Author: Jermaine Magandazi
Publisher: Jermaine Magandazi
ISBN:
Category : Fiction
Languages : en
Pages : 57
Book Description
In the year 2699, decades of famine, pestilence and war has led to a large portion of earth being uninhabitable. As a result the remainder of humanity is spread out through a handful of colonies the size of a city. This first novel is centered around a VR Simulation called GlitchWorld named after the concept that in a world filled with chaos and destruction this simulation stands as a “glitch of hope” in an otherwise broken system.
Glitchworld: New Beginnings (Movie Script)
Author: Jermaine Magandazi
Publisher: Jermaine Magandazi
ISBN:
Category : Fiction
Languages : en
Pages : 57
Book Description
In the year 2699, decades of famine, pestilence and war has led to a large portion of earth being uninhabitable. As a result the remainder of humanity is spread out through a handful of colonies the size of a city. This first novel is centered around a VR Simulation called GlitchWorld named after the concept that in a world filled with chaos and destruction this simulation stands as a “glitch of hope” in an otherwise broken system.
Publisher: Jermaine Magandazi
ISBN:
Category : Fiction
Languages : en
Pages : 57
Book Description
In the year 2699, decades of famine, pestilence and war has led to a large portion of earth being uninhabitable. As a result the remainder of humanity is spread out through a handful of colonies the size of a city. This first novel is centered around a VR Simulation called GlitchWorld named after the concept that in a world filled with chaos and destruction this simulation stands as a “glitch of hope” in an otherwise broken system.
High-Tech Trash
Author: Carolyn L. Kane
Publisher: Univ of California Press
ISBN: 0520974492
Category : Language Arts & Disciplines
Languages : en
Pages : 252
Book Description
A free ebook version of this title will be available through Luminos, University of California Press’ Open Access publishing program for monographs. Visit www.luminosoa.org to learn more. High-Tech Trash analyzes creative strategies in glitch, noise, and error to chart the development of an aesthetic paradigm rooted in failure. Carolyn L. Kane explores how technologically influenced creative practices, primarily from the second half of the twentieth and first quarter of the twenty-first centuries, critically offset a broader culture of pervasive risk and discontent. In so doing, she questions how we continue onward, striving to do better and acquire more, despite inevitable disappointment. High-Tech Trash speaks to a paradox in contemporary society in which failure is disavowed yet necessary for technological innovation.
Publisher: Univ of California Press
ISBN: 0520974492
Category : Language Arts & Disciplines
Languages : en
Pages : 252
Book Description
A free ebook version of this title will be available through Luminos, University of California Press’ Open Access publishing program for monographs. Visit www.luminosoa.org to learn more. High-Tech Trash analyzes creative strategies in glitch, noise, and error to chart the development of an aesthetic paradigm rooted in failure. Carolyn L. Kane explores how technologically influenced creative practices, primarily from the second half of the twentieth and first quarter of the twenty-first centuries, critically offset a broader culture of pervasive risk and discontent. In so doing, she questions how we continue onward, striving to do better and acquire more, despite inevitable disappointment. High-Tech Trash speaks to a paradox in contemporary society in which failure is disavowed yet necessary for technological innovation.
Glitch
Author: Sarah Graley
Publisher: Graphix
ISBN: 9781338174519
Category : JUVENILE FICTION
Languages : en
Pages : 0
Book Description
Izzy gets sucked into the world of her new video game, where a robot named Rae tells her she is destined to save Dungeon City from the Big Boss.
Publisher: Graphix
ISBN: 9781338174519
Category : JUVENILE FICTION
Languages : en
Pages : 0
Book Description
Izzy gets sucked into the world of her new video game, where a robot named Rae tells her she is destined to save Dungeon City from the Big Boss.
The Cambridge History of the Gothic: Volume 3, Gothic in the Twentieth and Twenty-First Centuries
Author: Catherine Spooner
Publisher: Cambridge University Press
ISBN: 1108652077
Category : Literary Criticism
Languages : en
Pages : 555
Book Description
The third volume of The Cambridge History of the Gothic is the first book to provide an in-depth history of Gothic literature, film, television and culture in the twentieth and twenty-first centuries (c. 1896-present). Identifying key historical shifts from the birth of film to the threat of apocalypse, leading international scholars offer comprehensive coverage of the ideas, events, movements and contexts that shaped the Gothic as it entered a dynamic period of diversification across all forms of media. Twenty-three chapters plus an extended introduction provide in-depth accounts of topics including Modernism, war, postcolonialism, psychoanalysis, counterculture, feminism, AIDS, neo-liberalism, globalisation, multiculturalism, the war on terror and environmental crisis. Provocative and cutting edge, this will be an essential reference volume for anyone studying modern and contemporary Gothic culture.
Publisher: Cambridge University Press
ISBN: 1108652077
Category : Literary Criticism
Languages : en
Pages : 555
Book Description
The third volume of The Cambridge History of the Gothic is the first book to provide an in-depth history of Gothic literature, film, television and culture in the twentieth and twenty-first centuries (c. 1896-present). Identifying key historical shifts from the birth of film to the threat of apocalypse, leading international scholars offer comprehensive coverage of the ideas, events, movements and contexts that shaped the Gothic as it entered a dynamic period of diversification across all forms of media. Twenty-three chapters plus an extended introduction provide in-depth accounts of topics including Modernism, war, postcolonialism, psychoanalysis, counterculture, feminism, AIDS, neo-liberalism, globalisation, multiculturalism, the war on terror and environmental crisis. Provocative and cutting edge, this will be an essential reference volume for anyone studying modern and contemporary Gothic culture.
The Cambridge History of the Gothic: Volume 3, Gothic in the Twentieth and Twenty-First Centuries
Author: Catherine Spooner
Publisher: Cambridge History of the G
ISBN: 1108472729
Category : Architecture
Languages : en
Pages : 555
Book Description
The first volume to provide an interdisciplinary, comprehensive history of twentieth and twenty-first century Gothic culture.
Publisher: Cambridge History of the G
ISBN: 1108472729
Category : Architecture
Languages : en
Pages : 555
Book Description
The first volume to provide an interdisciplinary, comprehensive history of twentieth and twenty-first century Gothic culture.
High-Tech Trash
Author: Carolyn L. Kane
Publisher: University of California Press
ISBN: 0520340140
Category : Language Arts & Disciplines
Languages : en
Pages : 252
Book Description
A free ebook version of this title will be available through Luminos, University of California Press’ Open Access publishing program for monographs. Visit www.luminosoa.org to learn more. High-Tech Trash analyzes creative strategies in glitch, noise, and error to chart the development of an aesthetic paradigm rooted in failure. Carolyn L. Kane explores how technologically influenced creative practices, primarily from the second half of the twentieth and first quarter of the twenty-first centuries, critically offset a broader culture of pervasive risk and discontent. In so doing, she questions how we continue onward, striving to do better and acquire more, despite inevitable disappointment. High-Tech Trash speaks to a paradox in contemporary society in which failure is disavowed yet necessary for technological innovation.
Publisher: University of California Press
ISBN: 0520340140
Category : Language Arts & Disciplines
Languages : en
Pages : 252
Book Description
A free ebook version of this title will be available through Luminos, University of California Press’ Open Access publishing program for monographs. Visit www.luminosoa.org to learn more. High-Tech Trash analyzes creative strategies in glitch, noise, and error to chart the development of an aesthetic paradigm rooted in failure. Carolyn L. Kane explores how technologically influenced creative practices, primarily from the second half of the twentieth and first quarter of the twenty-first centuries, critically offset a broader culture of pervasive risk and discontent. In so doing, she questions how we continue onward, striving to do better and acquire more, despite inevitable disappointment. High-Tech Trash speaks to a paradox in contemporary society in which failure is disavowed yet necessary for technological innovation.
Frictionlessness
Author: Jakko Kemper
Publisher: Bloomsbury Publishing USA
ISBN:
Category : Technology & Engineering
Languages : en
Pages : 201
Book Description
Frictionlessness provides an examination of the environmentally destructive digital design philosophy of "frictionlessness" and the critical significance of a technological aesthetic of imperfection. If there is one thing that defines digital consumer technologies today, it is that they are designed to feel frictionless. From smart technologies to cloud computing, from from one-click shopping to the promise of seamless streaming-digital technology is framed to host ever-faster operations while receding increasingly into the background of perception. The environmental costs of this fetishization of frictionlessness are enormous and unevenly distributed; the frictionless experience of the end user tends to be supported by opaque networks of exploited labor and extracted resources that disproportionately impact the Global South. This situation marks an urgent need for alternate, less destructive aesthetic relations to technology. As such, this book examines imperfection, as an aesthetic concept that highlights existential conditions of finitude and fragility, as a particularly powerful counterweight to the dominant digital design philosophy of frictionlessness. While frictionlessness aims to draw the user's perception away from the exploitative and destructive conditions of digital production, imperfection forms an aesthetic source of friction that alerts users to the fragile nature of technology and the finite resources on which it relies. These arguments are elaborated through a close reading of three technological objects-a video game that was programmed to expire, an audiovisual performance that laments the fate of disused technology and a collection of music albums that dramatize a techno-cultural logic of relentless consumerism. Together, these case studies underline the value of technological aesthetics of imperfection and point to the need for a renewed ethics of care in relation to technology.
Publisher: Bloomsbury Publishing USA
ISBN:
Category : Technology & Engineering
Languages : en
Pages : 201
Book Description
Frictionlessness provides an examination of the environmentally destructive digital design philosophy of "frictionlessness" and the critical significance of a technological aesthetic of imperfection. If there is one thing that defines digital consumer technologies today, it is that they are designed to feel frictionless. From smart technologies to cloud computing, from from one-click shopping to the promise of seamless streaming-digital technology is framed to host ever-faster operations while receding increasingly into the background of perception. The environmental costs of this fetishization of frictionlessness are enormous and unevenly distributed; the frictionless experience of the end user tends to be supported by opaque networks of exploited labor and extracted resources that disproportionately impact the Global South. This situation marks an urgent need for alternate, less destructive aesthetic relations to technology. As such, this book examines imperfection, as an aesthetic concept that highlights existential conditions of finitude and fragility, as a particularly powerful counterweight to the dominant digital design philosophy of frictionlessness. While frictionlessness aims to draw the user's perception away from the exploitative and destructive conditions of digital production, imperfection forms an aesthetic source of friction that alerts users to the fragile nature of technology and the finite resources on which it relies. These arguments are elaborated through a close reading of three technological objects-a video game that was programmed to expire, an audiovisual performance that laments the fate of disused technology and a collection of music albums that dramatize a techno-cultural logic of relentless consumerism. Together, these case studies underline the value of technological aesthetics of imperfection and point to the need for a renewed ethics of care in relation to technology.
Cracked Media
Author: Caleb Kelly
Publisher: MIT Press
ISBN: 0262013142
Category : Avant-garde (Music)
Languages : en
Pages : 399
Book Description
"In Cracked Media, Caleb Kelly explores how the deliberate utilization of the normally undesirable (a crack, a break) has become the site of productive creation. Cracked media, Kelly writes, slides across disciplines, through music, sound, and noise. Cracked media encompasses everything from Cage's silences and indeterminacies, to Paik's often humorous tape works, to the cold and clean sounds of digital glitch in the work of Tone and Oval. Kelly offers a detailed historical account of these practices, arguing that they can be read as precursors to contemporary new media.".
Publisher: MIT Press
ISBN: 0262013142
Category : Avant-garde (Music)
Languages : en
Pages : 399
Book Description
"In Cracked Media, Caleb Kelly explores how the deliberate utilization of the normally undesirable (a crack, a break) has become the site of productive creation. Cracked media, Kelly writes, slides across disciplines, through music, sound, and noise. Cracked media encompasses everything from Cage's silences and indeterminacies, to Paik's often humorous tape works, to the cold and clean sounds of digital glitch in the work of Tone and Oval. Kelly offers a detailed historical account of these practices, arguing that they can be read as precursors to contemporary new media.".
Poetics of the Paranormal
Author: Kevin Chabot
Publisher: McGill-Queen's Press - MQUP
ISBN: 0228023114
Category : Performing Arts
Languages : en
Pages : 139
Book Description
The appearance of ghosts in art and popular culture has transformed throughout history. From the undead corpse of the medieval tradition to the transparent forms of photographic film, to the infrared and thermal images that now populate reality television, the paranormal has literally changed shape over the centuries. In Poetics of the Paranormal Kevin Chabot articulates the idea of spectrality, demonstrating how the paranormal is far from a stable, metaphysical category: it is a dynamic and historically contingent discourse, the contours of which shift over time. Specific media, Chabot argues, present the ghost in distinct ways that emphasize the ghostly qualities of the medium and, conversely, the technological qualities of the ghost. Through detailed analyses of nineteenth-century spirit photography, horror films, ghost-hunting reality television, and the viral internet phenomenon Slender Man, Chabot shows how the paranormal both shapes and is shaped by media. Exploring key historical shifts in contemporary media while providing a rich and novel theoretical framework, Poetics of the Paranormal addresses with renewed rigour the relationships between media, perception, temporality, and the elusive concept of the evidential.
Publisher: McGill-Queen's Press - MQUP
ISBN: 0228023114
Category : Performing Arts
Languages : en
Pages : 139
Book Description
The appearance of ghosts in art and popular culture has transformed throughout history. From the undead corpse of the medieval tradition to the transparent forms of photographic film, to the infrared and thermal images that now populate reality television, the paranormal has literally changed shape over the centuries. In Poetics of the Paranormal Kevin Chabot articulates the idea of spectrality, demonstrating how the paranormal is far from a stable, metaphysical category: it is a dynamic and historically contingent discourse, the contours of which shift over time. Specific media, Chabot argues, present the ghost in distinct ways that emphasize the ghostly qualities of the medium and, conversely, the technological qualities of the ghost. Through detailed analyses of nineteenth-century spirit photography, horror films, ghost-hunting reality television, and the viral internet phenomenon Slender Man, Chabot shows how the paranormal both shapes and is shaped by media. Exploring key historical shifts in contemporary media while providing a rich and novel theoretical framework, Poetics of the Paranormal addresses with renewed rigour the relationships between media, perception, temporality, and the elusive concept of the evidential.
Freddy Files
Author: Scott Cawthon
Publisher:
ISBN: 9781742766010
Category : JUVENILE NONFICTION
Languages : en
Pages : 160
Book Description
In the first official guidebook to Five Nights at Freddys, fans and gamers alike can immerse themselves in the series mythology, gameplay and secrets as we unwind the twisted mysteries hidden at the heart of Freddy Fazbears Pizza. Delving into each game, players can map the animatronics paths, learn how timed elements of the games work, and discover how to trigger unique events. Special sections throughout highlight Freddys fans most talked-about theories, from The Bite of '87 vs. The Bite of '83, to the identity of Purple Guy, to the recurring hallucinations of its me. All the evidence, along with every detail of the games and novels, is laid out for fans to explore in this one-of-akind guide to the warped world of Five Nights at Freddys.
Publisher:
ISBN: 9781742766010
Category : JUVENILE NONFICTION
Languages : en
Pages : 160
Book Description
In the first official guidebook to Five Nights at Freddys, fans and gamers alike can immerse themselves in the series mythology, gameplay and secrets as we unwind the twisted mysteries hidden at the heart of Freddy Fazbears Pizza. Delving into each game, players can map the animatronics paths, learn how timed elements of the games work, and discover how to trigger unique events. Special sections throughout highlight Freddys fans most talked-about theories, from The Bite of '87 vs. The Bite of '83, to the identity of Purple Guy, to the recurring hallucinations of its me. All the evidence, along with every detail of the games and novels, is laid out for fans to explore in this one-of-akind guide to the warped world of Five Nights at Freddys.