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Games (& Other Stuff) for Group

Games (& Other Stuff) for Group PDF Author: Chris Cavert
Publisher: Wood 'N' Barnes Publishing
ISBN: 9781885473394
Category : Education
Languages : en
Pages : 134

Book Description
This book contains activities that act as catalyst for discussions. Some of the topics include expressing emotions, learning names, effects of rumors, gender issues, trust, honor, following directions, creative thinking, frustration, and communication.

Games (& Other Stuff) for Group

Games (& Other Stuff) for Group PDF Author: Chris Cavert
Publisher: Wood 'N' Barnes Publishing
ISBN: 9781885473394
Category : Education
Languages : en
Pages : 134

Book Description
This book contains activities that act as catalyst for discussions. Some of the topics include expressing emotions, learning names, effects of rumors, gender issues, trust, honor, following directions, creative thinking, frustration, and communication.

Games (& Other Stuff) for Group

Games (& Other Stuff) for Group PDF Author: Chris Cavert
Publisher: Wood 'N' Barnes Publishing
ISBN: 9781885473219
Category : Active learning
Languages : en
Pages : 270

Book Description
This book contains activities that act as catalyst for discussions. Some of the topics include expressing emotions, learning names, effects of rumors, gender issues, trust, honor, following directions, creative thinking, frustration, and communication.

Games (& Other Stuff) for Teachers

Games (& Other Stuff) for Teachers PDF Author: Chris Cavert
Publisher: Wood 'N' Barnes Publishing
ISBN: 9781885473226
Category : Education
Languages : en
Pages : 172

Book Description
A wide range of activities put together by teachers to help teachers focus on specific skills, including listening, following directions, communication, problem-solving, interacting, using teamwork, practicing diversity, and so much more! The activities are fun and easy to understand. Sample questions provide a basis for discussion, and variations help teachers adjust skill levels.

Games (and Other Stuff) for Group

Games (and Other Stuff) for Group PDF Author: Chris Cavert
Publisher: Wood 'N Barnes Publishing & Distribution
ISBN: 9781885473103
Category : Group games
Languages : en
Pages : 48

Book Description


The Big Book of Team Building Games: Trust-Building Activities, Team Spirit Exercises, and Other Fun Things to Do

The Big Book of Team Building Games: Trust-Building Activities, Team Spirit Exercises, and Other Fun Things to Do PDF Author: Edward E. Scannell
Publisher: McGraw-Hill Education
ISBN: 9780070465138
Category : Business & Economics
Languages : en
Pages : 274

Book Description
Did you know that games can be a terrifically effective way to build team spirit, communication, and trust among people who work together day in and day out? Now you can spark morale in any work group by choosing from 70 stimulating games and activities specifically designed for the manager who's looking to raise sagging morale in a department, liven up boring staff meetings, enable team members to collaborate smoothly and effectively, and much more!

Educational, Psychological, and Behavioral Considerations in Niche Online Communities

Educational, Psychological, and Behavioral Considerations in Niche Online Communities PDF Author: Venkatesh, Vivek
Publisher: IGI Global
ISBN: 1466652071
Category : Psychology
Languages : en
Pages : 495

Book Description
Online communities continue to evolve as more people take on a virtual presence. This shift in online communities and the diversity of individuals populating the web has allowed for the emergence of virtual communities centered on niche topics of interests ranging from heavy metal music to indigenous and native culture. Educational, Psychological, and Behavioral Considerations in Niche Online Communities examines the presence of online communities centered around niche topics of interest and the impact of these virtual spaces on community members. Taking perspectives from interdisciplinary fields such as sociology, psychology, and education, this publication will appeal to educators, psychologists, behaviorists, students, and researchers interested in the impact of virtual communities on individuals as well as the opportunities these online communities present.

Group Activities & Games

Group Activities & Games PDF Author: Sidney George Hedges
Publisher:
ISBN:
Category : Games
Languages : en
Pages : 279

Book Description


Multiplayer

Multiplayer PDF Author: Thorsten Quandt
Publisher: Routledge
ISBN: 1134092261
Category : Language Arts & Disciplines
Languages : en
Pages : 298

Book Description
In the past decade, digital games have become a widely accepted form of media entertainment, moving from the traditional 'core gamer' community into the mainstream media market. With millions of people now enjoying gaming as interactive entertainment there has been a huge increase in interest in social multiplayer gaming activities. However, despite the explosive growth in the field over the past decade, many aspects of social gaming still remain unexplored, especially from a media and communication studies perspective. Multiplayer: Social Aspects of Digital Gaming is the first edited volume of its kind that takes a closer look at the various forms of human interaction in and around digital games, providing an overview of debates, past and present. The book is divided into five sections that explore the following areas: Social Aspects of Digital Gaming Social Interactions in Virtual Worlds Online Gaming Co-located and Console Gaming Risks and Challenges of Social Gaming This engaging interdisciplinary book will appeal to upper level students, postgrads and researchers in games research, specifically those focusing on new media and digital games, as well as researchers in media studies and mass communication.

ECGBL2015-9th European Conference on Games Based Learning

ECGBL2015-9th European Conference on Games Based Learning PDF Author: Robin Munkvold and Line Kolås
Publisher: Academic Conferences and publishing limited
ISBN: 1910810584
Category : Computers
Languages : en
Pages : 825

Book Description
These proceedings represent the work of researchers participating in the 9th European Conference on Games-Based Learning, which is being hosted this year by Nord-Trondelag University College, Steinkjer, Norway, on the 8-9 October 2015. The Conference has become a key platform for individuals to present their research findings, display their work in progress and discuss conceptual advances in many different areas and specialties within Games-Based Learning. It also offers the opportunity for like-minded individuals to meet, discuss and share knowledge. ECGBL continues to evolve and develop, and the wide range of papers and topics will ensure an interesting two-day conference. In addition to the main streams of the conference, there are mini tracks focusing on the areas of the design of multiplayer/collaborative serious games, applied Games and gamification, the teacher's role in game-based learning, games for STEM (Science, Technology, Engineering, Mathematics) learning, assessment of digital game-based learning and pervasive and ubiquitous gaming for learning. In addition to the presentations of research we are delighted to host the third year of the Serious Game competition, which provides an opportunity for educational game designers and creators to participate in the conference and demonstrate their game design and development skills in an international competition. This competition is again sponsored by SEGAN - Serious Games Network. With an initial submission of more than 60 games, 28 finalists will present their games at the conference. Prizes will be awarded to the games judged to demonstrate the best quality and originality of game play itself and the positioning and articulation of the game's contribution to the educational domain. With an initial submission of 190 abstracts, after the double blind peer review process, there are 75 research papers, 15 PhD research papers, 4 Non Academic papers and 8 work-in-progress papers published in these Conference Proceedings. These papers represent research from more than 40 countries, including Australia, Austria, Belgium, Brazil, Bulgaria, Canada, Czech Republic, Denmark, Finland, France, Germany, Greece, Hungary, Ireland, Israel, Italy, Japan, Malaysia, Norway, Portugal, Russia, Saudi Arabia, Slovakia, Slovenia, South Africa, Spain, Sweden, Switzerland, Taiwan/ROC, The Netherlands, The Netherlands, United Arab Emirates, UK and USA

The Complete Game

The Complete Game PDF Author: Ron Darling
Publisher: Vintage
ISBN: 0307390586
Category : Sports & Recreation
Languages : en
Pages : 290

Book Description
World Series champion, former All-Star, and award-winning television analyst Ron Darling gives readers a inside look at one of the most demanding and strategic positions in all of sports: the pitcher. Drawing on vivid situations from his playing days for the New York Mets and the Oakland Athletics, and from moments he has observed as a broadcaster, Darling offers an engaging look at the art, strategy, and psychology of pitching. Throughout, we get a glimpse of what it feels like to stand alone on the mound, the center of attention for thousands of fans. No other book examines the position in such compelling depth—The Complete Game will be an essential book for every fan and aspiring player.