Handbook of Simulation Gaming in Social Education: Directory PDF Download

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Handbook of Simulation Gaming in Social Education: Directory

Handbook of Simulation Gaming in Social Education: Directory PDF Author: Ronald Stadsklev
Publisher:
ISBN:
Category : Educational games
Languages : en
Pages : 404

Book Description


Handbook of Simulation Gaming in Social Education: Directory

Handbook of Simulation Gaming in Social Education: Directory PDF Author: Ronald Stadsklev
Publisher:
ISBN:
Category : Educational games
Languages : en
Pages : 404

Book Description


The Complete Guide to Simulations and Serious Games

The Complete Guide to Simulations and Serious Games PDF Author: Clark Aldrich
Publisher: John Wiley & Sons
ISBN: 0470506741
Category : Business & Economics
Languages : en
Pages : 578

Book Description
"Ready to blow your mind? Spend 15 seconds reading Clark Aldrich's The Complete Guide to Simulations and Serious Games. Witty, fast-paced, and non-linear -- it's Spock meets Alton Brown." -- Lynne Kenney, Psy.D., The Family Coach This exciting work offers designers a new way to see the world, model it, and present it through simulations. A groundbreaking resource, it includes a wealth of new tools and terms and a corresponding style guide to help understand them. The author -- a globally recognized industry guru -- covers topics such as virtual experiences, games, simulations, educational simulations, social impact games, practiceware, game-based learning/digital game based learning, immersive learning, and serious games. This book is the first of its kind to present definitions of more than 600 simulation and game terms, concepts, and constructs.

Handbook of Simulation Gaming in Social Education

Handbook of Simulation Gaming in Social Education PDF Author: Ronald Stadsklev
Publisher:
ISBN:
Category : Education
Languages : en
Pages : 167

Book Description


Handbook of Research on Effective Electronic Gaming in Education

Handbook of Research on Effective Electronic Gaming in Education PDF Author: Ferdig, Richard E.
Publisher: IGI Global
ISBN: 1599048116
Category : Technology & Engineering
Languages : en
Pages : 1762

Book Description
"This book presents a framework for understanding games for educational purposes while providing a broader sense of current related research. This creative and advanced title is a must-have for those interested in expanding their knowledge of this exciting field of electronic gaming"--Provided by publisher.

Instructional Simulation Games

Instructional Simulation Games PDF Author: Sivasailam Thiagarajan
Publisher: Educational Technology
ISBN: 9780877781165
Category : Education
Languages : en
Pages : 104

Book Description


Handbook of Simulation Gaming in Social Education

Handbook of Simulation Gaming in Social Education PDF Author:
Publisher:
ISBN:
Category :
Languages : en
Pages :

Book Description


Handbook of Simulation Gaming in Social Education: Directory

Handbook of Simulation Gaming in Social Education: Directory PDF Author: Ron Stadsklev
Publisher:
ISBN:
Category : Educational games
Languages : en
Pages : 364

Book Description


Handbook of Research on Serious Games as Educational, Business and Research Tools

Handbook of Research on Serious Games as Educational, Business and Research Tools PDF Author: Cruz-Cunha, Maria Manuela
Publisher: IGI Global
ISBN: 1466601507
Category : Education
Languages : en
Pages : 1434

Book Description
"This book presents research on the most recent technological developments in all fields of knowledge or disciplines of computer games development, including planning, design, development, marketing, business management, users and behavior"--Provided by publisher.

The Annual Handbook for Group Facilitators

The Annual Handbook for Group Facilitators PDF Author: J. William Pfeiffer
Publisher:
ISBN:
Category : Group relations training
Languages : en
Pages : 312

Book Description


Handbook of Simulation Gaming in Social Education / Constitution Today

Handbook of Simulation Gaming in Social Education / Constitution Today PDF Author: Ron Stadsklev
Publisher: Createspace Independent Publishing Platform
ISBN: 9781492223986
Category : Education
Languages : en
Pages : 234

Book Description
The Handbook of Simulation Games in Social Education, presents the "What," the "Why," and the "How" of Simulation Games. What are Simulation Games? Why use Simulation Games? How do I create and use Simulation Games? When this book was first published in1974. Ron Stadsklev was one of the few pioneers seeking to introduce Simulation Games as a new teaching technique. Now Simulation Games are in the mainstream and this expanded edition is even more salient than ever. Role playing, games, and social simulations have been around for a long time. In order for the game process to be educational, it must reward participants who understand and interact within the social model effectively. The Model of Autelic Inquiry presented in this Handbook shows how all these elements are incorporated into a Simulation Game. The biggest challenge is developing an entertaining and playable game element without distorting the isomorphism of the social model. This handbook includes several experiential learning techniques. These techniques can be implemented directly from the material contained within the handbook and do not require a computer. The collection of essays which comprise this handbook illustrate how these teaching techniques are used. This handbook also discusses how to avoid the many pitfalls of Simulation Game design. For example: In the T Puzzle game, participants will experience how frustration effects a person's ability to accomplish difficult tasks and the emotional change that accompanies certain activities. "The Land Use Simulation" is a social simulation, designed to demonstrate a process by which people can determine the best way to use their public land. "The Constitution Today" is a simple simulation game, designed to motivate students to study the constitution in a meaningful and personal way. Students will also be using a parliamentary process called log rolling in order to achieve a high score. This simulation game was used in a comparative study of simulation gaming and lecture-discussion method to determine the amount of knowledge retained over time.