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From ASCII Art to Comic Sans

From ASCII Art to Comic Sans PDF Author: Karin Wagner
Publisher: MIT Press
ISBN: 0262546140
Category : Design
Languages : en
Pages : 258

Book Description
A fresh and provocative take on typography, computing, and popular culture, viewed through four idiosyncratic typographical phenomena from the digital age. From ASCII Art to Comic Sans offers an original vision of the history of typography and computing in the digital age, viewed through the lens of offbeat typography. We often regard text as pure information and typography as a transparent art form without meaning of its own. In this richly illustrated book, however, Karin Wagner offers a fresh perspective that shows how text is always an image that conveys meaning, and how typography, far from being meaningless, has in fact shaped modern visual and material culture in significant ways. By juxtaposing four odd typographical phenomena—the pedantic practice of ASCII art, the curious-looking machine-readable typefaces, the blurry letters of dot matrix printers, and the much-maligned font Comic Sans—Wagner paints a vivid picture of how functional technologies influence popular culture when used in ways their original creators never intended. Design practitioners, as well as fans of media, graphic design, type history, and computer technology, will enjoy this breezily sophisticated perspective on visual and digital culture. Spanning the material and visual aspects of typography from the 1960s to the present, From ASCII Art to Comic Sans is a unique contribution to the study of popular and material culture that fills a gap in the history of typography and computing.

From ASCII Art to Comic Sans

From ASCII Art to Comic Sans PDF Author: Karin Wagner
Publisher: MIT Press
ISBN: 0262546140
Category : Design
Languages : en
Pages : 258

Book Description
A fresh and provocative take on typography, computing, and popular culture, viewed through four idiosyncratic typographical phenomena from the digital age. From ASCII Art to Comic Sans offers an original vision of the history of typography and computing in the digital age, viewed through the lens of offbeat typography. We often regard text as pure information and typography as a transparent art form without meaning of its own. In this richly illustrated book, however, Karin Wagner offers a fresh perspective that shows how text is always an image that conveys meaning, and how typography, far from being meaningless, has in fact shaped modern visual and material culture in significant ways. By juxtaposing four odd typographical phenomena—the pedantic practice of ASCII art, the curious-looking machine-readable typefaces, the blurry letters of dot matrix printers, and the much-maligned font Comic Sans—Wagner paints a vivid picture of how functional technologies influence popular culture when used in ways their original creators never intended. Design practitioners, as well as fans of media, graphic design, type history, and computer technology, will enjoy this breezily sophisticated perspective on visual and digital culture. Spanning the material and visual aspects of typography from the 1960s to the present, From ASCII Art to Comic Sans is a unique contribution to the study of popular and material culture that fills a gap in the history of typography and computing.

From ASCII Art to Comic Sans

From ASCII Art to Comic Sans PDF Author: Karin Wagner
Publisher: MIT Press
ISBN: 0262375214
Category : Design
Languages : en
Pages : 258

Book Description
A fresh and provocative take on typography, computing, and popular culture, viewed through four idiosyncratic typographical phenomena from the digital age. From ASCII Art to Comic Sans offers an original vision of the history of typography and computing in the digital age, viewed through the lens of offbeat typography. We often regard text as pure information and typography as a transparent art form without meaning of its own. In this richly illustrated book, however, Karin Wagner offers a fresh perspective that shows how text is always an image that conveys meaning, and how typography, far from being meaningless, has in fact shaped modern visual and material culture in significant ways. By juxtaposing four odd typographical phenomena—the pedantic practice of ASCII art, the curious-looking machine-readable typefaces, the blurry letters of dot matrix printers, and the much-maligned font Comic Sans—Wagner paints a vivid picture of how functional technologies influence popular culture when used in ways their original creators never intended. Design practitioners, as well as fans of media, graphic design, type history, and computer technology, will enjoy this breezily sophisticated perspective on visual and digital culture. Spanning the material and visual aspects of typography from the 1960s to the present, From ASCII Art to Comic Sans is a unique contribution to the study of popular and material culture that fills a gap in the history of typography and computing.

Pioneers of Modern Typography

Pioneers of Modern Typography PDF Author: Herbert Spencer
Publisher: MIT Press (MA)
ISBN: 9780262690812
Category : Design
Languages : en
Pages : 160

Book Description
Since it was first published in 1969, it has served as the standard guide to the impact of twentieth century avant-garde movements on graphic design and typography.

Multimedia: Making It Work, Ninth Edition

Multimedia: Making It Work, Ninth Edition PDF Author: Tay Vaughan
Publisher: McGraw Hill Professional
ISBN: 0071832890
Category : Computers
Languages : en
Pages : 505

Book Description
Publisher's Note: Products purchased from Third Party sellers are not guaranteed by the publisher for quality, authenticity, or access to any online entitlements included with the product. The Most Complete, Up-to-Date Multimedia Guide Thoroughly updated to cover the latest technologies, including mobile multimedia, this full-color resource prepares you for a successful multimedia career by teaching you the fundamental concepts and required skills. Multimedia: Making It Work, Ninth Edition explains how to integrate text, images, sound, animation, and video into compelling projects. Multimedia project planning, costs, design, production, talent acquisition, testing, and delivery are also discussed. Chapter-ending quizzes reinforce key concepts and hands-on lab projects allow you to apply your new skills. Learn how to: Master the essential elements of multimedia, including text, images, sound, animation, and video Incorporate bitmap, vector, and 3-D images Record and edit digital audio and use MIDI Create computer-generated animations Shoot and edit digital video Select the best hardware, software, and authoring tools for your project Determine the scope and cost of a multimedia project n Design, produce, and test your project Acquire the best content and talent for your budget Design dynamic Web content Create apps for mobile devices, including tablets, readers, and smartphones Deliver multimedia over the Internet, in an app store, and on CD-ROM and DVD Each chapter includes: Learning objectives Full-color illustrations and screenshots Helpful notes, tips, and warnings Chapter summaries and key term lists End-of-chapter quizzes and lab projects This book is intended for students enrolled in an instructor-led course and does not provide correct answers for the end-of-chapter quizzes or access to the instructor's resource materials. If you are an instructor, please contact your McGraw-Hill sales representative for details.

Helvetica and the New York City Subway System

Helvetica and the New York City Subway System PDF Author: Paul Shaw
Publisher: National Geographic Books
ISBN: 026201548X
Category : Design
Languages : en
Pages : 0

Book Description
How New York City subways signage evolved from a “visual mess” to a uniform system with Helvetica triumphant. For years, the signs in the New York City subway system were a bewildering hodge-podge of lettering styles, sizes, shapes, materials, colors, and messages. The original mosaics (dating from as early as 1904), displaying a variety of serif and sans serif letters and decorative elements, were supplemented by signs in terracotta and cut stone. Over the years, enamel signs identifying stations and warning riders not to spit, smoke, or cross the tracks were added to the mix. Efforts to untangle this visual mess began in the mid-1960s, when the city transit authority hired the design firm Unimark International to create a clear and consistent sign system. We can see the results today in the white-on-black signs throughout the subway system, displaying station names, directions, and instructions in crisp Helvetica. This book tells the story of how typographic order triumphed over chaos. The process didn't go smoothly or quickly. At one point New York Times architecture writer Paul Goldberger declared that the signs were so confusing one almost wished that they weren't there at all. Legend has it that Helvetica came in and vanquished the competition. Paul Shaw shows that it didn't happen that way—that, in fact, for various reasons (expense, the limitations of the transit authority sign shop), the typeface overhaul of the 1960s began not with Helvetica but with its forebear, Standard (AKA Akzidenz Grotesk). It wasn't until the 1980s and 1990s that Helvetica became ubiquitous. Shaw describes the slow typographic changeover (supplementing his text with more than 250 images—photographs, sketches, type samples, and documents). He places this signage evolution in the context of the history of the New York City subway system, of 1960s transportation signage, of Unimark International, and of Helvetica itself.

Program Arcade Games

Program Arcade Games PDF Author: Paul Craven
Publisher: Apress
ISBN: 148421790X
Category : Computers
Languages : en
Pages : 403

Book Description
Learn and use Python and PyGame to design and build cool arcade games. In Program Arcade Games: With Python and PyGame, Second Edition, Dr. Paul Vincent Craven teaches you how to create fun and simple quiz games; integrate and start using graphics; animate graphics; integrate and use game controllers; add sound and bit-mapped graphics; and build grid-based games. After reading and using this book, you'll be able to learn to program and build simple arcade game applications using one of today's most popular programming languages, Python. You can even deploy onto Steam and other Linux-based game systems as well as Android, one of today's most popular mobile and tablet platforms. You'll learn: How to create quiz games How to integrate and start using graphics How to animate graphics How to integrate and use game controllers How to add sound and bit-mapped graphics How to build grid-based games Audience“div>This book assumes no prior programming knowledge.

Red Is My Heart

Red Is My Heart PDF Author: Antoine Laurain
Publisher: Gallic Books
ISBN: 191354737X
Category : Fiction
Languages : en
Pages : 158

Book Description
From the author of The Red Notebook, described as 'Parisian perfection' by HRH The Duchess of Cornwall, Red is My Heart is a stunning collection of words and images in collaboration with Parisian street artist, Le Sonneur, about how to mend a broken heart. 'Enchanting' Washington Post How can you mend a broken heart? Do you write a letter to the woman who left you – and post it to an imaginary address? Buy a new watch, to reset your life? Or get rid of the jacket you wore every time you argued, because it was in some way … responsible? Combining the wry musings of a rejected lover with playful drawings in just three colours – red, black and white – bestselling author of The Red Notebook, Antoine Laurain, and renowned street artist Le Sonneur have created a striking addition to the literature of unrequited love. Sharp, yet warm, whimsical and deeply Parisian, this is a must for all Antoine Laurain fans.

Why Fonts Matter

Why Fonts Matter PDF Author: Sarah Hyndman
Publisher:
ISBN: 9781584236313
Category : Design
Languages : en
Pages : 0

Book Description
We all constantly interact with type in almost every aspect of our lives. But how do fonts affect what we read and influence the choices we make? This book opens up the science and the art behind how fonts influence you. It explains why certain fonts or styles evoke particular experiences and associations.

Takenobu Igarashi A-Z

Takenobu Igarashi A-Z PDF Author: Haruki Mori
Publisher: National Geographic Books
ISBN: 0500023069
Category : Design
Languages : en
Pages : 0

Book Description
A complete retrospective of the work of Takenobu Igarashi, Japan’s ingenious master of hand-drawn, three-dimensional typography. In the mid-1970s, designer Takenobu Igarashi began a prolific, decade-long exploration into the possibilities of three-dimensional typography. His first experiments with lettering—heavily influenced by the avant-garde typography of the 1920s—appeared on magazine covers, posters, and record sleeves. Timeless and technically dazzling, Igarashi’s signature style demonstrates his mastery of three-dimensional forms and perspective, refined long before the introduction of computers into the design industry. Takenobu Igarashi A–Z offers a comprehensive guide to Igarashi’s experimental typography, featuring not only his most celebrated works, but also a first look at archival plans, drawings, and production drafts for his iconic designs. From his early print works and hand-drawn experiments to self-initiated sculptural pieces and high-profile 3-D identities for international clients and institutions, this book is a long-overdue survey of one of the most ingenious graphic designers of the twentieth century.

On the Road to Variable

On the Road to Variable PDF Author: TwoPoints.Net
Publisher: Victionary
ISBN: 9789887850175
Category : Design
Languages : en
Pages : 0

Book Description
"The world of typography is more exciting than ever. While the legacies of classical typographers will always be respected and revered, recent developments have paved the way for the new generation of digitally-savvy creatives to explore and experiment with an eye-opening range of variable possibilities. Curated, written, and designed by renowned design agency TwoPoints.Net, On the Road to Variable showcases an inspiring array of projects and interviews with those who fearlessly push the boundaries and embrace the new frontier in design: the flexible future of typography."--back cover.