Author: Florence Scovel Shinn
Publisher: Devorss Publications
ISBN: 9780875167824
Category : Social Science
Languages : en
Pages : 0
Book Description
Now the world's most celebrated book and guide on how to WIN the game of life through positive attitudes and affirmations is refined for women, giving them the opportunity to cultivate success and bond closely with Florence Scovel Shinn's everlasting wisdom like never before.
The GAME of LIFE for WOMEN {and HOW to PLAY IT!}
Author: Florence Scovel Shinn
Publisher: Devorss Publications
ISBN: 9780875167824
Category : Social Science
Languages : en
Pages : 0
Book Description
Now the world's most celebrated book and guide on how to WIN the game of life through positive attitudes and affirmations is refined for women, giving them the opportunity to cultivate success and bond closely with Florence Scovel Shinn's everlasting wisdom like never before.
Publisher: Devorss Publications
ISBN: 9780875167824
Category : Social Science
Languages : en
Pages : 0
Book Description
Now the world's most celebrated book and guide on how to WIN the game of life through positive attitudes and affirmations is refined for women, giving them the opportunity to cultivate success and bond closely with Florence Scovel Shinn's everlasting wisdom like never before.
Games of Life
Author: Karl Sigmund
Publisher: Courier Dover Publications
ISBN: 0486824802
Category : Science
Languages : en
Pages : 275
Book Description
Accessible, informative, and enjoyable treatment discusses the application of the ideas and methods of game theory and mathematical modeling to such areas as evolution, sex, animal behavior, and aggression. "Excellent." — Nature
Publisher: Courier Dover Publications
ISBN: 0486824802
Category : Science
Languages : en
Pages : 275
Book Description
Accessible, informative, and enjoyable treatment discusses the application of the ideas and methods of game theory and mathematical modeling to such areas as evolution, sex, animal behavior, and aggression. "Excellent." — Nature
Forms of Life and Language Games
Author: Jesús Padilla Gálvez
Publisher: Walter de Gruyter
ISBN: 3110321904
Category : Philosophy
Languages : en
Pages : 208
Book Description
Ludwig Wittgenstein’s writings inspired contemporary philosophical thinking and advanced many issues that had been addressed by traditional philosophy. The questions raised by the Viennese philosopher initiated debates on a reconsideration of philosophical terminology. This is especially true for a term that has generated at least three significant controversies since its creation and will probably generate more disputes in the following years. It is the expression “form(s) of life” which translates into German as “Lebensform(en)” and “Form des Lebens”. The present volume contains contributions on forms of life, language games and the influence of Wittgenstein’s philosophy on other scholears.
Publisher: Walter de Gruyter
ISBN: 3110321904
Category : Philosophy
Languages : en
Pages : 208
Book Description
Ludwig Wittgenstein’s writings inspired contemporary philosophical thinking and advanced many issues that had been addressed by traditional philosophy. The questions raised by the Viennese philosopher initiated debates on a reconsideration of philosophical terminology. This is especially true for a term that has generated at least three significant controversies since its creation and will probably generate more disputes in the following years. It is the expression “form(s) of life” which translates into German as “Lebensform(en)” and “Form des Lebens”. The present volume contains contributions on forms of life, language games and the influence of Wittgenstein’s philosophy on other scholears.
Finite and Infinite Games
Author: James Carse
Publisher: Simon and Schuster
ISBN: 1451657293
Category : Philosophy
Languages : en
Pages : 155
Book Description
“There are at least two kinds of games,” states James P. Carse as he begins this extraordinary book. “One could be called finite; the other infinite. A finite game is played for the purpose of winning, an infinite game for the purpose of continuing the play.” Finite games are the familiar contests of everyday life; they are played in order to be won, which is when they end. But infinite games are more mysterious. Their object is not winning, but ensuring the continuation of play. The rules may change, the boundaries may change, even the participants may change—as long as the game is never allowed to come to an end. What are infinite games? How do they affect the ways we play our finite games? What are we doing when we play—finitely or infinitely? And how can infinite games affect the ways in which we live our lives? Carse explores these questions with stunning elegance, teasing out of his distinctions a universe of observation and insight, noting where and why and how we play, finitely and infinitely. He surveys our world—from the finite games of the playing field and playing board to the infinite games found in culture and religion—leaving all we think we know illuminated and transformed. Along the way, Carse finds new ways of understanding everything, from how an actress portrays a role to how we engage in sex, from the nature of evil to the nature of science. Finite games, he shows, may offer wealth and status, power and glory, but infinite games offer something far more subtle and far grander. Carse has written a book rich in insight and aphorism. Already an international literary event, Finite and Infinite Games is certain to be argued about and celebrated for years to come. Reading it is the first step in learning to play the infinite game.
Publisher: Simon and Schuster
ISBN: 1451657293
Category : Philosophy
Languages : en
Pages : 155
Book Description
“There are at least two kinds of games,” states James P. Carse as he begins this extraordinary book. “One could be called finite; the other infinite. A finite game is played for the purpose of winning, an infinite game for the purpose of continuing the play.” Finite games are the familiar contests of everyday life; they are played in order to be won, which is when they end. But infinite games are more mysterious. Their object is not winning, but ensuring the continuation of play. The rules may change, the boundaries may change, even the participants may change—as long as the game is never allowed to come to an end. What are infinite games? How do they affect the ways we play our finite games? What are we doing when we play—finitely or infinitely? And how can infinite games affect the ways in which we live our lives? Carse explores these questions with stunning elegance, teasing out of his distinctions a universe of observation and insight, noting where and why and how we play, finitely and infinitely. He surveys our world—from the finite games of the playing field and playing board to the infinite games found in culture and religion—leaving all we think we know illuminated and transformed. Along the way, Carse finds new ways of understanding everything, from how an actress portrays a role to how we engage in sex, from the nature of evil to the nature of science. Finite games, he shows, may offer wealth and status, power and glory, but infinite games offer something far more subtle and far grander. Carse has written a book rich in insight and aphorism. Already an international literary event, Finite and Infinite Games is certain to be argued about and celebrated for years to come. Reading it is the first step in learning to play the infinite game.
If..., Volume 1
Author: Evelyn McFarlane
Publisher: Villard
ISBN: 0679445358
Category : Body, Mind & Spirit
Languages : en
Pages : 137
Book Description
In an elegant, two-color format, punctuated with intriguing drawings, If . . . poses hundreds of questions ranging from practical to maddening, moral to hilarious. If you could spend one whole night alone with anyone in history, whom would you choose? If you could suddenly possess an extraordinary talent in one of the arts, which would you like it to be? If you could commit one crime without being caught, what crime would you commit? If your plane were about to crash and you had time to write one quick note, to whom would you write, and what would you say? If you could run any single company, institution, or organization in the world, which would you choose? These are but a few of the five hundred provocative queries from If . . . (Questions for the Game of Life). If . . . can be a wonderful after-dinner parlor game; it can serve as an icebreaker between new acquaintances; it can even help you better understand yourself, your dreams and aspirations, and the mysteries of life. After the hours of inquisitive thoughts and revelations inspired by If . . . (Questions for the Game of Life), you'll wonder, “If I had never picked up this book, what would have happened to me?”
Publisher: Villard
ISBN: 0679445358
Category : Body, Mind & Spirit
Languages : en
Pages : 137
Book Description
In an elegant, two-color format, punctuated with intriguing drawings, If . . . poses hundreds of questions ranging from practical to maddening, moral to hilarious. If you could spend one whole night alone with anyone in history, whom would you choose? If you could suddenly possess an extraordinary talent in one of the arts, which would you like it to be? If you could commit one crime without being caught, what crime would you commit? If your plane were about to crash and you had time to write one quick note, to whom would you write, and what would you say? If you could run any single company, institution, or organization in the world, which would you choose? These are but a few of the five hundred provocative queries from If . . . (Questions for the Game of Life). If . . . can be a wonderful after-dinner parlor game; it can serve as an icebreaker between new acquaintances; it can even help you better understand yourself, your dreams and aspirations, and the mysteries of life. After the hours of inquisitive thoughts and revelations inspired by If . . . (Questions for the Game of Life), you'll wonder, “If I had never picked up this book, what would have happened to me?”
The Game
Author: Terry Schott
Publisher: Game Is Life
ISBN: 9781798638828
Category : Fiction
Languages : en
Pages : 316
Book Description
He didn't know he was playing.Zack was just living his life.It was really a game.When he started to ask questions, everything changed. Zack wasn't supposed to figure it out. He could ruin everything.Zack was disoriented when he woke up. They had welcomed him back. He didn't know where he'd been. He just remembered being 74 and near death.They said he was seventeen.What was this "best score" they kept going on about?Where was this place?Who were these people?And why did they keep talking about the next game?You'll love the first book in the series and get lost in the elaborate world created by Terry Schott. It will keep you turning pages until the end.Get book 1 now.
Publisher: Game Is Life
ISBN: 9781798638828
Category : Fiction
Languages : en
Pages : 316
Book Description
He didn't know he was playing.Zack was just living his life.It was really a game.When he started to ask questions, everything changed. Zack wasn't supposed to figure it out. He could ruin everything.Zack was disoriented when he woke up. They had welcomed him back. He didn't know where he'd been. He just remembered being 74 and near death.They said he was seventeen.What was this "best score" they kept going on about?Where was this place?Who were these people?And why did they keep talking about the next game?You'll love the first book in the series and get lost in the elaborate world created by Terry Schott. It will keep you turning pages until the end.Get book 1 now.
Fuck Yeah, Video Games
Author: Daniel Hardcastle
Publisher: Unbound Publishing
ISBN: 1783527897
Category : Games & Activities
Languages : en
Pages : 334
Book Description
'A labour of undiluted love and enthusiasm' Daily Telegraph As Daniel Hardcastle careers towards thirty, he looks back on what has really made him happy in life: the friends, the romances... the video games. Told through encounters with the most remarkable – and the most mind-boggling – games of the last thirty-odd years, Fuck Yeah, Video Games is also a love letter to the greatest hobby in the world. From God of War to Tomb Raider, Pokémon to The Sims, Daniel relives each game with countless in-jokes, obscure references and his signature wit, as well as intricate, original illustrations by Rebecca Maughan. Alongside this march of merriment are chapters dedicated to the hardware behind the games: a veritable history of Sony, Nintendo, Sega and Atari consoles. Joyous, absurd, personal and at times sweary, Daniel's memoir is a celebration of the sheer brilliance of video games.
Publisher: Unbound Publishing
ISBN: 1783527897
Category : Games & Activities
Languages : en
Pages : 334
Book Description
'A labour of undiluted love and enthusiasm' Daily Telegraph As Daniel Hardcastle careers towards thirty, he looks back on what has really made him happy in life: the friends, the romances... the video games. Told through encounters with the most remarkable – and the most mind-boggling – games of the last thirty-odd years, Fuck Yeah, Video Games is also a love letter to the greatest hobby in the world. From God of War to Tomb Raider, Pokémon to The Sims, Daniel relives each game with countless in-jokes, obscure references and his signature wit, as well as intricate, original illustrations by Rebecca Maughan. Alongside this march of merriment are chapters dedicated to the hardware behind the games: a veritable history of Sony, Nintendo, Sega and Atari consoles. Joyous, absurd, personal and at times sweary, Daniel's memoir is a celebration of the sheer brilliance of video games.
Sid Meier's Memoir!: A Life in Computer Games
Author: Sid Meier
Publisher: W. W. Norton & Company
ISBN: 1324005882
Category : Biography & Autobiography
Languages : en
Pages : 233
Book Description
The life and career of the legendary developer celebrated as the “godfather of computer gaming” and creator of Civilization, featuring his rules of good game design. "Sid Meier is a foundation of what gaming is for me today." — Phil Spencer, head of Xbox Over his four-decade career, Sid Meier has produced some of the world’s most popular video games, including Sid Meier’s Civilization, which has sold more than 51 million units worldwide and accumulated more than one billion hours of play. Sid Meier’s Memoir! is the story of an obsessive young computer enthusiast who helped launch a multibillion-dollar industry. Writing with warmth and ironic humor, Meier describes the genesis of his influential studio, MicroProse, founded in 1982 after a trip to a Las Vegas arcade, and recounts the development of landmark games, from vintage classics like Pirates! and Railroad Tycoon, to Civilization and beyond. Articulating his philosophy that a video game should be “a series of interesting decisions,” Meier also shares his perspective on the history of the industry, the psychology of gamers, and fascinating insights into the creative process, including his rules of good game design.
Publisher: W. W. Norton & Company
ISBN: 1324005882
Category : Biography & Autobiography
Languages : en
Pages : 233
Book Description
The life and career of the legendary developer celebrated as the “godfather of computer gaming” and creator of Civilization, featuring his rules of good game design. "Sid Meier is a foundation of what gaming is for me today." — Phil Spencer, head of Xbox Over his four-decade career, Sid Meier has produced some of the world’s most popular video games, including Sid Meier’s Civilization, which has sold more than 51 million units worldwide and accumulated more than one billion hours of play. Sid Meier’s Memoir! is the story of an obsessive young computer enthusiast who helped launch a multibillion-dollar industry. Writing with warmth and ironic humor, Meier describes the genesis of his influential studio, MicroProse, founded in 1982 after a trip to a Las Vegas arcade, and recounts the development of landmark games, from vintage classics like Pirates! and Railroad Tycoon, to Civilization and beyond. Articulating his philosophy that a video game should be “a series of interesting decisions,” Meier also shares his perspective on the history of the industry, the psychology of gamers, and fascinating insights into the creative process, including his rules of good game design.
The Grasshopper
Author: Bernard Suits
Publisher: Broadview Press
ISBN: 9781551117720
Category : Philosophy
Languages : en
Pages : 190
Book Description
In the mid twentieth century the philosopher Ludwig Wittgenstein famously asserted that games are indefinable; there are no common threads that link them all. "Nonsense," says the sensible Bernard Suits: "playing a game is a voluntary attempt to overcome unnecessary obstacles." The short book Suits wrote demonstrating precisely that is as playful as it is insightful, as stimulating as it is delightful. Suits not only argues that games can be meaningfully defined; he also suggests that playing games is a central part of the ideal of human existence, so games belong at the heart of any vision of Utopia. Originally published in 1978, The Grasshopper is now re-issued with a new introduction by Thomas Hurka and with additional material (much of it previously unpublished) by the author, in which he expands on the ideas put forward in The Grasshopper and answers some questions that have been raised by critics.
Publisher: Broadview Press
ISBN: 9781551117720
Category : Philosophy
Languages : en
Pages : 190
Book Description
In the mid twentieth century the philosopher Ludwig Wittgenstein famously asserted that games are indefinable; there are no common threads that link them all. "Nonsense," says the sensible Bernard Suits: "playing a game is a voluntary attempt to overcome unnecessary obstacles." The short book Suits wrote demonstrating precisely that is as playful as it is insightful, as stimulating as it is delightful. Suits not only argues that games can be meaningfully defined; he also suggests that playing games is a central part of the ideal of human existence, so games belong at the heart of any vision of Utopia. Originally published in 1978, The Grasshopper is now re-issued with a new introduction by Thomas Hurka and with additional material (much of it previously unpublished) by the author, in which he expands on the ideas put forward in The Grasshopper and answers some questions that have been raised by critics.
The Life and Games of Mikhail Tal
Author: Mikhail Tal
Publisher: Everyman Chess
ISBN: 1781944334
Category : Games & Activities
Languages : en
Pages : 643
Book Description
Mikhail Tal, the 'magician from Riga,' was the greatest attacking World Champion of them all, and this enchanting autobiography chronicles his extraordinary career with charm and humor. Dazzling games are interspersed throughout with anecdotes and witty self-interviews, and in typically objective fashion he related both the downs and ups of his encounters. An inveterate smoker and drinker, Tal's life on the circuit was punctuated by bouts in the hospital with kidney problems, but nothing could dull his love for chess and his sheer genius on the chessboard. His illustrious tournament record, up to his death in 1992, is included here in full, along with 100 complete games and nearly as many positions. Tal's annotations in this book are a world apart from ordinary games collections. No reader could fail to be swept along by his passion and vitality as he sets the scene for an encounter and then recounts every psychological twist and turn.
Publisher: Everyman Chess
ISBN: 1781944334
Category : Games & Activities
Languages : en
Pages : 643
Book Description
Mikhail Tal, the 'magician from Riga,' was the greatest attacking World Champion of them all, and this enchanting autobiography chronicles his extraordinary career with charm and humor. Dazzling games are interspersed throughout with anecdotes and witty self-interviews, and in typically objective fashion he related both the downs and ups of his encounters. An inveterate smoker and drinker, Tal's life on the circuit was punctuated by bouts in the hospital with kidney problems, but nothing could dull his love for chess and his sheer genius on the chessboard. His illustrious tournament record, up to his death in 1992, is included here in full, along with 100 complete games and nearly as many positions. Tal's annotations in this book are a world apart from ordinary games collections. No reader could fail to be swept along by his passion and vitality as he sets the scene for an encounter and then recounts every psychological twist and turn.