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GURPS Cliffhangers

GURPS Cliffhangers PDF Author: Brian J. Underhill
Publisher:
ISBN: 9781556341502
Category : Fantasy games
Languages : en
Pages : 96

Book Description


GURPS Cliffhangers

GURPS Cliffhangers PDF Author: Brian J. Underhill
Publisher:
ISBN: 9781556341502
Category : Fantasy games
Languages : en
Pages : 96

Book Description


Gurps Cliffhangers

Gurps Cliffhangers PDF Author: Brian J. Underhill
Publisher:
ISBN:
Category : Adventure games
Languages : en
Pages : 0

Book Description
Information on the world of the 1920s and '30s, intended to help design scenarios for adventure games. Explains the cliffhanging-style of the adventure serials of pulp fiction and films.

Gurps Cliffhangers

Gurps Cliffhangers PDF Author: Steve Jackson Games
Publisher: Steve Jackson Games
ISBN: 9781556345890
Category : Adventure games
Languages : en
Pages : 0

Book Description
Information on the world of the 1920s and '30s, intended to help design scenarios for adventure games. Explains the cliffhanging-style of the adventure serials of pulp fiction and films.

War Games

War Games PDF Author: Philip Hammond
Publisher: Bloomsbury Publishing USA
ISBN: 1501351168
Category : Social Science
Languages : en
Pages : 359

Book Description
Many of today's most commercially successful videogames, from Call of Duty to Company of Heroes, are war-themed titles that play out in what are framed as authentic real-world settings inspired by recent news headlines or drawn from history. While such games are marketed as authentic representations of war, they often provide a selective form of realism that eschews problematic, yet salient aspects of war. In addition, changes in the way Western states wage and frame actual wars makes contemporary conflicts increasingly resemble videogames when perceived from the vantage point of Western audiences. This interdisciplinary volume brings together scholars from games studies, media and cultural studies, politics and international relations, and related fields to examine the complex relationships between military-themed videogames and real-world conflict, and to consider how videogames might deal with history, memory, and conflict in alternative ways. It asks: What is the role of videogames in the formation and negotiation of cultural memory of past wars? How do game narratives and designs position the gaming subject in relation to history, war and militarism? And how far do critical, anti-war/peace games offer an alternative or challenge to mainstream commercial titles?

Gurps Dragons

Gurps Dragons PDF Author: Phil Masters
Publisher: Steve Jackson Games
ISBN: 9781556348280
Category : Games & Activities
Languages : en
Pages : 164

Book Description
Dragons! The most fabulous of all fabulous beasts. Throughout history, around the world, tales of fire-breathing monsters have stirred awe and terror. Now . . . play a dragon. Take to the air with prodigious wingbeats, soaring effortlessly for hundreds of miles. Terrify your foes with fire, claws, and teeth. Gather your hoard. Study ancient lore and magic . . . and take human form to walk in the world of men! GURPS Dragons includes: Origins of the dragon, through myth and legend and even true history. How do dragons fly? How to hunt dragons . . . and survive. Creating dragon characters in GURPS. Dragon-specific combat maneuvers. Templates for Firedrakes, Naga, Chinese Dragons, Sea Serpents, and others. Ideas for dragon-centric campaigns, including two campaign backgrounds! A special Appendix converts the game material to the GURPS Fourth Edition rules, making it even more useful!

Gurps Fantasy

Gurps Fantasy PDF Author: Steve Jackson Games
Publisher: Steve Jackson Games
ISBN: 9781556345197
Category : Games & Activities
Languages : en
Pages : 0

Book Description
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Lois McMaster Bujold's Vorkosigan Saga

Lois McMaster Bujold's Vorkosigan Saga PDF Author: Genevieve Cogman
Publisher: Steve Jackson Games
ISBN: 9781556345777
Category : Games
Languages : en
Pages : 240

Book Description


Gurps Infinite Worlds

Gurps Infinite Worlds PDF Author: Kenneth Hite
Publisher: Steve Jackson Games
ISBN: 9781556348136
Category : Games & Activities
Languages : en
Pages : 244

Book Description
Infinite Worlds . . . Infinite Adventure! The good news is, there are other Earths. Maybe an infinite number. The bad news is, somebody out there doesn't like us. The shuttles of Infinity Unlimited jump between parallel Earths, seeking adventure, profit, knowledge, and even entertainment. But a parallel called Centrum has also developed the technology to hop between the worlds . . . and it wants to rule them all. The Infinity Patrol must deal with their ruthless rivals, as well as with world-jumping criminals, and with the possibility that the secret of dimension travel might escape to some of the really nasty alternate worlds like Reich-5. Welcome to the core setting of GURPS Fourth Edition! Every other GURPS setting is on one of the Infinite Worlds timelines . . . whether they know it or not! GMs can use this to create a whole meta-campaign, or just as an excuse to move characters between worlds when the plot requires it. Compiled by Kenneth Hite, the master of alternate histories, GURPS Infinite Worlds combines and updates material from GURPS Time Travel, GURPS Alternate Earths, and GURPS Alternate Earths 2 into one volume, and gives dozens of new worlds to explore as well! This is the complete genre book on both alternative-world gaming and time travel. It offers detailed advice on the unique challenges of running this type of campaign, and on designing and playing characters who regularly cross between settings. It also provides a wide variety of suitable threats and hazards - from evil cross-time Nazis and cosmic conspiracies to "ordinary" monsters and disasters. And it gives guidelines for building alternate worlds from the perspectives of the setting, the story, and the rules. Whether you're playing accidental travelers or the hardened troops of the Infinity Patrol, this book is your gateway to adventure. Infinite adventure.

Pulp Hero

Pulp Hero PDF Author: Steven S Long
Publisher:
ISBN: 9781583660577
Category :
Languages : en
Pages : 346

Book Description
The Twenties and Thirties were a golden age of adventure as two-fisted heroes and daring explorers came to life in the pages of pulp magazines. Now you can create roleplaying games and characters set in this thrilling era!

Gurps Banestorm

Gurps Banestorm PDF Author: Phil Masters
Publisher: Steve Jackson Games
ISBN: 9781556348259
Category : Games & Activities
Languages : en
Pages : 244

Book Description
Welcome to the land of Yrth, a magical realm of incredibly varied races and monsters - including people snatched from our Earth and other worlds by the cataclysmic Banestorm! Whole villages were transported - from such diverse locales as medieval England, France, Germany, and the Far East. Now humans struggle with dwarves, elves, and each other. The Crusades aren't ancient history here - they're current events! Characters can journey from the windswept plains of the Nomad Lands - where fierce Nordic warriors seek a valiant death to earn a seat in Valhalla - to Megalos, the ancient empire where magic and political intrigue go hand in hand. Or trek south to the Muslim lands of al-Wazif and al-Haz to explore the forbidden city of Geb'al-Din. This book updates the original Yrth of GURPS Third Edition Fantasy and Fantasy Adventures. It provides GMs with a complete world background - history, religion, culture, politics, races, and a detailed map - everything needed to start a GURPS campaign. Phil Masters (Discworld and Hellboy RPGs) and Jonathan Woodward (Hellboy and GURPS Ogre) have added new peoples, places, and plots, as well as lots more on magic and mysticism, all of which conforms to GURPS Fantasy and GURPS Magic. So prepare to make your own mark on Yrth. Plunder elven ruins while evading the desert natives. Play a peasant-born hero . . . an orcish pirate . . . a Muslim double agent commanded to infiltrate the Hospitallers. Yrth awaits the legend of you!