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GAME PROGRAMMING GEMS. 6(CD1장포함)

GAME PROGRAMMING GEMS. 6(CD1장포함) PDF Author: MICHAEL DICKHEISER
Publisher:
ISBN: 9788996103851
Category :
Languages : ko
Pages : 809

Book Description


GAME PROGRAMMING GEMS. 6(CD1장포함)

GAME PROGRAMMING GEMS. 6(CD1장포함) PDF Author: MICHAEL DICKHEISER
Publisher:
ISBN: 9788996103851
Category :
Languages : ko
Pages : 809

Book Description


Game Programming Gems 3

Game Programming Gems 3 PDF Author: Dante Treglia
Publisher:
ISBN: 9781584502333
Category : Computers
Languages : en
Pages : 663

Book Description
The journey continues with this ALL NEW volume in the Game Programming Gems series! As with the first two volumes, a dynamic group of some of the best game programmers in the industry have generously joined together to share their insights and techniques. Their ready-to-use ideas, tips, and solutions, will help save hours of programming time, prevent redundancy, and leave you with more time to add cutting-edge features to your own games. Covering all the key areas of game development, this invaluable resource delves deep into the problems often encountered by programmers, and provides practical, valid solutions. Each section is edited by an expert in the field to ensure that the ideas are original, accurate, and useful for a variety of game development projects. In addition to covering Mathematics, Graphics, General Programming, Audio, and Artificial Intelligence, Game Programming Gems 3 also includes an all new section on Network and Multiplayer games. This is a must-have reference, and series, for every game developer. If you are just getting started, this book offers a true cross-section of the challenges youll face, and provides a variety of additional references to help you find all the resources you need to advance your skills and knowledge. If youre an expert already, youll find new ideas and techniques to help save plenty of valuable programming time.

Game Programming Gems 4

Game Programming Gems 4 PDF Author: Andrew Kirmse
Publisher: Delmar Thomson Learning
ISBN: 9781584502951
Category : Computers
Languages : en
Pages : 703

Book Description
"Game Programming Gems 4" is an all new volume in this must-have series. It is filled with ready-to-use expert techniques, ideas, and solutions for game developers, and includes many innovative solutions that have been used successfully in commercial projects.

Game Programming Gems 5

Game Programming Gems 5 PDF Author: Kim Pallister
Publisher:
ISBN: 9781584503521
Category : Computers
Languages : en
Pages : 791

Book Description
Presents articles that cover a variety of topics in the field of game programming, including artificial intelligence, graphics, and mathematics.

Learn Game Programming with Ruby

Learn Game Programming with Ruby PDF Author: Mark Sobkowicz
Publisher: Pragmatic Bookshelf
ISBN: 1680503782
Category : Computers
Languages : en
Pages : 274

Book Description
Level up your programming skills while making fast-paced, arcade-style video games. Make enemy spaceships explode in balls of fire, and escape from a pit while dodging falling boulders. You'll use the fun and approachable Ruby programming language and the Gosu 2D game library, which makes making games a breeze. Gain the skills and techniques you need to bring your own video game ideas to life with moving images and thumping sounds. If you have a little experience programming in Ruby or another language, then you're ready to start making your own video games. In this book you'll learn concepts such as animation, keyboard and mouse movement, sounds and music, and physics as you build four exciting games. Your first game will test your reflexes as you try to click on a ruby that pops in and out of your screen. Learn how to draw images and text, and how to make objects move around the screen. You'll make a space-shooter where you defend your home base from a seemingly endless stream of enemies, as you discover how to use keyboard input, add music and sounds, an opening title screen, and scrolling end-credits. Next up: make a sliding number puzzle game where you'll learn to incorporate more complicated logic and user interaction into your game. Learn all about game physics as you build a game where a bold adventurer must climb out of a pit while dodging bouncing, spinning rocks. Finally, package up your games as Windows and Mac apps so you can share them with your friends. When you're done with this book, you'll have improved your programming skills, and you'll have all the tools you need to make your own arcade-style games. What You Need: You'll need a computer running Windows 7 or later, or Mac OS X 10.7 or later. All the other software you need is free, and the first chapter will get you up and running.

Game Programming Tricks of the Trade

Game Programming Tricks of the Trade PDF Author: Lorenzo D. Phillips
Publisher: Muska & Lipman Publishing
ISBN: 9781931841696
Category : Computers
Languages : en
Pages : 1046

Book Description
Every topic covered in this book can be directly applied to games that cross genres. The CD includes trial versions of Paintshop Pro 7, a compiler, a 3D modeling tool and more.

Game Engine Gems 2

Game Engine Gems 2 PDF Author: Eric Lengyel
Publisher: CRC Press
ISBN: 1439869774
Category : Computers
Languages : en
Pages : 532

Book Description
This book, the second volume in the popular Game Engine Gems series, contains short articles that focus on a particular technique, describe a clever trick, or offer practical advice within the subject of game engine development. The 31 chapters cover three broad categories-graphics and rendering, game engine design, and systems programming. Profess

Lua Programming Gems

Lua Programming Gems PDF Author: Luiz Henrique de Figueiredo
Publisher: Lua.Org
ISBN: 9788590379843
Category : Lua (Computer program language)
Languages : en
Pages : 346

Book Description
This collection of articles record some of the existing wisdom and practice on how to program well in Lua. In well-written articles that go much beyond the brief informal exchange of tips in the mailing list or the wiki, the authors share their mastery of all aspects of Lua programming, elementary and advanced. The articles cover a wide spectrum of areas and approaches, with authors from both the industry and academia and titles about game programming, programming techniques, embedding and extending, algorithms and data structures, and design techniques.

Game Programming Patterns

Game Programming Patterns PDF Author: Robert Nystrom
Publisher: Genever Benning
ISBN: 0990582914
Category : Computers
Languages : en
Pages : 353

Book Description
The biggest challenge facing many game programmers is completing their game. Most game projects fizzle out, overwhelmed by the complexity of their own code. Game Programming Patterns tackles that exact problem. Based on years of experience in shipped AAA titles, this book collects proven patterns to untangle and optimize your game, organized as independent recipes so you can pick just the patterns you need. You will learn how to write a robust game loop, how to organize your entities using components, and take advantage of the CPUs cache to improve your performance. You'll dive deep into how scripting engines encode behavior, how quadtrees and other spatial partitions optimize your engine, and how other classic design patterns can be used in games.

Programming Linux Games

Programming Linux Games PDF Author: Loki Software, Inc
Publisher: No Starch Press
ISBN: 1886411492
Category : Computers
Languages : en
Pages : 435

Book Description
Explains how to build a scrolling game engine, play sound effects, manage compressed audio streams, build multiplayer games, construct installation scripts, and distribute games to the Linux community.