Women in Historical and Archaeological Video Games PDF Download

Are you looking for read ebook online? Search for your book and save it on your Kindle device, PC, phones or tablets. Download Women in Historical and Archaeological Video Games PDF full book. Access full book title Women in Historical and Archaeological Video Games by Jane Draycott. Download full books in PDF and EPUB format.

Women in Historical and Archaeological Video Games

Women in Historical and Archaeological Video Games PDF Author: Jane Draycott
Publisher: Walter de Gruyter GmbH & Co KG
ISBN: 3110724251
Category : History
Languages : en
Pages : 376

Book Description
This volume focuses on the depiction of women in video games set in historical periods or archaeological contexts, explores the tension between historical and archaeological accuracy and authenticity, examines portrayals of women in historical periods or archaeological contexts, portrayals of female historians and archaeologists, and portrayals of women in fantastical historical and archaeological contexts. It includes both triple A and independent video games, incorporating genres such as turn-based strategy, action-adventure, survival horror, and a variety of different types of role-playing games. Its chronological and geographical scope ranges from late third century BCE China, to mid first century BCE Egypt, to Pictish and Viking Europe, to Medieval Germany, to twentieth century Taiwan, and into the contemporary world, but it also ventures beyond our universe and into the fantasy realm of Hyrule and the science fiction solar system of the Nebula.

Women in Historical and Archaeological Video Games

Women in Historical and Archaeological Video Games PDF Author: Jane Draycott
Publisher: Walter de Gruyter GmbH & Co KG
ISBN: 3110724251
Category : History
Languages : en
Pages : 376

Book Description
This volume focuses on the depiction of women in video games set in historical periods or archaeological contexts, explores the tension between historical and archaeological accuracy and authenticity, examines portrayals of women in historical periods or archaeological contexts, portrayals of female historians and archaeologists, and portrayals of women in fantastical historical and archaeological contexts. It includes both triple A and independent video games, incorporating genres such as turn-based strategy, action-adventure, survival horror, and a variety of different types of role-playing games. Its chronological and geographical scope ranges from late third century BCE China, to mid first century BCE Egypt, to Pictish and Viking Europe, to Medieval Germany, to twentieth century Taiwan, and into the contemporary world, but it also ventures beyond our universe and into the fantasy realm of Hyrule and the science fiction solar system of the Nebula.

Focus On: 100 Most Popular Unreal Engine Games

Focus On: 100 Most Popular Unreal Engine Games PDF Author: Wikipedia contributors
Publisher: e-artnow sro
ISBN:
Category :
Languages : en
Pages : 1517

Book Description


Mental Health | Atmospheres | Video Games

Mental Health | Atmospheres | Video Games PDF Author: Jimena Aguilar Rodríguez
Publisher: transcript Verlag
ISBN: 3839462649
Category : Social Science
Languages : en
Pages : 263

Book Description
Gaming has never been disconnected from reality. When we engage with ever more lavish virtual worlds, something happens to us. The game imposes itself on us and influences how we feel about it, the world, and ourselves. How do games accomplish this and to what end? The contributors explore the video game as an atmospheric medium of hitherto unimagined potential. Is the medium too powerful, too influential? A danger to our mental health or an ally through even the darkest of times? This volume compiles papers from the Young Academics Workshop at the Clash of Realities conferences of 2019 and 2020 to provide answers to these questions.

Immersion, Narrative, and Gender Crisis in Survival Horror Video Games

Immersion, Narrative, and Gender Crisis in Survival Horror Video Games PDF Author: Andrei Nae
Publisher: Routledge
ISBN: 1000440656
Category : Games & Activities
Languages : en
Pages : 256

Book Description
This book investigates the narrativity of some of the most popular survival horror video games and the gender politics implicit in their storyworlds. In a thorough analysis of the genre that draws upon detailed comparisons with the mainstream action genre, Andrei Nae places his analysis firmly within a political and social context. In comparing survival horror games to the dominant game design norms of the action genre, the author differentiates between classical and postclassical survival horror games to show how the former reject the norms of the action genre and deliver a critique of the conservative gender politics of action games, while the latter are more heterogeneous in terms of their game design and, implicitly, gender politics. This book will appeal not only to scholars working in game studies, but also to scholars of horror, gender studies, popular culture, visual arts, genre studies and narratology.

Mental Health in English Language Education

Mental Health in English Language Education PDF Author: Christian Ludwig
Publisher: Narr Francke Attempto Verlag
ISBN: 3381114638
Category : Literary Criticism
Languages : en
Pages : 197

Book Description
Mental health has become a growing concern in today's society, with schools emerging as focal points for addressing this topic. The present volume takes this as a starting point to explore the relevance of curricula and competencies, texts and materials, (digital) culture and communication, and teacher education in the context of mental health and English language education. This, for instance, includes insights into interrelated topics such as gender, climate change, stress, and conspiracy theories. A variety of texts including multimodal novels, video games, and songs provides practical impulses for integrating mental health related topics into English lessons. As such, this volume brings together scholars from various fields who discuss the relationship between mental health issues and English as a foreign language learning from a variety of theoretical, empirical, and practice-oriented perspectives.

Advances in Design and Digital Communication III

Advances in Design and Digital Communication III PDF Author: Nuno Martins
Publisher: Springer Nature
ISBN: 303120364X
Category : Architecture
Languages : en
Pages : 839

Book Description
This book reports on research findings and practical lessons featuring advances in the areas of digital and interaction design, graphic design and branding, design education, society and communication in design practice, and related ones. Gathering the proceedings of the 6th International Conference on Digital Design and Communication, Digicom 2022, held on November 3–5, 2022, as an hybrid event, from Barcelos, Portugal, and continuing the tradition of the previous book, it describes new design strategies and solutions to foster digital communication within and between the society, institutions and brands. By highlighting innovative ideas and reporting on multidisciplinary projects, it offers a source of inspiration for designers of all kinds, including graphic and web designers, UI, UX and social media designers, and to researchers, advertisers, artists, and brand and corporate communication managers alike.

Virtual, Augmented and Mixed Reality: Interaction, Navigation, Visualization, Embodiment, and Simulation

Virtual, Augmented and Mixed Reality: Interaction, Navigation, Visualization, Embodiment, and Simulation PDF Author: Jessie Y.C. Chen
Publisher: Springer
ISBN: 3319915819
Category : Computers
Languages : en
Pages : 479

Book Description
This two-volume set LNCS 10909 and 10910 constitutes the refereed proceedings of the 10th International Conference on Virtual, Augmented and Mixed Reality, VAMR 2018, held as part of HCI International 2018 in Las Vegas, NV, USA. HCII 2018 received a total of 4346 submissions, of which 1171 papers and 160 posters were accepted for publication after a careful reviewing process. The 65 papers presented in this volume were organized in topical sections named: interaction, navigation, and visualization in VAMR; embodiment, communication, and collaboration in VAMR; education, training, and simulation; VAMR in psychotherapy, exercising, and health; virtual reality for cultural heritage, entertainment, and games; industrial and military applications.

Hell's Blade

Hell's Blade PDF Author: R.L. Pool
Publisher: BookLocker.com, Inc.
ISBN: 1647194784
Category : Fiction
Languages : en
Pages : 343

Book Description
Over a millennium ago, demons from the sixth and seventh level of Hell fought their way to the third level… the level made up of mostly soldiers from the many wars mankind had waged throughout history. There, the lower demons were stopped, but not before over a thousand escaped into an alter world to wreak havoc on the human populace. The reigning Lord of the Third Level was tasked by the Guardians of the Gates to pursue those demons, return them to Hell or leave them doomed to roam endlessly without form or substance. The demons from the third level were sorely taxed, with little to show for a millennium of fighting… until she showed up. 1LT Sarah MacLocklin is the commander of a combat medical/surgical team on her way to a fourth tour in the “Big Sand-Box”. All she wanted was to do a little hiking in Virginia to calm the nightmares from watching her friends die in her arms. She laid down in the forests of Virginia, and woke in the middle of a new nightmare not of her making. The question is not whether she is ready to stand against the demons escaped so long ago into a world of flintlocks and swords, or walk the dark corridors of Hell to the Gates of Heaven. The question is…are they ready for her?! "Hell's Blade" will take you on a roller-coaster ride through the passages of Hell, to the gates of Heaven and into a storm of demons bringing pain and horror to the inhabitants of an alter Earth.

Hell Blade

Hell Blade PDF Author: Peter Meredith
Publisher: Peter Meredith
ISBN: 098370726X
Category : Fiction
Languages : en
Pages : 224

Book Description
And he lived happily ever after. For just the briefest time, Will Jern thought there could be a chance at the perfect fairy tale ending, but then he discovers that there is a stranger in his home and that his wife is being held captive by a witch bent on vengeance and who is desperately in need of a soul. And she lived happily ever after. These are the words that Talitha Jern wishes to be applied to her headstone, but it will never happen. Heaven is for those whose hands aren't stained with the blood of loved ones, it's for those whose ears don't still ring with their screams. When her demon was banished back to the Void, it left behind the gift that keeps on giving: memories. Now Talitha can see herself as she murdered and maimed for all those years. And soon she can't tell which memories are of her making and which came from the demon, it's enough to drive a person crazy. And they all lived happily ever after. Not for a moment did Katie Jern believe this; she knew her family was good and cursed. At the age of six, she saw the demon and peered with innocent eyes through the gate to Hell. They are innocent no more. They are guarded lest anyone can look past her perky features and see the raging paranoia beneath. But at least she gets the answer to the question that all paranoids ask: Am I paranoid enough? Not nearly.

Digital Games and Mental Health

Digital Games and Mental Health PDF Author: Rachel Kowert
Publisher: Frontiers Media SA
ISBN: 2889714616
Category : Science
Languages : en
Pages : 218

Book Description