Author: Sherry London
Publisher:
ISBN: 9781576107003
Category : Computers
Languages : en
Pages : 380
Book Description
London's in-depth guide teaches the fundamentals of Flash 5 while focusing on projects that show the full range of it's capabilities. It appeals to visual learners who need to see, rather than read, how to create something.
Flash 5 Visual Insight
Author: Sherry London
Publisher:
ISBN: 9781576107003
Category : Computers
Languages : en
Pages : 380
Book Description
London's in-depth guide teaches the fundamentals of Flash 5 while focusing on projects that show the full range of it's capabilities. It appeals to visual learners who need to see, rather than read, how to create something.
Publisher:
ISBN: 9781576107003
Category : Computers
Languages : en
Pages : 380
Book Description
London's in-depth guide teaches the fundamentals of Flash 5 while focusing on projects that show the full range of it's capabilities. It appeals to visual learners who need to see, rather than read, how to create something.
Flash 5 Cartoons and Games F/x & Design
Author: Bill Turner
Publisher:
ISBN: 9781576109588
Category : Computers
Languages : en
Pages : 372
Book Description
Covering Flash 5 from a cartoon and gaming aspect. Learn how to cohesively pull together and create all the necessary elements for an entertaining cartoon show. Create cartoon characters for television and music videos; then, discover how to use those cartoon elements when scripting and programming interactive games on the Internet. This book includes a CD-ROM with complete a full-length cartoon show and source codes for several games. With Flash 5 Cartoons and Games f/x and Design, you will go beyond the general description of the various Flash tools and discover what can be done with them!
Publisher:
ISBN: 9781576109588
Category : Computers
Languages : en
Pages : 372
Book Description
Covering Flash 5 from a cartoon and gaming aspect. Learn how to cohesively pull together and create all the necessary elements for an entertaining cartoon show. Create cartoon characters for television and music videos; then, discover how to use those cartoon elements when scripting and programming interactive games on the Internet. This book includes a CD-ROM with complete a full-length cartoon show and source codes for several games. With Flash 5 Cartoons and Games f/x and Design, you will go beyond the general description of the various Flash tools and discover what can be done with them!
Illustrator 9 Visual Insight
Author: T. Michael Clark
Publisher:
ISBN: 9781576107492
Category : Computers
Languages : en
Pages : 252
Book Description
Collects real-world projects demonstrating Illustrator's basic features, including drawing techniques, layers, masks, filters, and actions.
Publisher:
ISBN: 9781576107492
Category : Computers
Languages : en
Pages : 252
Book Description
Collects real-world projects demonstrating Illustrator's basic features, including drawing techniques, layers, masks, filters, and actions.
Step-by-step Graphics
Interactive Visualization
Author: Bill Ferster
Publisher: MIT Press
ISBN: 0262547678
Category : Design
Languages : en
Pages : 293
Book Description
A guide to fundamental issues in designing interactive visualizations, exploring ideas of inquiry, design, structured data, and usability. Interactive visualization is emerging as a vibrant new form of communication, providing compelling presentations that allow viewers to interact directly with information in order to construct their own understandings of it. Building on a long tradition of print-based information visualization, interactive visualization utilizes the technological capabilities of computers, the Internet, and computer graphics to marshal multifaceted information in the service of making a point visually. This book offers an introduction to the field, presenting a framework for exploring historical, theoretical, and practical issues. It is not a “how-to” book tied to specific and soon-to-be-outdated software tools, but a guide to the concepts that are central to building interactive visualization projects whatever their ultimate form. The framework the book presents (known as the ASSERT model, developed by the author), allows the reader to explore the process of interactive visualization in terms of choosing good questions to ask; finding appropriate data for answering them; structuring that information; exploring and analyzing the data; representing the data visually; and telling a story using the data. Interactive visualization draws on many disciplines to inform the final representation, and the book reflects this, covering basic principles of inquiry, data structuring, information design, statistics, cognitive theory, usability, working with spreadsheets, the Internet, and storytelling.
Publisher: MIT Press
ISBN: 0262547678
Category : Design
Languages : en
Pages : 293
Book Description
A guide to fundamental issues in designing interactive visualizations, exploring ideas of inquiry, design, structured data, and usability. Interactive visualization is emerging as a vibrant new form of communication, providing compelling presentations that allow viewers to interact directly with information in order to construct their own understandings of it. Building on a long tradition of print-based information visualization, interactive visualization utilizes the technological capabilities of computers, the Internet, and computer graphics to marshal multifaceted information in the service of making a point visually. This book offers an introduction to the field, presenting a framework for exploring historical, theoretical, and practical issues. It is not a “how-to” book tied to specific and soon-to-be-outdated software tools, but a guide to the concepts that are central to building interactive visualization projects whatever their ultimate form. The framework the book presents (known as the ASSERT model, developed by the author), allows the reader to explore the process of interactive visualization in terms of choosing good questions to ask; finding appropriate data for answering them; structuring that information; exploring and analyzing the data; representing the data visually; and telling a story using the data. Interactive visualization draws on many disciplines to inform the final representation, and the book reflects this, covering basic principles of inquiry, data structuring, information design, statistics, cognitive theory, usability, working with spreadsheets, the Internet, and storytelling.
Dreamweaver 4 Visual Insight
Author: Greg Holden
Publisher:
ISBN: 9781576109243
Category : Computers
Languages : en
Pages : 382
Book Description
Readers will learn how to convert text files to Web pages, add/edit Web
Publisher:
ISBN: 9781576109243
Category : Computers
Languages : en
Pages : 382
Book Description
Readers will learn how to convert text files to Web pages, add/edit Web
FreeHand 10
Author: Ron Rockwell
Publisher: Coriolis Group Books
ISBN:
Category : Computers
Languages : en
Pages : 404
Book Description
"FreeHand 10 f/x and Design" teaches how to trace scanned images for use in printable or Web-ready illustrations. It shows how to construct an object from drawings, sketches or actual objects into three-dimensional renderings, how to effectively integrate illustrations with Flash, plus much more. Real-world projects are provided.
Publisher: Coriolis Group Books
ISBN:
Category : Computers
Languages : en
Pages : 404
Book Description
"FreeHand 10 f/x and Design" teaches how to trace scanned images for use in printable or Web-ready illustrations. It shows how to construct an object from drawings, sketches or actual objects into three-dimensional renderings, how to effectively integrate illustrations with Flash, plus much more. Real-world projects are provided.
Visualize This
Author: Nathan Yau
Publisher: John Wiley & Sons
ISBN: 1118140265
Category : Computers
Languages : en
Pages : 431
Book Description
Practical data design tips from a data visualization expert of the modern age Data doesn't decrease; it is ever-increasing and can be overwhelming to organize in a way that makes sense to its intended audience. Wouldn't it be wonderful if we could actually visualize data in such a way that we could maximize its potential and tell a story in a clear, concise manner? Thanks to the creative genius of Nathan Yau, we can. With this full-color book, data visualization guru and author Nathan Yau uses step-by-step tutorials to show you how to visualize and tell stories with data. He explains how to gather, parse, and format data and then design high quality graphics that help you explore and present patterns, outliers, and relationships. Presents a unique approach to visualizing and telling stories with data, from a data visualization expert and the creator of flowingdata.com, Nathan Yau Offers step-by-step tutorials and practical design tips for creating statistical graphics, geographical maps, and information design to find meaning in the numbers Details tools that can be used to visualize data-native graphics for the Web, such as ActionScript, Flash libraries, PHP, and JavaScript and tools to design graphics for print, such as R and Illustrator Contains numerous examples and descriptions of patterns and outliers and explains how to show them Visualize This demonstrates how to explain data visually so that you can present your information in a way that is easy to understand and appealing.
Publisher: John Wiley & Sons
ISBN: 1118140265
Category : Computers
Languages : en
Pages : 431
Book Description
Practical data design tips from a data visualization expert of the modern age Data doesn't decrease; it is ever-increasing and can be overwhelming to organize in a way that makes sense to its intended audience. Wouldn't it be wonderful if we could actually visualize data in such a way that we could maximize its potential and tell a story in a clear, concise manner? Thanks to the creative genius of Nathan Yau, we can. With this full-color book, data visualization guru and author Nathan Yau uses step-by-step tutorials to show you how to visualize and tell stories with data. He explains how to gather, parse, and format data and then design high quality graphics that help you explore and present patterns, outliers, and relationships. Presents a unique approach to visualizing and telling stories with data, from a data visualization expert and the creator of flowingdata.com, Nathan Yau Offers step-by-step tutorials and practical design tips for creating statistical graphics, geographical maps, and information design to find meaning in the numbers Details tools that can be used to visualize data-native graphics for the Web, such as ActionScript, Flash libraries, PHP, and JavaScript and tools to design graphics for print, such as R and Illustrator Contains numerous examples and descriptions of patterns and outliers and explains how to show them Visualize This demonstrates how to explain data visually so that you can present your information in a way that is easy to understand and appealing.
Flash Web Design
Author: Hillman Curtis
Publisher: New Riders Publishing
ISBN: 9780735710986
Category : Computer animation
Languages : en
Pages : 260
Book Description
Written from a personal, creative, professional perspective, Hillman drills deep into nine high-profile Flash projects that he s created. He explains why and how he designed the project as he did; then he deconstructs and explains step-by-step the major aspects of that project s Flash component. All screenshots have been updated to show how each project is create using Flash 5 The chapter that drills deeply into ActionScript (Chapter 8, MANIFESTIVAL deconstruction, Understanding Flash ActionScripting), has been rewritten from the ground up to show how this is done in Flash 5 s considerably changed ActionScripting environment.
Publisher: New Riders Publishing
ISBN: 9780735710986
Category : Computer animation
Languages : en
Pages : 260
Book Description
Written from a personal, creative, professional perspective, Hillman drills deep into nine high-profile Flash projects that he s created. He explains why and how he designed the project as he did; then he deconstructs and explains step-by-step the major aspects of that project s Flash component. All screenshots have been updated to show how each project is create using Flash 5 The chapter that drills deeply into ActionScript (Chapter 8, MANIFESTIVAL deconstruction, Understanding Flash ActionScripting), has been rewritten from the ground up to show how this is done in Flash 5 s considerably changed ActionScripting environment.
FreeHand 10 F/X and Design
Author: Ron Rockwell
Publisher: Paraglyph Press
ISBN: 9781932111477
Category : Computers
Languages : en
Pages : 396
Book Description
FreeHand 10 f/x and Design features how to trace scanned images for use in printable or Web-ready illustrations. It shows how to construct an object from drawings, sketches or actual objects into three-dimensional renderings, how to effectively integrate your illustrations with Flash, plus much more. Real-world projects are provided throughout this book demonstrating intermediate to advanced FreeHand tools strengthening print and Web-based graphic techniques.
Publisher: Paraglyph Press
ISBN: 9781932111477
Category : Computers
Languages : en
Pages : 396
Book Description
FreeHand 10 f/x and Design features how to trace scanned images for use in printable or Web-ready illustrations. It shows how to construct an object from drawings, sketches or actual objects into three-dimensional renderings, how to effectively integrate your illustrations with Flash, plus much more. Real-world projects are provided throughout this book demonstrating intermediate to advanced FreeHand tools strengthening print and Web-based graphic techniques.