Author: Ian Chivers
Publisher: Springer Science & Business Media
ISBN: 0857292331
Category : Computers
Languages : en
Pages : 620
Book Description
This edition has been revised to stress the use of modern Fortran throughout: Key features: lots of clear, simple and complete examples highlighting the, core language features of modern Fortran including data typing, array processing, control structures functions, subroutines, user defined types and pointers, pinpoints common problems that occur when programming, has sample output from a variety of compilers, expands on the first edition, by introducing modules as soon as the fundamental language features have been covered. Modules are the major organisational feature of Fortran and are the equivalent of classes in other languages, major new features covered in this edition include, introduction to object oriented programming in Fortran introduction to parallel programming in Fortran using MPI, OpenMP and Coarray Fortra, this edition has three target audiences the complete beginner existing Fortran programmers wishing to update their code those with programming experience in other languages Ian Chivers and Jane Sleightholme are the joint owners of comp-fortran-90 which is a lively forum for the exchange of technical details of the Fortran language. Ian is the editor of the ACM Fortran Forum and both Jane and Ian have both been involved in the Fortran standardisation process. The authors have been teaching and supporting Fortran and related areas for over 30 years and their latest book reflects the lessons that have been learnt from this.
Introduction to Programming with Fortran
A Hobbyist's Guide to THEC64 Mini
Author: Holger Weßling
Publisher: Andrews UK Limited
ISBN: 1789820200
Category : Computers
Languages : en
Pages : 141
Book Description
If you own a C64 and tinkered with it, you will definitely enjoy this book. I have collected a large collection of tips and tricks, hardware, useful software and many other interesting internet links for the Mini. Retro Games has answered my every question and covered every topic. As a result, a lot of official answers went into this book. The software solutions I present here will make it easier to use and extend the Mini with a variety of new games compared to the possibilities you have using the original menu. I mention some tools and tricks that make loading new games from an USB stick much easier and I will show you how you can use all your games from almost all Commodore file formats on the Mini. I found and interviewed dedicated users who took the Mini apart and analyzed the hardware. What gave birth from tinkering with the hardware is the information from which you now can benefit. For example, you can learn about the joystick and USB compatibilities, why delays can occur between a joystick action and the screen display and what you can do about it. Slightly more complex changes of the system are also possible e.g. you can change the music menu, which seems dull at first, but is technically somehow more difficult to implement than you might think. I do hope that you will find a lot of suggestions to revive or deepen your love for the C64 in this book and that you will have a lot of fun playing and experimenting with it.
Publisher: Andrews UK Limited
ISBN: 1789820200
Category : Computers
Languages : en
Pages : 141
Book Description
If you own a C64 and tinkered with it, you will definitely enjoy this book. I have collected a large collection of tips and tricks, hardware, useful software and many other interesting internet links for the Mini. Retro Games has answered my every question and covered every topic. As a result, a lot of official answers went into this book. The software solutions I present here will make it easier to use and extend the Mini with a variety of new games compared to the possibilities you have using the original menu. I mention some tools and tricks that make loading new games from an USB stick much easier and I will show you how you can use all your games from almost all Commodore file formats on the Mini. I found and interviewed dedicated users who took the Mini apart and analyzed the hardware. What gave birth from tinkering with the hardware is the information from which you now can benefit. For example, you can learn about the joystick and USB compatibilities, why delays can occur between a joystick action and the screen display and what you can do about it. Slightly more complex changes of the system are also possible e.g. you can change the music menu, which seems dull at first, but is technically somehow more difficult to implement than you might think. I do hope that you will find a lot of suggestions to revive or deepen your love for the C64 in this book and that you will have a lot of fun playing and experimenting with it.
Beginning x64 Assembly Programming
Author: Jo Van Hoey
Publisher: Apress
ISBN: 1484250761
Category : Computers
Languages : en
Pages : 407
Book Description
Program in assembly starting with simple and basic programs, all the way up to AVX programming. By the end of this book, you will be able to write and read assembly code, mix assembly with higher level languages, know what AVX is, and a lot more than that. The code used in Beginning x64 Assembly Programming is kept as simple as possible, which means: no graphical user interfaces or whistles and bells or error checking. Adding all these nice features would distract your attention from the purpose: learning assembly language. The theory is limited to a strict minimum: a little bit on binary numbers, a short presentation of logical operators, and some limited linear algebra. And we stay far away from doing floating point conversions. The assembly code is presented in complete programs, so that you can test them on your computer, play with them, change them, break them. This book will also show you what tools can be used, how to use them, and the potential problems in those tools. It is not the intention to give you a comprehensive course on all of the assembly instructions, which is impossible in one book: look at the size of the Intel Manuals. Instead, the author will give you a taste of the main items, so that you will have an idea about what is going on. If you work through this book, you will acquire the knowledge to investigate certain domains more in detail on your own. The majority of the book is dedicated to assembly on Linux, because it is the easiest platform to learn assembly language. At the end the author provides a number of chapters to get you on your way with assembly on Windows. You will see that once you have Linux assembly under your belt, it is much easier to take on Windows assembly. This book should not be the first book you read on programming, if you have never programmed before, put this book aside for a while and learn some basics of programming with a higher-level language such as C. What You Will LearnDiscover how a CPU and memory worksAppreciate how a computer and operating system work togetherSee how high-level language compilers generate machine language, and use that knowledge to write more efficient codeBe better equipped to analyze bugs in your programsGet your program working, which is the fun partInvestigate malware and take the necessary actions and precautions Who This Book Is For Programmers in high level languages. It is also for systems engineers and security engineers working for malware investigators. Required knowledge: Linux, Windows, virtualization, and higher level programming languages (preferably C or C++).
Publisher: Apress
ISBN: 1484250761
Category : Computers
Languages : en
Pages : 407
Book Description
Program in assembly starting with simple and basic programs, all the way up to AVX programming. By the end of this book, you will be able to write and read assembly code, mix assembly with higher level languages, know what AVX is, and a lot more than that. The code used in Beginning x64 Assembly Programming is kept as simple as possible, which means: no graphical user interfaces or whistles and bells or error checking. Adding all these nice features would distract your attention from the purpose: learning assembly language. The theory is limited to a strict minimum: a little bit on binary numbers, a short presentation of logical operators, and some limited linear algebra. And we stay far away from doing floating point conversions. The assembly code is presented in complete programs, so that you can test them on your computer, play with them, change them, break them. This book will also show you what tools can be used, how to use them, and the potential problems in those tools. It is not the intention to give you a comprehensive course on all of the assembly instructions, which is impossible in one book: look at the size of the Intel Manuals. Instead, the author will give you a taste of the main items, so that you will have an idea about what is going on. If you work through this book, you will acquire the knowledge to investigate certain domains more in detail on your own. The majority of the book is dedicated to assembly on Linux, because it is the easiest platform to learn assembly language. At the end the author provides a number of chapters to get you on your way with assembly on Windows. You will see that once you have Linux assembly under your belt, it is much easier to take on Windows assembly. This book should not be the first book you read on programming, if you have never programmed before, put this book aside for a while and learn some basics of programming with a higher-level language such as C. What You Will LearnDiscover how a CPU and memory worksAppreciate how a computer and operating system work togetherSee how high-level language compilers generate machine language, and use that knowledge to write more efficient codeBe better equipped to analyze bugs in your programsGet your program working, which is the fun partInvestigate malware and take the necessary actions and precautions Who This Book Is For Programmers in high level languages. It is also for systems engineers and security engineers working for malware investigators. Required knowledge: Linux, Windows, virtualization, and higher level programming languages (preferably C or C++).
Hello Avatar
Author: B. Coleman
Publisher: MIT Press
ISBN: 0262549891
Category : Computers
Languages : en
Pages : 214
Book Description
An examination of our many modes of online identity and how we live on the continuum between the virtual and the real. Hello Avatar! Or, {llSay(0, "Hello, Avatar!"); is a tiny piece of user-friendly code that allows us to program our virtual selves. In Hello Avatar, B. Coleman examines a crucial aspect of our cultural shift from analog to digital: the continuum between online and off-, what she calls the “x-reality” that crosses between the virtual and the real. She looks at the emergence of a world that is neither virtual nor real but encompasses a multiplicity of network combinations. And she argues that it is the role of the avatar to help us express our new agency—our new power to customize our networked life. By avatar, Coleman means not just the animated figures that populate our screens but the gestalt of images, text, and multimedia that make up our online identities—in virtual worlds like Second Life and in the form of email, video chat, and other digital artifacts. Exploring such network activities as embodiment, extreme (virtual) violence, and the work in virtual reality labs, and offering sidebar interviews with designers and practitioners, she argues that what is new is real-time collaboration and copresence, the way we make connections using networked media and the cultures we have created around this. The star of this drama of expanded horizons is the networked subject—all of us who represent aspects of ourselves and our work across the mediascape.
Publisher: MIT Press
ISBN: 0262549891
Category : Computers
Languages : en
Pages : 214
Book Description
An examination of our many modes of online identity and how we live on the continuum between the virtual and the real. Hello Avatar! Or, {llSay(0, "Hello, Avatar!"); is a tiny piece of user-friendly code that allows us to program our virtual selves. In Hello Avatar, B. Coleman examines a crucial aspect of our cultural shift from analog to digital: the continuum between online and off-, what she calls the “x-reality” that crosses between the virtual and the real. She looks at the emergence of a world that is neither virtual nor real but encompasses a multiplicity of network combinations. And she argues that it is the role of the avatar to help us express our new agency—our new power to customize our networked life. By avatar, Coleman means not just the animated figures that populate our screens but the gestalt of images, text, and multimedia that make up our online identities—in virtual worlds like Second Life and in the form of email, video chat, and other digital artifacts. Exploring such network activities as embodiment, extreme (virtual) violence, and the work in virtual reality labs, and offering sidebar interviews with designers and practitioners, she argues that what is new is real-time collaboration and copresence, the way we make connections using networked media and the cultures we have created around this. The star of this drama of expanded horizons is the networked subject—all of us who represent aspects of ourselves and our work across the mediascape.
Hello, Everybody!
Author: Anthony J. Rudel
Publisher: Houghton Mifflin Harcourt
ISBN: 015101275X
Category : History
Languages : en
Pages : 417
Book Description
When amateur enthusiasts began sending fuzzy signals from their garages and rooftops, radio broadcasting was born. Sensing the medium's potential, snake-oil salesmen and preachers took to the air, at once setting early standards for radio programming and making bedlam of the airwaves. Into the chaos stepped a young secretary of commerce, Herbert Hoover, whose passion for organization guided the technology's growth. When a charismatic bandleader named Rudy Vallee created the first on-air variety show and America elected its first true radio president, Franklin Delano Roosevelt, radio had arrived. Rudel tells the story of the boisterous years when radio took its place in the nation's living room and forever changed American politics, journalism, and entertainment.
Publisher: Houghton Mifflin Harcourt
ISBN: 015101275X
Category : History
Languages : en
Pages : 417
Book Description
When amateur enthusiasts began sending fuzzy signals from their garages and rooftops, radio broadcasting was born. Sensing the medium's potential, snake-oil salesmen and preachers took to the air, at once setting early standards for radio programming and making bedlam of the airwaves. Into the chaos stepped a young secretary of commerce, Herbert Hoover, whose passion for organization guided the technology's growth. When a charismatic bandleader named Rudy Vallee created the first on-air variety show and America elected its first true radio president, Franklin Delano Roosevelt, radio had arrived. Rudel tells the story of the boisterous years when radio took its place in the nation's living room and forever changed American politics, journalism, and entertainment.
ARM 64-Bit Assembly Language
Author: Larry D Pyeatt
Publisher: Newnes
ISBN: 0128192224
Category : Technology & Engineering
Languages : en
Pages : 508
Book Description
ARM 64-Bit Assembly Language carefully explains the concepts of assembly language programming, slowly building from simple examples towards complex programming on bare-metal embedded systems. Considerable emphasis is put on showing how to develop good, structured assembly code. More advanced topics such as fixed and floating point mathematics, optimization and the ARM VFP and NEON extensions are also covered. This book will help readers understand representations of, and arithmetic operations on, integral and real numbers in any base, giving them a basic understanding of processor architectures, instruction sets, and more. This resource provides an ideal introduction to the principles of 64-bit ARM assembly programming for both the professional engineer and computer engineering student, as well as the dedicated hobbyist with a 64-bit ARM-based computer. - Represents the first true 64-bit ARM textbook - Covers advanced topics such as ?xed and ?oating point mathematics, optimization and ARM NEON - Uses standard, free open-source tools rather than expensive proprietary tools - Provides concepts that are illustrated and reinforced with a large number of tested and debugged assembly and C source listings
Publisher: Newnes
ISBN: 0128192224
Category : Technology & Engineering
Languages : en
Pages : 508
Book Description
ARM 64-Bit Assembly Language carefully explains the concepts of assembly language programming, slowly building from simple examples towards complex programming on bare-metal embedded systems. Considerable emphasis is put on showing how to develop good, structured assembly code. More advanced topics such as fixed and floating point mathematics, optimization and the ARM VFP and NEON extensions are also covered. This book will help readers understand representations of, and arithmetic operations on, integral and real numbers in any base, giving them a basic understanding of processor architectures, instruction sets, and more. This resource provides an ideal introduction to the principles of 64-bit ARM assembly programming for both the professional engineer and computer engineering student, as well as the dedicated hobbyist with a 64-bit ARM-based computer. - Represents the first true 64-bit ARM textbook - Covers advanced topics such as ?xed and ?oating point mathematics, optimization and ARM NEON - Uses standard, free open-source tools rather than expensive proprietary tools - Provides concepts that are illustrated and reinforced with a large number of tested and debugged assembly and C source listings
Catalog of Copyright Entries
Author: Library of Congress. Copyright Office
Publisher:
ISBN:
Category : Copyright
Languages : en
Pages : 1274
Book Description
Publisher:
ISBN:
Category : Copyright
Languages : en
Pages : 1274
Book Description
The OpenCL Programming Book: parallel Programming for MultiCore CPU and GPU
Programming with 64-Bit ARM Assembly Language
Author: Stephen Smith
Publisher: Apress
ISBN: 1484258819
Category : Computers
Languages : en
Pages : 436
Book Description
Mastering ARM hardware architecture opens a world of programming for nearly all phones and tablets including the iPhone/iPad and most Android phones. It’s also the heart of many single board computers like the Raspberry Pi. Gain the skills required to dive into the fundamentals of the ARM hardware architecture with this book and start your own projects while you develop a working knowledge of assembly language for the ARM 64-bit processor. You'll review assembly language programming for the ARM Processor in 64-bit mode and write programs for a number of single board computers, including the Nvidia Jetson Nano and the Raspberry Pi (running 64-bit Linux). The book also discusses how to target assembly language programs for Apple iPhones and iPads along with 64-Bit ARM based Android phones and tablets. It covers all the tools you require, the basics of the ARM hardware architecture, all the groups of ARM 64-Bit Assembly instructions, and how data is stored in the computer’s memory. In addition, interface apps to hardware such as the Raspberry Pi’s GPIO ports. The book covers code optimization, as well as how to inter-operate with C and Python code. Readers will develop enough background to use the official ARM reference documentation for their own projects. With Programming with 64-Bit ARM Assembly Language as your guide you’ll study how to read, reverse engineer and hack machine code, then be able to apply these new skills to study code examples and take control of both your ARM devices’ hardware and software. What You'll LearnMake operating system calls from assembly language and include other software libraries in your projects Interface apps to hardware devices such as the Raspberry Pi GPIO ports Reverse engineer and hack code Use the official ARM reference documentation for your own projects Who This Book Is For Software developers who have already learned to program in a higher-level language like Python, Java, C#, or even C and now wish to learn Assembly programming.
Publisher: Apress
ISBN: 1484258819
Category : Computers
Languages : en
Pages : 436
Book Description
Mastering ARM hardware architecture opens a world of programming for nearly all phones and tablets including the iPhone/iPad and most Android phones. It’s also the heart of many single board computers like the Raspberry Pi. Gain the skills required to dive into the fundamentals of the ARM hardware architecture with this book and start your own projects while you develop a working knowledge of assembly language for the ARM 64-bit processor. You'll review assembly language programming for the ARM Processor in 64-bit mode and write programs for a number of single board computers, including the Nvidia Jetson Nano and the Raspberry Pi (running 64-bit Linux). The book also discusses how to target assembly language programs for Apple iPhones and iPads along with 64-Bit ARM based Android phones and tablets. It covers all the tools you require, the basics of the ARM hardware architecture, all the groups of ARM 64-Bit Assembly instructions, and how data is stored in the computer’s memory. In addition, interface apps to hardware such as the Raspberry Pi’s GPIO ports. The book covers code optimization, as well as how to inter-operate with C and Python code. Readers will develop enough background to use the official ARM reference documentation for their own projects. With Programming with 64-Bit ARM Assembly Language as your guide you’ll study how to read, reverse engineer and hack machine code, then be able to apply these new skills to study code examples and take control of both your ARM devices’ hardware and software. What You'll LearnMake operating system calls from assembly language and include other software libraries in your projects Interface apps to hardware devices such as the Raspberry Pi GPIO ports Reverse engineer and hack code Use the official ARM reference documentation for your own projects Who This Book Is For Software developers who have already learned to program in a higher-level language like Python, Java, C#, or even C and now wish to learn Assembly programming.
From Waves in Complex Systems to Dynamics of Generalized Continua
Author: Kolumban Hutter
Publisher: World Scientific
ISBN: 9814340715
Category : Technology & Engineering
Languages : en
Pages : 435
Book Description
The book reviews recent research activities in applied mechanics and applied mathematics such as the fields of solid & fluid constitutive modeling for coupled fields, applications of geophysical & environmental context in judicious numerical-computational implementations. The book aims to merge foundation aspects of continuum mechanics with modern technological applications, notably on reviewing recent advances in the treated subjects in an attractive presentation accessible to a wide readership of engineering and applied sciences.
Publisher: World Scientific
ISBN: 9814340715
Category : Technology & Engineering
Languages : en
Pages : 435
Book Description
The book reviews recent research activities in applied mechanics and applied mathematics such as the fields of solid & fluid constitutive modeling for coupled fields, applications of geophysical & environmental context in judicious numerical-computational implementations. The book aims to merge foundation aspects of continuum mechanics with modern technological applications, notably on reviewing recent advances in the treated subjects in an attractive presentation accessible to a wide readership of engineering and applied sciences.