Author: Jim Ver Hague
Publisher: CRC Press
ISBN: 113614174X
Category : Computers
Languages : en
Pages : 416
Book Description
Push your creative ideas to the next level in content delivery. Use real and simulated 3D space in your Flash games and interactive systems. 3D possibilities offer an untapped creative approach to thinking and designing with Flash. Tap into this medium by: * Creating reusable templates to reduce costs and cycle time for project development. * Experimenting with author-provided interactive examples that demonstrate a broad range of Flash applications from website to DVD/CD-ROM delivery. * Practicing the real-world project techniques presented by the authors in full color. * Expanding your horizons with experimental projects. Jim Ver Hague is a professor of Computer Graphics Design at the Rochester Institute of Technology. He has more than 30 years' experience in the field of computer graphics and has lectured, consulted, and conducted workshops internationally in the fields of multimedia, electronic publishing, computer-aided information design, and computer art and sculpture. Chris Jackson is a computer graphics designer and Associate Professor at Rochester Institute of Technology. Chris has an extensive background in graphic design, printing and interactive multimedia. His professional work has received over 25 distinguished national and international awards for online communication. User Level: Intermediate
Flash 3D
Author: Jim Ver Hague
Publisher: CRC Press
ISBN: 113614174X
Category : Computers
Languages : en
Pages : 416
Book Description
Push your creative ideas to the next level in content delivery. Use real and simulated 3D space in your Flash games and interactive systems. 3D possibilities offer an untapped creative approach to thinking and designing with Flash. Tap into this medium by: * Creating reusable templates to reduce costs and cycle time for project development. * Experimenting with author-provided interactive examples that demonstrate a broad range of Flash applications from website to DVD/CD-ROM delivery. * Practicing the real-world project techniques presented by the authors in full color. * Expanding your horizons with experimental projects. Jim Ver Hague is a professor of Computer Graphics Design at the Rochester Institute of Technology. He has more than 30 years' experience in the field of computer graphics and has lectured, consulted, and conducted workshops internationally in the fields of multimedia, electronic publishing, computer-aided information design, and computer art and sculpture. Chris Jackson is a computer graphics designer and Associate Professor at Rochester Institute of Technology. Chris has an extensive background in graphic design, printing and interactive multimedia. His professional work has received over 25 distinguished national and international awards for online communication. User Level: Intermediate
Publisher: CRC Press
ISBN: 113614174X
Category : Computers
Languages : en
Pages : 416
Book Description
Push your creative ideas to the next level in content delivery. Use real and simulated 3D space in your Flash games and interactive systems. 3D possibilities offer an untapped creative approach to thinking and designing with Flash. Tap into this medium by: * Creating reusable templates to reduce costs and cycle time for project development. * Experimenting with author-provided interactive examples that demonstrate a broad range of Flash applications from website to DVD/CD-ROM delivery. * Practicing the real-world project techniques presented by the authors in full color. * Expanding your horizons with experimental projects. Jim Ver Hague is a professor of Computer Graphics Design at the Rochester Institute of Technology. He has more than 30 years' experience in the field of computer graphics and has lectured, consulted, and conducted workshops internationally in the fields of multimedia, electronic publishing, computer-aided information design, and computer art and sculpture. Chris Jackson is a computer graphics designer and Associate Professor at Rochester Institute of Technology. Chris has an extensive background in graphic design, printing and interactive multimedia. His professional work has received over 25 distinguished national and international awards for online communication. User Level: Intermediate
Flash 3D Cheats Most Wanted
Author: Gerald YardFace
Publisher: Apress
ISBN: 1430208147
Category : Computers
Languages : en
Pages : 268
Book Description
Those who are quite comfortable with Flash MX and know a little ActionScript, will enjoy this book. It provides detailed step-by-step tutorials, and boasts complete technical support from the friends of ED website.
Publisher: Apress
ISBN: 1430208147
Category : Computers
Languages : en
Pages : 268
Book Description
Those who are quite comfortable with Flash MX and know a little ActionScript, will enjoy this book. It provides detailed step-by-step tutorials, and boasts complete technical support from the friends of ED website.
Flash MX 3D Graphics Bible
Author: Matthew David
Publisher: Wiley
ISBN: 9780764537110
Category : Computers
Languages : en
Pages : 790
Book Description
* Macromedia Flash MX is the world's hottest Web development tool, with more than 500 million users and one million designer/developers * Covers essential information for Flash developers who are developing games, marketing materials, training materials, and more * Shows how to create 3D Flash applications using Flash's built-in tools, plug-ins, Swift 3D, Plazma 3D, Discrete 3D, and other leading products that export to the Flash format * CD-ROM includes scores of examples from the book, plus tryouts of Flash and leading Flash 3D applications
Publisher: Wiley
ISBN: 9780764537110
Category : Computers
Languages : en
Pages : 790
Book Description
* Macromedia Flash MX is the world's hottest Web development tool, with more than 500 million users and one million designer/developers * Covers essential information for Flash developers who are developing games, marketing materials, training materials, and more * Shows how to create 3D Flash applications using Flash's built-in tools, plug-ins, Swift 3D, Plazma 3D, Discrete 3D, and other leading products that export to the Flash format * CD-ROM includes scores of examples from the book, plus tryouts of Flash and leading Flash 3D applications
3D Flash Memories
Author: Rino Micheloni
Publisher: Springer
ISBN: 9401775125
Category : Computers
Languages : en
Pages : 391
Book Description
This book walks the reader through the next step in the evolution of NAND flash memory technology, namely the development of 3D flash memories, in which multiple layers of memory cells are grown within the same piece of silicon. It describes their working principles, device architectures, fabrication techniques and practical implementations, and highlights why 3D flash is a brand new technology. After reviewing market trends for both NAND and solid state drives (SSDs), the book digs into the details of the flash memory cell itself, covering both floating gate and emerging charge trap technologies. There is a plethora of different materials and vertical integration schemes out there. New memory cells, new materials, new architectures (3D Stacked, BiCS and P-BiCS, 3D FG, 3D VG, 3D advanced architectures); basically, each NAND manufacturer has its own solution. Chapter 3 to chapter 7 offer a broad overview of how 3D can materialize. The 3D wave is impacting emerging memories as well and chapter 8 covers 3D RRAM (resistive RAM) crosspoint arrays. Visualizing 3D structures can be a challenge for the human brain: this is way all these chapters contain a lot of bird’s-eye views and cross sections along the 3 axes. The second part of the book is devoted to other important aspects, such as advanced packaging technology (i.e. TSV in chapter 9) and error correction codes, which have been leveraged to improve flash reliability for decades. Chapter 10 describes the evolution from legacy BCH to the most recent LDPC codes, while chapter 11 deals with some of the most recent advancements in the ECC field. Last but not least, chapter 12 looks at 3D flash memories from a system perspective. Is 14nm the last step for planar cells? Can 100 layers be integrated within the same piece of silicon? Is 4 bit/cell possible with 3D? Will 3D be reliable enough for enterprise and datacenter applications? These are some of the questions that this book helps answering by providing insights into 3D flash memory design, process technology and applications.
Publisher: Springer
ISBN: 9401775125
Category : Computers
Languages : en
Pages : 391
Book Description
This book walks the reader through the next step in the evolution of NAND flash memory technology, namely the development of 3D flash memories, in which multiple layers of memory cells are grown within the same piece of silicon. It describes their working principles, device architectures, fabrication techniques and practical implementations, and highlights why 3D flash is a brand new technology. After reviewing market trends for both NAND and solid state drives (SSDs), the book digs into the details of the flash memory cell itself, covering both floating gate and emerging charge trap technologies. There is a plethora of different materials and vertical integration schemes out there. New memory cells, new materials, new architectures (3D Stacked, BiCS and P-BiCS, 3D FG, 3D VG, 3D advanced architectures); basically, each NAND manufacturer has its own solution. Chapter 3 to chapter 7 offer a broad overview of how 3D can materialize. The 3D wave is impacting emerging memories as well and chapter 8 covers 3D RRAM (resistive RAM) crosspoint arrays. Visualizing 3D structures can be a challenge for the human brain: this is way all these chapters contain a lot of bird’s-eye views and cross sections along the 3 axes. The second part of the book is devoted to other important aspects, such as advanced packaging technology (i.e. TSV in chapter 9) and error correction codes, which have been leveraged to improve flash reliability for decades. Chapter 10 describes the evolution from legacy BCH to the most recent LDPC codes, while chapter 11 deals with some of the most recent advancements in the ECC field. Last but not least, chapter 12 looks at 3D flash memories from a system perspective. Is 14nm the last step for planar cells? Can 100 layers be integrated within the same piece of silicon? Is 4 bit/cell possible with 3D? Will 3D be reliable enough for enterprise and datacenter applications? These are some of the questions that this book helps answering by providing insights into 3D flash memory design, process technology and applications.
American Duroc-Jersey Record
Author: American Duroc-Jersey Association
Publisher:
ISBN:
Category : Duroc Jersey swine
Languages : en
Pages : 1108
Book Description
Publisher:
ISBN:
Category : Duroc Jersey swine
Languages : en
Pages : 1108
Book Description
The Berkshire News
Building Great Flash MX Games
Author: Matthew David
Publisher: Wiley
ISBN: 9780764519857
Category : Computers
Languages : en
Pages : 308
Book Description
* Designed for both professionals and hobbyists, this is the most complete book on creating sophisticated games with Macromedia Flash MX * Shows readers how to harness the full potential of Flash MX and Flash ActionScript * Provides hands-on advice for creating commercial games, as well as games to boost a Web site's "stickiness," perk up presentations, or enhance educational materials * Explains the tools, scripts, and other building blocks of Flash games tools and then shows how to put them together * Companion Web site includes all source code and game artwork from the book as well as links to free game development tools and product trials
Publisher: Wiley
ISBN: 9780764519857
Category : Computers
Languages : en
Pages : 308
Book Description
* Designed for both professionals and hobbyists, this is the most complete book on creating sophisticated games with Macromedia Flash MX * Shows readers how to harness the full potential of Flash MX and Flash ActionScript * Provides hands-on advice for creating commercial games, as well as games to boost a Web site's "stickiness," perk up presentations, or enhance educational materials * Explains the tools, scripts, and other building blocks of Flash games tools and then shows how to put them together * Companion Web site includes all source code and game artwork from the book as well as links to free game development tools and product trials
Berkshire News
How to Do Everything NetObjects Fusion 11
Author: David Plotkin
Publisher: McGraw Hill Professional
ISBN: 0071643621
Category : Computers
Languages : en
Pages : 433
Book Description
Design custom web sites with NetObjects Fusion 11 Get up and running quickly on the latest version of the complete, do-it-yourself web site design software. How to Do Everything: NetObjects Fusion 11 explains how to navigate the interface, configure the toolbars and panels, create web sites and pages, position and format text, and include graphics and audio. You'll get tips for designing and structuring your site, and adding advanced functionality, such as search capability, site mapping, forms, FAQs, Guestbooks, and security. Design, develop, publish, and manage your NetObjects Fusion 11 web site with ease using this hands-on guide. Build a web site template and pages Add text, graphics, and audio Work with tables and objects Establish site look and feel with SiteStyles Set up site navigation and build hyperlinks Create a photo gallery Customize your site with Flash, Java, and ActiveX Collect data with forms Set up Frequently Asked Questions and Guestbooks Create advanced functionality with custom components Publish your site to the web
Publisher: McGraw Hill Professional
ISBN: 0071643621
Category : Computers
Languages : en
Pages : 433
Book Description
Design custom web sites with NetObjects Fusion 11 Get up and running quickly on the latest version of the complete, do-it-yourself web site design software. How to Do Everything: NetObjects Fusion 11 explains how to navigate the interface, configure the toolbars and panels, create web sites and pages, position and format text, and include graphics and audio. You'll get tips for designing and structuring your site, and adding advanced functionality, such as search capability, site mapping, forms, FAQs, Guestbooks, and security. Design, develop, publish, and manage your NetObjects Fusion 11 web site with ease using this hands-on guide. Build a web site template and pages Add text, graphics, and audio Work with tables and objects Establish site look and feel with SiteStyles Set up site navigation and build hyperlinks Create a photo gallery Customize your site with Flash, Java, and ActiveX Collect data with forms Set up Frequently Asked Questions and Guestbooks Create advanced functionality with custom components Publish your site to the web