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The Reference Information Skills Game

The Reference Information Skills Game PDF Author: Myram Forney Tunnicliff
Publisher: Bloomsbury Publishing USA
ISBN: 0313022852
Category : Language Arts & Disciplines
Languages : en
Pages : 124

Book Description
This simple new approach to teaching information skills takes students beyond mere fact-finding to designing and recording search strategies. Structured as a game-with search maps, award badges, and search strategy suggestions-the activities help students acquire and sharpen reference, information retrieval, and problem-solving skills on a daily basis. As they explore print materials and audiovisual, computer, and human sources, they also build their background knowledge in a variety of subjects. Credit is given for process (search strategy) as well as for product (fact-finding). With these activities, school librarians and teachers collaborate as a teaching team to meet goals for improved reference skills. Adaptable to any size and format of library, media center, or classroom, the game has been successfully used at middle and high school levels in both libraries and classrooms. A classified subject index, bibliography of sources, and alphabetical index ease the process of curriculum integration.

The Reference Information Skills Game

The Reference Information Skills Game PDF Author: Myram Forney Tunnicliff
Publisher: Bloomsbury Publishing USA
ISBN: 0313022852
Category : Language Arts & Disciplines
Languages : en
Pages : 124

Book Description
This simple new approach to teaching information skills takes students beyond mere fact-finding to designing and recording search strategies. Structured as a game-with search maps, award badges, and search strategy suggestions-the activities help students acquire and sharpen reference, information retrieval, and problem-solving skills on a daily basis. As they explore print materials and audiovisual, computer, and human sources, they also build their background knowledge in a variety of subjects. Credit is given for process (search strategy) as well as for product (fact-finding). With these activities, school librarians and teachers collaborate as a teaching team to meet goals for improved reference skills. Adaptable to any size and format of library, media center, or classroom, the game has been successfully used at middle and high school levels in both libraries and classrooms. A classified subject index, bibliography of sources, and alphabetical index ease the process of curriculum integration.

Games for Information Skills

Games for Information Skills PDF Author: Margaret R. Tassia
Publisher:
ISBN:
Category : Language Arts & Disciplines
Languages : en
Pages : 172

Book Description
Presents a variety of gaming ideas to teachers and school library media specialists for use in integrating information and library skills into curricular units.

Let the Games Begin! Engaging Students with Interactive Information Literacy Instruction

Let the Games Begin! Engaging Students with Interactive Information Literacy Instruction PDF Author: Theresa R. McDevitt
Publisher: ALA Neal-Schuman
ISBN: 9781555707392
Category : Language Arts & Disciplines
Languages : en
Pages : 0

Book Description
The value of games in teaching and learning has been well-documented in research in education. Here are sixty field-tested games that teach information literacy skills using fun, interactive activities at a variety of skill and knowledge levels.

Graduate Skills and Game-Based Learning

Graduate Skills and Game-Based Learning PDF Author: Matthew Barr
Publisher: Springer Nature
ISBN: 3030277860
Category : Education
Languages : en
Pages : 238

Book Description
This book explores the efficacy of game-based learning to develop university students’ skills and competencies. While writing on game-based learning has previously emphasised the use of games developed specifically for educational purposes, this book fills an important gap in the literature by focusing on commercial games such as World of Warcraft and Minecraft. Underpinned by robust empirical evidence, the author demonstrates that the current negative perception of video games is ill-informed, and in fact these games can be important tools to develop graduate skills related to employability. Speaking to very current concerns about the employability of higher education graduates and the skills that university is intended to develop, this book also explores the attitudes to game-based learning as expressed by instructors, students and game developers.

What Video Games Have to Teach Us About Learning and Literacy. Second Edition

What Video Games Have to Teach Us About Learning and Literacy. Second Edition PDF Author: James Paul Gee
Publisher: Macmillan
ISBN: 1466886420
Category : Education
Languages : en
Pages : 233

Book Description
Cognitive Development in a Digital Age James Paul Gee begins his classic book with "I want to talk about video games–yes, even violent video games–and say some positive things about them." With this simple but explosive statement, one of America's most well-respected educators looks seriously at the good that can come from playing video games. This revised edition expands beyond mere gaming, introducing readers to fresh perspectives based on games like World of Warcraft and Half-Life 2. It delves deeper into cognitive development, discussing how video games can shape our understanding of the world. An undisputed must-read for those interested in the intersection of education, technology, and pop culture, What Video Games Have to Teach Us About Learning and Literacy challenges traditional norms, examines the educational potential of video games, and opens up a discussion on the far-reaching impacts of this ubiquitous aspect of modern life.

Designing Online Information Literacy Games Students Want to Play

Designing Online Information Literacy Games Students Want to Play PDF Author: Karen Markey
Publisher: Rowman & Littlefield
ISBN: 0810891433
Category : Language Arts & Disciplines
Languages : en
Pages : 303

Book Description
Designing Online Information Literacy Games Students Want to Play sets the record straight with regard to the promise of games for motivating and teaching students in educational environments. The authors draw on their experience designing the BiblioBouts information literacy game, deploying it in dozens of college classrooms across the country, and evaluating its effectiveness for teaching students how to conduct library research. The multi-modal evaluation of BiblioBouts involved qualitative and quantitative data collection methods and analyses. Drawing on the evaluation, the authors describe how students played this particular information literacy game and make recommendations for the design of future information literacy games. You’ll learn how the game’s design evolved in response to student input and how students played the game including their attitudes about playing games to develop information literacy skills and concepts specifically and playing educational games generally. The authors describe how students benefited as a result of playing the game. Drawing from their own first-hand experience, research, and networking, the authors feature best practices that educators and game designers in LIS specifically and other educational fields generally need to know so that they build classroom games that students want to play. Best practices topics covered include pre-game instruction, rewards, feedback, the ability to review/change actions, ideal timing, and more. The final section of the book covers important concepts for future information literacy game design.

Learn-to-Read Treasure Hunts

Learn-to-Read Treasure Hunts PDF Author: Steve Cohen
Publisher: Workman Publishing
ISBN: 9780761103301
Category : Reading
Languages : en
Pages : 0

Book Description
From the author of "Games for Reading" comes the perfect learning aid for beginning readers and their parents. This book features 50 treasure hunt games plus two sheets of two-color, die-cut reward stickers bound into the book.

The Librarians' Book on Teaching Through Games and Play

The Librarians' Book on Teaching Through Games and Play PDF Author: Andrew Walsh
Publisher:
ISBN: 9781911500070
Category : Education
Languages : en
Pages : 158

Book Description
Aimed mainly at staff in libraries, especially those who teach information skills in FE/HE, this book contains many examples of games and playful interactions to help turn the information literacy classroom into a more playful space. Some theory behind the use of play and games are covered to help readers use these approaches more effectively.

Learning Discussion Skills Through Games

Learning Discussion Skills Through Games PDF Author: Gene Stanford
Publisher: Scholastic
ISBN:
Category : Education
Languages : en
Pages : 90

Book Description
Summary: Games to develop discussion skills, especially those required for handling open-ended questions and solving problems as well as remedial activities to use when a group becomes aggressive, inhibited, argues without definitions or encounters other difficulties.

New Games for Information Skills

New Games for Information Skills PDF Author: Eleanor B. Krause
Publisher: Hi Willow Research and Publishing
ISBN: 9780931510595
Category : Educational games
Languages : en
Pages : 0

Book Description