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Graphics for the IBM PC

Graphics for the IBM PC PDF Author: Dan Illowsky
Publisher:
ISBN:
Category : Computers
Languages : en
Pages : 326

Book Description
Getting started with your PC. Getting stated with BASIC. Introduction to the tutorial. Medium-resolution graphics - the PSET statement. The POINT function. The LINE statement. Ellipses, arcs, and wedges - the CIRCLE statement. The PAINT statement - the artist's brush. A pie chart program. Animation from BASIC - the GET and PUT statements. Blockbuster - an arcade-style game. The DRAW statement - a language within a language. A character generation package. High-resolution graphics mode. A function-graphing program. Text-mode graphics. Racecar - an arcade-style game. Summary of the tutorial. A grab bag of graphics tricks. Inside PC graphics. The set of characters available from BASIC. The full 255 character set of the IBM PC. Decimal, hexadecimal, and binary conversion table. Glossary.

Graphics for the IBM PC

Graphics for the IBM PC PDF Author: Dan Illowsky
Publisher:
ISBN:
Category : Computers
Languages : en
Pages : 326

Book Description
Getting started with your PC. Getting stated with BASIC. Introduction to the tutorial. Medium-resolution graphics - the PSET statement. The POINT function. The LINE statement. Ellipses, arcs, and wedges - the CIRCLE statement. The PAINT statement - the artist's brush. A pie chart program. Animation from BASIC - the GET and PUT statements. Blockbuster - an arcade-style game. The DRAW statement - a language within a language. A character generation package. High-resolution graphics mode. A function-graphing program. Text-mode graphics. Racecar - an arcade-style game. Summary of the tutorial. A grab bag of graphics tricks. Inside PC graphics. The set of characters available from BASIC. The full 255 character set of the IBM PC. Decimal, hexadecimal, and binary conversion table. Glossary.

The Art of Graphics for the IBM PC

The Art of Graphics for the IBM PC PDF Author: James J. McGregor
Publisher: Addison Wesley Publishing Company
ISBN:
Category : Computer graphics
Languages : en
Pages : 488

Book Description


Graphics Gems IV

Graphics Gems IV PDF Author: Paul S. Heckbert
Publisher: Morgan Kaufmann
ISBN: 9780123361554
Category : Computers
Languages : en
Pages : 616

Book Description
Accompanying disk contains ... "all of the code from all four volumes."--Page 4 of cover.

Graphics Primer for the IBM PC

Graphics Primer for the IBM PC PDF Author: Mitchell Waite
Publisher: Osborne Publishing
ISBN:
Category : Computers
Languages : en
Pages : 454

Book Description
Teaches How to Create Full-Color Graphics on the IBM-PC, for Beginning & Experienced Users

Inside the IBM PC

Inside the IBM PC PDF Author: Peter Norton
Publisher: Brady Publishing
ISBN:
Category : Computers
Languages : en
Pages : 298

Book Description


˜Theœ art of graphics

˜Theœ art of graphics PDF Author: Jim MacGregor
Publisher:
ISBN:
Category :
Languages : en
Pages :

Book Description


Computer Graphics for the IBM Personal Computer

Computer Graphics for the IBM Personal Computer PDF Author: Donald Hearn
Publisher: Prentice Hall
ISBN:
Category : Computers
Languages : en
Pages : 364

Book Description
The IBM PC; Basic graphics; Display manipulations; Three dimensions; Applications.

Advanced Graphics with the IBM Personal Computer

Advanced Graphics with the IBM Personal Computer PDF Author: Ian O. Angell
Publisher:
ISBN:
Category : Computers
Languages : en
Pages : 298

Book Description
Presents a comprehensive introduction to computer graphics using BASIC on the IBM PC. Provides in-depth coverage of pixel block and character graphics, video games or low-resolution graphics, the construction of data graphs, two- and three-dimensional graphics, the set-up of complex objects, hidden line and surface algorithms, and perspective and stereoscopic views. Background mathematics such as coordinate geometry and matrix manipulation are explained in detail, and program segments and extensive illustrations are provided.

Game Engine Black Book: DOOM

Game Engine Black Book: DOOM PDF Author: Fabien Sanglard
Publisher: Software Wizards
ISBN:
Category : Computers
Languages : en
Pages : 432

Book Description
It was early 1993 and id Software was at the top of the PC gaming industry. Wolfenstein 3D had established the First Person Shooter genre and sales of its sequel Spear of Destiny were skyrocketing. The technology and tools id had taken years to develop were no match for their many competitors. It would have been easy for id to coast on their success, but instead they made the audacious decision to throw away everything they had built and start from scratch. Game Engine Black Book: Doom is the story of how they did it. This is a book about history and engineering. Don’t expect much prose (the author’s English has improved since the first book but is still broken). Instead you will find inside extensive descriptions and drawings to better understand all the challenges id Software had to overcome. From the hardware -- the Intel 486 CPU, the Motorola 68040 CPU, and the NeXT workstations -- to the game engine’s revolutionary design, open up to learn how DOOM changed the gaming industry and became a legend among video games.

Graphics Gems

Graphics Gems PDF Author: Andrew S. Glassner
Publisher: Morgan Kaufmann
ISBN: 9780122861666
Category : Computers
Languages : en
Pages : 0

Book Description
"The GRAPHICS GEMS Series" was started in 1990 by Andrew Glassner. The vision and purpose of the Series was - and still is - to provide tips, techniques, and algorithms for graphics programmers. All of the gems are written by programmers who work in the field and are motivated by a common desire to share interesting ideas and tools with their colleagues. Each volume provides a new set of innovative solutions to a variety of programming problems.