Author: Stan Lee
Publisher:
ISBN: 9780979760297
Category :
Languages : en
Pages : 0
Book Description
Presents a collection of opinion columns published in Marvel comic books from 1967 to 1980.
Stan's Soapbox
Author: Stan Lee
Publisher:
ISBN: 9780979760297
Category :
Languages : en
Pages : 0
Book Description
Presents a collection of opinion columns published in Marvel comic books from 1967 to 1980.
Publisher:
ISBN: 9780979760297
Category :
Languages : en
Pages : 0
Book Description
Presents a collection of opinion columns published in Marvel comic books from 1967 to 1980.
Those that Dream
Final Fantasy XIV: Heavensward -- The Art of Ishgard -The Scars of War-
Author: Square Enix
Publisher: National Geographic Books
ISBN: 1646090918
Category : Art
Languages : en
Pages : 0
Book Description
The second volume of a two-volume set of the official art books for Final Fantasy XIV: Heavensward. This beautiful new edition features hundreds of pages of full-color art and an exclusive bonus item code! (NOTE: E-book edition does not include bonus item code.) A treat for collectors and fans of Final Fantasy XIV, this high-quality, large-format art book presents a rich collection of illustrations and concept artwork for characters, environments, accessories, and more. Covering content through the end of the Heavensward expansion, this volume also includes comments from the art team and a look at the processes that the team uses when creating art pieces. Book two of a two-book set with The Art of Ishgard: Stone and Steel. Includes an exclusive bonus item code for an in-game Wind-up Hraesvelgr minion! The third volume in the line of Final Fantasy XIV official art books.
Publisher: National Geographic Books
ISBN: 1646090918
Category : Art
Languages : en
Pages : 0
Book Description
The second volume of a two-volume set of the official art books for Final Fantasy XIV: Heavensward. This beautiful new edition features hundreds of pages of full-color art and an exclusive bonus item code! (NOTE: E-book edition does not include bonus item code.) A treat for collectors and fans of Final Fantasy XIV, this high-quality, large-format art book presents a rich collection of illustrations and concept artwork for characters, environments, accessories, and more. Covering content through the end of the Heavensward expansion, this volume also includes comments from the art team and a look at the processes that the team uses when creating art pieces. Book two of a two-book set with The Art of Ishgard: Stone and Steel. Includes an exclusive bonus item code for an in-game Wind-up Hraesvelgr minion! The third volume in the line of Final Fantasy XIV official art books.
I Will Survive
Author: Gloria Gaynor
Publisher: Macmillan + ORM
ISBN: 1466865954
Category : Biography & Autobiography
Languages : en
Pages : 253
Book Description
I Will Survive is the story of Gloria Gaynor, America's "Queen of Disco." It is the story of riches and fame, despair, and finally salvation. Her meteoric rise to stardom in the mid-1970s was nothing short of phenomenal, and hits poured forth that pushed her to the top of the charts, including "Honey Bee," "I Got You Under My Skin," "Never Can Say Goodbye," and the song that has immortalized her, "I Will Survive," which became a #1 international gold seller. With that song, Gloria heralded the international rise of disco that became synonymous with a way of life in the fast lane - the sweaty bodies at Studio 54, the lines of cocaine, the indescribable feeling that you could always be at the top of your game and never come down. But down she came after her early stardom, and problems followed in the wake, including the death of her mother, whose love had anchored the young singer, as well as constant battles with weight, drugs, and alcohol. While her fans always imagined her to be rich, her personal finances collapsed due to poor management; and while many envied her, she felt completely empty inside. In the early 1980s, sustained by her marriage to music publisher Linwood Simon, Gloria took three years off and reflected upon her life. She visited churches and revisited her mother's old Bible. Discovering the world of gospel, she made a commitment to Christ that sustains her to this day.
Publisher: Macmillan + ORM
ISBN: 1466865954
Category : Biography & Autobiography
Languages : en
Pages : 253
Book Description
I Will Survive is the story of Gloria Gaynor, America's "Queen of Disco." It is the story of riches and fame, despair, and finally salvation. Her meteoric rise to stardom in the mid-1970s was nothing short of phenomenal, and hits poured forth that pushed her to the top of the charts, including "Honey Bee," "I Got You Under My Skin," "Never Can Say Goodbye," and the song that has immortalized her, "I Will Survive," which became a #1 international gold seller. With that song, Gloria heralded the international rise of disco that became synonymous with a way of life in the fast lane - the sweaty bodies at Studio 54, the lines of cocaine, the indescribable feeling that you could always be at the top of your game and never come down. But down she came after her early stardom, and problems followed in the wake, including the death of her mother, whose love had anchored the young singer, as well as constant battles with weight, drugs, and alcohol. While her fans always imagined her to be rich, her personal finances collapsed due to poor management; and while many envied her, she felt completely empty inside. In the early 1980s, sustained by her marriage to music publisher Linwood Simon, Gloria took three years off and reflected upon her life. She visited churches and revisited her mother's old Bible. Discovering the world of gospel, she made a commitment to Christ that sustains her to this day.
A Composer's Guide to Game Music
Author: Winifred Phillips
Publisher: MIT Press
ISBN: 0262534495
Category : Music
Languages : en
Pages : 285
Book Description
A comprehensive, practical guide to composing video game music, from acquiring the necessary skills to finding work in the field. Music in video games is often a sophisticated, complex composition that serves to engage the player, set the pace of play, and aid interactivity. Composers of video game music must master an array of specialized skills not taught in the conservatory, including the creation of linear loops, music chunks for horizontal resequencing, and compositional fragments for use within a generative framework. In A Composer's Guide to Game Music, Winifred Phillips—herself an award-winning composer of video game music—provides a comprehensive, practical guide that leads an aspiring video game composer from acquiring the necessary creative skills to understanding the function of music in games to finding work in the field. Musicians and composers may be drawn to game music composition because the game industry is a multibillion-dollar, employment-generating economic powerhouse, but, Phillips writes, the most important qualification for a musician who wants to become a game music composer is a love of video games. Phillips offers detailed coverage of essential topics, including musicianship and composition experience; immersion; musical themes; music and game genres; workflow; working with a development team; linear music; interactive music, both rendered and generative; audio technology, from mixers and preamps to software; and running a business. A Composer's Guide to Game Music offers indispensable guidance for musicians and composers who want to deploy their creativity in a dynamic and growing industry, protect their musical identities while working in a highly technical field, and create great music within the constraints of a new medium.
Publisher: MIT Press
ISBN: 0262534495
Category : Music
Languages : en
Pages : 285
Book Description
A comprehensive, practical guide to composing video game music, from acquiring the necessary skills to finding work in the field. Music in video games is often a sophisticated, complex composition that serves to engage the player, set the pace of play, and aid interactivity. Composers of video game music must master an array of specialized skills not taught in the conservatory, including the creation of linear loops, music chunks for horizontal resequencing, and compositional fragments for use within a generative framework. In A Composer's Guide to Game Music, Winifred Phillips—herself an award-winning composer of video game music—provides a comprehensive, practical guide that leads an aspiring video game composer from acquiring the necessary creative skills to understanding the function of music in games to finding work in the field. Musicians and composers may be drawn to game music composition because the game industry is a multibillion-dollar, employment-generating economic powerhouse, but, Phillips writes, the most important qualification for a musician who wants to become a game music composer is a love of video games. Phillips offers detailed coverage of essential topics, including musicianship and composition experience; immersion; musical themes; music and game genres; workflow; working with a development team; linear music; interactive music, both rendered and generative; audio technology, from mixers and preamps to software; and running a business. A Composer's Guide to Game Music offers indispensable guidance for musicians and composers who want to deploy their creativity in a dynamic and growing industry, protect their musical identities while working in a highly technical field, and create great music within the constraints of a new medium.
Final Fantasy XIV: Heavensward -- The Art of Ishgard -Stone and Steel-
Author: Square Enix
Publisher: National Geographic Books
ISBN: 164609090X
Category : Art
Languages : en
Pages : 0
Book Description
A beautiful new edition of the official art book for Final Fantasy XIV: Heavensward. Featuring hundreds of full-color illustrations and an exclusive bonus item code, this is a must-have for collectors and fans! Book one of a two-book set. (NOTE: E-book edition does not include bonus item code.) The Art of Ishgard -Stone and Steel- presents the concept art and planning images that became the foundation for the aesthetics of Final Fantasy XIV: Heavensward. Each page of this gorgeous, high-quality volume is packed with full-color art and character sketches, as well as lore-related drawings of equipment, environments, and more. Book one of a two-book set with The Art of Ishgard -The Scars of War-. Includes an exclusive bonus item code for an in-game Wind-up Relm minion! The second volume in the line of Final Fantasy XIV official art books.
Publisher: National Geographic Books
ISBN: 164609090X
Category : Art
Languages : en
Pages : 0
Book Description
A beautiful new edition of the official art book for Final Fantasy XIV: Heavensward. Featuring hundreds of full-color illustrations and an exclusive bonus item code, this is a must-have for collectors and fans! Book one of a two-book set. (NOTE: E-book edition does not include bonus item code.) The Art of Ishgard -Stone and Steel- presents the concept art and planning images that became the foundation for the aesthetics of Final Fantasy XIV: Heavensward. Each page of this gorgeous, high-quality volume is packed with full-color art and character sketches, as well as lore-related drawings of equipment, environments, and more. Book one of a two-book set with The Art of Ishgard -The Scars of War-. Includes an exclusive bonus item code for an in-game Wind-up Relm minion! The second volume in the line of Final Fantasy XIV official art books.
Final Fantasy XV Official Works
Author: Square Enix
Publisher: Dark Horse Comics
ISBN: 1506735134
Category : Games & Activities
Languages : en
Pages : 212
Book Description
A full-color, oversized, hardcover tome that faithfully adapts the original Japanese material, detailing the creation of the most recent entry in the Final Fantasy saga! Final Fantasy XV's world of Eos is filled with wonderous scenery, larger-than-life creatures, diverse cultures, and treacherous foes. Experience hundreds of pieces of detailed design work composed lovingly for fans of the unique sci-fi fantasy world. This volume collects complex lore, insightful commentary, comprehensive data, and dazzling concept art, all beautifully bound in this richly detailed hardcover! Square Enix and Dark Horse Books present a superbly curated collection of Final Fantasy XV content that any fan will cherish.
Publisher: Dark Horse Comics
ISBN: 1506735134
Category : Games & Activities
Languages : en
Pages : 212
Book Description
A full-color, oversized, hardcover tome that faithfully adapts the original Japanese material, detailing the creation of the most recent entry in the Final Fantasy saga! Final Fantasy XV's world of Eos is filled with wonderous scenery, larger-than-life creatures, diverse cultures, and treacherous foes. Experience hundreds of pieces of detailed design work composed lovingly for fans of the unique sci-fi fantasy world. This volume collects complex lore, insightful commentary, comprehensive data, and dazzling concept art, all beautifully bound in this richly detailed hardcover! Square Enix and Dark Horse Books present a superbly curated collection of Final Fantasy XV content that any fan will cherish.
Healer Gang
Author: Edg Smith
Publisher:
ISBN: 9781674851594
Category :
Languages : en
Pages : 200
Book Description
Burglaries are rare. Being tied up and robbed is even rarer in Riverton. The rash of burglaries in Riverton really intrigues our two young detectives. Then posters announcing the coming of a Healer who cures afflictions appear on trees and in stores. Is this a coincidence?The two teenagers start planning on how to capture the burglars. The Healer's secret on curing people is exposed. And, just to keep things interesting, Audrey helps deliver a baby.
Publisher:
ISBN: 9781674851594
Category :
Languages : en
Pages : 200
Book Description
Burglaries are rare. Being tied up and robbed is even rarer in Riverton. The rash of burglaries in Riverton really intrigues our two young detectives. Then posters announcing the coming of a Healer who cures afflictions appear on trees and in stores. Is this a coincidence?The two teenagers start planning on how to capture the burglars. The Healer's secret on curing people is exposed. And, just to keep things interesting, Audrey helps deliver a baby.
Gaming at the Edge
Author: Adrienne Shaw
Publisher: U of Minnesota Press
ISBN: 1452943443
Category : Social Science
Languages : en
Pages : 344
Book Description
Video games have long been seen as the exclusive territory of young, heterosexual white males. In a media landscape dominated by such gamers, players who do not fit this mold, including women, people of color, and LGBT people, are often brutalized in forums and in public channels in online play. Discussion of representation of such groups in games has frequently been limited and cursory. In contrast, Gaming at the Edge builds on feminist, queer, and postcolonial theories of identity and draws on qualitative audience research methods to make sense of how representation comes to matter. In Gaming at the Edge, Adrienne Shaw argues that video game players experience race, gender, and sexuality concurrently. She asks: How do players identify with characters? How do they separate identification and interactivity? What is the role of fantasy in representation? What is the importance of understanding market logic? In addressing these questions Shaw reveals how representation comes to matter to participants and offers a perceptive consideration of the high stakes in politics of representation debates. Putting forth a framework for talking about representation, difference, and diversity in an era in which user-generated content, individualized media consumption, and the blurring of producer/consumer roles has lessened the utility of traditional models of media representation analysis, Shaw finds new insight on the edge of media consumption with the invisible, marginalized gamers who are surprising in both their numbers and their influence in mainstream gamer culture.
Publisher: U of Minnesota Press
ISBN: 1452943443
Category : Social Science
Languages : en
Pages : 344
Book Description
Video games have long been seen as the exclusive territory of young, heterosexual white males. In a media landscape dominated by such gamers, players who do not fit this mold, including women, people of color, and LGBT people, are often brutalized in forums and in public channels in online play. Discussion of representation of such groups in games has frequently been limited and cursory. In contrast, Gaming at the Edge builds on feminist, queer, and postcolonial theories of identity and draws on qualitative audience research methods to make sense of how representation comes to matter. In Gaming at the Edge, Adrienne Shaw argues that video game players experience race, gender, and sexuality concurrently. She asks: How do players identify with characters? How do they separate identification and interactivity? What is the role of fantasy in representation? What is the importance of understanding market logic? In addressing these questions Shaw reveals how representation comes to matter to participants and offers a perceptive consideration of the high stakes in politics of representation debates. Putting forth a framework for talking about representation, difference, and diversity in an era in which user-generated content, individualized media consumption, and the blurring of producer/consumer roles has lessened the utility of traditional models of media representation analysis, Shaw finds new insight on the edge of media consumption with the invisible, marginalized gamers who are surprising in both their numbers and their influence in mainstream gamer culture.