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Author: Christina T. Loguidice Publisher: John Wiley & Sons ISBN: 0470637633 Category : Health & Fitness Languages : en Pages : 227
Book Description
A fun and friendly guide to enjoying the benefits of video games with actual fitness results! Lose weight, find serenity, and tone your muscles while playing a video game? It's almost too good to be true! Yet, the Wii offers all of that, with fitness games that focus on losing weight, achieving balance and building strength. Written by an author team of Certified Personal Trainers, this friendly guide is aimed at anyone who is eager to take advantage of combining the fun, interactive, and motivational aspects of video games with traditional fitness activities. You'll learn how to use Wii Fit Plus, EA Sports Active and other games as part of a sensible workout routine and lifestyle. The authors guide you through best practices for doing the exercises and explain how to incorporate a variety of other activities to maintain long-term results. Wii Fit Plus and EA Sports Active feature different fitness games that focus on losing weight, achieving balance and building strength An author duo of Certified Personal Trainers guide you through combining the fun, interactive aspect of Wii fitness with traditional fitness activities More than 100 color screen shots serve as helpful examples for performing the routines safely and effectively Using this instructional and innovative book, you'll be fit with your Wii!
Author: Christina T. Loguidice Publisher: John Wiley & Sons ISBN: 0470637633 Category : Health & Fitness Languages : en Pages : 227
Book Description
A fun and friendly guide to enjoying the benefits of video games with actual fitness results! Lose weight, find serenity, and tone your muscles while playing a video game? It's almost too good to be true! Yet, the Wii offers all of that, with fitness games that focus on losing weight, achieving balance and building strength. Written by an author team of Certified Personal Trainers, this friendly guide is aimed at anyone who is eager to take advantage of combining the fun, interactive, and motivational aspects of video games with traditional fitness activities. You'll learn how to use Wii Fit Plus, EA Sports Active and other games as part of a sensible workout routine and lifestyle. The authors guide you through best practices for doing the exercises and explain how to incorporate a variety of other activities to maintain long-term results. Wii Fit Plus and EA Sports Active feature different fitness games that focus on losing weight, achieving balance and building strength An author duo of Certified Personal Trainers guide you through combining the fun, interactive aspect of Wii fitness with traditional fitness activities More than 100 color screen shots serve as helpful examples for performing the routines safely and effectively Using this instructional and innovative book, you'll be fit with your Wii!
Author: Gerald Roebroeks Publisher: Lulu.com ISBN: 9781409229674 Category : Languages : en Pages : 36
Book Description
Get the most out of your Wii Fit'¢ system. Learn how you can make an exercise program to reach your own goals in a step by step guide. Use the example programs and work-outs as a starting point or modify them to suit your needs.Loose weight, increase stamina, tone your body, you can do it! With this book you will have all the basic knowledge you will need to help you on your way.Does not include Wii Fit'¢ software or Balance Board'¢.
Author: Chris Kohler Publisher: "O'Reilly Media, Inc." ISBN: 1449303900 Category : Games & Activities Languages : en Pages : 568
Book Description
Maybe it was the recent Atari 2600 milestone anniversary that fueled nostalgia for the golden days of computer and console gaming. Every Game Boy must ponder his roots from time to time. But whatever is driving the current retro gaming craze, one thing is certain: classic games are back for a big second act, and they're being played in both old and new ways. Whether you've just been attacked by Space Invaders for the first time or you've been a Pong junkie since puberty, Chris Kohler's Retro Gaming Hacks is the indispensable new guide to playing and hacking classic games. Kohler has complied tons of how-to information on retro gaming that used to take days or weeks of web surfing to track down and sort through, and he presents it in the popular and highly readable Hacks style. Retro Gaming Hacks serves up 85 hard-nosed hacks for reviving the classic games. Want to game on an original system? Kohler shows you how to hack ancient hardware, and includes a primer for home-brewing classic software. Rather adapt today's equipment to run retro games? Kohler provides emulation techniques, complete with instructions for hacking a classic joystick that's compatible with a contemporary computer. This book also teaches readers to revive old machines for the original gaming experience: hook up an Apple II or a Commodore 64, for example, and play it like you played before. A video game journalist and author of Power Up: How Japanese Video Games Gave the World an Extra Life, Kohler has taught the history of video games at Tufts University. In Retro Gaming Hacks, he locates the convergence of classic games and contemporary software, revealing not only how to retrofit classic games for today's systems, but how to find the golden oldies hidden in contemporary programs as well. Whether you're looking to recreate the magic of a Robotron marathon or simply crave a little handheld Donkey Kong, Retro Gaming Hacks shows you how to set the way-back dial.
Author: Kyle Orland Publisher: John Wiley & Sons ISBN: 0470872551 Category : Games & Activities Languages : en Pages : 334
Book Description
Just got a Nintendo Wii game console? Thinking about one? Wii offers video games, exercise tools, the opportunity to create a cool Mii character, and lot of other entertainment options. Wii For Dummies shows you how to get the most from this fun family game system. This book shows you how to get physical with Wii Sports, turn game time into family time, make exercise fun with Wii Fit, and discover Wii’s hidden talents, like displaying photos and browsing the Web. You’ll learn how to: Hook up the Wii to your TV, home entertainment setup, or high-speed Internet connection Get familiar with Wii’s unique controllers and learn to use the Nunchuk, Balance Board, Wheel, and Zapper Explore the Wii Channels where you can shop for new games, play games online, check the news, and even watch videos Create Mii avatars you can share, enter in contests, and use in games Learn to use your whole body as a controller and get fit while you play Identify the best games for parties, family events, nostalgia buffs, and even non-gamers Build your skill at Wii tennis, golf, baseball, bowling, and boxing Use the Wii Message Board and full-featured Web browser With tips on choosing games, hot Wii Web sites, how to enjoy photos and slideshows on your Wii, and ways to prevent damage to (and from) Wii remotes, Wii For Dummies makes your new high-tech toy more fun than ever.
Author: Prima Games Publisher: Prima Games ISBN: 9780761561576 Category : Games Languages : en Pages : 160
Book Description
* Descriptions and explanations of every exercise. Including what muscles or fitness aspect each one targets. * Training programs that suggest combinations of exercises to help players who are striving for specific goals, such as flexibility or endurance. * Wii Fit family challenges! Combinations of fun fitness games for the whole family to enjoy lighthearted competition. * Wii Fit logs. Fill in logs to keep track of your Wii Fit routines.
Author: David G. Embrick Publisher: Lexington Books ISBN: 073913860X Category : Games & Activities Languages : en Pages : 284
Book Description
While many books and articles are emerging on the new area of game studies and the application of computer games to learning, therapeutic, military, and entertainment environments, few have attempted to contextualize the importance of virtual play within a broader social, cultural, and political environment that raises the question of the significance of work, play, power, and inequalities in the modern world. Studies tend to concentrate on the content of virtual games, but few have questioned how power is produced or reproduced by publishers, gamers, or even social media; how social exclusion (based on race, class, or gender) in the virtual environment is reproduced from the real world; and how actors are able to use new media to transcend their fears, anxieties, prejudices, and assumptions. The articles presented by the contributors in this volume represent cutting-edge research in the area of critical game play with the hope of drawing attention to the need for more studies that are both sociological and critical.
Author: PaulM. Pedersen Publisher: Routledge ISBN: 1351550446 Category : Sports & Recreation Languages : en Pages : 722
Book Description
The Routledge Handbook of Sport Communication is the only book to offer a fully comprehensive and in-depth survey of the contemporary discipline of sport communication. It explores communication within, through, and for sport in all its theoretical, conceptual, cultural, behavioral, practical and managerial aspects, tracing the contours of this expansive, transdisciplinary and international discipline and demonstrating that there are few aspects of contemporary sport that don?t rely on effective communications.Including contributions from leading sport media and communications scholars and professionals from around the world, the book examines emerging (new and social) media, traditional (print, broadcast and screen) media, sociological themes in communication in sport, and management issues, at every level, from the interpersonal to communication within and between sport organisations and global institutions. Taking stock of current research, new ideas and key issues, this book is an essential reference for any advanced student, researcher or practitioner with an interest in sport communication, sport business, sport management, sport marketing, communication theory, journalism, or media studies.
Author: Marilyn J. Coleman Publisher: SAGE Publications ISBN: 1483370429 Category : Social Science Languages : en Pages : 3575
Book Description
The American family has come a long way from the days of the idealized family portrayed in iconic television shows of the 1950s and 1960s. The four volumes of The Social History of the American Family explore the vital role of the family as the fundamental social unit across the span of American history. Experiences of family life shape so much of an individual’s development and identity, yet the patterns of family structure, family life, and family transition vary across time, space, and socioeconomic contexts. Both the definition of who or what counts as family and representations of the "ideal" family have changed over time. Available in both digital and print formats, this carefully balanced academic work chronicles the social, cultural, economic, and political aspects of American families from the colonial period to the present. Key themes include families and culture (including mass media), families and religion, families and the economy, families and social issues, families and social stratification and conflict, family structures (including marriage and divorce, gender roles, parenting and children, and mixed and non-modal family forms), and family law and policy. Features: Approximately 600 articles, richly illustrated with historical photographs and color photos in the digital edition, provide historical context for students. A collection of primary source documents demonstrate themes across time. The signed articles, with cross references and Further Readings, are accompanied by a Reader’s Guide, Chronology of American Families, Resource Guide, Glossary, and thorough index. The Social History of the American Family is an ideal reference for students and researchers who want to explore political and social debates about the importance of the family and its evolving constructions. Key Themes: Families and Culture Families and Experts Families and Religion Families and Social Change Families and Social Issues/Problems/Crises Families and Social Media Families and Social Stratification/Social Class Families and Technology Families and the Economy Families in America Families in Mass Media Families, Family Life, Social Identities Family Advocates and Organizations Family Law and Family Policy Family Theories History of American Families
Author: Fabio Augusto Barbieri Publisher: Springer ISBN: 3319489801 Category : Medical Languages : en Pages : 461
Book Description
This book is an attempt to advance the discussion and improve our understanding about the effects of aging and movement disorders on motor control during walking and postural tasks. Despite these activities are performed daily, there is a high requirement of motor and neural systems in order to perform both tasks efficiently. Both walking and posture require a complex interaction of musculoskeletal and neural systems. However, the mechanisms used to control these tasks, as well as how they are planned and coordinated, are still a question of discussion among health professionals and researchers. In addition, this discussion is more interesting when the effects of aging are included in the context of locomotion and the postural control. The number of older individuals is 841 million in 2015, which is four times higher than the 202 million that lived in 1950. Aging causes many motor, sensorial and neural deficits, which impair locomotion and postural control in the elderly. The severity of this framework is worsened when the aging goes along with a movement disorder, such as Parkinson disease, Chorea, Dystonia, Huntington disease, etc. Therefore, the aim of this book is to highlight the influence of different aspects on planning, controlling and performing locomotion and posture tasks. In attempting to improve current knowledge in this field, invited authors present and discuss how environmental, sensorial, motor, cognitive and individual aspects influence the planning and performance of locomotor and postural activities. The major thrust of the book is to address the mechanisms involved in controlling and planning motor action in neurological healthy individuals, as well as in those who suffer from movement disorders or face the effects of aging, indicating the aspects that impair locomotion and postural control. In addition, new technologies, tools and interventions designed to manage the effects of aging and movement disorders are presented in the book.