Getting It On Online

Getting It On Online PDF Author: John Edward Campbell
Publisher: Routledge
ISBN: 1317712722
Category : Computers
Languages : en
Pages : 242

Book Description
Learn how gay men use Internet technologies to connect with others sharing their erotic desires and to forge affirming communities online! Getting It On Online: Cyberspace, Gay Male Sexuality, and Embodied Identity examines the online embodied experiences of gay men. At once scholarly and sensual, this unique book is the result of a three-year ethnographic study chronicling the activities on three distinct social scenes in the world of Internet Relay Chat (IRC)—virtual spaces constructed by gay men for the erotic exploration of the male body. Examining the vital role the body plays in defining these online spaces offers insight into how gay men negotiate their identities through emerging communication technologies. The author combines a critical look at the role of the body in cyberspace with candid accounts of his own online experiences to challenge conventional views on sex, sexuality, and embodied identity. Getting It On Online provides an inside look at three specific online communities—gaychub (a community celebrating male obesity), gaymuscle (a community formulated around images of the muscular male body), and gaymusclebears (a space representing the erotic convergence of the obese and muscular male bodies emerging out of the gay male “bear” subculture)—in an effort to unsettle those models of beauty and the erotic depicted in more mainstream media. The book demonstrates how the social position of these men in the physical world in regards to age, race, gender, class, and physical beauty influences their online experiences. Far from a realm of bodiless exultation, Getting It On Online illustrates how the flesh remains very much present in cyberspace. Getting It On Online examines topics such as: why people chat online the history of IRC (Internet Relay Chat) how people construct their identities in cyberspace how some online spaces function like virtual gay bars the concept of online disembodiment the role the body plays in online social relations the future of online communication ethnographic research in cyberspace mediated images of the male body and the gay male beauty myth and much more! Getting It On Online: Cyberspace, Gay Male Sexuality, and Embodied Identity is an essential resource for anthropologists, sociologists, and psychologists; academics working in gender studies, queer theory, cultural studies, and cyber-culture studies; and anyone interested in gay and lesbian issues and/or cyberspace.

Attention! This Book Will Make You Money

Attention! This Book Will Make You Money PDF Author: Jim F. Kukral
Publisher: John Wiley & Sons
ISBN: 0470880686
Category : Business & Economics
Languages : en
Pages : 306

Book Description
Drive Web traffic and take your business into the future In todays social Web marketplace, attention equals revenue. When you direct more attention online to your brand or business, you drive more long-term revenue. Regardless of who you are or how small your business is, you can have a huge impact using free Internet tools...provided you understand and correctly apply the latest techniques. Attention! gives you an educational and motivational guide to using social media to market your brand or business online. In three parts, you'll discover everything you need to know to get off the ground and thrive in the social mediasphere, including The tools, techniques and tricks to get attention online and turn that attention into profit The theory behind the importance of making your mark on the Internet How other businesses and individuals made money from online marketing Whether you're just starting your business, just moving it online, or already established and looking to take your business to the next level, Attention! is the key to success.

Get Seen

Get Seen PDF Author: Steve Garfield
Publisher: Wiley
ISBN: 0470606398
Category : Business & Economics
Languages : en
Pages : 256

Book Description
The era of online video has arrived—now make it work for your business In the last year, the world of online video exploded. Hollywood got into the game, professional actors and writers joined in, and independent producers looked to find their niche. Now, companies are wide awake to the opportunities for product and brand promotion as well as customer engagement. So how do you want to fit into the new online video universe? The must-have guide, Get Seen by Steve Garfield, the "Paul Revere of video blogging," offers a quick and complete toolkit to get you up to speed on the latest that online video and related media have to offer. Examines success stories of how companies have used online video Presents a series of plans and tools that businesses can follow as they expand onto the social web Provides clear step by step directions on how to record, edit, and export videos, where to post them, how to build a community around their content, and what to do to increase views by making it go viral If you're ready to take full advantage of online video's many benefits, Get Seen is the one resource you need.

Getting Online

Getting Online PDF Author:
Publisher:
ISBN:
Category : Information storage and retrieval systems
Languages : en
Pages : 12

Book Description


Game Worlds Get Real

Game Worlds Get Real PDF Author: Zek Valkyrie
Publisher: Bloomsbury Publishing USA
ISBN: 1440851298
Category : Art
Languages : en
Pages : 256

Book Description
This book explores how after 20 years of existence, virtual world games have evolved: the social landscapes within digital worlds have become rigid and commodified, and "play" and "fun" have become rational and mechanical products. Twenty million people worldwide play Massively Multi-Player Online Role Playing Games (MMORPGs). Online role-playing gaming is no longer an activity of a tiny niche community. World of Warcraft—the most popular game within the genre—is more than a decade old. As technology has advanced and MMORPGs became exponentially more popular, gaming culture has evolved dramatically over the last 20 years. Game Worlds Get Real: How Who We Are Online Became Who We Are Offline presents a compelling insider's examination of how adventuring through virtual worlds has transformed the meaning of play for millions of gamers. The book provides a historical review of earlier incarnations of virtual world games and culture in the late 1990s, covering the early years of popular games like EverQuest, to the soaring popularity of World of Warcraft, to the current era of the genre and its more general gaming climate. Author Zek Valkyrie—a researcher in the areas of gaming culture, digital communities, gender, sexualities, and visual sociology as well as an avid gamer himself—explores the evolution of the meaning of "play" in the virtual game world, explains how changes in game design have reduced opportunities for social experimentation, and identifies how player types such as the gender switcher, the cybersexual, the explorer, and the trial-and-error player have been left behind in the interest of social and informational transparency.

Online Gaming: 12 Things You Need to Know

Online Gaming: 12 Things You Need to Know PDF Author: Jill Roesler
Publisher: 12-Story Library
ISBN: 9781632352224
Category : Juvenile Nonfiction
Languages : en
Pages : 0

Book Description
This title provides 12 informative questions and answers about online identity and privacy.

Getting in the Groove

Getting in the Groove PDF Author: Christine Sipes
Publisher: Alfred Music
ISBN: 9780739068205
Category : Music
Languages : en
Pages : 0

Book Description
Getting in the Groove is the easy, up-to-date, multicultural, non-threatening, timely, and fun way to teach creating and improvising through drumming. This exciting curriculum covers drumming across the globe, from West African to Taiko styles. You do not have to be a drummer to teach this book. All rhythms and examples are on the recording for easy teaching and use in the classroom. Getting in the Groove addresses all types of learning styles and aligns with current teaching methodologies, as well as the National Standards for Music Education. Reproducible worksheets, quizzes, and assessments are included. Intended for late elementary to middle school. Sipes reminds readers that music is for everyone, and Getting in the Groove supports this claim with a step-by-step drumming curriculum to teach students easily grasped rhythms in group settings." --Blogcritics.org"

Get Your Business Online Now!

Get Your Business Online Now! PDF Author: Todd Alexander
Publisher: Hachette Australia
ISBN: 073362913X
Category : Business & Economics
Languages : en
Pages : 106

Book Description
Online business, or e-commerce, has become the buzzword of the past year. The media and key influencers alike are talking about the potential of e-commerce but many Australian businesses have not reached their potential and those managing them don’t know how to go about it. One of the obstacles is the lack of affordable, local knowledge in the area. The assumption is that anyone with a website can appear on Google and be successful - but the reality is vastly different. Consultants will charge tens of thousands of dollars to give the same advice that is contained in this book, which includes an outline of the e-commerce opportunity, how to design and build an effective website, the best marketing and advertising strategies, logistics and payment solutions, utilising marketplaces and mobile commerce, and the key to outstanding online customer service. In this straightforward user-friendly guide, Todd Alexander, an author with 10 years’ experience as an e-commerce expert, provides the essential tools to get all types of businesses get online and make their websites successful and profitable.

What in the World Are Your Kids Doing Online?

What in the World Are Your Kids Doing Online? PDF Author: Barbara Melton, M.Ed., LPC
Publisher: Harmony
ISBN: 0767927915
Category : Family & Relationships
Languages : en
Pages : 402

Book Description
Texting. Blogging. IMing. Technology that has become second nature to our children remains uncharted territory for many parents. What in the World Are Your Kids Doing Online? tells you everything you need to know to navigate the parenting issues technology raises, and arms you with the tools you need to protect your children. This comprehensive, all-purpose guide shows you how to keep up with the latest in computer technology and the Internet—even if you’re a techno-illiterate. You’ll also learn how to: protect your child from cyber-bullies and sexual predators monitor your child’s online activity recognize the danger signs in your child’s use of chat rooms and socializing sites such as MySpace decode the secret language of texting, instant messaging, e-mail, and chat rooms keep your “Cyber-kid” healthy and fit teach your child good on-line study skills help your child build healthy friendships and dating relationships, both on- and off-line gear your rules about the Internet to your child’s age and developmental stage know when to turn the computer off Includes information on how the cyber world affects children with special needs, learning disorders, and emotional disorders.

The Internet

The Internet PDF Author: David Pogue
Publisher: "O'Reilly Media, Inc."
ISBN: 059652742X
Category : Computers
Languages : en
Pages : 460

Book Description
A guide to the Internet covers such topics as broadband connections, searching the Web, online shopping, games and gambling sites, trip planning, email, instant messaging, blogs, and downloading songs and videos.