Author: Ron Rockwell
Publisher: Paraglyph Press
ISBN: 9781932111477
Category : Computers
Languages : en
Pages : 396
Book Description
FreeHand 10 f/x and Design features how to trace scanned images for use in printable or Web-ready illustrations. It shows how to construct an object from drawings, sketches or actual objects into three-dimensional renderings, how to effectively integrate your illustrations with Flash, plus much more. Real-world projects are provided throughout this book demonstrating intermediate to advanced FreeHand tools strengthening print and Web-based graphic techniques.
FreeHand 10 F/X and Design
Author: Ron Rockwell
Publisher: Paraglyph Press
ISBN: 9781932111477
Category : Computers
Languages : en
Pages : 396
Book Description
FreeHand 10 f/x and Design features how to trace scanned images for use in printable or Web-ready illustrations. It shows how to construct an object from drawings, sketches or actual objects into three-dimensional renderings, how to effectively integrate your illustrations with Flash, plus much more. Real-world projects are provided throughout this book demonstrating intermediate to advanced FreeHand tools strengthening print and Web-based graphic techniques.
Publisher: Paraglyph Press
ISBN: 9781932111477
Category : Computers
Languages : en
Pages : 396
Book Description
FreeHand 10 f/x and Design features how to trace scanned images for use in printable or Web-ready illustrations. It shows how to construct an object from drawings, sketches or actual objects into three-dimensional renderings, how to effectively integrate your illustrations with Flash, plus much more. Real-world projects are provided throughout this book demonstrating intermediate to advanced FreeHand tools strengthening print and Web-based graphic techniques.
FreeHand 10
Author: Ron Rockwell
Publisher: Coriolis Group Books
ISBN:
Category : Computers
Languages : en
Pages : 404
Book Description
"FreeHand 10 f/x and Design" teaches how to trace scanned images for use in printable or Web-ready illustrations. It shows how to construct an object from drawings, sketches or actual objects into three-dimensional renderings, how to effectively integrate illustrations with Flash, plus much more. Real-world projects are provided.
Publisher: Coriolis Group Books
ISBN:
Category : Computers
Languages : en
Pages : 404
Book Description
"FreeHand 10 f/x and Design" teaches how to trace scanned images for use in printable or Web-ready illustrations. It shows how to construct an object from drawings, sketches or actual objects into three-dimensional renderings, how to effectively integrate illustrations with Flash, plus much more. Real-world projects are provided.
Flash 5 Cartoons and Games F/x & Design
Author: Bill Turner
Publisher:
ISBN: 9781576109588
Category : Computers
Languages : en
Pages : 372
Book Description
Covering Flash 5 from a cartoon and gaming aspect. Learn how to cohesively pull together and create all the necessary elements for an entertaining cartoon show. Create cartoon characters for television and music videos; then, discover how to use those cartoon elements when scripting and programming interactive games on the Internet. This book includes a CD-ROM with complete a full-length cartoon show and source codes for several games. With Flash 5 Cartoons and Games f/x and Design, you will go beyond the general description of the various Flash tools and discover what can be done with them!
Publisher:
ISBN: 9781576109588
Category : Computers
Languages : en
Pages : 372
Book Description
Covering Flash 5 from a cartoon and gaming aspect. Learn how to cohesively pull together and create all the necessary elements for an entertaining cartoon show. Create cartoon characters for television and music videos; then, discover how to use those cartoon elements when scripting and programming interactive games on the Internet. This book includes a CD-ROM with complete a full-length cartoon show and source codes for several games. With Flash 5 Cartoons and Games f/x and Design, you will go beyond the general description of the various Flash tools and discover what can be done with them!
Animation with Scripting for Adobe Flash Professional CS5 Studio Techniques
Author: Chris Georgenes
Publisher: Pearson Education
ISBN: 0321624629
Category : Computers
Languages : en
Pages : 499
Book Description
The definitive guide to creating animation for the web and mobile devices with top animation designer Chris Georgenes and designer/developer Justin Putney. They reveal how to create and successfully animate characters in Adobe Flash Professional CS5 and how to push the limits of timeline animation with stunning visual effects using ActionScript® 3.0. This Studio Techniques book is designed for intermediate or advanced users who understand the basics of Flash and want to create a more immersive interactive experience. The book includes coverage of storyboarding, 2D character design and rigging, character animation, visual FX with code, workflow automation, and publishing your animation on the web and to mobile devices. Author Bios: Chris Georgenes is a highly respected authority on Flash and animation. He has used Flash professionally for more than a decade and is the proprietor of Mudbubble.com, a web animation studio. He has worked as an Art Director for Playdom and Acclaim Games as well as for clients ranging from the Cartoon Network and Dreamworks, to Comedy Central and Shockwave.com. Chris is a popular speaker at such conferences as Flash in the Can, Flash on Tap, FlashForward, and Adobe MAX. Justin Putney is a freelance designer, developer, and consultant, and he produces animations for his studio, Ajar Productions. Justin has created dozens of free Flash extensions and scripts for other Adobe applications that are used by animators and designers around the globe. See his animation work, tutorials, and extensions at blog.ajarproductions.com, and his portfolio at putney.ajarproductions.com. Note from the publisher: FREE Adobe Flash Professional CS5.5 updates are available for this title. Simply register your product at www.peachpit.com/register and you will receive the updates when they become available.
Publisher: Pearson Education
ISBN: 0321624629
Category : Computers
Languages : en
Pages : 499
Book Description
The definitive guide to creating animation for the web and mobile devices with top animation designer Chris Georgenes and designer/developer Justin Putney. They reveal how to create and successfully animate characters in Adobe Flash Professional CS5 and how to push the limits of timeline animation with stunning visual effects using ActionScript® 3.0. This Studio Techniques book is designed for intermediate or advanced users who understand the basics of Flash and want to create a more immersive interactive experience. The book includes coverage of storyboarding, 2D character design and rigging, character animation, visual FX with code, workflow automation, and publishing your animation on the web and to mobile devices. Author Bios: Chris Georgenes is a highly respected authority on Flash and animation. He has used Flash professionally for more than a decade and is the proprietor of Mudbubble.com, a web animation studio. He has worked as an Art Director for Playdom and Acclaim Games as well as for clients ranging from the Cartoon Network and Dreamworks, to Comedy Central and Shockwave.com. Chris is a popular speaker at such conferences as Flash in the Can, Flash on Tap, FlashForward, and Adobe MAX. Justin Putney is a freelance designer, developer, and consultant, and he produces animations for his studio, Ajar Productions. Justin has created dozens of free Flash extensions and scripts for other Adobe applications that are used by animators and designers around the globe. See his animation work, tutorials, and extensions at blog.ajarproductions.com, and his portfolio at putney.ajarproductions.com. Note from the publisher: FREE Adobe Flash Professional CS5.5 updates are available for this title. Simply register your product at www.peachpit.com/register and you will receive the updates when they become available.
Fresh Flash
Author: Brandon Williams
Publisher: Apress
ISBN: 1430251638
Category : Computers
Languages : en
Pages : 271
Book Description
So you think you've got to grips with the features of Macromedia Flash MX? Welcome to this inspirations upgrade from friends of ED. Upgrade your thinking, upgrade your attitude, and upgrade your standards to take on board the host of exciting features incorporated into this version of Flash. With this title, we run the gamut of new features, from the Drawing API ("to die for"), through new video compression, Scriptable Masks and Components. We explore the new territory with experimental interfaces, check out the improvements in the 3D arena, and quarry the back-end technologies to see what gems we can turn up! Some of the best designers in the Web community have concentrated their efforts on this project. This has resulted in the highest caliber of work, including an exclusive insight into the creation of Jim Armstrong's New York Flash Film Festival final piece. From the acclaimed team that brought you Flash Math Creativity comes this inspiring volume, full of brand new effects and discussion on what Flash MX is going to do for designers—and where we go from here.
Publisher: Apress
ISBN: 1430251638
Category : Computers
Languages : en
Pages : 271
Book Description
So you think you've got to grips with the features of Macromedia Flash MX? Welcome to this inspirations upgrade from friends of ED. Upgrade your thinking, upgrade your attitude, and upgrade your standards to take on board the host of exciting features incorporated into this version of Flash. With this title, we run the gamut of new features, from the Drawing API ("to die for"), through new video compression, Scriptable Masks and Components. We explore the new territory with experimental interfaces, check out the improvements in the 3D arena, and quarry the back-end technologies to see what gems we can turn up! Some of the best designers in the Web community have concentrated their efforts on this project. This has resulted in the highest caliber of work, including an exclusive insight into the creation of Jim Armstrong's New York Flash Film Festival final piece. From the acclaimed team that brought you Flash Math Creativity comes this inspiring volume, full of brand new effects and discussion on what Flash MX is going to do for designers—and where we go from here.
Simulations for Personnel Selection
Author: Michael Fetzer
Publisher: Springer Science & Business Media
ISBN: 146147681X
Category : Psychology
Languages : en
Pages : 281
Book Description
This book provides a comprehensive and state-of-the-art overview of simulation development, technologies, and implementation, including real-world examples and results followed by a preview of what’s on the horizon that will further revolutionize the industry. More than a handful of books have been written on the use of simulations for training purposes, but this book focuses solely on simulations in employee selection contexts (e.g., hiring, promotion), making it a truly unique and valuable resource for both practitioners and academics. The science and practice of employee selection has advanced at a steady pace over the past two or three decades. However, recent advancements in both technology and assessment methods have been the catalyst for an evolutionary leap in the use of simulations in this area.
Publisher: Springer Science & Business Media
ISBN: 146147681X
Category : Psychology
Languages : en
Pages : 281
Book Description
This book provides a comprehensive and state-of-the-art overview of simulation development, technologies, and implementation, including real-world examples and results followed by a preview of what’s on the horizon that will further revolutionize the industry. More than a handful of books have been written on the use of simulations for training purposes, but this book focuses solely on simulations in employee selection contexts (e.g., hiring, promotion), making it a truly unique and valuable resource for both practitioners and academics. The science and practice of employee selection has advanced at a steady pace over the past two or three decades. However, recent advancements in both technology and assessment methods have been the catalyst for an evolutionary leap in the use of simulations in this area.
American Book Publishing Record
Step-by-step Graphics
Macromedia Dreamweaver MX Magic
Author: Angela C. Buraglia
Publisher: New Riders Publishing
ISBN:
Category : Computers
Languages : en
Pages : 348
Book Description
This project-based guide to learning Dreamweaver X has tips, tricks, and best practices, and builds on the success of the Magic series and Dreamweaver 4 Magic. Time-saving solutions are presented in an easy-to-follow project format.
Publisher: New Riders Publishing
ISBN:
Category : Computers
Languages : en
Pages : 348
Book Description
This project-based guide to learning Dreamweaver X has tips, tricks, and best practices, and builds on the success of the Magic series and Dreamweaver 4 Magic. Time-saving solutions are presented in an easy-to-follow project format.
Macworld
Author:
Publisher:
ISBN:
Category : Macintosh (Computer)
Languages : en
Pages : 594
Book Description
Publisher:
ISBN:
Category : Macintosh (Computer)
Languages : en
Pages : 594
Book Description