Author: A. M. D’Addabbo
Publisher: iUniverse
ISBN: 146200489X
Category : Fiction
Languages : en
Pages : 233
Book Description
In a land full of magic and monsters, a battle of good versus evil rages incessantly. As death and despair spreads throughout the land, a goodly monk takes a vow to serve his god. Unfortunately, life is not turning out the way Sedarus Perim planned. Sedarus lives by a code of honor. Raised from childhood in the Order of Valor, Sedarus has been taught to worship the god of valor and courage. But Sedarus has one problem bravery cannot solvehe has no idea who he is. With the help of a band of friends, Sedarus embarks on a dangerous quest of self-discovery that leads to the city of Anzzow, where he hopes the librarians of Feldoor can help him realize his true identity. But it is not long before Sedarus realizes he and his friends are not alone. Tinen, the god of good, has sent his most trusted adviser, known as the Guardian, to provide aid to Sedaruss quest. In this fantasy tale, ogres, goblins, and magic surround Sedarus as he becomes embroiled in a bitter battle and soon discovers that his supposed guardian may just have a plan of his own.
The Pale One
Author: A. M. D’Addabbo
Publisher: iUniverse
ISBN: 146200489X
Category : Fiction
Languages : en
Pages : 233
Book Description
In a land full of magic and monsters, a battle of good versus evil rages incessantly. As death and despair spreads throughout the land, a goodly monk takes a vow to serve his god. Unfortunately, life is not turning out the way Sedarus Perim planned. Sedarus lives by a code of honor. Raised from childhood in the Order of Valor, Sedarus has been taught to worship the god of valor and courage. But Sedarus has one problem bravery cannot solvehe has no idea who he is. With the help of a band of friends, Sedarus embarks on a dangerous quest of self-discovery that leads to the city of Anzzow, where he hopes the librarians of Feldoor can help him realize his true identity. But it is not long before Sedarus realizes he and his friends are not alone. Tinen, the god of good, has sent his most trusted adviser, known as the Guardian, to provide aid to Sedaruss quest. In this fantasy tale, ogres, goblins, and magic surround Sedarus as he becomes embroiled in a bitter battle and soon discovers that his supposed guardian may just have a plan of his own.
Publisher: iUniverse
ISBN: 146200489X
Category : Fiction
Languages : en
Pages : 233
Book Description
In a land full of magic and monsters, a battle of good versus evil rages incessantly. As death and despair spreads throughout the land, a goodly monk takes a vow to serve his god. Unfortunately, life is not turning out the way Sedarus Perim planned. Sedarus lives by a code of honor. Raised from childhood in the Order of Valor, Sedarus has been taught to worship the god of valor and courage. But Sedarus has one problem bravery cannot solvehe has no idea who he is. With the help of a band of friends, Sedarus embarks on a dangerous quest of self-discovery that leads to the city of Anzzow, where he hopes the librarians of Feldoor can help him realize his true identity. But it is not long before Sedarus realizes he and his friends are not alone. Tinen, the god of good, has sent his most trusted adviser, known as the Guardian, to provide aid to Sedaruss quest. In this fantasy tale, ogres, goblins, and magic surround Sedarus as he becomes embroiled in a bitter battle and soon discovers that his supposed guardian may just have a plan of his own.
The Sellsword
Author: Cam Banks
Publisher: Wizards of the Coast
ISBN: 0786956461
Category : Fiction
Languages : en
Pages : 256
Book Description
Strike the Anvil of Time! Vanderjack is a mercenary with a troubled past and a sword haunted by ghosts. Hired to rescue a nobleman's daughter from behind enemy lines, the sellsword finds himself a pivotal player in the liberation of Nordmaar from the Red Dragon army. The Chronicler is charged to use the ancient Anvil of Time to travel back along the river of time and find the lost stories that fell between the pages of the history books of Krynn in this new series created and guided by the creative mind of Tracy Hickman. Together with a group of exciting new voices for the fantasy genre, Tracy Hickamn Presents the Bridges of Time breathes all new life into the venerable Dragonlance world.
Publisher: Wizards of the Coast
ISBN: 0786956461
Category : Fiction
Languages : en
Pages : 256
Book Description
Strike the Anvil of Time! Vanderjack is a mercenary with a troubled past and a sword haunted by ghosts. Hired to rescue a nobleman's daughter from behind enemy lines, the sellsword finds himself a pivotal player in the liberation of Nordmaar from the Red Dragon army. The Chronicler is charged to use the ancient Anvil of Time to travel back along the river of time and find the lost stories that fell between the pages of the history books of Krynn in this new series created and guided by the creative mind of Tracy Hickman. Together with a group of exciting new voices for the fantasy genre, Tracy Hickamn Presents the Bridges of Time breathes all new life into the venerable Dragonlance world.
Beasts & Behemoths (Dungeons & Dragons)
Author: Jim Zub
Publisher: Ten Speed Press
ISBN: 1984858793
Category : Juvenile Nonfiction
Languages : en
Pages : 114
Book Description
Study this guide and keep it close at hand--this manual of monsters might save your life! This immersive illustrated bestiary introduces you to memorable monsters in Dungeons & Dragons, from the smallest beasts to the most dangerous behemoths. This illustrated guide transports new players to the magical world of Dungeons & Dragons and presents a one-of-a-kind course on the unusual creatures, from the minuscule to the massive, that fill the fantastic world of the game. This guide features easy-to-follow and entertaining explanations of where to find each beast, their strange abilities and magical powers, and how to defeat them, along with amazing illustrations that will ignite your imagination. Organized by size from small to large, bigger and more dangerous monsters are introduced with every turn of the page. Beasts & Behemoths is a perfect way for new players and young fantasy fans to learn about the monsters an adventuring party can meet, with profiles full of example encounters and storytelling tips that encourage creative problem-solving skills when battling beastly foes.
Publisher: Ten Speed Press
ISBN: 1984858793
Category : Juvenile Nonfiction
Languages : en
Pages : 114
Book Description
Study this guide and keep it close at hand--this manual of monsters might save your life! This immersive illustrated bestiary introduces you to memorable monsters in Dungeons & Dragons, from the smallest beasts to the most dangerous behemoths. This illustrated guide transports new players to the magical world of Dungeons & Dragons and presents a one-of-a-kind course on the unusual creatures, from the minuscule to the massive, that fill the fantastic world of the game. This guide features easy-to-follow and entertaining explanations of where to find each beast, their strange abilities and magical powers, and how to defeat them, along with amazing illustrations that will ignite your imagination. Organized by size from small to large, bigger and more dangerous monsters are introduced with every turn of the page. Beasts & Behemoths is a perfect way for new players and young fantasy fans to learn about the monsters an adventuring party can meet, with profiles full of example encounters and storytelling tips that encourage creative problem-solving skills when battling beastly foes.
The Monsters & Creatures Compendium (Dungeons & Dragons)
Author: Jim Zub
Publisher: Ten Speed Press
ISBN: 1984862480
Category : Juvenile Nonfiction
Languages : en
Pages : 257
Book Description
Discover the terrifying monsters and fascinating beasts of Dungeons & Dragons with this A-to-Z illustrated guide to all the creatures you might encounter during your adventures. In this single-volume collection of all the creature profiles from the first six books in the Young Adventurer's Guide series, you’ll find the wild and wondrous creatures that populate the world of Dungeons & Dragons. Pore over profiles of dragons (from chromatic to metallic), owlbears, unicorns, and more, each accompanied by vivid illustrations. Narrative encounters and storytelling prompts help you strategize so you can make sure to best these beasts in your own campaigns. With beautiful illustrations and advice on what to do should you come across these magical and terrifying creatures, The Monsters & Creatures Compendium provides the perfect guide for young fans and new players traversing the worlds of D&D.
Publisher: Ten Speed Press
ISBN: 1984862480
Category : Juvenile Nonfiction
Languages : en
Pages : 257
Book Description
Discover the terrifying monsters and fascinating beasts of Dungeons & Dragons with this A-to-Z illustrated guide to all the creatures you might encounter during your adventures. In this single-volume collection of all the creature profiles from the first six books in the Young Adventurer's Guide series, you’ll find the wild and wondrous creatures that populate the world of Dungeons & Dragons. Pore over profiles of dragons (from chromatic to metallic), owlbears, unicorns, and more, each accompanied by vivid illustrations. Narrative encounters and storytelling prompts help you strategize so you can make sure to best these beasts in your own campaigns. With beautiful illustrations and advice on what to do should you come across these magical and terrifying creatures, The Monsters & Creatures Compendium provides the perfect guide for young fans and new players traversing the worlds of D&D.
The Young Adventurer's Collection Box Set 2 (Dungeons & Dragons 4-Book Boxed Set)
Author: Jim Zub
Publisher: Ten Speed Press
ISBN: 059383612X
Category : Juvenile Nonfiction
Languages : en
Pages : 114
Book Description
Explore the worlds of Dungeons & Dragons and discover your path to adventure with these illustrated, introductory guides for new adventurers. Immerse yourself in the fantastic magic and monsters of Dungeons & Dragons! This paperback collection introduces young fans to some of the exciting characters, locations, creatures, and magical elements useful for creating your own epic, adventure-filled D&D tales. Keep Beasts & Behemoths close at hand--this manual of monsters might save your life! This immersive bestiary introduces you to D&D's most memorable monsters, from the smallest demiliches to the most dangerous rocs. No creature is more fascinating and terrifying to an adventurer than a dragon! Dragons & Treasures presents a one-of-a-kind course on the unique personalities, fabled treasures, and wondrous artifacts of the most legendary of creatures: dragons! Explore the geography, inhabitants, and legends of D&D realms with Places & Portals. Featuring fascinating lore, advice on wilderness survival, and the basics needed for any journey, this guide will help you traverse the worlds of D&D--and create your own! Discover wondrous enchanted items and curious constructs with Artificers & Alchemy. Learn about autonomous created creatures like the warforged, peculiar phenomena like eldritch storms, and sentient weapons like Snicker-Snack the Greatsword, as well as the artificers who make them.
Publisher: Ten Speed Press
ISBN: 059383612X
Category : Juvenile Nonfiction
Languages : en
Pages : 114
Book Description
Explore the worlds of Dungeons & Dragons and discover your path to adventure with these illustrated, introductory guides for new adventurers. Immerse yourself in the fantastic magic and monsters of Dungeons & Dragons! This paperback collection introduces young fans to some of the exciting characters, locations, creatures, and magical elements useful for creating your own epic, adventure-filled D&D tales. Keep Beasts & Behemoths close at hand--this manual of monsters might save your life! This immersive bestiary introduces you to D&D's most memorable monsters, from the smallest demiliches to the most dangerous rocs. No creature is more fascinating and terrifying to an adventurer than a dragon! Dragons & Treasures presents a one-of-a-kind course on the unique personalities, fabled treasures, and wondrous artifacts of the most legendary of creatures: dragons! Explore the geography, inhabitants, and legends of D&D realms with Places & Portals. Featuring fascinating lore, advice on wilderness survival, and the basics needed for any journey, this guide will help you traverse the worlds of D&D--and create your own! Discover wondrous enchanted items and curious constructs with Artificers & Alchemy. Learn about autonomous created creatures like the warforged, peculiar phenomena like eldritch storms, and sentient weapons like Snicker-Snack the Greatsword, as well as the artificers who make them.
Templates of Terrors
Author: Nitehawk Interactive Games
Publisher: Lulu.com
ISBN: 1304769933
Category : Games & Activities
Languages : en
Pages : 137
Book Description
Templates of Terrors is a collection of templates for players to create their own special follower versions of creatures found in the core rules. It is an add-on but only the core books are required to use this book. It is helpful, but not necessary, to have the OCS campaign books, the Tome of Terrors, and the Adventurer's Handbook.
Publisher: Lulu.com
ISBN: 1304769933
Category : Games & Activities
Languages : en
Pages : 137
Book Description
Templates of Terrors is a collection of templates for players to create their own special follower versions of creatures found in the core rules. It is an add-on but only the core books are required to use this book. It is helpful, but not necessary, to have the OCS campaign books, the Tome of Terrors, and the Adventurer's Handbook.
Neversfall
Author: Ed Gentry
Publisher: Wizards of the Coast
ISBN: 0786963697
Category : Fiction
Languages : en
Pages : 272
Book Description
Monsters and mystery in a remote stronghold - explore the Citadels of the Forgotten Realms(R)! Neversfall was supposed to be Estagund's stronghold in the wilds of monster-ridden Veldorn, an unassailable citadel to protect the southern lands. Then the regiment holding Neversfall disappeared, leaving no hint of what took them. The replacement forces find themselves attacked from both within and without the fortress's walls. Besieged by monsters and men, a mercenary captain and an elite warrior must work together to discover out who their enemy really is.
Publisher: Wizards of the Coast
ISBN: 0786963697
Category : Fiction
Languages : en
Pages : 272
Book Description
Monsters and mystery in a remote stronghold - explore the Citadels of the Forgotten Realms(R)! Neversfall was supposed to be Estagund's stronghold in the wilds of monster-ridden Veldorn, an unassailable citadel to protect the southern lands. Then the regiment holding Neversfall disappeared, leaving no hint of what took them. The replacement forces find themselves attacked from both within and without the fortress's walls. Besieged by monsters and men, a mercenary captain and an elite warrior must work together to discover out who their enemy really is.
MOAR! Monsters Know What They're Doing
Author: Keith Ammann
Publisher: Simon and Schuster
ISBN: 1982171324
Category : Crafts & Hobbies
Languages : en
Pages : 624
Book Description
From the author of The Monsters Know What They’re Doing comes a follow-up strategy guide with MOAR! monster tactics for Dungeon Masters playing fifth edition Dungeons & Dragons. Keith Ammann’s first book based on his popular blog, The Monsters Know What They’re Doing, unpacks strategies, tactics, and motivations for creatures found in the Dungeons & Dragons Monster Manual. Now, in MOAR! Monsters Know What They’re Doing, he analyzes the likely combat behaviors of more than 100 new enemies found in Volo’s Guide to Monsters and Mordenkainen’s Tome of Foes. Your campaign will never be the same!
Publisher: Simon and Schuster
ISBN: 1982171324
Category : Crafts & Hobbies
Languages : en
Pages : 624
Book Description
From the author of The Monsters Know What They’re Doing comes a follow-up strategy guide with MOAR! monster tactics for Dungeon Masters playing fifth edition Dungeons & Dragons. Keith Ammann’s first book based on his popular blog, The Monsters Know What They’re Doing, unpacks strategies, tactics, and motivations for creatures found in the Dungeons & Dragons Monster Manual. Now, in MOAR! Monsters Know What They’re Doing, he analyzes the likely combat behaviors of more than 100 new enemies found in Volo’s Guide to Monsters and Mordenkainen’s Tome of Foes. Your campaign will never be the same!
Salt and Sea Dogs: The Pirates of Tellene
Author: Travis Stout
Publisher: Lulu.com
ISBN: 1889182907
Category : Fantasy games
Languages : en
Pages : 146
Book Description
Publisher: Lulu.com
ISBN: 1889182907
Category : Fantasy games
Languages : en
Pages : 146
Book Description
Torn Asunder
Author: Kevin Ruesch
Publisher: Bastion Press, Inc.
ISBN: 9781592630073
Category : Dungeons and Dragons (Game)
Languages : en
Pages : 104
Book Description
d20 combat is efficient yet abstract. While the concept of hit points works well when envisioning a tense fight of sweat, parrying, near misses, and fatigue, it falls on its knees the minute your character takes a solid and brutal blow to the head. How exactly are you supposed to adjudicate a broken arm, a gouged eye, a lacerated liver, or a crushed spine? Torn Asunder provides a complete and comprehensive system for critical hits in any d20 game. The system is elegant and easy to use, it does not do away with hit points, or even alter the combat rules, it simply provides an optional way to deal with critical hits besides piling on additional damage. Critical hits are real hits - disabling function, mangling body parts, and leaving real wounds behind.Torn Asunder pulls no punches; it provides a realistic and effective injury system for d20, covering all creatures, anatomies, and body types. Included as well are rules for natural healing, scarification, and herbal treatments. Torn Asunder also provides a wide variety of resources allowing characters to take advantage of the new system, from quick and precise prestige classes to devastating weapons to powerful and essential magical devices.Don't just beat your opponents into submission, tear them limb from limb.
Publisher: Bastion Press, Inc.
ISBN: 9781592630073
Category : Dungeons and Dragons (Game)
Languages : en
Pages : 104
Book Description
d20 combat is efficient yet abstract. While the concept of hit points works well when envisioning a tense fight of sweat, parrying, near misses, and fatigue, it falls on its knees the minute your character takes a solid and brutal blow to the head. How exactly are you supposed to adjudicate a broken arm, a gouged eye, a lacerated liver, or a crushed spine? Torn Asunder provides a complete and comprehensive system for critical hits in any d20 game. The system is elegant and easy to use, it does not do away with hit points, or even alter the combat rules, it simply provides an optional way to deal with critical hits besides piling on additional damage. Critical hits are real hits - disabling function, mangling body parts, and leaving real wounds behind.Torn Asunder pulls no punches; it provides a realistic and effective injury system for d20, covering all creatures, anatomies, and body types. Included as well are rules for natural healing, scarification, and herbal treatments. Torn Asunder also provides a wide variety of resources allowing characters to take advantage of the new system, from quick and precise prestige classes to devastating weapons to powerful and essential magical devices.Don't just beat your opponents into submission, tear them limb from limb.