Dr. Bewersdorff has authored several books on Galois theory (translated in English and Korean), mathematical statistics, and object-oriented programming with JavaScript.
Diophantine Approximation
Author: Robert F. Tichy
Publisher: Springer Science & Business Media
ISBN: 3211742808
Category : Mathematics
Languages : en
Pages : 416
Book Description
This volume contains 21 research and survey papers on recent developments in the field of diophantine approximation, which are based on lectures given at a conference at the Erwin Schrödinger-Institute (Vienna, 2003). The articles are either in the spirit of more classical diophantine analysis or of a geometric or combinatorial flavor. Several articles deal with estimates for the number of solutions of diophantine equations as well as with congruences and polynomials.
Publisher: Springer Science & Business Media
ISBN: 3211742808
Category : Mathematics
Languages : en
Pages : 416
Book Description
This volume contains 21 research and survey papers on recent developments in the field of diophantine approximation, which are based on lectures given at a conference at the Erwin Schrödinger-Institute (Vienna, 2003). The articles are either in the spirit of more classical diophantine analysis or of a geometric or combinatorial flavor. Several articles deal with estimates for the number of solutions of diophantine equations as well as with congruences and polynomials.