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Author: Captivating History Publisher: Captivating History ISBN: 9781637163733 Category : Languages : en Pages : 106
Book Description
If you want to discover the history of the Roman Games, then keep reading... What were the Roman games? What was it like for gladiators in the arenas of ancient Rome? How thrilling was it to see chariot races on the Roman race track? Were the condemned really thrown to lions at the Circus Maximus? These are a few of the questions that will be explored in this book. The Romans were known for their extensive civilization, but at the heart of Roman power was a penchant for the Roman games. Immense money and resources were spent constructing circuses, stadiums, and amphitheaters, all in an effort to create incredible spectacles for the Roman masses. It was said that as long as Roman citizens had "bread and circuses," they would remain content. The Roman people became so absorbed in the Roman games, in fact, that many other vital aspects of Roman society began to deteriorate. This book explores the nature of the Roman games and their relationship with Roman religion, as well as political and military power. Interestingly enough, it has been said that the games stemmed from religious and funeral rites that used spectacles to appease both the Roman gods and the spirits of the dead. The Roman games were held many centuries ago, yet they still captivate us today. Here in this book, we will explore them in full. You will learn: The origin of the Roman games How the Roman games were connected to Roman religion and politics The nature of gladiatorial combat Chariot races and those who dared to enter these dangerous contests Beast hunts in the ring Roman theater in the arena And more! Scroll up and click the "add to cart" button to learn more about the Roman Games.
Author: Publisher: Pop Up Board Games S. ISBN: 9781857075977 Category : Games Languages : en Pages : 10
Book Description
Four games about life in Ancient Rome: Gladiators, Chariot Race, Escape From Pompeii, and Race for the Throne. Includes an attached 14-page reading book the different prehistoric ages and the dinosaurs, an integrated spinner, press-out counters, and spinner. Educational, fun, and perfect for traveling.
Author: Alison Futrell Publisher: John Wiley & Sons ISBN: 1405153156 Category : History Languages : en Pages : 272
Book Description
This sourcebook presents a wealth of material relating to everyaspect of Roman spectacles, especially gladiatorial combat andchariot racing. Draws on the words of eye-witnesses and participants, as wellas depictions of the games in mosaics and other works of art. Offers snapshots of “a day at the games” and“the life of a gladiator”. Includes numerous illustrations. Covers chariot-races, water pageants, naval battles and wildanimal fights, as well as gladiatorial combat. Combines political, social, religious and archaeologicalperspectives. Facilitates an in-depth understanding of this important featureof ancient life.
Author: Ross Clare Publisher: Bloomsbury Publishing ISBN: 135015721X Category : Games & Activities Languages : en Pages : 241
Book Description
This volume presents an original framework for the study of video games that use visual materials and narrative conventions from ancient Greece and Rome. It focuses on the culturally rich continuum of ancient Greek and Roman games, treating them not just as representations, but as functional interactive products that require the player to interpret, communicate with and alter them. Tracking the movement of such concepts across different media, the study builds an interconnected picture of antiquity in video games within a wider transmedial environment. Ancient Greece and Rome in Videogames presents a wide array of games from several different genres, ranging from the blood-spilling violence of god-killing and gladiatorial combat to meticulous strategizing over virtual Roman Empires and often bizarre adventures in pseudo-ancient places. Readers encounter instances in which players become intimately engaged with the “epic mode” of spectacle in God of War, moments of negotiation with colonised lands in Rome: Total War and Imperium Romanum, and multi-layered narratives rich with ancient traditions in games such as Eleusis and Salammbo. The case study approach draws on close analysis of outstanding examples of the genre to uncover how both representation and gameplay function in such “ancient games”.
Author: Roland Auguet Publisher: Routledge ISBN: 1135093431 Category : History Languages : en Pages : 250
Book Description
Roland Auguet examines the Roman taste for blood and considers what the games, that strange combination of Cruelty and Civilization, reveal about the Roman mentality. He shows how the great spectacles became a part of city life - they were awaited with impatience, everyone discussed them, some applauded the action in the arena, while others booed frantically. This book provides an exciting history of gladiators, chariot racing and other games as well as an investigation of their function and significance within society. It is essential reading for anyone who is interested in the Romans' violent form of entertainment.
Author: Lin Donn Publisher: ISBN: 9781596474109 Category : Education Languages : en Pages : 107
Book Description
Presenting lessons proven on the firing line, creative teacher Mr. Donn and his circus dog Maxie show how to immerse students in learning ancient history and keep them coming back for more. Sections feature well-structured plans supported by reproducibles, special lessons for the computer lab (with links and handouts), and additional lessons for substitute teachers. Topics in this unit include geography, Romulus and Remus, the early Roman monarchy, gods and goddesses, SPQR, daily life and government, patricians and plebs, the Roman Legion, expansion, roads and aqueducts, the Punic Wars, Julius Caesar, daily life in the Roman Empire, Roman emperors, and the fall of Rome. Grades 6-8. Revised Edition.
Author: Christian Rollinger Publisher: Bloomsbury Academic ISBN: 135006663X Category : History Languages : en Pages : 313
Book Description
From gaming consoles to smartphones, video games are everywhere today, including those set in historical times and particularly in the ancient world. This volume explores the varied depictions of the ancient world in video games and demonstrates the potential challenges of games for scholars as well as the applications of game engines for educational and academic purposes. With successful series such as “Assassin's Creed” or "Civilization” selling millions of copies, video games rival even television and cinema in their role in shaping younger audiences' perceptions of the past. Yet classical scholarship, though embracing other popular media as areas of research, has so far largely ignored video games as a vehicle of classical reception. This collection of essays fills this gap with a dedicated study of receptions, remediations and representations of Classical Antiquity across all electronic gaming platforms and genres. It presents cutting-edge research in classics and classical receptions, game studies and archaeogaming, adopting different perspectives and combining papers from scholars, gamers, game developers and historical consultants. In doing so, it delivers the first state-of-the-art account of both the wide array of 'ancient' video games, as well as the challenges and rewards of this new and exciting field.
Author: Paul Plass Publisher: ISBN: Category : Games & Activities Languages : en Pages : 324
Book Description
Our taste for blood sport stops short at the bruising clash of football players or the gloved blows of boxers, and the suicide of a politician is no more than a personal tragedy. What, then, are we to make of the ancient Romans, for whom the meaning of sport and politics often depended on death? In this provocative, thoughtful book, Paul Plass shows how the deadly violence of arena sport and political suicide served a social purpose in ancient Rome. His work offers a reminder of the complex uses to which institutionalized violence can be put. Violence, Plass observes, is a universal part of human life, and so must be integrated into social order. Grounding his study in evidence from Roman history and drawing on ideas from contemporary sociology and anthropology, he first discusses gladiatorial combat in ancient Rome. Massive bloodshed in the arena, Plass argues, embodied the element of danger for a society frequently engaged in war, with outsiders--whether slaves, criminals, or prisoners of war--sacrificed for a sense of public security
Author: Edward Falkener Publisher: Legare Street Press ISBN: 9781015730908 Category : Languages : en Pages : 0
Book Description
This work has been selected by scholars as being culturally important, and is part of the knowledge base of civilization as we know it. This work is in the "public domain in the United States of America, and possibly other nations. Within the United States, you may freely copy and distribute this work, as no entity (individual or corporate) has a copyright on the body of the work. Scholars believe, and we concur, that this work is important enough to be preserved, reproduced, and made generally available to the public. We appreciate your support of the preservation process, and thank you for being an important part of keeping this knowledge alive and relevant.