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Author: Jeremy Adams Publisher: DC Comics ISBN: Category : Comics & Graphic Novels Languages : en Pages : 42
Book Description
The retirement of Wally West begins! After the events spanning from DC Universe: Rebirth to Heroes in Crisis to Dark Nights: Death Metal, the former Kid Flash decides to call it quits. But the current Flash needs his former partner now more than ever. As fallout from Infinite Frontier hits the Flash, Barry Allen and Wally West must confront the past by way of a Justice League led by Green Arrow.
Author: Peter Kovac Publisher: ISBN: 9780692336908 Category : Languages : en Pages : 184
Book Description
In Flash Boys, Michael Lewis alleged that the entire U.S. stock market is rigged. This is an extraordinarily serious accusation. If it is true that a conspiracy of stock exchanges, banks, regulators and high-frequency traders has rigged the market, this has profound implications for every aspect of our financial system. It's rather surprising, then, that this book alleging a vast high-frequency trading conspiracy included no high-frequency traders. Flash Boys lacks a single insider's account, and it shows. Electronic trading is extremely complicated, and if you neglect to talk to any electronic traders, you're probably going to get it wrong. Flash Boys: Not So Fast, written by a former high-frequency trading executive and regulatory compliance expert, provides the missing insider's perspective on today's stock market and answers the question of whether or not Michael Lewis is right. Not So Fast reviews the alleged scams described by Lewis and applies the same rigorous analysis that real trading strategies are subjected to, methodically walking through them step by step and explaining what is actually possible in today's markets and what is not. Extensively researched and documented, Not So Fast provides a clear, accurate picture of how today's markets operate, including what works, what doesn't work, and what changes need to be made.
Author: Chris Georgenes Publisher: Taylor & Francis ISBN: 1136140697 Category : Art Languages : en Pages : 282
Book Description
Frustrated by the overwhelming nature of Flash? Want to get up to speed with the program fast so you can concentrate on your animation? Need to solve problems quickly to get work done to time and to budget? Then 'How to Cheat in Flash' is for you! This book is different from the rest because it shows you, step by step, how to work from the problem to the solution when creating Flash animations, from the viewpoint of an animator who has been commissioned to create a job and is working to a deadline. It is task orientated; every example shows real life commercial work. So, it's not so much a case of 'what does this filter/tool/option do?', as 'this is the task I've been set - how do I achieve it?' The solution may involve a variety of tools and techniques; it may take many steps to complete, or only a few. The free CD-Rom includes all the files you need to put your skills into practice as you read, and much more! It's an accessible (conversational in style), practical book and CD package which also provides artistic inspiration, a goldmine of timesaving practical tips, tricks and step-by-step workthroughs. You will wonder how you survived without it.
Author: Russell Chun Publisher: Pearson Education ISBN: 0133927105 Category : Computers Languages : en Pages : 384
Book Description
Adobe Flash Professional CC Classroom in a Book contains 10 lessons that cover the basics, providing countless tips and techniques to help you become more productive with the program. You can follow the book from start to finish or choose only those lessons that interest you.
Author: Bradley Kaldahl Publisher: Trafford Publishing ISBN: 1412006171 Category : Computers Languages : en Pages : 246
Book Description
If you are new to Flash, or an experienced Flash user, you will find this book offers a wealth of creative ideas and techniques for getting the most out of Flash. Written by an educator this book is organized to progressively take you step by step into interactive web content (or software application) development. Educators: This book is ideal for the classroom. Whether your course is 1 hour (that meets 3-5 times per week), a night class (that meets for 3-4 hours), or short term training course, you will be delighted with this book. Short projects focus on specific concepts and make it easy to supply your class with entertaining and exciting ideas. Additional exploration topics (at the end of each chapter) provide a convient tool for in-class assignments, homework, or as a way of testing knowledge. Topics covered: This book contains more than 42 short projects and hundreds of creative ideas that cover a variety of topics. Here are just a few: Producing a melting type animation effect using a shape tween. Creating a solar explosion effect using motion tweens. Computer games and advanced game concepts. Animating type using ActionScript. Developing sound controllers. How to make photographs interactive. Video capture, compression, and incorporation in Flash. Creating and controlling 3D content.
Author: Birgitta Hosea Publisher: CRC Press ISBN: 1136144625 Category : Art Languages : en Pages : 214
Book Description
Confused by ActionScript? Want to get to grips with creating interactive graphics and animation in Flash quickly? Whether you are a new user or a professional illustrator, designer or animator experienced in other animation and effects packages, this highly visual, color book will be all you need to get you up and running with the latest powerful upgrade - Flash MX 2004. Birgitta Hosea uses tried and tested material based on her teaching, breaking down the software into its main components and providing lots of screenshots and simple step-by-step instructions. This encourages you to get the most out of the programme and fully develop your skills, whilst allowing those with particular needs to 'jump ahead'. The structure and style, influenced by her commercial and creative expertise, allows you either as a student or professional to dip in and out according to the needs of your specific projects, but also allows the exploration of the programmes capability when you have more time. It is a generalist, accessible, visual and a truly introductory guide, written from the perspective of a designer with a thorough coverage of the basic features of Flash MX 2004, without going too in-depth into coding with ActionScript. Birgitta Hosea is a motion graphics artist and Course Director of the London Animation Studio at Central Saint Martins College of Art and Design. Her experience ranges from designing idents and promotional materials to working as an Art Director on pop promos and short films.
Author: Adobe Creative Team Publisher: Pearson Education ISBN: 0321718070 Category : Computers Languages : en Pages : 578
Book Description
This project-based guide from Adobe will teach readers all they need to know to create engaging interactive content with ActionScript 3.0 for Flash Professional CS5. Using step-by-step instructions with projects that build on the knowledge acquired in each lesson, readers will learn the fundamentals of adding interactivity to Flash files using ActionScript, starting with using prewritten Code Snippets, but progressing to customizing and writing their own ActionScript code. The tutorials start with simple navigation and timeline control and progress through controlling animation with ActionScript; using Event Listeners and writing event-handling functions; and controlling loading of and interaction with data, text, video, sound, and images. Readers will also learn to use third-party libraries and create Adobe Air applications. This Classroom in a Book also covers the improved text-handling tools that are new to Flash Professional CS5. The companion CD provides users with all the sample files they need to complete all the projects. Note from the publisher: FREE Adobe Flash Professional CS5.5 updates are available for this title. Simply register your product at www.peachpit.com/register and you will receive the updates when they become available.
Author: Nik Lever Publisher: CRC Press ISBN: 1136133186 Category : Art Languages : en Pages : 455
Book Description
Learn the professional skills you need to make the best use of Flash for creating interactive animation and producing exciting, dynamic Internet content. Nik Lever, writing as an artist for artists, takes you through the entire process from creating the art and animation for games in Flash, to adding the interactivity using Flash's ActionScripting language. He also provides valuable extra coverage of how Flash integrates with Director 8.5 Shockwave studio and C++. As a designer using Flash you will see how you can apply your creative skills to the many stages of game production and produce your own interactive games with this versatile package. As an animator you will be able to add interactive functionality to your own animation and produce a game. As a web developer you will see how to make the best use of the sophisticated development environment Flash offers for the production of both artwork and code to create low bandwidth, animated web content that sells! The free CD-Rom includes all the code and files you need to try out each tutorial from the book so you can see exactly how each game was created. Learn from the many different types of games provided as examples, from simple quizzes to platform-based games. High score tables and multi-player games using sockets, vital to higher level online games, are also covered in detail to ensure you have the complete skill set needed to succeed in this competitive arena.