Author: Lorraine Hopping Egan
Publisher: Scholastic Inc.
ISBN: 9780439111041
Category : Education
Languages : en
Pages : 84
Book Description
More than 20 games, puzzles and learning activities for American history.
Great American History Games
Author: Lorraine Hopping Egan
Publisher: Scholastic Inc.
ISBN: 9780439111041
Category : Education
Languages : en
Pages : 84
Book Description
More than 20 games, puzzles and learning activities for American history.
Publisher: Scholastic Inc.
ISBN: 9780439111041
Category : Education
Languages : en
Pages : 84
Book Description
More than 20 games, puzzles and learning activities for American history.
Fun & Easy American History
Author: Rhonda Lucas Donald
Publisher: Scholastic Inc.
ISBN: 9780439170321
Category : Education
Languages : en
Pages : 76
Book Description
More than 30 engaging hands-on activities in this guide make key time periods come alive and enhance history lessons. Includes step-by-step directions, lists of important dates, fun facts, recipes, and more. Illustrations.
Publisher: Scholastic Inc.
ISBN: 9780439170321
Category : Education
Languages : en
Pages : 76
Book Description
More than 30 engaging hands-on activities in this guide make key time periods come alive and enhance history lessons. Includes step-by-step directions, lists of important dates, fun facts, recipes, and more. Illustrations.
Gaming the Past
Author: Jeremiah McCall
Publisher: Routledge
ISBN: 1136832092
Category : Education
Languages : en
Pages : 198
Book Description
Despite the growing number of books designed to radically reconsider the educational value of video games as powerful learning tools, there are very few practical guidelines conveniently available for prospective history and social studies teachers who actually want to use these teaching and learning tools in their classes. As the games and learning field continues to grow in importance, Gaming the Past provides social studies teachers and teacher educators help in implementing this unique and engaging new pedagogy. This book focuses on specific examples to help social studies educators effectively use computer simulation games to teach critical thinking and historical analysis. Chapters cover the core parts of conceiving, planning, designing, and implementing simulation based lessons. Additional topics covered include: Talking to colleagues, administrators, parents, and students about the theoretical and practical educational value of using historical simulation games. Selecting simulation games that are aligned to curricular goals Determining hardware and software requirements, purchasing software, and preparing a learning environment incorporating simulations Planning lessons and implementing instructional strategies Identifying and avoiding common pitfalls Developing activities and assessments for use with simulation games that facilitate the interpretation and creation of established and new media Also included are sample unit and lesson plans and worksheets as well as suggestions for further reading. The book ends with brief profiles of the majority of historical simulation games currently available from commercial vendors and freely on the Internet.
Publisher: Routledge
ISBN: 1136832092
Category : Education
Languages : en
Pages : 198
Book Description
Despite the growing number of books designed to radically reconsider the educational value of video games as powerful learning tools, there are very few practical guidelines conveniently available for prospective history and social studies teachers who actually want to use these teaching and learning tools in their classes. As the games and learning field continues to grow in importance, Gaming the Past provides social studies teachers and teacher educators help in implementing this unique and engaging new pedagogy. This book focuses on specific examples to help social studies educators effectively use computer simulation games to teach critical thinking and historical analysis. Chapters cover the core parts of conceiving, planning, designing, and implementing simulation based lessons. Additional topics covered include: Talking to colleagues, administrators, parents, and students about the theoretical and practical educational value of using historical simulation games. Selecting simulation games that are aligned to curricular goals Determining hardware and software requirements, purchasing software, and preparing a learning environment incorporating simulations Planning lessons and implementing instructional strategies Identifying and avoiding common pitfalls Developing activities and assessments for use with simulation games that facilitate the interpretation and creation of established and new media Also included are sample unit and lesson plans and worksheets as well as suggestions for further reading. The book ends with brief profiles of the majority of historical simulation games currently available from commercial vendors and freely on the Internet.
The Complete Book of American Facts and Games
Author: Cathryn J. Long
Publisher: American Education Publishing
ISBN: 9781561892082
Category : Juvenile Nonfiction
Languages : en
Pages : 352
Book Description
Fun and challenging games to test your child's knowledge in American history; the lives and accomplishments of each U.S. president; the unique history and geography of the 50 states and Washington, D.C.; and reading comprehension, vocabulary, and spelling.
Publisher: American Education Publishing
ISBN: 9781561892082
Category : Juvenile Nonfiction
Languages : en
Pages : 352
Book Description
Fun and challenging games to test your child's knowledge in American history; the lives and accomplishments of each U.S. president; the unique history and geography of the 50 states and Washington, D.C.; and reading comprehension, vocabulary, and spelling.
America's Game
Author: Michael MacCambridge
Publisher: Anchor
ISBN: 0307481433
Category : Sports & Recreation
Languages : en
Pages : 610
Book Description
It’s difficult to imagine today—when the Super Bowl has virtually become a national holiday and the National Football League is the country’s dominant sports entity—but pro football was once a ramshackle afterthought on the margins of the American sports landscape. In the span of a single generation in postwar America, the game charted an extraordinary rise in popularity, becoming a smartly managed, keenly marketed sports entertainment colossus whose action is ideally suited to television and whose sensibilities perfectly fit the modern age. America’s Game traces pro football’s grand transformation, from the World War II years, when the NFL was fighting for its very existence, to the turbulent 1980s and 1990s, when labor disputes and off-field scandals shook the game to its core, and up to the sport’s present-day preeminence. A thoroughly entertaining account of the entire universe of professional football, from locker room to boardroom, from playing field to press box, this is an essential book for any fan of America’s favorite sport.
Publisher: Anchor
ISBN: 0307481433
Category : Sports & Recreation
Languages : en
Pages : 610
Book Description
It’s difficult to imagine today—when the Super Bowl has virtually become a national holiday and the National Football League is the country’s dominant sports entity—but pro football was once a ramshackle afterthought on the margins of the American sports landscape. In the span of a single generation in postwar America, the game charted an extraordinary rise in popularity, becoming a smartly managed, keenly marketed sports entertainment colossus whose action is ideally suited to television and whose sensibilities perfectly fit the modern age. America’s Game traces pro football’s grand transformation, from the World War II years, when the NFL was fighting for its very existence, to the turbulent 1980s and 1990s, when labor disputes and off-field scandals shook the game to its core, and up to the sport’s present-day preeminence. A thoroughly entertaining account of the entire universe of professional football, from locker room to boardroom, from playing field to press box, this is an essential book for any fan of America’s favorite sport.
Toys, Games, and Fun in American History
Author: Dana Meachen Rau
Publisher: Gareth Stevens
ISBN: 0836872096
Category : Amusements
Languages : en
Pages : 25
Book Description
Traces the changes in the way Americans have amused themselves and the growth of leisure time from colonial times to the present, and describes the technological and social developments behind these differences.
Publisher: Gareth Stevens
ISBN: 0836872096
Category : Amusements
Languages : en
Pages : 25
Book Description
Traces the changes in the way Americans have amused themselves and the growth of leisure time from colonial times to the present, and describes the technological and social developments behind these differences.
The Great American History Fact-finder
Author: Pam Cornelison
Publisher: Houghton Mifflin Harcourt
ISBN: 9780618439416
Category : Art
Languages : en
Pages : 626
Book Description
"Over 2,000 entries covering the who, what, where, when and why of U.S. history."--Thumbnail.
Publisher: Houghton Mifflin Harcourt
ISBN: 9780618439416
Category : Art
Languages : en
Pages : 626
Book Description
"Over 2,000 entries covering the who, what, where, when and why of U.S. history."--Thumbnail.
American History Games
Author: Alice Kaplan Gordon
Publisher:
ISBN:
Category : Educational games
Languages : en
Pages : 48
Book Description
Publisher:
ISBN:
Category : Educational games
Languages : en
Pages : 48
Book Description
Success with Reading
Author: Sarah Glasscock
Publisher: Scholastic Inc.
ISBN: 9780439156073
Category : Drama
Languages : en
Pages : 84
Book Description
All students love learning history with these exciting, easy-to-read plays. The plays are all written on a 3rd grade reading level, so even your most challenged readers will be successful. Topics covered include Columbus’s explorations, Jamestown, the Pilgrims, the Boston Tea Party, the Underground Railroad, the Civil War, Immigration, and more. Also includes creative activities, Web and literature links, background information, and vocabulary lists. For use with Grades 4-8.
Publisher: Scholastic Inc.
ISBN: 9780439156073
Category : Drama
Languages : en
Pages : 84
Book Description
All students love learning history with these exciting, easy-to-read plays. The plays are all written on a 3rd grade reading level, so even your most challenged readers will be successful. Topics covered include Columbus’s explorations, Jamestown, the Pilgrims, the Boston Tea Party, the Underground Railroad, the Civil War, Immigration, and more. Also includes creative activities, Web and literature links, background information, and vocabulary lists. For use with Grades 4-8.
Trek Across America
Author: Cindy Slovacek
Publisher: PRUFROCK PRESS INC.
ISBN: 9781883055394
Category : Juvenile Nonfiction
Languages : en
Pages : 84
Book Description
Publisher: PRUFROCK PRESS INC.
ISBN: 9781883055394
Category : Juvenile Nonfiction
Languages : en
Pages : 84
Book Description