Author: G. I. Gibbs
Publisher: Sage Publications (CA)
ISBN:
Category : Education
Languages : en
Pages : 248
Book Description
Handbook of Games and Simulation Exercises
Author: G. I. Gibbs
Publisher: Sage Publications (CA)
ISBN:
Category : Education
Languages : en
Pages : 248
Book Description
Publisher: Sage Publications (CA)
ISBN:
Category : Education
Languages : en
Pages : 248
Book Description
Handbook of Games and Simulation Exercises
Using Games and Simulations in the Classroom
Author: Henry Ellington
Publisher: Routledge
ISBN: 113473185X
Category : Education
Languages : en
Pages : 188
Book Description
Games and simulations are an effective way of supporting the curriculum. This handbook demonstrates how to develop and use games and simulations in schools. It provides practical advice and guidance on how and when to use these as well as illustrative cases from nursery schools to secondary level.
Publisher: Routledge
ISBN: 113473185X
Category : Education
Languages : en
Pages : 188
Book Description
Games and simulations are an effective way of supporting the curriculum. This handbook demonstrates how to develop and use games and simulations in schools. It provides practical advice and guidance on how and when to use these as well as illustrative cases from nursery schools to secondary level.
The Guide to Simulations/games for Education and Training
Author: Robert E. Horn
Publisher: Didactic Systems, Incorporated
ISBN:
Category : Education
Languages : en
Pages : 718
Book Description
Publisher: Didactic Systems, Incorporated
ISBN:
Category : Education
Languages : en
Pages : 718
Book Description
Designing Games and Simulations
Author: Cathy S. Greenblat
Publisher: SAGE Publications, Incorporated
ISBN:
Category : Mathematics
Languages : en
Pages : 168
Book Description
The first comprehensive, systematic, illustrated guide to designing games and simulations for use in teaching, training, policy-making and research. Greenblat covers both model development and how to translate a model into a game format. She covers such practical steps as: setting up objectives; making decisions about representation; how to construct, field test and modify the game/simulation; how to prepare it for use by others - including preparation of an operator's manual and arranging its publication. The key element of Designing Games and Simulations is the extensive set of illustrative materials. Four case studies of design are described at length; more than 70 games and simulations are used as examples and 9
Publisher: SAGE Publications, Incorporated
ISBN:
Category : Mathematics
Languages : en
Pages : 168
Book Description
The first comprehensive, systematic, illustrated guide to designing games and simulations for use in teaching, training, policy-making and research. Greenblat covers both model development and how to translate a model into a game format. She covers such practical steps as: setting up objectives; making decisions about representation; how to construct, field test and modify the game/simulation; how to prepare it for use by others - including preparation of an operator's manual and arranging its publication. The key element of Designing Games and Simulations is the extensive set of illustrative materials. Four case studies of design are described at length; more than 70 games and simulations are used as examples and 9
Handbook of Management Games and Simulations
Author: Chris Elgood
Publisher: Gower Publishing Company, Limited
ISBN:
Category : Business & Economics
Languages : en
Pages : 440
Book Description
What kinds of management games are there? How do they compare with other methods of learning? Where can I find the most suitable games for the training objectives I have in mind? Handbook of Management Games and Simulations provides detailed answers to these questions and many others.
Publisher: Gower Publishing Company, Limited
ISBN:
Category : Business & Economics
Languages : en
Pages : 440
Book Description
What kinds of management games are there? How do they compare with other methods of learning? Where can I find the most suitable games for the training objectives I have in mind? Handbook of Management Games and Simulations provides detailed answers to these questions and many others.
Simulations
Author: Ken Jones
Publisher:
ISBN:
Category : Technology & Engineering
Languages : en
Pages : 118
Book Description
Publisher:
ISBN:
Category : Technology & Engineering
Languages : en
Pages : 118
Book Description
The Guide to Simulations/Games for Education and Training
Author: Robert E. Horn
Publisher: SAGE Publications, Incorporated
ISBN:
Category : Education
Languages : en
Pages : 716
Book Description
This is the fullest guide to available games and simulations for use in business and education. There are over 1,400 separate entries -- about half of them new to this edition -- giving each game's name, copyright, manufacturer, price, age and number of players, together with a full description. Twenty four essays evaluate and contrast games for specific settings, making this a consumer report for game users.
Publisher: SAGE Publications, Incorporated
ISBN:
Category : Education
Languages : en
Pages : 716
Book Description
This is the fullest guide to available games and simulations for use in business and education. There are over 1,400 separate entries -- about half of them new to this edition -- giving each game's name, copyright, manufacturer, price, age and number of players, together with a full description. Twenty four essays evaluate and contrast games for specific settings, making this a consumer report for game users.
HRD Trainer's Handbook of Management Games
Author: P. L. Rao
Publisher:
ISBN: 9788174467911
Category : Ledelsesteknologi
Languages : en
Pages : 0
Book Description
Management Games can be succinctly described as simulation exercises used to effectively demonstrate structured experiences. The present day management education is shifting from providing class-room teaching to practical learning, so that the participants get adequately equipped with knowledge to perform successfully in life. Exercises simulate a process with enough scope for improvisation, adaptation and redesigning according to the situational needs. The basic skill involved in the exercises is process analysis. Games have set rules, a predictable result, a hidden design to highlight or demonstrate a behavioural process and they produce dramatic effects. Games are quite effective in their purpose, but they can't be played again and again, because they usually have elaborate procedures and concomitant paraphernalia. These games train managers learn better ways to solve problems, take decisions rapidly, experiment and take calculated risks for business objectives. They also learn to work in teams, develop better attitude and respect leadership. This book attempts to provide a wide range of Management Games, Management Exercises, Role Plays, Ice Breakers, etc. It is divided into three parts. Part I contains Management Games, Part II contains Exercises and Part III deals with the basic tools of behavioral simulation— the Role Play, Instruments, Demonstrations, Ice Breakers and Hiatus. Along with the standard simulation exercises, used in achievement motivation or entrepreneurial development programmes, a multitude of other exercises to develop relevant motivational dimensions have also been included in this book.
Publisher:
ISBN: 9788174467911
Category : Ledelsesteknologi
Languages : en
Pages : 0
Book Description
Management Games can be succinctly described as simulation exercises used to effectively demonstrate structured experiences. The present day management education is shifting from providing class-room teaching to practical learning, so that the participants get adequately equipped with knowledge to perform successfully in life. Exercises simulate a process with enough scope for improvisation, adaptation and redesigning according to the situational needs. The basic skill involved in the exercises is process analysis. Games have set rules, a predictable result, a hidden design to highlight or demonstrate a behavioural process and they produce dramatic effects. Games are quite effective in their purpose, but they can't be played again and again, because they usually have elaborate procedures and concomitant paraphernalia. These games train managers learn better ways to solve problems, take decisions rapidly, experiment and take calculated risks for business objectives. They also learn to work in teams, develop better attitude and respect leadership. This book attempts to provide a wide range of Management Games, Management Exercises, Role Plays, Ice Breakers, etc. It is divided into three parts. Part I contains Management Games, Part II contains Exercises and Part III deals with the basic tools of behavioral simulation— the Role Play, Instruments, Demonstrations, Ice Breakers and Hiatus. Along with the standard simulation exercises, used in achievement motivation or entrepreneurial development programmes, a multitude of other exercises to develop relevant motivational dimensions have also been included in this book.
Designing Games and Simulations
Author: Cathy S. Greenblat
Publisher:
ISBN: 9780608027876
Category : Games theory
Languages : en
Pages : 160
Book Description
At last! The first comprehensive, systematic, illustrated guide to designing games and simulations for use in teaching, training, policy-making and research. Greenblat covers both model development and how to translate a model into a game format. She covers such practical steps as: setting up objectives; making decisions about representation; how to construct, field test and modify the game/simulation; how to prepare it for use by others - including preparation of an operator's manual and arranging its publication. The key element of Designing Games and Simulations is the extensive set of illustrative materials. Four case studies of design are described at length; more than 70 games and simulations are used as examples and 92 figures show how top designers have made different decisions - choosing from the wide range of options at each stage. Teachers, trainers and consultants - whether experienced developers of games and simulations or beginners with an idea that needs to be translated into a workable reality - will find this practical, well-written handbook contains a wealth of detail and useful guidance.
Publisher:
ISBN: 9780608027876
Category : Games theory
Languages : en
Pages : 160
Book Description
At last! The first comprehensive, systematic, illustrated guide to designing games and simulations for use in teaching, training, policy-making and research. Greenblat covers both model development and how to translate a model into a game format. She covers such practical steps as: setting up objectives; making decisions about representation; how to construct, field test and modify the game/simulation; how to prepare it for use by others - including preparation of an operator's manual and arranging its publication. The key element of Designing Games and Simulations is the extensive set of illustrative materials. Four case studies of design are described at length; more than 70 games and simulations are used as examples and 92 figures show how top designers have made different decisions - choosing from the wide range of options at each stage. Teachers, trainers and consultants - whether experienced developers of games and simulations or beginners with an idea that needs to be translated into a workable reality - will find this practical, well-written handbook contains a wealth of detail and useful guidance.