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From Image to Interaction

From Image to Interaction PDF Author: Arjen Mulder
Publisher: Nai010 Publishers
ISBN: 9789056628192
Category : Art
Languages : en
Pages : 0

Book Description
Examination of the 500-year history of interactive art. The autor portrays Leonardo da Vinci, Michelangelo, Kandinsky, Mondriaan and Paul Klee as great media theorists who laid the foundations for today's interactive art, whose models are still used today in video art, machine art, digital art, media art and even "the art formerly known as media art." At the same time, Mulder shows how visual culture has failed to connect to contemporary art.

From Image to Interaction

From Image to Interaction PDF Author: Arjen Mulder
Publisher: Nai010 Publishers
ISBN: 9789056628192
Category : Art
Languages : en
Pages : 0

Book Description
Examination of the 500-year history of interactive art. The autor portrays Leonardo da Vinci, Michelangelo, Kandinsky, Mondriaan and Paul Klee as great media theorists who laid the foundations for today's interactive art, whose models are still used today in video art, machine art, digital art, media art and even "the art formerly known as media art." At the same time, Mulder shows how visual culture has failed to connect to contemporary art.

Art, Word and Image

Art, Word and Image PDF Author: John Dixon Hunt
Publisher: Reaktion Books
ISBN: 9781861895202
Category : Art
Languages : en
Pages : 410

Book Description
A highly illustrated survey of the use of words (or language) in art. Art, Word and Image asks what it means when a painting is 'invaded' by language - how do the two forms converse and combine, and what messages are intended for the viewer?

Human-Computer Interaction. Recognition and Interaction Technologies

Human-Computer Interaction. Recognition and Interaction Technologies PDF Author: Masaaki Kurosu
Publisher: Springer
ISBN: 3030226433
Category : Computers
Languages : en
Pages : 570

Book Description
The 3 volume-set LNCS 11566, 11567 + 11568 constitutes the refereed proceedings of the Human Computer Interaction thematic area of the 21st International Conference on Human-Computer Interaction, HCII 2019, which took place in Orlando, Florida, USA, in July 2019. A total of 1274 papers and 209 posters have been accepted for publication in the HCII 2019 proceedings from a total of 5029 submissions. The 125 papers included in this HCI 2019 proceedings were organized in topical sections as follows: Part I: design and evaluation methods and tools; redefining the human in HCI; emotional design, Kansei and aesthetics in HCI; and narrative, storytelling, discourse and dialogue. Part II: mobile interaction; facial expressions and emotions recognition; eye-gaze, gesture and motion-based interaction; and interaction in virtual and augmented reality. Part III: design for social challenges; design for culture and entertainment; design for intelligent urban environments; and design and evaluation case studies.

Grammar and Interaction

Grammar and Interaction PDF Author: Emma Betz
Publisher: John Benjamins Publishing
ISBN: 902728993X
Category : Language Arts & Disciplines
Languages : en
Pages : 225

Book Description
This monograph provides a micro-analytic description of the structure and communicative use of syntactic pivot constructions in German. Using the methodology of Conversation Analysis, this work shows that pivots emerge in interaction in response to local communicative needs.Exclusively found in spoken German, pivots allow a speaker to extend an utterance beyond a possible completion point in a syntactically and prosodically unobtrusive way. Speakers utilize this basic property to promote context-specific actions: managing boundaries of speakership, bridging sequential and topical junctures, and dealing with different types of interactional trouble. Through a close examination of syntactic pivots as an interactional resource, this work shows that spoken linguistic structures can only be fully understood if we acknowledge the temporality of language and view grammar as usage-based and negotiable. This book thus contributes to a growing body of research at the intersection of grammar and interaction.

Pattern Recognition and Computer Vision

Pattern Recognition and Computer Vision PDF Author: Yuxin Peng
Publisher: Springer Nature
ISBN: 3030606333
Category : Computers
Languages : en
Pages : 789

Book Description
The three-volume set LNCS 12305, 12306, and 12307 constitutes the refereed proceedings of the Third Chinese Conference on Pattern Recognition and Computer Vision, PRCV 2020, held virtually in Nanjing, China, in October 2020. The 158 full papers presented were carefully reviewed and selected from 402 submissions. The papers have been organized in the following topical sections: Part I: Computer Vision and Application, Part II: Pattern Recognition and Application, Part III: Machine Learning.

Speech, Image, and Language Processing for Human Computer Interaction: Multi-Modal Advancements

Speech, Image, and Language Processing for Human Computer Interaction: Multi-Modal Advancements PDF Author: Tiwary, Uma Shanker
Publisher: IGI Global
ISBN: 1466609559
Category : Computers
Languages : en
Pages : 387

Book Description
"This book identifies the emerging research areas in Human Computer Interaction and discusses the current state of the art in these areas"--Provided by publisher.

Word and Image

Word and Image PDF Author: Jason K.. Knapp
Publisher:
ISBN:
Category :
Languages : en
Pages : 92

Book Description


Interaction of Color

Interaction of Color PDF Author: Josef Albers
Publisher: Yale University Press
ISBN: 0300179359
Category : Art
Languages : en
Pages : 210

Book Description
An experimental approach to the study and teaching of color is comprised of exercises in seeing color action and feeling color relatedness before arriving at color theory.

Affectivity in Interaction

Affectivity in Interaction PDF Author: Elisabeth Reber
Publisher: John Benjamins Publishing
ISBN: 9027281653
Category : Language Arts & Disciplines
Languages : en
Pages : 293

Book Description
How do participants display affectivity in social interaction? Based on recordings of authentic everyday conversations and radio phone-ins, this study offers a fine-grained analysis of how recipients of affect-laden informings deploy sound objects, i.e. interjections (oh, ooh and ah) and paralinguistic signals (whistle and clicks), for responsive displays of affectivity. Examining the use of such sound objects across a number of interactional activities including news telling, troubles talk, complaining, assessments and repair, the study provides evidence that the sound pattern and sequential placement of sound objects systematically contribute to their specific meaning-making in interaction, i.e. the management of sequence organisation and interactional relevancies (e.g. affiliation). Presenting an in-depth analysis of a little researched area of language use from an interactional linguistic perspective, the book will be of theoretical and methodological interest to an audience with a background in linguistics, sociology and conversational studies.

Animating Expressive Characters for Social Interaction

Animating Expressive Characters for Social Interaction PDF Author: Lola Cañamero
Publisher: John Benjamins Publishing
ISBN: 9027252106
Category : Psychology
Languages : en
Pages : 324

Book Description
Animated interactive characters and robots that are able to function in human social environments are being developed by a large number of research groups worldwide. Emotional expression, as a key element of human social interaction and communication, is often added in an attempt to make them appear more natural to us. How can such artefacts be given emotional displays that are believable and acceptable to humans? This is the central question of Animating Expressive Characters for Social Interaction. The ability to express and recognize emotions is a fundamental aspect of social interaction. Not only is it a central research question, it has been explored in animated films, dance, and other expressive arts for a much longer period. This book is unique in presenting a multi-disciplinary approach to animation in its broadest sense: from internal mechanisms to external displays, not only from a graphical perspective, but more generally examining how to give characters an “anima”, so that they appear as life-like entities and social partners to humans. (Series B)