Author: Santina Palmiotto
Publisher:
ISBN: 9788837117108
Category : Mathematics
Languages : it
Pages : 100
Book Description
Guida pratica alla risoluzione delle equazioni e disequazioni
Author: Santina Palmiotto
Publisher:
ISBN: 9788837117108
Category : Mathematics
Languages : it
Pages : 100
Book Description
Publisher:
ISBN: 9788837117108
Category : Mathematics
Languages : it
Pages : 100
Book Description
Guida pratica per la risoluzione delle equazioni di 1° e 2° grado
Author: Aroldo Martini Zuccagni
Publisher:
ISBN:
Category :
Languages : it
Pages : 142
Book Description
Publisher:
ISBN:
Category :
Languages : it
Pages : 142
Book Description
Guida pratica per la risoluzione delle equazioni di I° e II° grado
Author: Aroldo MARTINI ZUCCAGNI
Publisher:
ISBN:
Category :
Languages : it
Pages : 180
Book Description
Publisher:
ISBN:
Category :
Languages : it
Pages : 180
Book Description
Guida pratica per la Risoluzione delle Equazioni di 1° e 2° grado
Guida pratica per la risoluzione delle equazioni di 1 e 2grado
Author: Aroldo Martini Zuccagni
Publisher:
ISBN:
Category :
Languages : it
Pages : 160
Book Description
Publisher:
ISBN:
Category :
Languages : it
Pages : 160
Book Description
Sistemi di equazioni lineari
Mathematical Models for Elastic Structures
Author: Piero Villaggio
Publisher: Cambridge University Press
ISBN: 9780521573245
Category : Technology & Engineering
Languages : en
Pages : 694
Book Description
During the seventeenth century, several useful theories of elastic structures emerged, with applications to civil and mechanical engineering problems. Recent and improved mathematical tools have extended applications into new areas such as mathematical physics, geomechanics, and biomechanics. This book offers a critically filtered collection of the most significant theories dealing with elastic slender bodies. It includes mathematical models involving elastic structures that are used to solve practical problems with particular emphasis on nonlinear problems.
Publisher: Cambridge University Press
ISBN: 9780521573245
Category : Technology & Engineering
Languages : en
Pages : 694
Book Description
During the seventeenth century, several useful theories of elastic structures emerged, with applications to civil and mechanical engineering problems. Recent and improved mathematical tools have extended applications into new areas such as mathematical physics, geomechanics, and biomechanics. This book offers a critically filtered collection of the most significant theories dealing with elastic slender bodies. It includes mathematical models involving elastic structures that are used to solve practical problems with particular emphasis on nonlinear problems.
Mysticism and Logic
Author: Bertrand Russell
Publisher:
ISBN:
Category : Mathematics
Languages : en
Pages : 232
Book Description
Publisher:
ISBN:
Category : Mathematics
Languages : en
Pages : 232
Book Description
The Mathematics Teacher in the Digital Era
Author: Alison Clark-Wilson
Publisher: Springer Science & Business Media
ISBN: 9400746385
Category : Education
Languages : en
Pages : 419
Book Description
This volume addresses the key issue of the initial education and lifelong professional learning of teachers of mathematics to enable them to realize the affordances of educational technology for mathematics. With invited contributions from leading scholars in the field, this volume contains a blend of research articles and descriptive texts. In the opening chapter John Mason invites the reader to engage in a number of mathematics tasks that highlight important features of technology-mediated mathematical activity. This is followed by three main sections: An overview of current practices in teachers’ use of digital technologies in the classroom and explorations of the possibilities for developing more effective practices drawing on a range of research perspectives (including grounded theory, enactivism and Valsiner’s zone theory). A set of chapters that share many common constructs (such as instrumental orchestration, instrumental distance and double instrumental genesis) and research settings that have emerged from the French research community, but have also been taken up by other colleagues. Meta-level considerations of research in the domain by contrasting different approaches and proposing connecting or uniting elements
Publisher: Springer Science & Business Media
ISBN: 9400746385
Category : Education
Languages : en
Pages : 419
Book Description
This volume addresses the key issue of the initial education and lifelong professional learning of teachers of mathematics to enable them to realize the affordances of educational technology for mathematics. With invited contributions from leading scholars in the field, this volume contains a blend of research articles and descriptive texts. In the opening chapter John Mason invites the reader to engage in a number of mathematics tasks that highlight important features of technology-mediated mathematical activity. This is followed by three main sections: An overview of current practices in teachers’ use of digital technologies in the classroom and explorations of the possibilities for developing more effective practices drawing on a range of research perspectives (including grounded theory, enactivism and Valsiner’s zone theory). A set of chapters that share many common constructs (such as instrumental orchestration, instrumental distance and double instrumental genesis) and research settings that have emerged from the French research community, but have also been taken up by other colleagues. Meta-level considerations of research in the domain by contrasting different approaches and proposing connecting or uniting elements
Game-Based Marketing
Author: Gabe Zichermann
Publisher: John Wiley & Sons
ISBN: 0470562234
Category : Business & Economics
Languages : en
Pages : 240
Book Description
Harness the power of games to create extraordinary customer engagement with Game-Based Marketing. Gamification is revolutionizing the web and mobile apps. Innovative startups like Foursquare and Swoopo, growth companies like Gilt and Groupon and established brands like United Airlines and Nike all agree: the most powerful way to create and engage a vibrant community is with game mechanics. By leveraging points, levels, badges, challenges, rewards and leaderboards – these innovators are dramatically lowering their customer acquisition costs, increasing engagement and building sustainable, viral communities. Game-Based Marketing unlocks the design secrets of mega-successful games like Zynga’s Farmville, World of Warcraft, Bejeweled and Project Runway to give you the power to create winning game-like experiences on your site/apps. Avoid obvious pitfalls and learn from the masters with key insights, such as: Why good leaderboards shouldn’t feature the Top 10 players. Most games are played as an excuse to socialize, not to achieve. Status is worth 10x more than cash to most consumers. Badges are not enough: but they are important. You don’t need to offer real-world prizing to run a blockbuster sweepstakes. And learn even more: How to architect a point system that works Designing the funware loop: the basics of points, badges, levels, leaderboards and challenges Maximizing the value and impact of badges Future-proofing your design Challenging users without distraction Based on the groundbreaking work of game expert and successful entrepreneur Gabe Zichermann, Game-Based Marketing brings together the game mechanics expertise of a decade’s worth of research. Driven equally by big companies, startups, 40-year-old men and tween girls, the world is becoming increasingly more fun. Are you ready to play?
Publisher: John Wiley & Sons
ISBN: 0470562234
Category : Business & Economics
Languages : en
Pages : 240
Book Description
Harness the power of games to create extraordinary customer engagement with Game-Based Marketing. Gamification is revolutionizing the web and mobile apps. Innovative startups like Foursquare and Swoopo, growth companies like Gilt and Groupon and established brands like United Airlines and Nike all agree: the most powerful way to create and engage a vibrant community is with game mechanics. By leveraging points, levels, badges, challenges, rewards and leaderboards – these innovators are dramatically lowering their customer acquisition costs, increasing engagement and building sustainable, viral communities. Game-Based Marketing unlocks the design secrets of mega-successful games like Zynga’s Farmville, World of Warcraft, Bejeweled and Project Runway to give you the power to create winning game-like experiences on your site/apps. Avoid obvious pitfalls and learn from the masters with key insights, such as: Why good leaderboards shouldn’t feature the Top 10 players. Most games are played as an excuse to socialize, not to achieve. Status is worth 10x more than cash to most consumers. Badges are not enough: but they are important. You don’t need to offer real-world prizing to run a blockbuster sweepstakes. And learn even more: How to architect a point system that works Designing the funware loop: the basics of points, badges, levels, leaderboards and challenges Maximizing the value and impact of badges Future-proofing your design Challenging users without distraction Based on the groundbreaking work of game expert and successful entrepreneur Gabe Zichermann, Game-Based Marketing brings together the game mechanics expertise of a decade’s worth of research. Driven equally by big companies, startups, 40-year-old men and tween girls, the world is becoming increasingly more fun. Are you ready to play?