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Global Games

Global Games PDF Author: Maarten van Bottenburg
Publisher: University of Illinois Press
ISBN: 9780252026546
Category : Social Science
Languages : en
Pages : 304

Book Description
A detailed and coherent account of the social significance and the politics underlying sports, Global Games demonstrates that sports are not a trivial pursuit but are deeply embedded in the way individuals and nations wish to be perceived. Book jacket.

Global Games

Global Games PDF Author: Maarten van Bottenburg
Publisher: University of Illinois Press
ISBN: 9780252026546
Category : Social Science
Languages : en
Pages : 304

Book Description
A detailed and coherent account of the social significance and the politics underlying sports, Global Games demonstrates that sports are not a trivial pursuit but are deeply embedded in the way individuals and nations wish to be perceived. Book jacket.

Global Games

Global Games PDF Author: Aphra Kerr
Publisher: Routledge
ISBN: 1135114641
Category : Social Science
Languages : en
Pages : 388

Book Description
In the last decade our mobile phones have been infiltrated by angry birds, our computers by leagues of legends and our social networks by pleas for help down on the farm. As digital games have become networked, mobile and casual they have become a pervasive cultural form. Based on original empirical work, including interviews with workers, virtual ethnographies in online games and analysis of industry related documents, Global Games provides a political, economic and sociological analysis of the growth and restructuring of the digital games industry over the past decade. Situating the games industry as both cultural and creative and examining the relative growth of console, PC, online and mobile, Aphra Kerr analyses the core production logics in the industry, and the expansion of circulation processes as game services have developed. In an industry dominated by North American and Japanese companies, Kerr explores the recent success of companies from China and Europe, and the emergent spatial politics as countries, cities, companies and communities compete to reshape digital games in the networked age.

Global Shell Games

Global Shell Games PDF Author: Michael G. Findley
Publisher: Cambridge University Press
ISBN: 110704314X
Category : Law
Languages : en
Pages : 275

Book Description
Every year a staggering number of corporate service providers mask perpetrators of terrorist financing, corruption and illegal arms trades, but the degree to which firms flout global identification standards remains unknown. This book sheds new light on the sordid world of anonymous shell corporations through a series of field experiments.

Local Players in Global Games

Local Players in Global Games PDF Author: Peer Hull Kristensen
Publisher: Oxford University Press
ISBN: 0199275610
Category : Business & Economics
Languages : en
Pages : 375

Book Description
What happens when previously autonomous firms from different countries, each with their own identities, routines and capabilities, come together inside a single multinational corporation? This book tackles this question through an empirical study of the strategic constitution of a multinational.

Global Game Industries and Cultural Policy

Global Game Industries and Cultural Policy PDF Author: Anthony Fung
Publisher: Springer
ISBN: 3319407600
Category : Political Science
Languages : en
Pages : 344

Book Description
This is the first book that sheds light on global game industries and cultural policy. The scope covers the emerging and converging theory and models on cultural industries and its development, and their connection to national cultural policy and globalization. The primary focus of the book is on Asian cultural policy and industries while there are implicit comparisons throughout the book to compare Asia to other global markets. This book is aimed at advanced undergraduates, graduate students and faculty members in programs addressing cultural policy and digital games. It will also be of interest to those within the cultural policy community and to digital games professionals.

One Up

One Up PDF Author: Joost van Dreunen
Publisher: Columbia University Press
ISBN: 0231552211
Category : Business & Economics
Languages : en
Pages : 317

Book Description
What explains the massive worldwide success of video games such as Fortnite, Minecraft, and Pokémon Go? Game companies and their popularity are poorly understood and often ignored from the standpoint of traditional business strategy. Yet this industry generates billions in revenue by thinking creatively about digital distribution, free-to-play content, and phenomena like e-sports and live streaming. What lessons can we draw from its major successes and failures about the future of entertainment? One Up offers a pioneering empirical analysis of innovation and strategy in the video game industry to explain how it has evolved from a fringe activity to become a mainstream form of entertainment. Joost van Dreunen, a widely recognized industry expert with over twenty years of experience, analyzes how game makers, publishers, and platform holders have tackled strategic challenges to make the video game industry what it is today. Using more than three decades of rigorously compiled industry data, he demonstrates that video game companies flourish when they bring the same level of creativity to business strategy that they bring to game design. Filled with case studies of companies such as Activision Blizzard, Apple, Electronic Arts, Epic Games, Microsoft, Nexon, Sony, Take-Two Interactive, Tencent, and Valve, this book forces us to rethink common misconceptions around the emergence of digital and mobile gaming. One Up is required reading for investors, creatives, managers, and anyone looking to learn about the major drivers of change and growth in contemporary entertainment.

Games of Empire

Games of Empire PDF Author: Nick Dyer-Witheford
Publisher: U of Minnesota Press
ISBN: 1452942706
Category : Social Science
Languages : en
Pages : 462

Book Description
In the first decade of the twenty-first century, video games are an integral part of global media culture, rivaling Hollywood in revenue and influence. No longer confined to a subculture of adolescent males, video games today are played by adults around the world. At the same time, video games have become major sites of corporate exploitation and military recruitment. In Games of Empire, Nick Dyer-Witheford and Greig de Peuter offer a radical political critique of such video games and virtual environments as Second Life, World of Warcraft, and Grand Theft Auto, analyzing them as the exemplary media of Empire, the twenty-first-century hypercapitalist complex theorized by Michael Hardt and Antonio Negri. The authors trace the ascent of virtual gaming, assess its impact on creators and players alike, and delineate the relationships between games and reality, body and avatar, screen and street. Games of Empire forcefully connects video games to real-world concerns about globalization, militarism, and exploitation, from the horrors of African mines and Indian e-waste sites that underlie the entire industry, the role of labor in commercial game development, and the synergy between military simulation software and the battlefields of Iraq and Afghanistan exemplified by Full Spectrum Warrior to the substantial virtual economies surrounding World of Warcraft, the urban neoliberalism made playable in Grand Theft Auto, and the emergence of an alternative game culture through activist games and open-source game development. Rejecting both moral panic and glib enthusiasm, Games of Empire demonstrates how virtual games crystallize the cultural, political, and economic forces of global capital, while also providing a means of resisting them.

The Games: A Global History of the Olympics

The Games: A Global History of the Olympics PDF Author: David Goldblatt
Publisher: W. W. Norton & Company
ISBN: 0393254119
Category : Sports & Recreation
Languages : en
Pages : 755

Book Description
“A people’s history of the Olympics.”—New York Times Book Review A Boston Globe Best Book of the Year A Kirkus Reviews Best Nonfiction Book of the Year The Games is best-selling sportswriter David Goldblatt’s sweeping, definitive history of the modern Olympics. Goldblatt brilliantly traces their history from the reinvention of the Games in Athens in 1896 to Rio in 2016, revealing how the Olympics developed into a global colossus and highlighting how they have been buffeted by (and affected by) domestic and international conflicts. Along the way, Goldblatt reveals the origins of beloved Olympic traditions (winners’ medals, the torch relay, the eternal flame) and popular events (gymnastics, alpine skiing, the marathon). And he delivers memorable portraits of Olympic icons from Jesse Owens to Nadia Comaneci, the Dream Team to Usain Bolt.

Distributed Game Development

Distributed Game Development PDF Author: Tim Fields
Publisher: Taylor & Francis
ISBN: 1136135413
Category : Computers
Languages : en
Pages : 233

Book Description
Take control of your global game development team and make successful AAA game titles using the 'Distributed Development' model. Game industry veteran Tim Fields teaches you how to evaluate game deals, how to staff teams for highly distributed game development, and how to maintain challenging relationships in order to get great games to market. This book is filled with interviews with a broad spectrum of industry experts from top game publishers and business owners in the US and UK. A supplementary web site provides interviews from the book, a forum where developers and publishers can connect, and additional tips and tricks. Topics include:

Games People Played

Games People Played PDF Author: Wray Vamplew
Publisher: Reaktion Books
ISBN: 9781789147759
Category : Sports & Recreation
Languages : en
Pages : 0

Book Description
Now in paperback, this first global history of sports offers all spectators and participants a reason to cheer—and to think. Games People Played is, surprisingly, the first global history of sports. The book shows how sports have been practiced, experienced, and made meaningful by players and fans throughout history. It assesses how sports developed and diffused across the globe, as well as many other aspects, from emotion, discrimination, and conviviality; to politics, nationalism, and protest; and how economics has turned sports into a huge consumer industry. It shows how sports are sociable and health-giving, and also contribute to charity. However, it also examines their dark side: sports’ impact on the environment, the use of performance-enhancing drugs, and match-fixing. Covering everything from curling to baseball, boxing to motor racing, this book will appeal to anyone who plays, watches, and enjoys sports, and wants to know more about their history and global impact.