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HCI Models, Theories, and Frameworks

HCI Models, Theories, and Frameworks PDF Author: John M. Carroll
Publisher: Elsevier
ISBN: 0080491413
Category : Computers
Languages : en
Pages : 579

Book Description
HCI Models, Theories, and Frameworks provides a thorough pedagological survey of the science of Human-Computer Interaction (HCI). HCI spans many disciplines and professions, including anthropology, cognitive psychology, computer graphics, graphical design, human factors engineering, interaction design, sociology, and software engineering. While many books and courses now address HCI technology and application areas, none has addressed HCI's multidisciplinary foundations with much scope or depth. This text fills a huge void in the university education and training of HCI students as well as in the lifelong learning and professional development of HCI practitioners. Contributors are leading researchers in the field of HCI. If you teach a second course in HCI, you should consider this book. This book provides a comprehensive understanding of the HCI concepts and methods in use today, presenting enough comparative detail to make primary sources more accessible. Chapters are formatted to facilitate comparisons among the various HCI models. Each chapter focuses on a different level of scientific analysis or approach, but all in an identical format, facilitating comparison and contrast of the various HCI models. Each approach is described in terms of its roots, motivation, and type of HCI problems it typically addresses. The approach is then compared with its nearest neighbors, illustrated in a paradigmatic application, and analyzed in terms of its future. This book is essential reading for professionals, educators, and students in HCI who want to gain a better understanding of the theoretical bases of HCI, and who will make use of a good background, refresher, reference to the field and/or index to the literature. - Contributors are leading researchers in the field of Human-Comptuter Interaction - Fills a major gap in current literature about the rich scientific foundations of HCI - Provides a thorough pedogological survey of the science of HCI

HCI Models, Theories, and Frameworks

HCI Models, Theories, and Frameworks PDF Author: John M. Carroll
Publisher: Elsevier
ISBN: 0080491413
Category : Computers
Languages : en
Pages : 579

Book Description
HCI Models, Theories, and Frameworks provides a thorough pedagological survey of the science of Human-Computer Interaction (HCI). HCI spans many disciplines and professions, including anthropology, cognitive psychology, computer graphics, graphical design, human factors engineering, interaction design, sociology, and software engineering. While many books and courses now address HCI technology and application areas, none has addressed HCI's multidisciplinary foundations with much scope or depth. This text fills a huge void in the university education and training of HCI students as well as in the lifelong learning and professional development of HCI practitioners. Contributors are leading researchers in the field of HCI. If you teach a second course in HCI, you should consider this book. This book provides a comprehensive understanding of the HCI concepts and methods in use today, presenting enough comparative detail to make primary sources more accessible. Chapters are formatted to facilitate comparisons among the various HCI models. Each chapter focuses on a different level of scientific analysis or approach, but all in an identical format, facilitating comparison and contrast of the various HCI models. Each approach is described in terms of its roots, motivation, and type of HCI problems it typically addresses. The approach is then compared with its nearest neighbors, illustrated in a paradigmatic application, and analyzed in terms of its future. This book is essential reading for professionals, educators, and students in HCI who want to gain a better understanding of the theoretical bases of HCI, and who will make use of a good background, refresher, reference to the field and/or index to the literature. - Contributors are leading researchers in the field of Human-Comptuter Interaction - Fills a major gap in current literature about the rich scientific foundations of HCI - Provides a thorough pedogological survey of the science of HCI

Approaches and Frameworks for HCI Research

Approaches and Frameworks for HCI Research PDF Author: John Long
Publisher: Cambridge University Press
ISBN: 1108719074
Category : Computers
Languages : en
Pages : 297

Book Description
The research textbook surveys the field for young HCI researchers who are making their way in the world of research.

Designing Interaction

Designing Interaction PDF Author: John Millar Carroll
Publisher: CUP Archive
ISBN: 9780521409216
Category : Computers
Languages : en
Pages : 356

Book Description
Designing Interaction, first published in 1991, presents a broadbased and fundamental re-examination of human-computer interaction as a practical and scientific endeavor. The chapters in this well-integrated, tightly focused book are by psychologists and computer scientists in industry and academia, who examine the relationship between contemporary psychology and human-computer interaction. HCI seeks to produce user interfaces that facilitate and enrich human motivation, action and experience; but to do so deliberately it must also incorporate means of understanding user interfaces in human terms - the province of psychology. Conversely, the design and use of computing equipment provides psychologists with a diverse and challenging empirical field in which to assess their theories and methodologies.

Activity Theory in HCI

Activity Theory in HCI PDF Author: Victor Kaptelinin
Publisher: Springer Nature
ISBN: 3031021967
Category : Computers
Languages : en
Pages : 123

Book Description
Activity theory -- a conceptual framework originally developed by Aleksei Leontiev -- has its roots in the socio-cultural tradition in Russian psychology. The foundational concept of the theory is human activity, which is understood as purposeful, mediated, and transformative interaction between human beings and the world. Since the early 1990s, activity theory has been a visible landmark in the theoretical landscape of Human-Computer Interaction (HCI). Along with some other frameworks, such as distributed cognition and phenomenology, it established itself as a leading post-cognitivist approach in HCI and interaction design. In this book we discuss the conceptual foundations of activity theory and its contribution to HCI research. After making the case for theory in HCI and briefly discussing the contribution of activity theory to the field (Chapter One) we introduce the historical roots, main ideas, and principles of activity theory (Chapter Two). After that we present in-depth analyses of three issues which we consider of special importance to current developments in HCI and interaction design, namely: agency (Chapter Three), experience (Chapter Four), and activity-centric computing (Chapter Five). We conclude the book with reflections on challenges and prospects for further development of activity theory in HCI (Chapter Six). Table of Contents: Introduction: Activity theory and the changing face of HCI / Basic concepts and principles of activity theory / Agency / Activity and experience / Activity-centric computing / Activity theory and the development of HCI

Encyclopedia of Human Computer Interaction

Encyclopedia of Human Computer Interaction PDF Author: Ghaoui, Claude
Publisher: IGI Global
ISBN: 1591407982
Category : Computers
Languages : en
Pages : 780

Book Description
Esta enciclopedia presenta numerosas experiencias y discernimientos de profesionales de todo el mundo sobre discusiones y perspectivas de la la interacción hombre-computadoras

Making Use

Making Use PDF Author: John M. Carroll
Publisher: MIT Press
ISBN: 0262513889
Category : Computers
Languages : en
Pages : 383

Book Description
John Carroll shows how a pervasive but underused element of design practice, the scenario, can transform information systems design. Difficult to learn and awkward to use, today's information systems often change our activities in ways that we do not need or want. The problem lies in the software development process. In this book John Carroll shows how a pervasive but underused element of design practice, the scenario, can transform information systems design. Traditional textbook approaches manage the complexity of the design process via abstraction, treating design problems as if they were composites of puzzles. Scenario-based design uses concretization. A scenario is a concrete story about use. For example: "A person turned on a computer; the screen displayed a button labeled Start; the person used the mouse to select the button." Scenarios are a vocabulary for coordinating the central tasks of system development—understanding people's needs, envisioning new activities and technologies, designing effective systems and software, and drawing general lessons from systems as they are developed and used. Instead of designing software by listing requirements, functions, and code modules, the designer focuses first on the activities that need to be supported and then allows descriptions of those activities to drive everything else. In addition to a comprehensive discussion of the principles of scenario-based design, the book includes in-depth examples of its application.

Interfacing Thought

Interfacing Thought PDF Author: John M. Carroll
Publisher:
ISBN: 9780262532211
Category : Computers
Languages : en
Pages : 320

Book Description
Interfacing Thought consolidates and presents theoretically important cognitive science research in the new and intensely active domain of human-computer interaction. It is a valuable survey of the whole range of problems and tasks in this growing field.The twelve essays focus on the design of "user interfaces," or computers as experienced and manipulated by human users, showing how human motivation, action, and experience place constraints on the usability of computer equipment. In confronting the challenge of developing an applied science of human-computer interaction grounded in the framework of cognitive science, the essays make basic contributions to the development of cognitive science itself.John M. Carroll is Manager of Advisory Interfaces at IBM's Thomas J. Watson Research Center. He is coeditor, with Thomas G. Bever and Lance A. Miller, of Talking Minds: The Study of Language in the Cognitive Sciences, an MIT Press paperback. A Bradford Book.

Human Computer Interaction in the New Millennium

Human Computer Interaction in the New Millennium PDF Author: John Millar Carroll
Publisher: Pearson Education India
ISBN: 9788131708965
Category : Human-computer interaction
Languages : en
Pages : 748

Book Description
In This Unique Book, John M. Carroll, Himself A Prominent Contributor To Hci Understanding, Presents Answers To These Questions From A Number Of Leaders In The Field. Half Of The Chapters Are Based On Articles That First Appeared In Special Issues Of Acm Transaction On Computer-Human Interaction And Human-Computer Interaction, Revised And Rewritten For A Broader Audience. The Other Half Are Original Contributions, Describing Some Of He Latest Work Being Done In Hci And Providing A Striking Vision Of The Future. No Single Volumes Could Cover The Entire Scope Of Hci, But These Selected Writings Will Give You A Good Glimpse F The Energy And Creativity Now Driving Hci Forward.

Emotions and Affect in Human Factors and Human-Computer Interaction

Emotions and Affect in Human Factors and Human-Computer Interaction PDF Author: Myounghoon Jeon
Publisher: Academic Press
ISBN: 0128018798
Category : Technology & Engineering
Languages : en
Pages : 626

Book Description
Emotions and Affect in Human Factors and Human–Computer Interaction is a complete guide for conducting affect-related research and design projects in H/F and HCI domains. Introducing necessary concepts, methods, approaches, and applications, the book highlights how critical emotions and affect are to everyday life and interaction with cognitive artifacts. The text covers the basis of neural mechanisms of affective phenomena, as well as representative approaches to Affective Computing, Kansei Engineering, Hedonomics, and Emotional Design. The methodologies section includes affect induction techniques, measurement techniques, detection and recognition techniques, and regulation models and strategies. The application chapters discuss various H/F and HCI domains: product design, human–robot interaction, behavioral health and game design, and transportation. Engineers and designers can learn and apply psychological theories and mechanisms to account for their affect-related research and can develop their own domain-specific theory. The approach outlined in this handbook works to close the existing gap between the traditional affect research and the emerging field of affective design and affective computing. - Provides a theoretical background of affective sciences - Demonstrates diverse affect induction methods in actual research settings - Describes sensing technologies, such as brain–computer interfaces, facial expression detection, and more - Covers emotion modeling and its application to regulation processes - Includes case studies and applied examples in a variety of H/F and HCI application areas - Addresses emerging interdisciplinary areas including Positive Technology, Subliminal Perception, Physiological Computing, and Aesthetic Computing

Design Rationale

Design Rationale PDF Author: Thomas P. Moran
Publisher: CRC Press
ISBN: 1000149161
Category : Computers
Languages : en
Pages : 460

Book Description
This book focuses on design in the domain of human-computer interaction. Including a broad sampling of case studies as well as narrower theoretical or empirical studies, it includes consideration of educational uses of design rationale, methods for teaching it in industry, and applications to a variety of software and user interface/application domains. The volume promises to be the largest collection of work on design rationale ever assembled, and thereby to energize the considerable, widespread interest in this topic. It will also act as a focus for the existing but scattered work in this domain.