Author: Antony Unwin
Publisher: CRC Press
ISBN: 1040035477
Category : Mathematics
Languages : en
Pages : 447
Book Description
Data graphics are used extensively to present information. Understanding graphics is a lot about understanding the data represented by the graphics, having a feel not just for the numbers themselves, the reliability and uncertainty associated with them, but also for what they mean. This book presents a practical approach to data visualisation with real applications front and centre. The first part of the book is a series of case studies, each describing a graphical analysis of a real dataset. The second part pulls together ideas from the case studies and provides an overview of the main factors affecting understanding graphics. Key Features: Explains how to get insights from graphics. Emphasises the value of drawing many graphics. Underlines the importance for analysis of background knowledge and context. Readers may be data scientists, statisticians or people who want to become more visually literate. A knowledge of Statistics is not required, just an interest in data graphics and some experience of working with data. It will help if the reader knows something of basic graphic forms such as barcharts, histograms, and scatterplots.
Getting (more out of) Graphics
Author: Antony Unwin
Publisher: CRC Press
ISBN: 1040035477
Category : Mathematics
Languages : en
Pages : 447
Book Description
Data graphics are used extensively to present information. Understanding graphics is a lot about understanding the data represented by the graphics, having a feel not just for the numbers themselves, the reliability and uncertainty associated with them, but also for what they mean. This book presents a practical approach to data visualisation with real applications front and centre. The first part of the book is a series of case studies, each describing a graphical analysis of a real dataset. The second part pulls together ideas from the case studies and provides an overview of the main factors affecting understanding graphics. Key Features: Explains how to get insights from graphics. Emphasises the value of drawing many graphics. Underlines the importance for analysis of background knowledge and context. Readers may be data scientists, statisticians or people who want to become more visually literate. A knowledge of Statistics is not required, just an interest in data graphics and some experience of working with data. It will help if the reader knows something of basic graphic forms such as barcharts, histograms, and scatterplots.
Publisher: CRC Press
ISBN: 1040035477
Category : Mathematics
Languages : en
Pages : 447
Book Description
Data graphics are used extensively to present information. Understanding graphics is a lot about understanding the data represented by the graphics, having a feel not just for the numbers themselves, the reliability and uncertainty associated with them, but also for what they mean. This book presents a practical approach to data visualisation with real applications front and centre. The first part of the book is a series of case studies, each describing a graphical analysis of a real dataset. The second part pulls together ideas from the case studies and provides an overview of the main factors affecting understanding graphics. Key Features: Explains how to get insights from graphics. Emphasises the value of drawing many graphics. Underlines the importance for analysis of background knowledge and context. Readers may be data scientists, statisticians or people who want to become more visually literate. A knowledge of Statistics is not required, just an interest in data graphics and some experience of working with data. It will help if the reader knows something of basic graphic forms such as barcharts, histograms, and scatterplots.
Computer Graphics from Scratch
Author: Gabriel Gambetta
Publisher: No Starch Press
ISBN: 1718500769
Category : Computers
Languages : en
Pages : 250
Book Description
Computer Graphics from Scratch demystifies the algorithms used in modern graphics software and guides beginners through building photorealistic 3D renders. Computer graphics programming books are often math-heavy and intimidating for newcomers. Not this one. Computer Graphics from Scratch takes a simpler approach by keeping the math to a minimum and focusing on only one aspect of computer graphics, 3D rendering. You’ll build two complete, fully functional renderers: a raytracer, which simulates rays of light as they bounce off objects, and a rasterizer, which converts 3D models into 2D pixels. As you progress you’ll learn how to create realistic reflections and shadows, and how to render a scene from any point of view. Pseudocode examples throughout make it easy to write your renderers in any language, and links to live JavaScript demos of each algorithm invite you to explore further on your own. Learn how to: Use perspective projection to draw 3D objects on a 2D plane Simulate the way rays of light interact with surfaces Add mirror-like reflections and cast shadows to objects Render a scene from any camera position using clipping planes Use flat, Gouraud, and Phong shading to mimic real surface lighting Paint texture details onto basic shapes to create realistic-looking objects Whether you’re an aspiring graphics engineer or a novice programmer curious about how graphics algorithms work, Gabriel Gambetta’s simple, clear explanations will quickly put computer graphics concepts and rendering techniques within your reach. All you need is basic coding knowledge and high school math. Computer Graphics from Scratch will cover the rest.
Publisher: No Starch Press
ISBN: 1718500769
Category : Computers
Languages : en
Pages : 250
Book Description
Computer Graphics from Scratch demystifies the algorithms used in modern graphics software and guides beginners through building photorealistic 3D renders. Computer graphics programming books are often math-heavy and intimidating for newcomers. Not this one. Computer Graphics from Scratch takes a simpler approach by keeping the math to a minimum and focusing on only one aspect of computer graphics, 3D rendering. You’ll build two complete, fully functional renderers: a raytracer, which simulates rays of light as they bounce off objects, and a rasterizer, which converts 3D models into 2D pixels. As you progress you’ll learn how to create realistic reflections and shadows, and how to render a scene from any point of view. Pseudocode examples throughout make it easy to write your renderers in any language, and links to live JavaScript demos of each algorithm invite you to explore further on your own. Learn how to: Use perspective projection to draw 3D objects on a 2D plane Simulate the way rays of light interact with surfaces Add mirror-like reflections and cast shadows to objects Render a scene from any camera position using clipping planes Use flat, Gouraud, and Phong shading to mimic real surface lighting Paint texture details onto basic shapes to create realistic-looking objects Whether you’re an aspiring graphics engineer or a novice programmer curious about how graphics algorithms work, Gabriel Gambetta’s simple, clear explanations will quickly put computer graphics concepts and rendering techniques within your reach. All you need is basic coding knowledge and high school math. Computer Graphics from Scratch will cover the rest.
The Art and Science of Digital Compositing
Author: Ron Brinkmann
Publisher: Morgan Kaufmann
ISBN: 9780121339609
Category : Computers
Languages : en
Pages : 428
Book Description
The digital compositing process is being applied in many diverse fields from Hollywood to corporate projects. Featuring over 30 pages of color, this tutorial/reference.provides a complete overview of the technical and artistic skills necessary to undertake a digital composition project. The CD-ROM contains composition examples, illustrations, and development software.
Publisher: Morgan Kaufmann
ISBN: 9780121339609
Category : Computers
Languages : en
Pages : 428
Book Description
The digital compositing process is being applied in many diverse fields from Hollywood to corporate projects. Featuring over 30 pages of color, this tutorial/reference.provides a complete overview of the technical and artistic skills necessary to undertake a digital composition project. The CD-ROM contains composition examples, illustrations, and development software.
A Practical Guide to Graphics Reporting
Author: Jennifer George-Palilonis
Publisher: Taylor & Francis
ISBN: 1136143890
Category : Art
Languages : en
Pages : 187
Book Description
A Practical Guide to Graphics Reporting explains all of the most important skills and theoretical considerations for creating diagrams, charts, maps, and other forms of information graphics intended to provide readers with valuable visual and textual news and information. Research and writing skills as they relate to graphics reporting are explained, as well as illustration techniques for maps and diagrams, rules for creating basic charts and diagrams, and the various types of uses for maps in graphics reporting. While other texts related to these topics may address similar skill sets, A Practical Guide to Graphics Reporting uniquely teaches these skills in the context of journalistic storytelling and visual reporting. Newspapers, magazines, online publications, and various other media employ information graphics reporters. Studying this text in conjunction with instruction in journalistic visual storytelling prepares you to enter this field. This text offers a solid foundation for print and online graphics reporters and helps beginners and professionals alike become better, well-rounded visual communicators. While other texts related to these topics may address similar skill sets, A Practical Guide to Graphics Reporting uniquely teaches these skills in the context of journalistic storytelling and visual reporting. Newspapers, magazines, online publications, and various other media employ information graphics reporters. Studying this text in conjunction with instruction in journalistic visual storytelling prepares you to enter this field. This text offers a solid foundation for print and online graphics reporters and helps beginners and professionals alike become better, well-rounded visual communicators.
Publisher: Taylor & Francis
ISBN: 1136143890
Category : Art
Languages : en
Pages : 187
Book Description
A Practical Guide to Graphics Reporting explains all of the most important skills and theoretical considerations for creating diagrams, charts, maps, and other forms of information graphics intended to provide readers with valuable visual and textual news and information. Research and writing skills as they relate to graphics reporting are explained, as well as illustration techniques for maps and diagrams, rules for creating basic charts and diagrams, and the various types of uses for maps in graphics reporting. While other texts related to these topics may address similar skill sets, A Practical Guide to Graphics Reporting uniquely teaches these skills in the context of journalistic storytelling and visual reporting. Newspapers, magazines, online publications, and various other media employ information graphics reporters. Studying this text in conjunction with instruction in journalistic visual storytelling prepares you to enter this field. This text offers a solid foundation for print and online graphics reporters and helps beginners and professionals alike become better, well-rounded visual communicators. While other texts related to these topics may address similar skill sets, A Practical Guide to Graphics Reporting uniquely teaches these skills in the context of journalistic storytelling and visual reporting. Newspapers, magazines, online publications, and various other media employ information graphics reporters. Studying this text in conjunction with instruction in journalistic visual storytelling prepares you to enter this field. This text offers a solid foundation for print and online graphics reporters and helps beginners and professionals alike become better, well-rounded visual communicators.
Government Data Systems
Author:
Publisher:
ISBN:
Category : Public administration
Languages : en
Pages : 640
Book Description
Publisher:
ISBN:
Category : Public administration
Languages : en
Pages : 640
Book Description
Computerworld
Author:
Publisher:
ISBN:
Category :
Languages : en
Pages : 132
Book Description
For more than 40 years, Computerworld has been the leading source of technology news and information for IT influencers worldwide. Computerworld's award-winning Web site (Computerworld.com), twice-monthly publication, focused conference series and custom research form the hub of the world's largest global IT media network.
Publisher:
ISBN:
Category :
Languages : en
Pages : 132
Book Description
For more than 40 years, Computerworld has been the leading source of technology news and information for IT influencers worldwide. Computerworld's award-winning Web site (Computerworld.com), twice-monthly publication, focused conference series and custom research form the hub of the world's largest global IT media network.
GPU Gems 3
Author: Hubert Nguyen
Publisher: Addison-Wesley Professional
ISBN: 9780321515261
Category : Computers
Languages : en
Pages : 942
Book Description
Still more useful techniques, tips, and tricks for harnessing the power of the new generation of powerful GPUs.
Publisher: Addison-Wesley Professional
ISBN: 9780321515261
Category : Computers
Languages : en
Pages : 942
Book Description
Still more useful techniques, tips, and tricks for harnessing the power of the new generation of powerful GPUs.
Advances in Computer Graphics
Author: Nadia Magnenat-Thalmann
Publisher: Springer Nature
ISBN: 3030890295
Category : Computers
Languages : en
Pages : 717
Book Description
This book constitutes the refereed proceedings of the 38th Computer Graphics International Conference, CGI 2021, held virtually in September 2021. The 44 full papers presented together with 9 short papers were carefully reviewed and selected from 131 submissions. The papers are organized in the following topics: computer animation; computer vision; geometric computing; human poses and gestures; image processing; medical imaging; physics-based simulation; rendering and textures; robotics and vision; visual analytics; VR/AR; and engage.
Publisher: Springer Nature
ISBN: 3030890295
Category : Computers
Languages : en
Pages : 717
Book Description
This book constitutes the refereed proceedings of the 38th Computer Graphics International Conference, CGI 2021, held virtually in September 2021. The 44 full papers presented together with 9 short papers were carefully reviewed and selected from 131 submissions. The papers are organized in the following topics: computer animation; computer vision; geometric computing; human poses and gestures; image processing; medical imaging; physics-based simulation; rendering and textures; robotics and vision; visual analytics; VR/AR; and engage.
Scrum Project Management
Author: Kim H. Pries
Publisher: CRC Press
ISBN: 1439825173
Category : Business & Economics
Languages : en
Pages : 196
Book Description
Originally created for agile software development, scrum provides project managers with the flexibility needed to meet ever-changing consumer demands. Presenting a modified version of the agile software development framework, Scrum Project Management introduces Scrum basics and explains how to apply this adaptive technique to effectively manage a w
Publisher: CRC Press
ISBN: 1439825173
Category : Business & Economics
Languages : en
Pages : 196
Book Description
Originally created for agile software development, scrum provides project managers with the flexibility needed to meet ever-changing consumer demands. Presenting a modified version of the agile software development framework, Scrum Project Management introduces Scrum basics and explains how to apply this adaptive technique to effectively manage a w
Super Graphic
Author: Tim Leong
Publisher: Chronicle Books
ISBN: 1452135274
Category : Art
Languages : en
Pages : 196
Book Description
The comic book universe is adventurous, mystifying, and filled with heroes, villains, and cosplaying Comic-Con attendees. This book by one of Wired magazine's art directors traverses the graphic world through a collection of pie charts, bar graphs, timelines, scatter plots, and more. Super Graphic offers readers a unique look at the intricate and sometimes contradictory storylines that weave their way through comic books, and shares advice for navigating the pages of some of the most popular, longest-running, and best-loved comics and graphic novels out there. From a colorful breakdown of the DC Comics reader demographic to a witty Venn diagram of superhero comic tropes and a Chris Ware sadness scale, this book charts the most arbitrary and monumental characters, moments, and equipment of the wide world of comics. Plus, this is the fixed format version, which includes high-resolution images.
Publisher: Chronicle Books
ISBN: 1452135274
Category : Art
Languages : en
Pages : 196
Book Description
The comic book universe is adventurous, mystifying, and filled with heroes, villains, and cosplaying Comic-Con attendees. This book by one of Wired magazine's art directors traverses the graphic world through a collection of pie charts, bar graphs, timelines, scatter plots, and more. Super Graphic offers readers a unique look at the intricate and sometimes contradictory storylines that weave their way through comic books, and shares advice for navigating the pages of some of the most popular, longest-running, and best-loved comics and graphic novels out there. From a colorful breakdown of the DC Comics reader demographic to a witty Venn diagram of superhero comic tropes and a Chris Ware sadness scale, this book charts the most arbitrary and monumental characters, moments, and equipment of the wide world of comics. Plus, this is the fixed format version, which includes high-resolution images.