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Serious Games for Healthcare: Applications and Implications

Serious Games for Healthcare: Applications and Implications PDF Author: Arnab, Sylvester
Publisher: IGI Global
ISBN: 146661904X
Category : Health & Fitness
Languages : en
Pages : 370

Book Description
With advances in technologies and revolutions in patient, trainee, and public expectations, the global healthcare sector is increasingly turning to serious games to solve problems. Serious games are applications with serious purposes, developed using computer game technologies more often associated with entertainment. Serious Games for Healthcare: Applications and Implications will introduce the development and application of game technologies for health-related serious games. Further, it provides cutting-edge academic research and industry updates which will inform readers about the current and future advances in the area. Encapsulating the knowledge of commercial and noncommercial researchers, developers, and practitioners in a single volume will benefit not only the research and development community within this field, but could also serve public health interests by improving awareness and outcomes.

Skin in the Game

Skin in the Game PDF Author: John Hammergren
Publisher: John Wiley & Sons
ISBN: 9780470330296
Category : Business & Economics
Languages : en
Pages : 242

Book Description
While the American health care system has consistently been criticized for its noticeable detriments, few have taken the time to recognize the significant benefits and potential of this system. But with Skin in the Game, authors John Hammergren and Phil Harkins provide a comprehensive overview of the history of our health care system, an explanation of its current state, and a picture of the great strides that they see being made in the near future.

Taming Gaming

Taming Gaming PDF Author: Andy Robertson
Publisher: Unbound Publishing
ISBN: 1783528931
Category : Games & Activities
Languages : en
Pages : 379

Book Description
Video games can instil amazing qualities in children – curiosity, resilience, patience and problem-solving to name a few – but with the World Health Organisation naming gaming disorder as a clinically diagnosable condition, parents and carers can worry about what video games are doing to their children. Andy Robertson has dealt with all of the above, not just over years of covering this topic fo newspapers, radio and television but as a father of three. In this guide, he offers parents and carers practical advice and insights – combining his own experiences with the latest research and guidance from psychologists, industry experts, schools and children's charities – alongside a treasure trove of 'gaming recipes' to test out in your family. Worrying about video game screen time, violence, expense and addiction is an understandable response to scary newspaper headlines. But with first-hand understanding of the video games your children love to play, you can anchor them as a healthy part of family life. Supported by the www.taminggaming.com Family Video Game Database, Taming Gaming leads you into doing this so that video games can stop being a point of argument, worry and stress and start providing fulfilling, connecting and ambitious experiences together as a family.

No Game for Boys to Play

No Game for Boys to Play PDF Author: Kathleen Bachynski
Publisher: UNC Press Books
ISBN: 1469653710
Category : Health & Fitness
Languages : en
Pages : 297

Book Description
From the untimely deaths of young athletes to chronic disease among retired players, roiling debates over tackle football have profound implications for more than one million American boys—some as young as five years old—who play the sport every year. In this book, Kathleen Bachynski offers the first history of youth tackle football and debates over its safety. In the postwar United States, high school football was celebrated as a "moral" sport for young boys, one that promised and celebrated the creation of the honorable male citizen. Even so, Bachynski shows that throughout the twentieth century, coaches, sports equipment manufacturers, and even doctors were more concerned with "saving the game" than young boys' safety—even though injuries ranged from concussions and broken bones to paralysis and death. By exploring sport, masculinity, and citizenship, Bachynski uncovers the cultural priorities other than child health that made a collision sport the most popular high school game for American boys. These deep-rooted beliefs continue to shape the safety debate and the possible future of youth tackle football.

Serious Games for Healthcare: Applications and Implications

Serious Games for Healthcare: Applications and Implications PDF Author: Arnab, Sylvester
Publisher: IGI Global
ISBN: 146661904X
Category : Health & Fitness
Languages : en
Pages : 370

Book Description
With advances in technologies and revolutions in patient, trainee, and public expectations, the global healthcare sector is increasingly turning to serious games to solve problems. Serious games are applications with serious purposes, developed using computer game technologies more often associated with entertainment. Serious Games for Healthcare: Applications and Implications will introduce the development and application of game technologies for health-related serious games. Further, it provides cutting-edge academic research and industry updates which will inform readers about the current and future advances in the area. Encapsulating the knowledge of commercial and noncommercial researchers, developers, and practitioners in a single volume will benefit not only the research and development community within this field, but could also serve public health interests by improving awareness and outcomes.

Games for Health

Games for Health PDF Author: Ben Schouten
Publisher: Springer Science & Business Media
ISBN: 3658028971
Category : Medical
Languages : en
Pages : 304

Book Description
Founded in 2004, the Games for Health Project supports community, knowledge and business development efforts to use cutting-edge games and game technologies to improve health and health care. The Games for Health Conference brings together researchers, medical professionals and game developers to share information about the impact of games, playful interaction and game technologies on health, health care and policy. Over two days, more than 400 attendees participate in over 60 sessions provided by an international array of 80+ speakers, cutting across a wide range of activities in health and health care. Topics include exergaming, physical therapy, disease management, health behavior change, biofeedback, rehab, epidemiology, training, cognitive health, nutrition and health education.

Rules of the Health Game

Rules of the Health Game PDF Author: Michigan. Department of Health
Publisher:
ISBN:
Category : Health promotion
Languages : en
Pages : 1

Book Description


Predictive Health

Predictive Health PDF Author: Kenneth L. Brigham
Publisher: Hachette UK
ISBN: 0465032990
Category : Science
Languages : en
Pages : 256

Book Description
Our health care system is crippled by desperate efforts to prevent the inevitable. A third of the national Medicare budget -- nearly 175 billion -- is spent on the final year of life, and a third of that amount on the final month, often on expensive (and futile) treatments. Such efforts betray a fundamental flaw in how we think about healthcare: we squander resources on hopeless situations, instead of using them to actually improve health. In Predictive Health, distinguished doctors Kenneth Brigham and Michael M.E. Johns propose a solution: invest earlier -- and use science and technology to make healthcare more available and affordable. Every child would begin life with a post-natal genetic screen, when potential risk -- say for type II diabetes or heart disease -- would be found. More data on biology, behavior, and environment would be captured throughout her life. Using this information, health-care workers and the people they care for could forge personal strategies for healthier living long before a small glitch blows up into major disease. This real health care wouldn't just replace much of modern disease care -- it would make it obsolete. The result, according to Brigham and Johns, will be a life defined by a long stay at top physical and mental form, rather than an early peak and long decline. Accomplishing this goal will require new tools, new clinics, fewer doctors and more mentors, smarter companies, and engaged patients. In short, it will require a revolution. Thanks to a decade-long collaboration between Brigham, Johns and others, it is already underway. An optimistic plan for reducing or eliminating many chronic diseases as well as reforming our faltering medical system, Predictive Health is a deeply knowledgeable, deeply humane proposal for how we can reallocate expenses and resources to prolong the best years of life, rather than extending the worst.

Game Of Health

Game Of Health PDF Author: Tim Sologhashvili
Publisher: Tim solo
ISBN:
Category : Juvenile Nonfiction
Languages : en
Pages : 84

Book Description
The game of health is easy to read and provides simplified guidance for a healthy life. All 160 pages combine the diet plan as a game, with teachings and encouragements on how to stay happy and healthy throughout one's life. The author has divided green, yellow, and red pages where you will discover what is healthy, not so healthy, and what is bad for you. The book includes the benefits of meditation, mindfulness, and yoga. You will discover more about the vitamins and minerals you can receive from different food sources and the effects they have on the body and mind. Finally, this book will also give you an insight into organic food, as well as what it means to be a vegan and vegetarian.

The Health Game

The Health Game PDF Author: Rebecca Katharine Beeson
Publisher:
ISBN:
Category : Health education
Languages : en
Pages : 264

Book Description


Games for Health 2014

Games for Health 2014 PDF Author: Ben Schouten
Publisher: Springer
ISBN: 3658071419
Category : Computers
Languages : en
Pages : 161

Book Description
Founded in 2004, the Games for Health Project supports community, knowledge and business development efforts to use cutting-edge games and game technologies to improve health and health care. The Games for Health Conference brings together researchers, medical professionals and game developers to share information about the impact of games, playful interaction and game technologies on health, health care and policy. Over two days, more than 400 attendees participate in over 60 sessions provided by an international array of 80+ speakers, cutting across a wide range of activities in health and health care. Topics include exergaming, physical therapy, disease management, health behavior change, biofeedback, rehab, epidemiology, training, cognitive health, nutrition and health education.