Author: Gary Gygax
Publisher:
ISBN: 9781931275385
Category : Games
Languages : en
Pages : 128
Book Description
A strange cloud lifts just west of the Urt River, revealing a place of legend, a monument of dread, known to the ancients as Castle Zagyg! But who constructed this mysterious place and had it enshrouded in the mists of legend? Certainly this is no ordinary invitation to adventure, but one so ancient that the treasures and magic within its catacombs and hallways must be those made by the gods themselves, for who else could contrive such a monument but a mad deity?
Gary Gygax's Castle Zagyg's Upper Works
Author: Gary Gygax
Publisher:
ISBN: 9781931275385
Category : Games
Languages : en
Pages : 128
Book Description
A strange cloud lifts just west of the Urt River, revealing a place of legend, a monument of dread, known to the ancients as Castle Zagyg! But who constructed this mysterious place and had it enshrouded in the mists of legend? Certainly this is no ordinary invitation to adventure, but one so ancient that the treasures and magic within its catacombs and hallways must be those made by the gods themselves, for who else could contrive such a monument but a mad deity?
Publisher:
ISBN: 9781931275385
Category : Games
Languages : en
Pages : 128
Book Description
A strange cloud lifts just west of the Urt River, revealing a place of legend, a monument of dread, known to the ancients as Castle Zagyg! But who constructed this mysterious place and had it enshrouded in the mists of legend? Certainly this is no ordinary invitation to adventure, but one so ancient that the treasures and magic within its catacombs and hallways must be those made by the gods themselves, for who else could contrive such a monument but a mad deity?
Empire of Imagination
Author: Michael Witwer
Publisher: Bloomsbury Publishing USA
ISBN: 1632862042
Category : Biography & Autobiography
Languages : en
Pages : 357
Book Description
The first comprehensive biography of geek and gaming culture's mythic icon, Gary Gygax, and the complete story behind his invention of Dungeons & Dragons. The life story of Gary Gygax, godfather of all fantasy adventure games, has been told only in bits and pieces. Michael Witwer has written a dynamic, dramatized biography of Gygax from his childhood in Lake Geneva, Wisconsin to his untimely death in 2008. Gygax's magnum opus, Dungeons & Dragons, would explode in popularity throughout the 1970s and '80s and irreversibly alter the world of gaming. D&D is the best-known, best-selling role-playing game of all time, and it boasts an elite class of alumni--Stephen Colbert, Robin Williams, and Vin Diesel all have spoken openly about their experience with the game as teenagers, and some credit it as the workshop where their nascent imaginations were fostered. Gygax's involvement in the industry lasted long after his dramatic and involuntary departure from D&D's parent company, TSR, and his footprint can be seen in the role-playing genre he is largely responsible for creating. Through his unwavering commitment to the power of creativity, Gygax gave generations of gamers the tools to invent characters and entire worlds in their minds. Witwer has written an engaging chronicle of the life and legacy of this emperor of the imagination.
Publisher: Bloomsbury Publishing USA
ISBN: 1632862042
Category : Biography & Autobiography
Languages : en
Pages : 357
Book Description
The first comprehensive biography of geek and gaming culture's mythic icon, Gary Gygax, and the complete story behind his invention of Dungeons & Dragons. The life story of Gary Gygax, godfather of all fantasy adventure games, has been told only in bits and pieces. Michael Witwer has written a dynamic, dramatized biography of Gygax from his childhood in Lake Geneva, Wisconsin to his untimely death in 2008. Gygax's magnum opus, Dungeons & Dragons, would explode in popularity throughout the 1970s and '80s and irreversibly alter the world of gaming. D&D is the best-known, best-selling role-playing game of all time, and it boasts an elite class of alumni--Stephen Colbert, Robin Williams, and Vin Diesel all have spoken openly about their experience with the game as teenagers, and some credit it as the workshop where their nascent imaginations were fostered. Gygax's involvement in the industry lasted long after his dramatic and involuntary departure from D&D's parent company, TSR, and his footprint can be seen in the role-playing genre he is largely responsible for creating. Through his unwavering commitment to the power of creativity, Gygax gave generations of gamers the tools to invent characters and entire worlds in their minds. Witwer has written an engaging chronicle of the life and legacy of this emperor of the imagination.
Empire of Imagination
Author: Michael Witwer
Publisher: Bloomsbury Publishing USA
ISBN: 1632862794
Category : Biography & Autobiography
Languages : en
Pages : 337
Book Description
The life story of Gary Gygax, godfather of all fantasy adventure games, has been told only in bits and pieces. Michael Witwer has written a dynamic, dramatized biography of Gygax from his childhood in Lake Geneva, Wisconsin to his untimely death in 2008. Gygax's magnum opus, Dungeons & Dragons, would explode in popularity throughout the 1970s and '80s and irreversibly alter the world of gaming. D&D is the best-known, best-selling role-playing game of all time, and it boasts an elite class of alumni--Stephen Colbert, Robin Williams, and Junot Diaz all have spoken openly about their experience with the game as teenagers, and some credit it as the workshop where their nascent imaginations were fostered. Gygax's involvement in the industry lasted long after his dramatic and involuntary departure from D&D's parent company, TSR, and his footprint can be seen in the genre he is largely responsible for creating. But as Witwer shows, perhaps the most compelling facet of his life and work was his unwavering commitment to the power of creativity in the face of myriad sources of adversity, whether cultural, economic, or personal. Through his creation of the role-playing genre, Gygax gave two generations of gamers the tools to invent characters and entire worlds in their minds. Told in narrative-driven and dramatic fashion, Witwer has written an engaging chronicle of the life and legacy of this emperor of the imagination.
Publisher: Bloomsbury Publishing USA
ISBN: 1632862794
Category : Biography & Autobiography
Languages : en
Pages : 337
Book Description
The life story of Gary Gygax, godfather of all fantasy adventure games, has been told only in bits and pieces. Michael Witwer has written a dynamic, dramatized biography of Gygax from his childhood in Lake Geneva, Wisconsin to his untimely death in 2008. Gygax's magnum opus, Dungeons & Dragons, would explode in popularity throughout the 1970s and '80s and irreversibly alter the world of gaming. D&D is the best-known, best-selling role-playing game of all time, and it boasts an elite class of alumni--Stephen Colbert, Robin Williams, and Junot Diaz all have spoken openly about their experience with the game as teenagers, and some credit it as the workshop where their nascent imaginations were fostered. Gygax's involvement in the industry lasted long after his dramatic and involuntary departure from D&D's parent company, TSR, and his footprint can be seen in the genre he is largely responsible for creating. But as Witwer shows, perhaps the most compelling facet of his life and work was his unwavering commitment to the power of creativity in the face of myriad sources of adversity, whether cultural, economic, or personal. Through his creation of the role-playing genre, Gygax gave two generations of gamers the tools to invent characters and entire worlds in their minds. Told in narrative-driven and dramatic fashion, Witwer has written an engaging chronicle of the life and legacy of this emperor of the imagination.
Astonishing Swordsmen and Sorcerers of Hyperborea
Author: Jeffrey Talanian
Publisher:
ISBN: 9780985147662
Category :
Languages : en
Pages :
Book Description
A Role-Playing Game of Swords, Sorcery, and Weird Fantasy
Publisher:
ISBN: 9780985147662
Category :
Languages : en
Pages :
Book Description
A Role-Playing Game of Swords, Sorcery, and Weird Fantasy
Expedition to the Ruins of Greyhawk
Author: Jason Bulmahn
Publisher:
ISBN: 9780786943586
Category : Dungeons and Dragons (Game)
Languages : en
Pages : 0
Book Description
This super-adventure supplement, designed for characters of level 8-13, revisits Castle Greyhawk and the classic dungeon beneath. It is usable as a mini-campaign on its own, a story arc in a Dungeon Masters regular campaign, or as a series of small side adventures with a big payoff.
Publisher:
ISBN: 9780786943586
Category : Dungeons and Dragons (Game)
Languages : en
Pages : 0
Book Description
This super-adventure supplement, designed for characters of level 8-13, revisits Castle Greyhawk and the classic dungeon beneath. It is usable as a mini-campaign on its own, a story arc in a Dungeon Masters regular campaign, or as a series of small side adventures with a big payoff.
City of Hawks
Author: Gary Gygax
Publisher: Ace Books
ISBN: 9780441106363
Category : Fantasy fiction
Languages : en
Pages : 400
Book Description
The story of Gord's early years - his growth from a helpless infant to a formidable enemy of Evil.
Publisher: Ace Books
ISBN: 9780441106363
Category : Fantasy fiction
Languages : en
Pages : 400
Book Description
The story of Gord's early years - his growth from a helpless infant to a formidable enemy of Evil.
Game Wizards
Author: Jon Peterson
Publisher: MIT Press
ISBN: 0262542951
Category : Games & Activities
Languages : en
Pages : 401
Book Description
The story of the arcane table-top game that became a pop culture phenomenon and the long-running legal battle waged by its cocreators. When Dungeons & Dragons was first released to a small hobby community, it hardly seemed destined for mainstream success--and yet this arcane tabletop role-playing game became an unlikely pop culture phenomenon. In Game Wizards, Jon Peterson chronicles the rise of Dungeons & Dragons from hobbyist pastime to mass market sensation, from the initial collaboration to the later feud of its creators, Gary Gygax and Dave Arneson. As the game's fiftieth anniversary approaches, Peterson--a noted authority on role-playing games--explains how D&D and its creators navigated their successes, setbacks, and controversies. Peterson describes Gygax and Arneson's first meeting and their work toward the 1974 release of the game; the founding of TSR and its growth as a company; and Arneson's acrimonious departure and subsequent challenges to TSR. He recounts the "Satanic Panic" accusations that D&D was sacrilegious and dangerous, and how they made the game famous. And he chronicles TSR's reckless expansion and near-fatal corporate infighting, which culminated with the company in debt and overextended and the end of Gygax's losing battle to retain control over TSR and D&D. With Game Wizards, Peterson restores historical particulars long obscured by competing narratives spun by the one-time partners. That record amply demonstrates how the turbulent experience of creating something as momentous as Dungeons & Dragons can make people remember things a bit differently from the way they actually happened.
Publisher: MIT Press
ISBN: 0262542951
Category : Games & Activities
Languages : en
Pages : 401
Book Description
The story of the arcane table-top game that became a pop culture phenomenon and the long-running legal battle waged by its cocreators. When Dungeons & Dragons was first released to a small hobby community, it hardly seemed destined for mainstream success--and yet this arcane tabletop role-playing game became an unlikely pop culture phenomenon. In Game Wizards, Jon Peterson chronicles the rise of Dungeons & Dragons from hobbyist pastime to mass market sensation, from the initial collaboration to the later feud of its creators, Gary Gygax and Dave Arneson. As the game's fiftieth anniversary approaches, Peterson--a noted authority on role-playing games--explains how D&D and its creators navigated their successes, setbacks, and controversies. Peterson describes Gygax and Arneson's first meeting and their work toward the 1974 release of the game; the founding of TSR and its growth as a company; and Arneson's acrimonious departure and subsequent challenges to TSR. He recounts the "Satanic Panic" accusations that D&D was sacrilegious and dangerous, and how they made the game famous. And he chronicles TSR's reckless expansion and near-fatal corporate infighting, which culminated with the company in debt and overextended and the end of Gygax's losing battle to retain control over TSR and D&D. With Game Wizards, Peterson restores historical particulars long obscured by competing narratives spun by the one-time partners. That record amply demonstrates how the turbulent experience of creating something as momentous as Dungeons & Dragons can make people remember things a bit differently from the way they actually happened.
The Lost City of Gaxmoor
Author: Ernest Gary Gygax Jr
Publisher: Castles & Crusades
ISBN: 9781936822973
Category : Games
Languages : en
Pages :
Book Description
North of the Bergruken, upon the broken slopes of the Massif the suns fading brilliance outlines the ancient ruins of the once thriving metropolis of Gaxmoor. The former beacon of Imperial power mysteriously vanished ages ago. Now it has returned, beckoning brave adventurers to explore its ruins and crypts, and to vanquish the chaos and evil that lies within. The Lost City of Gaxmoor is a complete adventure setting that takes characters from levels 1-10. Playable in any home brew setting or in the World of Aihrde! Made in the USA.
Publisher: Castles & Crusades
ISBN: 9781936822973
Category : Games
Languages : en
Pages :
Book Description
North of the Bergruken, upon the broken slopes of the Massif the suns fading brilliance outlines the ancient ruins of the once thriving metropolis of Gaxmoor. The former beacon of Imperial power mysteriously vanished ages ago. Now it has returned, beckoning brave adventurers to explore its ruins and crypts, and to vanquish the chaos and evil that lies within. The Lost City of Gaxmoor is a complete adventure setting that takes characters from levels 1-10. Playable in any home brew setting or in the World of Aihrde! Made in the USA.
Night Arrant
Author: Gary Gygax
Publisher: Ace Books
ISBN: 9780441298631
Category : Fiction
Languages : en
Pages : 398
Book Description
Publisher: Ace Books
ISBN: 9780441298631
Category : Fiction
Languages : en
Pages : 398
Book Description
The Lejendary Rules for All Players
Author: Gary Gygax
Publisher:
ISBN: 9781930377011
Category : Games
Languages : en
Pages : 228
Book Description
Publisher:
ISBN: 9781930377011
Category : Games
Languages : en
Pages : 228
Book Description