Author: Dustin Hansen
Publisher: Feiwel & Friends
ISBN: 1250080967
Category : Young Adult Nonfiction
Languages : en
Pages : 369
Book Description
Find out about the fast and furious growth and evolution of video games (including how they are quickly taking over the world!) by looking at some of the most popular, innovative, and influential games ever, from Pong, the very first arcade game ever, to modern hits like Uncharted. Learn about the creators and inspiration (Mario was named after Nintendo’s landlord after he barged into a staff meeting demanding rent), discover historical trivia and Easter eggs (The developers of Halo 2 drank over 24,000 gallons of soda while making the game), and explore the innovations that make each game special (The ghosts in Pac-Man are the first example of AI in a video game). Whether you consider yourself a hard-core gamer or are just curious to see what everyone is talking about, Game On! is the book for you!
Game On!
Author: Dustin Hansen
Publisher: Feiwel & Friends
ISBN: 1250080967
Category : Young Adult Nonfiction
Languages : en
Pages : 369
Book Description
Find out about the fast and furious growth and evolution of video games (including how they are quickly taking over the world!) by looking at some of the most popular, innovative, and influential games ever, from Pong, the very first arcade game ever, to modern hits like Uncharted. Learn about the creators and inspiration (Mario was named after Nintendo’s landlord after he barged into a staff meeting demanding rent), discover historical trivia and Easter eggs (The developers of Halo 2 drank over 24,000 gallons of soda while making the game), and explore the innovations that make each game special (The ghosts in Pac-Man are the first example of AI in a video game). Whether you consider yourself a hard-core gamer or are just curious to see what everyone is talking about, Game On! is the book for you!
Publisher: Feiwel & Friends
ISBN: 1250080967
Category : Young Adult Nonfiction
Languages : en
Pages : 369
Book Description
Find out about the fast and furious growth and evolution of video games (including how they are quickly taking over the world!) by looking at some of the most popular, innovative, and influential games ever, from Pong, the very first arcade game ever, to modern hits like Uncharted. Learn about the creators and inspiration (Mario was named after Nintendo’s landlord after he barged into a staff meeting demanding rent), discover historical trivia and Easter eggs (The developers of Halo 2 drank over 24,000 gallons of soda while making the game), and explore the innovations that make each game special (The ghosts in Pac-Man are the first example of AI in a video game). Whether you consider yourself a hard-core gamer or are just curious to see what everyone is talking about, Game On! is the book for you!
Brain Games
Author: Alex P. Berg
Publisher: Batdog Press
ISBN: 1942274203
Category : Fiction
Languages : en
Pages : 198
Book Description
When games are this lifelike, who needs reality? It's a question Tau Ceti private eye Rich Weed has never wrestled with. He prefers his handshakes firm and his women fleshy, not pixilated. But when a missing persons case takes an unexpected turn, Rich is forced to dive into the digital world of fully immersive Brain games--and fend for his life therein. Luckily, the games aren't real, but the nefarious scheme he finds himself mired in upon logging out certainly is. With a fellow detective at his side, Rich must untangle the threads of a twisted conspiracy in pursuit of an interplanetary con artist, all while putting his neck squarely on the line. The difference is, in the real world--there are no respawns.
Publisher: Batdog Press
ISBN: 1942274203
Category : Fiction
Languages : en
Pages : 198
Book Description
When games are this lifelike, who needs reality? It's a question Tau Ceti private eye Rich Weed has never wrestled with. He prefers his handshakes firm and his women fleshy, not pixilated. But when a missing persons case takes an unexpected turn, Rich is forced to dive into the digital world of fully immersive Brain games--and fend for his life therein. Luckily, the games aren't real, but the nefarious scheme he finds himself mired in upon logging out certainly is. With a fellow detective at his side, Rich must untangle the threads of a twisted conspiracy in pursuit of an interplanetary con artist, all while putting his neck squarely on the line. The difference is, in the real world--there are no respawns.
Gamerz Heaven
Author: Maki Murakami
Publisher:
ISBN: 9781413902020
Category : Comics & Graphic Novels
Languages : en
Pages : 0
Book Description
When Kaito loads the game "Gamerz heaven" he is mysteriously transported into a new virtual reality where he is not only playing the game but is actually a part of the game.
Publisher:
ISBN: 9781413902020
Category : Comics & Graphic Novels
Languages : en
Pages : 0
Book Description
When Kaito loads the game "Gamerz heaven" he is mysteriously transported into a new virtual reality where he is not only playing the game but is actually a part of the game.
Playing Passion’s Game
Author: Lesley Davis
Publisher: Bold Strokes Books Inc
ISBN: 1602825181
Category : Fiction
Languages : en
Pages : 271
Book Description
In most games, you play to win. In matters of the heart, you play for keeps. Trent Williams’s entire world revolves around her love of gaming. She has little time for romantic distractions and prefers instead to be with her closest friends who, like her, live for the thrill that comes from a competition well played. Happy in her job, seemingly content with her life, Trent still finds herself haunted by the past that threatens to keep her alone forever. The self-imposed solitude she places on her heart only leaves her all too aware of just how lonely she is. All work and no play in her executive job forces Juliet Sullivan to search for a different direction in life. Disillusioned by it all, Juliet is desperate to seek out new horizons. When Trent unwittingly comes to the rescue of her younger sister, Juliet immediately finds herself drawn to Trent’s silent strength and undeniable charm. Now the new direction Juliet so desperately desires seems intent on leading her straight into Trent’s arms.
Publisher: Bold Strokes Books Inc
ISBN: 1602825181
Category : Fiction
Languages : en
Pages : 271
Book Description
In most games, you play to win. In matters of the heart, you play for keeps. Trent Williams’s entire world revolves around her love of gaming. She has little time for romantic distractions and prefers instead to be with her closest friends who, like her, live for the thrill that comes from a competition well played. Happy in her job, seemingly content with her life, Trent still finds herself haunted by the past that threatens to keep her alone forever. The self-imposed solitude she places on her heart only leaves her all too aware of just how lonely she is. All work and no play in her executive job forces Juliet Sullivan to search for a different direction in life. Disillusioned by it all, Juliet is desperate to seek out new horizons. When Trent unwittingly comes to the rescue of her younger sister, Juliet immediately finds herself drawn to Trent’s silent strength and undeniable charm. Now the new direction Juliet so desperately desires seems intent on leading her straight into Trent’s arms.
City Is Ours
Author: Bart van der Steen
Publisher: PM Press
ISBN: 1604869917
Category : History
Languages : en
Pages : 463
Book Description
Squatters and autonomous movements have been in the forefront of radical politics in Europe for nearly a half-century—from struggles against urban renewal and gentrification, to large-scale peace and environmental campaigns, to spearheading the antiausterity protests sweeping the continent. Through the compilation of the local movement histories of eight different cities—including Amsterdam, Berlin, and other famous centers of autonomous insurgence along with underdocumented cities such as Poznan and Athens—The City Is Ours paints a broad and complex picture of Europe’s squatting and autonomous movements. Each chapter focuses on one city and provides a clear chronological narrative and analysis accompanied by photographs and illustrations. The chapters focus on the most important events and developments in the history of these movements. Furthermore, they identify the specificities of the local movements and deal with issues such as the relation between politics and subculture, generational shifts, the role of confrontation and violence, and changes in political tactics. All chapters are written by politically-engaged authors who combine academic scrutiny with accessible writing. Readers with an interest in the history of the newest social movements will find plenty to mull over here. Contributors include Nazima Kadir, Gregor Kritidis, Claudio Cattaneo, Enrique Tudela, Alex Vasudevan, Needle Collective and the Bash Street Kids, René Karpantschof, Flemming Mikkelsen, Lucy Finchett-Maddock, Grzegorz Piotrowski, and Robert Foltin.
Publisher: PM Press
ISBN: 1604869917
Category : History
Languages : en
Pages : 463
Book Description
Squatters and autonomous movements have been in the forefront of radical politics in Europe for nearly a half-century—from struggles against urban renewal and gentrification, to large-scale peace and environmental campaigns, to spearheading the antiausterity protests sweeping the continent. Through the compilation of the local movement histories of eight different cities—including Amsterdam, Berlin, and other famous centers of autonomous insurgence along with underdocumented cities such as Poznan and Athens—The City Is Ours paints a broad and complex picture of Europe’s squatting and autonomous movements. Each chapter focuses on one city and provides a clear chronological narrative and analysis accompanied by photographs and illustrations. The chapters focus on the most important events and developments in the history of these movements. Furthermore, they identify the specificities of the local movements and deal with issues such as the relation between politics and subculture, generational shifts, the role of confrontation and violence, and changes in political tactics. All chapters are written by politically-engaged authors who combine academic scrutiny with accessible writing. Readers with an interest in the history of the newest social movements will find plenty to mull over here. Contributors include Nazima Kadir, Gregor Kritidis, Claudio Cattaneo, Enrique Tudela, Alex Vasudevan, Needle Collective and the Bash Street Kids, René Karpantschof, Flemming Mikkelsen, Lucy Finchett-Maddock, Grzegorz Piotrowski, and Robert Foltin.
Snow, Volume 1
Author: Morgan Luthi
Publisher: TOKYOPOP
ISBN: 1427866147
Category : Comics & Graphic Novels
Languages : en
Pages : 194
Book Description
Love! Destruction! Space pirates! Deep dark secrets! And really, really big robots! The Warmongers are the most feared force in the galaxy. And rightfully so. They are gigantic and imposing, and terror is always reflected in their dark, metallic hide. The Warmongers are masters of grand design, hell-bent on complete domination through force and nefarious technologies. And their latest creation is their most wicked weapon yet: The Ghost of Destruction! Humanoid in appearance, The Ghost looks like a pale boy... until he unleashes his deadly powers! A whirlwind of annihilation, The Ghost is capable of leveling entire planets! And one by one, planets are crumbling under the Warmongers' steely boots... Except the planet Hub, an icy world, with a single area called Refuse City as its only oasis. Snow, a young man with a scarred face, arrives on Hub to escape his mysterious past...
Publisher: TOKYOPOP
ISBN: 1427866147
Category : Comics & Graphic Novels
Languages : en
Pages : 194
Book Description
Love! Destruction! Space pirates! Deep dark secrets! And really, really big robots! The Warmongers are the most feared force in the galaxy. And rightfully so. They are gigantic and imposing, and terror is always reflected in their dark, metallic hide. The Warmongers are masters of grand design, hell-bent on complete domination through force and nefarious technologies. And their latest creation is their most wicked weapon yet: The Ghost of Destruction! Humanoid in appearance, The Ghost looks like a pale boy... until he unleashes his deadly powers! A whirlwind of annihilation, The Ghost is capable of leveling entire planets! And one by one, planets are crumbling under the Warmongers' steely boots... Except the planet Hub, an icy world, with a single area called Refuse City as its only oasis. Snow, a young man with a scarred face, arrives on Hub to escape his mysterious past...
PC Mag
Author:
Publisher:
ISBN:
Category :
Languages : en
Pages : 414
Book Description
PCMag.com is a leading authority on technology, delivering Labs-based, independent reviews of the latest products and services. Our expert industry analysis and practical solutions help you make better buying decisions and get more from technology.
Publisher:
ISBN:
Category :
Languages : en
Pages : 414
Book Description
PCMag.com is a leading authority on technology, delivering Labs-based, independent reviews of the latest products and services. Our expert industry analysis and practical solutions help you make better buying decisions and get more from technology.
Replay, Volume 1
Author: C. Lijewski
Publisher: TokyoPop + ORM
ISBN: 1427865841
Category : Juvenile Fiction
Languages : en
Pages : 194
Book Description
Cree is the lead singer for a punk band. When her bassist bails, she's in a tough spot - until she meets Izsak, bass player extraordinaire. He's the answer to all her prayers! But when a pair of mysterious figures begins to stalk the band, her world quickly spins from a dream to a nightmare. Between a dark past and a shadowy future, can the light of this romance survive?
Publisher: TokyoPop + ORM
ISBN: 1427865841
Category : Juvenile Fiction
Languages : en
Pages : 194
Book Description
Cree is the lead singer for a punk band. When her bassist bails, she's in a tough spot - until she meets Izsak, bass player extraordinaire. He's the answer to all her prayers! But when a pair of mysterious figures begins to stalk the band, her world quickly spins from a dream to a nightmare. Between a dark past and a shadowy future, can the light of this romance survive?
Filthy Erotica
Author: Lucie Rose
Publisher: PaperGram LLC
ISBN: 5558091819
Category : Fiction
Languages : en
Pages : 1904
Book Description
"120 Explicit Erotica Shorts Collection" is a collection of thrilling and tantalizing tales that will take you on an unforgettable journey of passion and pleasure. Enjoy a wild ride through these steamy stories and ignite your senses.
Publisher: PaperGram LLC
ISBN: 5558091819
Category : Fiction
Languages : en
Pages : 1904
Book Description
"120 Explicit Erotica Shorts Collection" is a collection of thrilling and tantalizing tales that will take you on an unforgettable journey of passion and pleasure. Enjoy a wild ride through these steamy stories and ignite your senses.
Masters of Doom
Author: David Kushner
Publisher: Random House Trade Paperbacks
ISBN: 0812972155
Category : Biography & Autobiography
Languages : en
Pages : 361
Book Description
Masters of Doom is the amazing true story of the Lennon and McCartney of video games: John Carmack and John Romero. Together, they ruled big business. They transformed popular culture. And they provoked a national controversy. More than anything, they lived a unique and rollicking American Dream, escaping the broken homes of their youth to co-create the most notoriously successful game franchises in history—Doom and Quake—until the games they made tore them apart. Americans spend more money on video games than on movie tickets. Masters of Doom is the first book to chronicle this industry’s greatest story, written by one of the medium’s leading observers. David Kushner takes readers inside the rags-to-riches adventure of two rebellious entrepreneurs who came of age to shape a generation. The vivid portrait reveals why their games are so violent and why their immersion in their brilliantly designed fantasy worlds offered them solace. And it shows how they channeled their fury and imagination into products that are a formative influence on our culture, from MTV to the Internet to Columbine. This is a story of friendship and betrayal, commerce and artistry—a powerful and compassionate account of what it’s like to be young, driven, and wildly creative. “To my taste, the greatest American myth of cosmogenesis features the maladjusted, antisocial, genius teenage boy who, in the insular laboratory of his own bedroom, invents the universe from scratch. Masters of Doom is a particularly inspired rendition. Dave Kushner chronicles the saga of video game virtuosi Carmack and Romero with terrific brio. This is a page-turning, mythopoeic cyber-soap opera about two glamorous geek geniuses—and it should be read while scarfing down pepperoni pizza and swilling Diet Coke, with Queens of the Stone Age cranked up all the way.”—Mark Leyner, author of I Smell Esther Williams
Publisher: Random House Trade Paperbacks
ISBN: 0812972155
Category : Biography & Autobiography
Languages : en
Pages : 361
Book Description
Masters of Doom is the amazing true story of the Lennon and McCartney of video games: John Carmack and John Romero. Together, they ruled big business. They transformed popular culture. And they provoked a national controversy. More than anything, they lived a unique and rollicking American Dream, escaping the broken homes of their youth to co-create the most notoriously successful game franchises in history—Doom and Quake—until the games they made tore them apart. Americans spend more money on video games than on movie tickets. Masters of Doom is the first book to chronicle this industry’s greatest story, written by one of the medium’s leading observers. David Kushner takes readers inside the rags-to-riches adventure of two rebellious entrepreneurs who came of age to shape a generation. The vivid portrait reveals why their games are so violent and why their immersion in their brilliantly designed fantasy worlds offered them solace. And it shows how they channeled their fury and imagination into products that are a formative influence on our culture, from MTV to the Internet to Columbine. This is a story of friendship and betrayal, commerce and artistry—a powerful and compassionate account of what it’s like to be young, driven, and wildly creative. “To my taste, the greatest American myth of cosmogenesis features the maladjusted, antisocial, genius teenage boy who, in the insular laboratory of his own bedroom, invents the universe from scratch. Masters of Doom is a particularly inspired rendition. Dave Kushner chronicles the saga of video game virtuosi Carmack and Romero with terrific brio. This is a page-turning, mythopoeic cyber-soap opera about two glamorous geek geniuses—and it should be read while scarfing down pepperoni pizza and swilling Diet Coke, with Queens of the Stone Age cranked up all the way.”—Mark Leyner, author of I Smell Esther Williams