Grimtooth's Traps Fore PDF Download

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Grimtooth's Traps Fore

Grimtooth's Traps Fore PDF Author: Elizabeth Danforth
Publisher: Flying Buffalo
ISBN: 9780940244832
Category : Fantasy games
Languages : en
Pages : 70

Book Description


Grimtooth's Traps Fore

Grimtooth's Traps Fore PDF Author: Elizabeth Danforth
Publisher: Flying Buffalo
ISBN: 9780940244832
Category : Fantasy games
Languages : en
Pages : 70

Book Description


Grimtooth's Traps Too

Grimtooth's Traps Too PDF Author: Paul O'Connor
Publisher:
ISBN: 9780940244788
Category : Fantasy games
Languages : en
Pages : 62

Book Description


The Wurst of Grimtooth's Traps

The Wurst of Grimtooth's Traps PDF Author:
Publisher: Sword & Sorcery Studios
ISBN: 9781588461391
Category : Dungeons and Dragons (Game)
Languages : en
Pages : 0

Book Description


Index Card RPG Core

Index Card RPG Core PDF Author: Brandish Gilhelm
Publisher:
ISBN: 9781718601840
Category :
Languages : en
Pages : 218

Book Description
A fast, fun, friendly RPG for players of all skill levels. This book is comprehensive for your tabletop games, including the very best Game Mastering how-to's, monsters, adventures, maps, characters, and loot!See lots more about ICRPG at www.icrpg.com

GURPS Old West

GURPS Old West PDF Author: Ann Dupuis
Publisher: Steve Jackson Games
ISBN: 9781556344398
Category :
Languages : en
Pages : 128

Book Description


Vornheim the Complete City Kit

Vornheim the Complete City Kit PDF Author: Lamentations of the Flame Princess
Publisher: Lamentations of the Flame Princess
ISBN: 9789525904246
Category :
Languages : en
Pages :

Book Description
Vast is Vornheim, the Grey Maze... Give somebody a floorplan and theyll GM for a day show them how to make 30 floorplans in 30 seconds and theyll GM forever. Need to know how to get from here to there even if neither here nor there are listed on a map? Even if there is no map? Need a random encounter? Need instant stats for that random encounter? Need to know why there was a random encounter? This book was designed to help you make a city happen now. In addition to details on Vornheim, adventure locations, and player commentary from the I Hit It With My Axe girls, every single surface below this jacket including the back of the jacket, the book covers underneath, and the inside covers has been crammed full of tools to help you build and run a city no matter what edition game you play.

Zak Smith

Zak Smith PDF Author: Zak Smith
Publisher: Distributed Art Publishers (DAP)
ISBN: 9781933045221
Category : Feminine beauty (Aesthetics)
Languages : en
Pages : 0

Book Description
Interview by Shamim Momin.

Gurps Cyberpunk

Gurps Cyberpunk PDF Author: Loyd Blankenship
Publisher: Steve Jackson Games
ISBN: 9781556341687
Category : Games
Languages : en
Pages : 128

Book Description
-- The book that was confiscated by the Secret Service because they thought it contained hacking secrets! (It doesn't) -- Nominated for the Origins Award for Best Roleplaying Supplement.

Dungeon Grappling

Dungeon Grappling PDF Author: Douglas Cole
Publisher:
ISBN: 9780998335414
Category :
Languages : en
Pages :

Book Description
Give grappling a well-deserved boost with this gripping gaming supplement. Usable with RPGs from the OSR through 5e.

Kingdoms & Warfare

Kingdoms & Warfare PDF Author: Matthew Colville
Publisher: MCDM
ISBN: 9781737512448
Category :
Languages : en
Pages : 320

Book Description
Kingdoms and Warfare, the sequel to Strongholds & Followers, is a 5th edition supplement that introduces Domain-level play to your game, allowing players to become Regents running a Kingdom, Duchy, or Barony! Or a Church! A Thieves' Guild! A Bard's College! Whichever you choose, it's your Domain. Your domain can take actions, raise armies, conduct espionage, and wage war! Kingdoms and Warfare also adds mechanics for player Titles for several different organizations. Titles give your characters new, limited abilities and proficiencies that let them shore up the deficiencies of a limited-class party. Expanded rules for Warfare allowing faster, more balanced battles, more and different kinds of units. New Maneuvers allow characters to directly command their units, executing daring ploys that can change the course of war! New rules for the Tide of Battle create a connection between the Encounter your characters are fighting and the Battle your units are waging. New rules for using PCs and monsters as units, as well as more advice for building an army and waging war. The rules for Warfare in Strongholds & Followers are only the beginning of a more robust system.Any book of new rules as big as this requires an adventure to show you how to use it. The Regent of Bedegar acts as a sequel to the Siege of Castle Rend and introduces players to Domain Level play. The heroes manage their new domain, putting out fires in Gravesford and other local towns while encountering various organizations in Aendrim, some friendly, some not so much.