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Heuristic Analysis of Large Trees as Generated in the Game of Go

Heuristic Analysis of Large Trees as Generated in the Game of Go PDF Author: Jonathan Leonard Ryder
Publisher:
ISBN:
Category : Algorithms
Languages : en
Pages : 630

Book Description
The Japanese game of Go is of interest both as a problem in mathematical representation and as a game which generates a move tree with an extraordinarily high branching factor (100 to 300 branches per ply). The complexity of Go (and the difficulty of Go for human players) is thought to be considerably greater than that of chess. The constraints of being able to play a complete game and of being able to produce a move with a moderate amount of processing time were placed on the solution. The basic approach used was to find methods for isolating and exploring several sorts of relevant subsections of the global game tree. This process depended heavily on the ability to define and manipulate entitles of Go as recursive functions rather than as patterns of stones. A general machine-accessible theory of Go was developed to provide context for program evaluations. A program for playing Go is now available on the Stanford PDP-10 computer. (Modified author abstract).

Heuristic Analysis of Large Trees as Generated in the Game of Go

Heuristic Analysis of Large Trees as Generated in the Game of Go PDF Author: Jonathan Leonard Ryder
Publisher:
ISBN:
Category : Algorithms
Languages : en
Pages : 630

Book Description
The Japanese game of Go is of interest both as a problem in mathematical representation and as a game which generates a move tree with an extraordinarily high branching factor (100 to 300 branches per ply). The complexity of Go (and the difficulty of Go for human players) is thought to be considerably greater than that of chess. The constraints of being able to play a complete game and of being able to produce a move with a moderate amount of processing time were placed on the solution. The basic approach used was to find methods for isolating and exploring several sorts of relevant subsections of the global game tree. This process depended heavily on the ability to define and manipulate entitles of Go as recursive functions rather than as patterns of stones. A general machine-accessible theory of Go was developed to provide context for program evaluations. A program for playing Go is now available on the Stanford PDP-10 computer. (Modified author abstract).

Heuristic Inquiry

Heuristic Inquiry PDF Author: Nevine Sultan
Publisher: SAGE Publications
ISBN: 1506355471
Category : Social Science
Languages : en
Pages : 322

Book Description
Focused on exploring human experience from an authentic researcher perspective, Heuristic Inquiry: Researching Human Experience Holistically presents heuristic inquiry as a unique phenomenological, experiential, and relational approach to qualitative research that is also rigorous and evidence-based. Nevine Sultan describes a distinguishing perspective of this research that treats participants not as subjects of research but rather as co-researchers in an exploratory process marked by genuineness and intersubjectivity. Through the use of real-life examples illustrating the various processes of heuristic research, the book offers an understanding of heuristic inquiry that is straightforward and informal yet honors its creative, intuitive, and poly-dimensional nature.

Usability Inspection Methods

Usability Inspection Methods PDF Author: Jakob Nielsen
Publisher:
ISBN:
Category : Computers
Languages : en
Pages : 456

Book Description
Designed to get readers quickly up and running with the full complement of UI strategies, tools, and techniques, this extremely practical guide offers step-by-step guidance to all important methods now in use, in chapters authored by the methods' inventors themselves.

Heuristic Research

Heuristic Research PDF Author: Clark Moustakas
Publisher: SAGE Publications
ISBN: 1452210756
Category : Social Science
Languages : en
Pages : 131

Book Description
Well-organized and well-referenced, this book gives a clear presentation of heuristic methodology as a systematic form of qualitative research. Investigators of human experiences will find this book invaluable as a research guide. The author illustrates how heuristic concepts and processes form components of the research design and become the basis for a methodology. There is a clear explanation of how heuristic inquiry works in practice and the actual process of conducting a human science investigation is described in detail.

Think Like a UX Researcher

Think Like a UX Researcher PDF Author: David Travis
Publisher: CRC Press
ISBN: 0429774001
Category : Computers
Languages : en
Pages : 280

Book Description
Think Like a UX Researcher will challenge your preconceptions about user experience (UX) research and encourage you to think beyond the obvious. You’ll discover how to plan and conduct UX research, analyze data, persuade teams to take action on the results and build a career in UX. The book will help you take a more strategic view of product design so you can focus on optimizing the user’s experience. UX Researchers, Designers, Project Managers, Scrum Masters, Business Analysts and Marketing Managers will find tools, inspiration and ideas to rejuvenate their thinking, inspire their team and improve their craft. Key Features A dive-in-anywhere book that offers practical advice and topical examples. Thought triggers, exercises and scenarios to test your knowledge of UX research. Workshop ideas to build a development team’s UX maturity. War stories from seasoned researchers to show you how UX research methods can be tailored to your own organization.

Usability Engineering

Usability Engineering PDF Author: Jakob Nielsen
Publisher: Elsevier
ISBN: 0080520294
Category : Computers
Languages : en
Pages : 377

Book Description
Written by the author of the best-selling HyperText & HyperMedia, this book is an excellent guide to the methods of usability engineering. The book provides the tools needed to avoid usability surprises and improve product quality. Step-by-step information on which method to use at various stages during the development lifecycle are included, along with detailed information on how to run a usability test and the unique issues relating to international usability.* Emphasizes cost-effective methods that developers can implement immediately* Instructs readers about which methods to use when, throughout the development lifecycle, which ultimately helps in cost-benefit analysis. * Shows readers how to avoid the four most frequently listed reasons for delay in software projects.* Includes detailed information on how to run a usability test.* Covers unique issues of international usability.* Features an extensive bibliography allowing readers to find additional information.* Written by an internationally renowned expert in the field and the author of the best-selling HyperText & HyperMedia.

Fixing Bad UX Designs

Fixing Bad UX Designs PDF Author: Lisandra Maioli
Publisher: Packt Publishing Ltd
ISBN: 1787128229
Category : Computers
Languages : en
Pages : 342

Book Description
A practical guide filled with case studies and easy solutions to solve the most common user experience issues Key Features Understand and fix the pain points of a bad UX design to ensure greater customer satisfaction. Correct UX issues at various stages of a UX Design with the help of different methodologies for fixing bad UXs See best practices and established principles in UX with case studies illustrating these practices and principles Book DescriptionHave your web applications been experiencing more hits and less conversions? Are bad designs consuming your time and money? This book is the answer to these problems. With intuitive case studies, you’ll learn to simplify, fix, and enhance some common, real-world application designs. You’ll look at the common issues of simplicity, navigation, appearance, maintenance, and many more. The challenge that most UX designers face is to ensure that the UX is user-friendly. In this book, we address this with individual case studies starting with some common UX applications and then move on to complex applications. Each case study will help you understand the issues faced by a bad UX and teach you to break it down and fix these problems. As we progress, you’ll learn about the information architecture, usability testing, iteration, UX refactoring, and many other related features with the help of various case studies. You’ll also learn some interesting UX design tools with the projects covered in the book. By the end of the book, you’ll be armed with the knowledge to fix bad UX designs and to ensure great customer satisfaction for your applications.What you will learn Learn about ROI and metrics in UX Understand the importance of getting stakeholders involved Learn through real cases how to fix bad UX Identify and fix UX issues using different methodologies Learn how to turn insights and finding into practical UX solutions Learn to validate, test and measure the UX solutions implemented Learn about UX refactoring Who this book is for This book is for anyone confronted with a poorly designed UX. It is ideal for UX professionals who want to solve problems with existing UX designs, and UX designers who want to enhance their designs or analyze and rectify where they went wrong.

Microinteractions

Microinteractions PDF Author: Dan Saffer
Publisher: "O'Reilly Media, Inc."
ISBN: 1449342809
Category : Computers
Languages : en
Pages : 171

Book Description
It’s the little things that turn a good digital product into a great one. With this practical book, you’ll learn how to design effective microinteractions: the small details that exist inside and around features. How can users change a setting? How do they turn on mute, or know they have a new email message? Through vivid, real-world examples from today’s devices and applications, author Dan Saffer walks you through a microinteraction’s essential parts, then shows you how to use them in a mobile app, a web widget, and an appliance. You’ll quickly discover how microinteractions can change a product from one that’s tolerated into one that’s treasured. Explore a microinteraction’s structure: triggers, rules, feedback, modes, and loops Learn the types of triggers that initiate a microinteraction Create simple rules that define how your microinteraction can be used Help users understand the rules with feedback, using graphics, sounds, and vibrations Use modes to let users set preferences or modify a microinteraction Extend a microinteraction’s life with loops, such as “Get data every 30 seconds”

Suppose and Tell

Suppose and Tell PDF Author: Timothy Williamson
Publisher: Oxford University Press, USA
ISBN: 0198860668
Category : Philosophy
Languages : en
Pages : 287

Book Description
What does 'if' mean? Timothy Williamson presents a controversial new approach to understanding conditional thinking, which is central to human cognitive life. He argues that in using 'if' we rely on psychological heuristics, fast and frugal methods which can lead us to trust faulty data and prematurely reject simple theories.

People and Computers XV — Interaction without Frontiers

People and Computers XV — Interaction without Frontiers PDF Author: Ann Blandford
Publisher: Springer Science & Business Media
ISBN: 144710353X
Category : Computers
Languages : en
Pages : 578

Book Description
In 2001 AFIHM and the British HCI Group combined their annual conferences, bringing together the best features of each organisation's separate conference series, and providing a special opportunity for the French- and English-speaking HCI communities to interact. This volume contains the full papers presented at IHM-HCI 2001, the 15th annual conference of the British HCI group, a specialist group of the British Computer Society and the 14th annual conference of the Association Francophone d'interaction Homme-Machine, an independent association for any French-speaking person who is interested in Human-Computer Interaction. Human-Computer Interaction is a discipline well-suited to such a multi-linguistic and multi-cultural conference since it brings together researchers and practitioners from a variety of disciplines with very different ways of thinking and working. As a community we are already used to tackling the challenges of working across such boundaries, dealing with the problems and taking advantage of the richness of the resulting insights: interaction without frontiers. The papers presented in this volume cover all the main areas of HCI research, but also focus on considering the challenges of new applications addressing the following themes: - Enriching HCI by crossing national, linguistic and cultural boundaries; - Achieving greater co-operation between disciplines to deliver usable, useful and exciting design solutions; - Benefiting from experience gained in other application areas; - Transcending interaction constraints through the use of novel technologies; - Supporting mobile users.