Author: Tibor Kunert
Publisher: Springer Science & Business Media
ISBN: 1848822758
Category : Computers
Languages : en
Pages : 352
Book Description
Technology is meant to make life easier and to raise its quality. Our interaction with technology should be designed according to human needs instead of us being required to adapt to technology. Even so, technology may change quickly and people and their habits change slowly. With the aim of supporting user acceptance of iTV, the focus of this book is on the usability of iTV applications. A method for developing interaction design patterns especially for new technologies is presented for the first time. The main characteristics covered in this new approach are: systematic identification of recurrent design problems; usability as a quality criterion for design solutions; integration of designers into the pattern development process including identification of designers' needs, and iterative evaluation and optimisation of patterns to encourage designers to accept and use them; usability testing to identify proven design solutions and their trade-offs; presentation of specific design guidelines.
User-Centered Interaction Design Patterns for Interactive Digital Television Applications
Author: Tibor Kunert
Publisher: Springer Science & Business Media
ISBN: 1848822758
Category : Computers
Languages : en
Pages : 352
Book Description
Technology is meant to make life easier and to raise its quality. Our interaction with technology should be designed according to human needs instead of us being required to adapt to technology. Even so, technology may change quickly and people and their habits change slowly. With the aim of supporting user acceptance of iTV, the focus of this book is on the usability of iTV applications. A method for developing interaction design patterns especially for new technologies is presented for the first time. The main characteristics covered in this new approach are: systematic identification of recurrent design problems; usability as a quality criterion for design solutions; integration of designers into the pattern development process including identification of designers' needs, and iterative evaluation and optimisation of patterns to encourage designers to accept and use them; usability testing to identify proven design solutions and their trade-offs; presentation of specific design guidelines.
Publisher: Springer Science & Business Media
ISBN: 1848822758
Category : Computers
Languages : en
Pages : 352
Book Description
Technology is meant to make life easier and to raise its quality. Our interaction with technology should be designed according to human needs instead of us being required to adapt to technology. Even so, technology may change quickly and people and their habits change slowly. With the aim of supporting user acceptance of iTV, the focus of this book is on the usability of iTV applications. A method for developing interaction design patterns especially for new technologies is presented for the first time. The main characteristics covered in this new approach are: systematic identification of recurrent design problems; usability as a quality criterion for design solutions; integration of designers into the pattern development process including identification of designers' needs, and iterative evaluation and optimisation of patterns to encourage designers to accept and use them; usability testing to identify proven design solutions and their trade-offs; presentation of specific design guidelines.
Building Interactive Systems
Author: Philip Gray
Publisher: Springer Science & Business Media
ISBN: 1447135482
Category : Computers
Languages : en
Pages : 251
Book Description
Architectures and tools are two important considerations in the construction of interactive computer systems. The former is concerned with the optimal structural organisation of systems and the latter with the effective support of the design and management of user interfaces. They are regarded as the areas of research most likely to contribute to the development of existing interactive systems, in particular by providing improved architectures capable of supporting new styles of interaction and more sophisticated software tools to improve productivity. This volume combines the proceedings of two workshops held in York and Glasgow which concentrated on architectures and tools respectively. In doing so it addresses the problems of user interface construction from two complementary viewpoints and provides alternative perspectives on many of the central issues. Some of the papers are published in expanded form to provide a more comprehensive coverage of the topics and two additional papers have been included which offer a useful insight into issues raised by the workshops. The papers address formal and theoretical concerns as well as academic and commercial ones. Specific topics covered include novel-input models, architectures for real-time systems and object-oriented user interface tools for X-widgets, NeWS- and Smalltalk-based applications. The papers also include presentations of new tools and architectural designs. Building Interactive Systems: Architectures and Tools provides the most extensive recent account of research into the relationship between architectures and tools in the construction of interactive computer systems and will be of interest to researchers, postgraduate students and software developers.
Publisher: Springer Science & Business Media
ISBN: 1447135482
Category : Computers
Languages : en
Pages : 251
Book Description
Architectures and tools are two important considerations in the construction of interactive computer systems. The former is concerned with the optimal structural organisation of systems and the latter with the effective support of the design and management of user interfaces. They are regarded as the areas of research most likely to contribute to the development of existing interactive systems, in particular by providing improved architectures capable of supporting new styles of interaction and more sophisticated software tools to improve productivity. This volume combines the proceedings of two workshops held in York and Glasgow which concentrated on architectures and tools respectively. In doing so it addresses the problems of user interface construction from two complementary viewpoints and provides alternative perspectives on many of the central issues. Some of the papers are published in expanded form to provide a more comprehensive coverage of the topics and two additional papers have been included which offer a useful insight into issues raised by the workshops. The papers address formal and theoretical concerns as well as academic and commercial ones. Specific topics covered include novel-input models, architectures for real-time systems and object-oriented user interface tools for X-widgets, NeWS- and Smalltalk-based applications. The papers also include presentations of new tools and architectural designs. Building Interactive Systems: Architectures and Tools provides the most extensive recent account of research into the relationship between architectures and tools in the construction of interactive computer systems and will be of interest to researchers, postgraduate students and software developers.
Affective Computing and Intelligent Interaction
Author: Jianhua Tao
Publisher: Springer
ISBN: 3540322736
Category : Computers
Languages : en
Pages : 1025
Book Description
This volume contains the proceedings of the 1st International Conference on A?ective Computing and Intelligent Interaction (ACII 2005) held in Beijing, China, on 22–24 October 2005. Traditionally, the machine end of human–machine interaction has been very passive, and certainly has had no means of recognizing or expressing a?ective information. But without the ability to process such information, computers cannot be expected to communicate with humans in a natural way. The ability to recognize and express a?ect is one of the most important features of - man beings. We therefore expect that computers will eventually have to have the ability to process a?ect and to interact with human users in ways that are similar to those in which humans interact with each other. A?ective computing and intelligent interaction is a key emerging technology that focuses on m- iad aspects of the recognition, understanding, and expression of a?ective and emotional states by computers. The topic is currently a highly active research area and is receiving increasing attention. This strong interest is driven by a wide spectrum of promising applications such as virtual reality, network games, smart surveillance, perceptual interfaces, etc. A?ective computing and intelligent interaction is a multidisciplinary topic, involving psychology, cognitive science, physiology and computer science. ACII 2005 provided a forum for scientists and engineers to exchange their technical results and experiences in this fast-moving and exciting ?eld. A total of 45 oral papers and 82 poster papers included in this volume were selected from 205 c- tributionssubmittedbyresearchersworldwide.
Publisher: Springer
ISBN: 3540322736
Category : Computers
Languages : en
Pages : 1025
Book Description
This volume contains the proceedings of the 1st International Conference on A?ective Computing and Intelligent Interaction (ACII 2005) held in Beijing, China, on 22–24 October 2005. Traditionally, the machine end of human–machine interaction has been very passive, and certainly has had no means of recognizing or expressing a?ective information. But without the ability to process such information, computers cannot be expected to communicate with humans in a natural way. The ability to recognize and express a?ect is one of the most important features of - man beings. We therefore expect that computers will eventually have to have the ability to process a?ect and to interact with human users in ways that are similar to those in which humans interact with each other. A?ective computing and intelligent interaction is a key emerging technology that focuses on m- iad aspects of the recognition, understanding, and expression of a?ective and emotional states by computers. The topic is currently a highly active research area and is receiving increasing attention. This strong interest is driven by a wide spectrum of promising applications such as virtual reality, network games, smart surveillance, perceptual interfaces, etc. A?ective computing and intelligent interaction is a multidisciplinary topic, involving psychology, cognitive science, physiology and computer science. ACII 2005 provided a forum for scientists and engineers to exchange their technical results and experiences in this fast-moving and exciting ?eld. A total of 45 oral papers and 82 poster papers included in this volume were selected from 205 c- tributionssubmittedbyresearchersworldwide.
The Online Journalism Handbook
Author: Paul Bradshaw
Publisher: Taylor & Francis
ISBN: 1000896757
Category : Social Science
Languages : en
Pages : 305
Book Description
The Online Journalism Handbook offers a comprehensive guide to the ever-evolving world of digital journalism, showcasing the multiple possibilities in researching, writing, and storytelling provided by new technologies. In this new edition, Paul Bradshaw presents an engaging mix of technological expertise with real-world practical guidance to illustrate how those training and working as journalists can improve the development, presentation, and global reach of their stories through webbased technologies. Thoroughly revised and updated, this third edition features: A new chapter dedicated to writing for email and chat, with updated case studies New sections covering online abuse, news avoidance, and trust Updated coverage of accessibility, inclusivity, and diversity in sourcing, writing for social media, and audio and video New formats, including social audio, audiograms, Twitter threads, the “Stories” format, charticles, and “scrollytelling” Expanded international examples throughout The Online Journalism Handbook is an essential guide for all journalism students and professional journalists and will also be of interest to digital media practitioners. The companion website for this book further enhances student knowledge through regularly updated case studies, real-time development reports, and in-depth discussion pieces from cutting-edge sources.
Publisher: Taylor & Francis
ISBN: 1000896757
Category : Social Science
Languages : en
Pages : 305
Book Description
The Online Journalism Handbook offers a comprehensive guide to the ever-evolving world of digital journalism, showcasing the multiple possibilities in researching, writing, and storytelling provided by new technologies. In this new edition, Paul Bradshaw presents an engaging mix of technological expertise with real-world practical guidance to illustrate how those training and working as journalists can improve the development, presentation, and global reach of their stories through webbased technologies. Thoroughly revised and updated, this third edition features: A new chapter dedicated to writing for email and chat, with updated case studies New sections covering online abuse, news avoidance, and trust Updated coverage of accessibility, inclusivity, and diversity in sourcing, writing for social media, and audio and video New formats, including social audio, audiograms, Twitter threads, the “Stories” format, charticles, and “scrollytelling” Expanded international examples throughout The Online Journalism Handbook is an essential guide for all journalism students and professional journalists and will also be of interest to digital media practitioners. The companion website for this book further enhances student knowledge through regularly updated case studies, real-time development reports, and in-depth discussion pieces from cutting-edge sources.
Digital Ecosystems: Interconnecting Advanced Networks with AI Applications
Author: Andriy Luntovskyy
Publisher: Springer Nature
ISBN: 3031612213
Category :
Languages : en
Pages : 918
Book Description
Publisher: Springer Nature
ISBN: 3031612213
Category :
Languages : en
Pages : 918
Book Description
Emergence of Cross-innovation Systems
Author: Indrek Ibrus
Publisher: Emerald Group Publishing
ISBN: 1787699773
Category : Business & Economics
Languages : en
Pages : 247
Book Description
The ebook edition of this title is Open Access and freely available to read online. This book combines economic studies of innovation systems with studies of mediatisation, media convergence and cultural change.
Publisher: Emerald Group Publishing
ISBN: 1787699773
Category : Business & Economics
Languages : en
Pages : 247
Book Description
The ebook edition of this title is Open Access and freely available to read online. This book combines economic studies of innovation systems with studies of mediatisation, media convergence and cultural change.
The Wiley Handbook of Human Computer Interaction Set
Author: Kent Norman
Publisher: John Wiley & Sons
ISBN: 1118977262
Category : Psychology
Languages : en
Pages : 1043
Book Description
In der Vergangenheit war die Mensch-Computer-Interaktion (Human-Computer Interaction) das Privileg einiger weniger. Heute ist Computertechnologie weit verbreitet, allgegenwärtig und global. Arbeiten und Lernen erfolgen über den Computer. Private und kommerzielle Systeme arbeiten computergestützt. Das Gesundheitswesen wird neu erfunden. Navigation erfolgt interaktiv. Unterhaltung kommt aus dem Computer. Als Antwort auf immer leistungsfähigere Systeme sind im Bereich der Mensch-Computer-Interaktion immer ausgeklügeltere Theorien und Methodiken entstanden. The Wiley Handbook of Human-Computer Interaction bietet einen Überblick über all diese Entwicklungen und untersucht die vielen verschiedenen Aspekte der Mensch-Computer-Interaktion und hat den Wert menschlicher Erfahrungen, die über Technologie stehen, ganzheitlich im Blick.
Publisher: John Wiley & Sons
ISBN: 1118977262
Category : Psychology
Languages : en
Pages : 1043
Book Description
In der Vergangenheit war die Mensch-Computer-Interaktion (Human-Computer Interaction) das Privileg einiger weniger. Heute ist Computertechnologie weit verbreitet, allgegenwärtig und global. Arbeiten und Lernen erfolgen über den Computer. Private und kommerzielle Systeme arbeiten computergestützt. Das Gesundheitswesen wird neu erfunden. Navigation erfolgt interaktiv. Unterhaltung kommt aus dem Computer. Als Antwort auf immer leistungsfähigere Systeme sind im Bereich der Mensch-Computer-Interaktion immer ausgeklügeltere Theorien und Methodiken entstanden. The Wiley Handbook of Human-Computer Interaction bietet einen Überblick über all diese Entwicklungen und untersucht die vielen verschiedenen Aspekte der Mensch-Computer-Interaktion und hat den Wert menschlicher Erfahrungen, die über Technologie stehen, ganzheitlich im Blick.
Tracking Tourists
Author: Anne Hardy
Publisher: Goodfellow Publishers Ltd
ISBN: 1911635409
Category : Business & Economics
Languages : en
Pages : 195
Book Description
The first text to address tourist movement in from a methodological angle in the post-digital era. It assesses how movement and migration has been recorded in the past, how it may be recorded and assessed now and the possibilities for exploring movement in the future.
Publisher: Goodfellow Publishers Ltd
ISBN: 1911635409
Category : Business & Economics
Languages : en
Pages : 195
Book Description
The first text to address tourist movement in from a methodological angle in the post-digital era. It assesses how movement and migration has been recorded in the past, how it may be recorded and assessed now and the possibilities for exploring movement in the future.
Human-Computer Interaction – INTERACT 2021
Author: Carmelo Ardito
Publisher: Springer Nature
ISBN: 3030856135
Category : Computers
Languages : en
Pages : 698
Book Description
The five-volume set LNCS 12932-12936 constitutes the proceedings of the 18th IFIP TC 13 International Conference on Human-Computer Interaction, INTERACT 2021, held in Bari, Italy, in August/September 2021. The total of 105 full papers presented together with 72 short papers and 70 other papers in these books was carefully reviewed and selected from 680 submissions. The contributions are organized in topical sections named: Part I: affective computing; assistive technology for cognition and neurodevelopment disorders; assistive technology for mobility and rehabilitation; assistive technology for visually impaired; augmented reality; computer supported cooperative work. Part II: COVID-19 & HCI; croudsourcing methods in HCI; design for automotive interfaces; design methods; designing for smart devices & IoT; designing for the elderly and accessibility; education and HCI; experiencing sound and music technologies; explainable AI. Part III: games and gamification; gesture interaction; human-centered AI; human-centered development of sustainable technology; human-robot interaction; information visualization; interactive design and cultural development. Part IV: interaction techniques; interaction with conversational agents; interaction with mobile devices; methods for user studies; personalization and recommender systems; social networks and social media; tangible interaction; usable security. Part V: user studies; virtual reality; courses; industrial experiences; interactive demos; panels; posters; workshops. The chapter ‘Stress Out: Translating Real-World Stressors into Audio-Visual Stress Cues in VR for Police Training’ is open access under a CC BY 4.0 license at link.springer.com. The chapter ‘WhatsApp in Politics?! Collaborative Tools Shifting Boundaries’ is open access under a CC BY 4.0 license at link.springer.com.
Publisher: Springer Nature
ISBN: 3030856135
Category : Computers
Languages : en
Pages : 698
Book Description
The five-volume set LNCS 12932-12936 constitutes the proceedings of the 18th IFIP TC 13 International Conference on Human-Computer Interaction, INTERACT 2021, held in Bari, Italy, in August/September 2021. The total of 105 full papers presented together with 72 short papers and 70 other papers in these books was carefully reviewed and selected from 680 submissions. The contributions are organized in topical sections named: Part I: affective computing; assistive technology for cognition and neurodevelopment disorders; assistive technology for mobility and rehabilitation; assistive technology for visually impaired; augmented reality; computer supported cooperative work. Part II: COVID-19 & HCI; croudsourcing methods in HCI; design for automotive interfaces; design methods; designing for smart devices & IoT; designing for the elderly and accessibility; education and HCI; experiencing sound and music technologies; explainable AI. Part III: games and gamification; gesture interaction; human-centered AI; human-centered development of sustainable technology; human-robot interaction; information visualization; interactive design and cultural development. Part IV: interaction techniques; interaction with conversational agents; interaction with mobile devices; methods for user studies; personalization and recommender systems; social networks and social media; tangible interaction; usable security. Part V: user studies; virtual reality; courses; industrial experiences; interactive demos; panels; posters; workshops. The chapter ‘Stress Out: Translating Real-World Stressors into Audio-Visual Stress Cues in VR for Police Training’ is open access under a CC BY 4.0 license at link.springer.com. The chapter ‘WhatsApp in Politics?! Collaborative Tools Shifting Boundaries’ is open access under a CC BY 4.0 license at link.springer.com.
Information Market Guide (I'M Guide): Commission of the European Communities
Author: DIANE Publishing Company
Publisher: DIANE Publishing
ISBN: 0788119095
Category :
Languages : en
Pages : 589
Book Description
An inventory of information products and services available on the European Information Services Market. Points out the differences/advantages of the online database compared to the printed version which is in front of you.
Publisher: DIANE Publishing
ISBN: 0788119095
Category :
Languages : en
Pages : 589
Book Description
An inventory of information products and services available on the European Information Services Market. Points out the differences/advantages of the online database compared to the printed version which is in front of you.