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Author: Barry Kelly Publisher: Apress ISBN: 1430204818 Category : Computers Languages : en Pages : 351
Book Description
One of Flash’s most common uses is still animation for cartoons, games, advertising etc, and this book takes a fresh look at the topic, breaking it down pre-production, production, and post production, and looking at each section in detail. It moves on to cover topics such as storyboarding, character libraries and camera mechanics like no book on Flash has done before. It’s been written by members of the Emmy award winning ANIMAX team, who have created work for clients such as Disney, AOL, Fox, WWE, ESPN, and Sesame workshop.
Author: Barry Kelly Publisher: Apress ISBN: 1430204818 Category : Computers Languages : en Pages : 351
Book Description
One of Flash’s most common uses is still animation for cartoons, games, advertising etc, and this book takes a fresh look at the topic, breaking it down pre-production, production, and post production, and looking at each section in detail. It moves on to cover topics such as storyboarding, character libraries and camera mechanics like no book on Flash has done before. It’s been written by members of the Emmy award winning ANIMAX team, who have created work for clients such as Disney, AOL, Fox, WWE, ESPN, and Sesame workshop.
Author: KIRKPATRICK Publisher: Apress ISBN: 9781903450987 Category : Science Languages : en Pages : 0
Book Description
Two experienced Flash animators, Kevin and Glenn, draw on their rich studio experience and their knowledge of Flash to show you the best way to create great Flash cartoons, that look as good and work in the same way as traditional animated films. You will follow the actual professional process, taking an idea from script to final published film, via storyboard, art direction, and layout. Kevin and Glenn explain the fundamental theories of animation, with humor and plenty of examples, then show you how to take these principles and put them to work in Flash.
Author: Bill Turner Publisher: ISBN: 9781576109588 Category : Computers Languages : en Pages : 372
Book Description
Covering Flash 5 from a cartoon and gaming aspect. Learn how to cohesively pull together and create all the necessary elements for an entertaining cartoon show. Create cartoon characters for television and music videos; then, discover how to use those cartoon elements when scripting and programming interactive games on the Internet. This book includes a CD-ROM with complete a full-length cartoon show and source codes for several games. With Flash 5 Cartoons and Games f/x and Design, you will go beyond the general description of the various Flash tools and discover what can be done with them!
Author: Ibis Fernandez Publisher: McGraw-Hill Companies ISBN: Category : Computers Languages : en Pages : 456
Book Description
Master Flash animation and cartooning using this complete hands-on guide. Discover shortcuts for drawing heads and bodies, developing characters, and learn to incorporate movie techniques--all from a real-world animator and video producer. Includes an 8-page color insert which details the stages of the animation process.
Author: Mark Smith Publisher: Jones & Bartlett Publishers ISBN: 1449613187 Category : Computers Languages : en Pages : 481
Book Description
Part animation guide, part Flash manual, The Art of Flash Animation: Creative Cartooning provides a practical primer on classic, hand-drawn 2D screen animation as well as an introduction to using Flash for creating your own cartoons. Section I discusses the terms and techniques of hand-drawn animation, character design, and storyboards, while Section II covers scanning, digitizing your artwork into Flash, and setting up scenes. Topics include how to animate a walk cycle; recording and editing dialogue, sound effects, and music; how to use recyclable symbols to make the animation process more efficient; preparing your work for video or web download.
Author: Robert Reinhardt Publisher: John Wiley & Sons ISBN: 0470119373 Category : Computers Languages : en Pages : 1290
Book Description
Two of the savviest Flash experts in the industry show you how to add impact to your Web content. Robert Reinhardt and Snow Dowd know all the techniques and tricks, and they take you under the hood in this one-stop total reference guide to Flash CS3 Professional. Follow their tutorials, learn from cool examples, and discover insider secrets you won't find in any other book. Don't miss the special 16-page color insert loaded with spectacular examples. Also includes a CD-ROM. Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.
Author: Glenn Kirkpatrick Publisher: Apress ISBN: 9781430222132 Category : Computers Languages : en Pages : 271
Book Description
You want to make an animated film. You've got the idea. You've got Macromedia Flash. But where do you start? What's the best way to script your cartoon, how do you start animating with Flash, what do you really need to know in order to get your ideas out there to make you famous? Who better to ask than two seasoned professionals, who've not only worked for Disney, but also run the hugely successful cult website, funnyazhell.com. Kevin Peaty and Glenn Kirkpatrick draw on their rich studio experience and their knowledge of Flash to show you the best way to create great Flash cartoons that look as good as traditional animated films. This book follows the professional process, taking a creative idea from storyboard stage, through layout to publishing, via a detailed look at animation techniques, that will give you the kind of insight normally only gained from years spent in the industry. In depth and detailed, the book follows the production of a cartoon from inception to final output—looking at all the decisions and skills that have contributed to its appeal. The book covers Flash versions 4 and 5 as well as MX. Whether you're completely new to Flash, or are making your first steps into the world of Flash cartooning, this book will let you work alongside the professionals to make your own animated masterpiece. With this book on your desktop, all you need is an idea! Watch and listen to 'The Boy Who Cried Wolf' as created throughout the book by Glenn and Kevin. And then think how you'd have done it in your own style... All you need is Flash Cartoon Animation! If you need even further inspiration, check out the funnyazhell.com website, where there a many fantastic movies by Kevin, Glenn and others.
Author: Don Rauf Publisher: Infobase Publishing ISBN: 0816067600 Category : Juvenile Nonfiction Languages : en Pages : 65
Book Description
Virtual Apprentice: Cartoon Animator introduces readers to the exciting and colorful world of animation. Ideal for anyone who has ever dreamed of animating cartoons, this accessible new career book provides a behind-the-scenes look at a job in this field, featuring profiles of working professionals, A Day in the Life activity list that details a typical day on the job, and Reality Check sidebars to help readers decide if this is the job for them. This engaging career guide is loaded with full-color and black-and-white photographs and other helpful features. Chapters include: The Dawn of Animation Animator at Work Animation Tech and Trends Serious Training for a Funny Business Filling in the Background Kids Ask, Animators Answer Animator for a Day.
Author: Alex Raymond Publisher: National Geographic Books ISBN: 0857681540 Category : Comics & Graphic Novels Languages : en Pages : 0
Book Description
Beginning the complete library of the greatest science fiction hero of all time. Volume One will spotlight the work of Alex Raymond, legendary for some of the finest storytelling of the 20th century. Raymond illustrated the Sunday strips until 1944; with his clear and much-imitated style forming the original aesthetic of the most popular and easily recognised science fiction hero for decades to come. Introducing Flash Gordon, Dale Arden, Dr. Hans Zarkov, and Ming the Merciless, this volume will catapult readers to the deadly planet Mongo. These are the strips that influenced George Lucas to create Star Wars, and which illustrator Al Williamson said were "the reason I became an artist."