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Author: Anne Tucholka Publisher: GRIN Verlag ISBN: 3638669025 Category : Business & Economics Languages : en Pages : 57
Book Description
Seminar paper from the year 2006 in the subject Tourism - Miscellaneous, grade: 1,7, Stralsund University of Applied Sciences, course: Specials of Leisure Markets, language: English, abstract: A theme park is an amusement park in which all the settings and attractions have a central theme, such as the world of the future. So the question is how an amusement park is defined. It is a commercially operated park offering various forms of entertainment, such as arcade games, carousels, roller coasters, and performers, as well as food, drink, and souvenirs. Amusement parks differ from circuses, carnivals, and world's fairs (see exposition) in that, parks are permanently located entertainment complexes, open either all year or seasonally every year. In today's theme parks more or less exotic worlds which do not exist in reality are staged on a delimited area as a setting for entertainment (cp. Stemshorn 2000, p.9). A huge number of leisure opportunities are packaged within a theme park and serve as a contrast to everyday life (cp. Opaschowski 1998, p.24 et seq.). They are characterized by following features: # Sophisticated, extensive services for different target groups # Extensive and differentiated gastronomic offers; # all inclusive entertainment range # Continuity and change # Usage of marketing instruments like special prices or special offers, joint venture or special offers for target groups; # Possibilities for overnight stays by integrated or nearby situated hotels; # Perfection and professionalism as quality mark; intensive training of staff; # Attractions: the general range of attractions includes rides with a lot of thrill, nostalgic carousels, clowns, shooting galleries and so on; # Artists, stunt- shows, music- shows, parades, animal- shows, firework and more. (www.kuwi.uni.linz.ac.at/LehreUniLinz.htm) On the following pages theses features and some more characteristics of theme parks will be explained in detail by using the two examples "Seaworld, Orlan
Author: Anne Tucholka Publisher: GRIN Verlag ISBN: 3638561542 Category : Travel Languages : en Pages : 27
Book Description
Seminar paper from the year 2006 in the subject Tourism - Miscellaneous, grade: 1,7, Stralsund University of Applied Sciences, course: Specials of Leisure Markets, language: English, abstract: A theme park is an amusement park in which all the settings and attractions have a central theme, such as the world of the future. So the question is how an amusement park is defined. It is a commercially operated park offering various forms of entertainment, such as arcade games, carousels, roller coasters, and performers, as well as food, drink, and souvenirs. Amusement parks differ from circuses, carnivals, and world's fairs (see exposition) in that, parks are permanently located entertainment complexes, open either all year or seasonally every year. In today’s theme parks more or less exotic worlds which do not exist in reality are staged on a delimited area as a setting for entertainment (cp. Stemshorn 2000, p.9). A huge number of leisure opportunities are packaged within a theme park and serve as a contrast to everyday life (cp. Opaschowski 1998, p.24 et seq.). They are characterized by following features: # Sophisticated, extensive services for different target groups # Extensive and differentiated gastronomic offers; # all inclusive entertainment range # Continuity and change # Usage of marketing instruments like special prices or special offers, joint venture or special offers for target groups; # Possibilities for overnight stays by integrated or nearby situated hotels; # Perfection and professionalism as quality mark; intensive training of staff; # Attractions: the general range of attractions includes rides with a lot of thrill, nostalgic carousels, clowns, shooting galleries and so on; # Artists, stunt- shows, music- shows, parades, animal- shows, firework and more. (www.kuwi.uni.linz.ac.at/LehreUniLinz.htm) On the following pages theses features and some more characteristics of theme parks will be explained in detail by using the two examples "Seaworld, Orlando" and "Oceanpark, HongKong". Questions like "Where are the trends goning?" or "What is special about a modern theme park" will be answered.
Author: Dr. Harrison Sachs Publisher: The Epic Books Of Dr. Harrison Sachs ISBN: Category : Business & Economics Languages : en Pages : 42
Book Description
This essay sheds light on the future of the theme park industry, explicates how advanced technologies can revolutionize the theme park industry, and demystifies the benefits of companies leveraging robots in the theme park industry. The future of the theme park industry will not only be characterized by dynamism as it continues to metaphorically evolve, but will also be eminently auspicious for competitors in the theme park industry. Technological advancements are profoundly changing the theme park industry and are rendering it all the more of a technology-driven industry. The behemoth theme park industry shows no signs of contracting anytime in the imminent future. Theme parks are also known as “a type of amusement park”. The rides and attractions of theme parks are often based on “a central theme”. Theme parks often feature a multitude of “areas with disparate themes”. Competitors in the theme park industry are aptly poised to have lucrative and auspicious futures as more tourists visit theme parks and as the popular franchise-based attractions of theme parks garner more interest worldwide among customers. “The global amusement parks market size was valued at $45,200,000,000 in 2017” (“Amusement Parks Market,” 2018). “Amusement Parks market size is set to grow at a compound annual growth of 6.2% during 2020-2025, projected to reach $72,440,000,000 by 2025” (“Amusement Parks Market,” n.d.). There are a multitude of reasons as to why the theme park industry is projected to expand in the pending future. “Innovative rides, accommodation facilities, and merchandise in amusement parks are gaining popularity among visitors of all age groups. As a result, there is a rise in the number of adults and children visiting amusement parks, thus expanding the size of the target audience. Sale of merchandise and food and beverages through retail outlets and restaurants located inside the amusement parks are anticipated to be the key sources of ancillary revenue for amusement parks. Additionally, increasing urban population, international tourism, and rising disposable income of middle-class population are providing an upthrust to the amusement park market worldwide” (“Amusement Parks Market,” 2018). There are ample factors that are able to accelerate the growth of the behemoth theme park industry. The rapid growth of the global population can also contribute to the robust growth of the theme park industry. Theme parks are replete with franchise-based attractions that manage to garner interest worldwide among customers. Theme parks allow people to experience unalloyed excitement and provide a thrilling divertissement which causes people to divert their attention away from dwelling on stressors. In the coming years, more virtual reality technologies will be apt to be ushered into theme parks. Virtual reality technologies can be utilized (“How Technological Advancements,” n.d.) in order to render “rides more entertaining and immersive, transporting riders to a world entirely separate from their own. Virtual reality technologies allow theme park owners to revitalize existing rides and create a brand-new experience through a software update instead of an overhaul of physical infrastructure” (“How Technological Advancements,” n.d.). Virtual reality technologies can allow existing rides to become all the more immersive, engrossing, and dynamic. It is possible for theme park companies to furnish customers with a robust virtual reality experience without the customers needing to wear bulky virtual reality headsets to experience virtual reality. Virtual reality technologies can allow creative theme park ride designers to eminently revamp rides to the extent that the customer feels as though they have been transported into a vibrant fantasy world. Ample “rides at Universal Studios Hollywood, for instance, already feature HD and 3D screens that create an immersive ride experience without the hassle of a headset” (“How Technological Advancements,” n.d.). It stands to preponderantly reason that the future of the theme park industry will be apt to feature more virtual reality rides for customers to indulge in experiencing. In the coming years, more augmented reality technologies will be apt to be ushered into theme parks. Augmented reality technologies are able to digitize the real world by “overlaying digital elements on top of the real world” (“How Technological Advancements,” n.d.).
Author: Salvador Anton Clavé Publisher: CABI ISBN: 1845932080 Category : Business & Economics Languages : en Pages : 481
Book Description
Since the 1980s, the theme park industry has developed into a global phenomenon, with everything from large, worldwide theme parks to countless smaller ventures. From the first pleasure gardens to the global theme park companies, this book provides an understanding of the nature and function of theme parks as spaces of entertainment. Illustrated throughout by worldwide case studies, empirical data and practical examples, the book portrays the impacts of theme park as global competitive actors, agents of global development and cultural symbols, particularly in the context of their role in the developing experience economy. In conclusion, this book is a practical guide to the planning and development of theme parks.
Author: Jessica Rusick Publisher: ABDO ISBN: 109827864X Category : Juvenile Nonfiction Languages : en Pages : 51
Book Description
This title explores the ways amusement parks were established, how they evolved, and how amusement parks became part of the nation's identity. The text provides historical context and explores the social, economic, political, and technological frameworks that influenced or defined the popularity, growth, and modern advancements of amusement parks. Aligned to Common Core standards and correlated to state standards. Abdo & Daughters is an imprint of Abdo Publishing, a division of ABDO.
Author: Florian Freitag Publisher: Springer Nature ISBN: 303111132X Category : Social Science Languages : en Pages : 369
Book Description
This book offers a comprehensive, multidisciplinary introduction to theme parks and the field of theme park studies. It identifies and discusses relevant economic, social, and cultural as well as medial, historical, and geographical aspects of theme parks worldwide, from the big international theme park chains to smaller, regional, family-operated parks. The book also describes the theories and methods that have been used to study theme parks in various academic disciplines and reviews the major contexts in which theme parks have been studied. By providing the necessary backgrounds, theories, and methods to analyze and understand theme parks both as a business field and as a socio-cultural phenomenon, this book will be a great resource to students, academics from all disciplines interested in theme parks, and professionals and policy-makers in the leisure and entertainment as well as the urban planning sector.
Author: Wei Guo Publisher: ISBN: Category : Languages : en Pages :
Book Description
This study aims to find out what are the critical reasons that result in the significantly different performance of Hong Kong Disneyland and Tokyo Disney Resort, and what experience and lessons that the new Shanghai Disneyland can learn from. A comparative analysis is conducted from external and internal aspects between the two Disney theme parks in Asia. The results indicate that unfair financial arrangement and the small size of Hong Kong Disneyland have hefty impacts on profits while the Tokyo Disney Resort succeeds by providing a Japanized American Dream to Japanese visitors. Although there are other influential factors, the writer argues that the reason lies mostly in the financial arrangement and the small size of Hong Kong Disneyland. The two cases can provide experience and lessons to future theme parks in China, especially projects themed in international companies.
Author: Michael Fridgen Publisher: Lulu.com ISBN: 0996857443 Category : Travel Languages : en Pages : 206
Book Description
From the magical colossus of Disney to the charming quaintness of Tivoli Gardens, theme parks are as established as schools and hospitals. Theme parks have become dynamic destinations where people test their courage and learn to have fun in safe environments. Theme parks are also economic catalysts that offer employment, as they require a supporting structure of roads, hotels, restaurants, and shops. Most importantly, they give us a place to celebrate life's milestones. After each reason that theme parks are modern shrines, the author presents a snapshot of a park. These snapshots represent theme parks around the globe. For example, Disneyland in California represents the ideal of nostalgia while Germany's Europa-Park portrays the virtue of interacting with locals. Take an interesting, informative, and fun look at why theme parks around the globe are so magical with The Ride of Your Life.
Author: Dr Harrison Sachs Publisher: ISBN: Category : Languages : en Pages : 78
Book Description
This essay sheds light on the future of the theme park industry and explicates how emerging technologies will revolutionize the theme park industry. Moreover, the benefits of leveraging robots in the theme park industry are demystified in this essay. Furthermore, how to earn substantial money online so that you can afford to procure your own theme park passes is expounded upon in this essay. The future of the theme park industry will not only be characterized by dynamism as it continues to metaphorically evolve, but will also be eminently auspicious for theme park operators and customers. Technological advancements are profoundly changing the theme park industry and are rendering it all the more technology driven. The behemoth theme park industry shows no signs of decelerating anytime in the imminent future. Theme parks are also known as amusement parks. Theme parks are poised to have prosperous, lucrative, and auspicious futures as disposable incomes rise among tourists and as their popular franchise based attractions garner more interest worldwide. "The global amusement parks market size was valued at $45,200,000,000 in 2017" ("Amusement Parks Market," 2018). "Amusement Parks market size is set to grow at a compound annual growth of 6.2% during 2020-2025, projected to reach $72,440,000,000 by 2025" ("Amusement Parks Market," n.d.) "Innovative rides, accommodation facilities, and merchandise in amusement parks are gaining popularity among visitors of all age groups. As a result, there is a rise in the number of adults and children visiting amusement parks, thus expanding the size of the target audience. Sale of merchandise and food and beverages through retail outlets and restaurants located inside the amusement parks are anticipated to be the key sources of ancillary revenue for amusement parks. Additionally, increasing urban population, international tourism, and rising disposable income of middle-class population are providing an upthrust to the amusement park market worldwide" ("Amusement Parks Market," 2018). There are ample factors that will accelerate the growth of the behemoth theme park industry. The rapid growth of the global population will also contribute to the robust growth of the theme park industry. Theme parks are chalk full of franchise based attractions that manage to garner interest worldwide from tourists who are domiciled around the world. Theme parks allow people to experience unalloyed excitement and provide a divertissement from the hardships of everyday life. In the coming years, more virtual reality technologies will be ushered into theme parks. Virtual reality technologies can be utilized ("How Technological Advancements," n.d.) in order to render "rides more entertaining and immersive, transporting riders to a world entirely separate from their own. Virtual reality technologies allows theme park owners to revitalize existing rides and create a brand-new experience through a software update instead of an overhaul of physical infrastructure" ("How Technological Advancements," n.d.). Virtual reality technologies can allow existing rides to become all the more immersive, engrossing, and dynamic. It is possible for theme park operators to furnish customers with a robust virtual reality experience without the customers needing to wear bulky virtual reality headsets to experience virtual reality. Virtual reality technologies can allow creative theme park ride designers to eminently revamp rides to the extend that the customer feels as though they have been transported into a vibrant fantasy world. Ample "rides at Universal Studios Hollywood for instance already feature HD and 3D screens that create an immersive ride experience without the hassle of a headset" ("How Technological Advancements," n.d.). It stands to preponderantly reason that the future of the theme park industry will feature more virtual reality rides for customers to indulge in experiencing.
Author: Johnny C. H. Lok Publisher: Createspace Independent Publishing Platform ISBN: 9781542317818 Category : Languages : en Pages : 46
Book Description
I write this book concerns to explain how Walt Disney theme entertainment park which how applies knowledge management strategy to solve strategic and human resource problems successfully as well as I also give reasons to prove why it can not be theme park leader to influence USA economic and employment growth in the future and give recommendation how it can raise its ability to be the entertainment theme park leader in the future. I choose Walt Disney theme entertainment park. The reason is because I feel Disney is the famous leader among its similar theme entertainment park competitors as well as I also feel Disney knowledge management strategy is very successful to achieve to attract different countries travellers to choose to visit this theme entertainment park to compare to other similar theme entertainment park competitors in USA, Japan, Germany, Hong Kong, China etc. countries. In this book, I shall indicate in the beginning, Walt Disney could not attract many different countries travellers to visit it successfully. Due to it had no effective strategies to operate its theme park to attract many travellers to choose to stay to play longer time to compare its similar theme park competitors. For example, it lacked knowledge to evaluate whether which aspects of it's staffs job duties who need to be changed to adopt visitors' needs. In my most interesting research, I shall indicate whether Walt Disney had decided how to apply knowledge management strategy to concentrate on improving which aspects of its some staffs' job nature as well as how to improve it's queue methods to achieve to avoid its clients feel unhappy and angry and boring during they are queuing . In the result, it would cause them to feel its ticket sale price is not unreasonable to be valued to spend much time to wait the queue to play entertainment facilities. Finally, I shall give my opinions to explain how Disney changes it's human resource activities to improve performance efficient in order to increase profit and client visiting numbers both as well as I shall give methods to indicate how it needs to solve internal organization problems if it wants to assist America economic growth in long term for my conclusion. This book consists three chapters. The first chapter concerns what Disney background was and what my research aims were. The second chapter concerns what my research and analysis results are and what Disney knowledge management strategy had been implemented. The final chapter concerns to explain why Disney needs to change its internal strategies to raise its competition if it wants to be theme park leader to influence USA economic growth in long term.