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Real-World Flash Game Development

Real-World Flash Game Development PDF Author: Christopher Griffith
Publisher: Taylor & Francis
ISBN: 1136136932
Category : Computers
Languages : en
Pages : 434

Book Description
Your deadline just got moved up. Your artist has never worked with Flash before. Your inner programmer is telling you that no OOP is a big Oops! Any Flash developer can share similar tales of woe. This book breaks down the process of Flash game development into simple, approachable steps. Never heard of a game loop before? No idea what a design pattern is? No problem! Chris Griffith gives you real-world expertise, and real-world code that you can use in your own games. Griffith has been building games in Flash long enough to know what works and what doesn't. He shows you what you need to know to get the job done. Griffith covers Flash for the everyday developer. The average Flash developer doesn't have luxurious timelines, employers who understand the value of reusability, or the help of an information architect to design a usable experience. This book helps bridge the gap for these coders who may be used to C++, Java, or C# and want to move over to Flash. Griffith covers real-world scenarios pulled from his own experiences developing games for over 10 years in the industry. The 2nd edition will include: completely new game examples on more advanced topics like 3D; more robust physics and collision detection; and mobile device coverage with Android platform development for us on phones and tablets. Also coverage of the new features available in Flash CS5, Flash Player 10.1, and AIR 2.0 that can be used for game development. The associated web site for the book: www.flashgamebook.com gets close to 1,000 visits a month. On the site, readers can find all the source code for the examples, news on industry happenings, updates and special offers, and a discussion forum to ask questions and share ideas.

Real-World Flash Game Development

Real-World Flash Game Development PDF Author: Christopher Griffith
Publisher: Taylor & Francis
ISBN: 1136136932
Category : Computers
Languages : en
Pages : 434

Book Description
Your deadline just got moved up. Your artist has never worked with Flash before. Your inner programmer is telling you that no OOP is a big Oops! Any Flash developer can share similar tales of woe. This book breaks down the process of Flash game development into simple, approachable steps. Never heard of a game loop before? No idea what a design pattern is? No problem! Chris Griffith gives you real-world expertise, and real-world code that you can use in your own games. Griffith has been building games in Flash long enough to know what works and what doesn't. He shows you what you need to know to get the job done. Griffith covers Flash for the everyday developer. The average Flash developer doesn't have luxurious timelines, employers who understand the value of reusability, or the help of an information architect to design a usable experience. This book helps bridge the gap for these coders who may be used to C++, Java, or C# and want to move over to Flash. Griffith covers real-world scenarios pulled from his own experiences developing games for over 10 years in the industry. The 2nd edition will include: completely new game examples on more advanced topics like 3D; more robust physics and collision detection; and mobile device coverage with Android platform development for us on phones and tablets. Also coverage of the new features available in Flash CS5, Flash Player 10.1, and AIR 2.0 that can be used for game development. The associated web site for the book: www.flashgamebook.com gets close to 1,000 visits a month. On the site, readers can find all the source code for the examples, news on industry happenings, updates and special offers, and a discussion forum to ask questions and share ideas.

The Flash Book

The Flash Book PDF Author: Scott Kelby
Publisher: Rocky Nook, Inc.
ISBN: 1681982757
Category : Photography
Languages : en
Pages : 370

Book Description


Using XHTML

Using XHTML PDF Author: Molly E. Holzschlag
Publisher: Que Publishing
ISBN: 9780789724311
Category : Computers
Languages : en
Pages : 984

Book Description
BASIC APPROACH PLEASE PROVIDE COURSE INFORMATION

Real-World Flash Game Development, 2nd Edition

Real-World Flash Game Development, 2nd Edition PDF Author: Christopher Griffith
Publisher:
ISBN:
Category : Flash (Computer file)
Languages : en
Pages : 432

Book Description
Your deadline just got moved up. Your artist has never worked with Flash before. Your inner programmer is telling you that no OOP is a big Oops! Any Flash developer can share similar tales of woe. This book breaks down the process of Flash game development into simple, approachable steps. Never heard of a game loop before? No idea what a design pattern is? No problem! Chris Griffith gives you real-world expertise, and real-world code that you can use in your own games. Griffith has been building games in Flash long enough to know what works and what doesn't. He shows you what you need to know to get the job done. Griffith covers Flash for the everyday developer. The average Flash developer doesn't have luxurious timelines, employers who understand the value of reusability, or the help of an information architect to design a usable experience. This book helps bridge the gap for these coders who may be used to C++, Java, or C# and want to move over to Flash. Griffith covers real-world scenarios pulled from his own experiences developing games for over 10 years in the industry. The 2nd edition will include: completely new game examples on more advanced topics like 3D; more robust physics and collision detection; and mobile device coverage with Android platform development for us on phones and tablets. Also coverage of the new features available in Flash CS5, Flash Player 10.1, and AIR 2.0 that can be used for game development. The associated web site for the book: www.flashgamebook.com gets close to 1,000 visits a month. On the site, readers can find all the source code for the examples, news on industry happenings, updates and special offers, and a discussion forum to ask questions and share ideas.

Foundation Flash Cartoon Animation

Foundation Flash Cartoon Animation PDF Author: Barry Kelly
Publisher: Apress
ISBN: 1430204818
Category : Computers
Languages : en
Pages : 351

Book Description
One of Flash’s most common uses is still animation for cartoons, games, advertising etc, and this book takes a fresh look at the topic, breaking it down pre-production, production, and post production, and looking at each section in detail. It moves on to cover topics such as storyboarding, character libraries and camera mechanics like no book on Flash has done before. It’s been written by members of the Emmy award winning ANIMAX team, who have created work for clients such as Disney, AOL, Fox, WWE, ESPN, and Sesame workshop.

Flash

Flash PDF Author: Rachel Anne Ridge
Publisher: NavPress
ISBN: 1496406664
Category : Biography & Autobiography
Languages : en
Pages : 256

Book Description
The heartwarming tale of an irrepressible donkey who needed a home—and forever changed a family. Rachel Anne Ridge was at the end of her rope. The economy had crashed, taking her formerly thriving business along with it. She had been a successful artist, doing work she loved, but now she felt like a failure. How would her family pay their bills? What would the future hold? If only God would somehow let them know that everything was going to be all right . . . and then Flash the donkey showed up. If there is ever a good time to discover a wounded, frightened, bedraggled donkey standing in your driveway, this wasn’t it. The local sheriff dismissed Flash as “worthless.” But Rachel didn’t believe that, and she couldn’t turn him away. She brought Flash into her struggling family during their darkest hour—and he turned out to be the very thing they needed most. Flash is the true story of their adventures together in learning to love and trust; breaking down whatever fences stood in their way; and finding the strength, confidence, and faith to carry on. Prepare to fall in love with Flash: a quirky, unlikely hero with gigantic ears, a deafening bray, a personality as big as Texas, and a story you’ll never forget.

Flash Feedback [Grades 6-12]

Flash Feedback [Grades 6-12] PDF Author: Matthew Johnson
Publisher: Corwin Press
ISBN: 1071803131
Category : Education
Languages : en
Pages : 199

Book Description
Beat burnout with time-saving best practices for feedback For ELA teachers, the danger of burnout is all too real. Inundated with seemingly insurmountable piles of papers to read, respond to, and grade, many teachers often find themselves struggling to balance differentiated, individualized feedback with the one resource they are already overextended on—time. Matthew Johnson offers classroom-tested solutions that not only alleviate the feedback-burnout cycle, but also lead to significant growth for students. These time-saving strategies built on best practices for feedback help to improve relationships, ignite motivation, and increase student ownership of learning. Flash Feedback also takes teachers to the next level of strategic feedback by sharing: How to craft effective, efficient, and more memorable feedback Strategies for scaffolding students through the meta-cognitive work necessary for real revision A plan for how to create a culture of feedback, including lessons for how to train students in meaningful peer response Downloadable online tools for teacher and student use Moving beyond the theory of working smarter, not harder, Flash Feedback works deeper by developing practices for teacher efficiency that also boost effectiveness by increasing students’ self-efficacy, improving the clarity of our messages, and ultimately creating a classroom centered around meaningful feedback.

Flash for the Real World

Flash for the Real World PDF Author: Steve Street
Publisher: Que Publishing
ISBN: 9780672320798
Category : Business & Economics
Languages : en
Pages : 308

Book Description
E-commerce case studies from one of the leading Flash developers. The Furniture.com Room Planner case study is worth the price of the book. This application has yet to be duplicated in the market due to its uniqueness and complexity. The accompanying CD contains every case study and source code. E-commerce Flash applications taught by a recognized leader in Flash site integration. This book showcases in-depth case studies directed to intermediate, advanced and professional Flash developers. The advanced case study will mention additional web technologies such as ASP, JavaScript and SQL Server but these technologies will not necessarily need to be fully understood by the reader. This book caters to intermediate to advanced Flash developers who are looking for insight about how to develop Flash animations and applications. They will also look to this book for the actual source code to the case studies showcased. Many of the potential readers will recognize the Furniture.com Room Planner application and purchase the book for this case study alone. Steve Street has a Bachelor of Fine Arts in Graphic Design and has been working in the creative industry for 13 years and in the interactive arts for 8 years. For four years Steve was the Director of Interactive Services for a Cambridge, MA Internet consulting company. Steve also acted as Executive Producer and Director of Engineering for Furniture.com. Steve is now an independent consultant for his own company, Hookumu Interactive Solutions, developing highly interactive projects for a broad range of clients.

Off-camera Flash Techniques for Digital Photographers

Off-camera Flash Techniques for Digital Photographers PDF Author: Neil Van Niekerk
Publisher: Amherst Media, Inc
ISBN: 9781608952786
Category : Electronic flash photography
Languages : en
Pages : 0

Book Description
Photographic lighting can sometimes seem to be all about the toys. While it is important to cover types of lighting equipment, it is also important to understand how to make the right decisions about putting the equipment to use in the kinds of situations photographers encounter every day. Employing a simplified approach, ample before, during and after shots and a five-session presentation exploring different lighting challenges, Off-Camera Flash will help readers achieve fantastic, professional results.

Flash Remoting: The Definitive Guide

Flash Remoting: The Definitive Guide PDF Author: Tom Muck
Publisher: "O'Reilly Media, Inc."
ISBN: 1449378854
Category : Computers
Languages : en
Pages : 643

Book Description
Flash Remoting MX lets developers easily integrate rich Macromedia Flash content with applications that are built using Macromedia ColdFusion MX, Microsoft .NET, Java, PHP, or SOAP-based web services. The result is complex client/server applications that more closely resemble desktop applications than traditional web pages. Gone is the click/wait/reload approach of HTML. Your web application uses Flash as the front end while Flash Remoting handles the communication behind the scenes with the application server. All the end user knows is that it's fast and flexible.The potential uses for Flash Remoting are endless. Flash Remoting: The Definitive Guide will help you understand this breakthrough technology and use it to build your own Rich Internet Applications (RIAs). Build applications that connect to a database, file system, or other server-side technologies. Or, use Flash Remoting to create: online stores that feature catalogs and shopping cart systems sound and video clip libraries banner ads with built-in shopping carts, click-through tracking, and site search capabilities new controls that can be used in place of HTML extensions to Flash, Dreamweaver, Fireworks, and more front-ends to databases for administrators The book begins with Flash Remoting basics: setup, installation and an introduction to its underlying concepts. Next, you'll explore the Flash's User Interface components as they relate to Flash Remoting. Then, you'll gain insights into Flash Remoting internals and the Remoting API. The book is rich with examples that you will be able to run on your own system.The next section focuses on the server-side environment that you'll use for your applications. Individual chapters cover Flash Remoting with ColdFusion, Server-Side ActionScript, Java, ASP.NET, and PHP.The last section covers more advanced Flash Remoting techniques, such as calling web services from Flash Remoting, extending objects and UI controls, best practices, and debugging. Plus there is a detailed chapter demonstrating a real-world application. The book concludes with a Flash Remoting API reference.Developers who are looking to create Rich Internet Applications with Flash will find Flash Remoting: The Definitive Guide indispensable.