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Fight Write

Fight Write PDF Author: Carla Hoch
Publisher: Penguin
ISBN: 1440300739
Category : Language Arts & Disciplines
Languages : en
Pages : 241

Book Description
Whether a side-street skirmish or an all-out war, fight scenes bring action to the pages of every kind of fiction. But a poorly done or unbelievable fight scene can ruin a great book in an instant. In Fight Write you'll learn practical tips, terminology, and the science behind crafting realistic fight scenes for your fiction. Broken up into "Rounds," trained fighter and writer Carla Hoch guides you through the many factors you'll need to consider when developing battles and brawls. • In Round 1, you will consider how the Who, When, Where, and Why questions affect what type of fight scene you want to craft. • Round 2 delves into the human factors of biology (think fight or flight and adrenaline) and psychology (aggression and response to injuring or killing another person). • Round 3 explores different fighting styles that are appropriate for different situations: How would a character fight from a prone position versus being attacked in the street? What is the vocabulary used to describe these styles? • Round 4 considers weaponry and will guide you to select the best weapon for your characters, including nontraditional weapons of opportunity, while also thinking about the nitty-gritty details of using them. • In Round 5, you'll learn how to accurately describe realistic injuries sustained from the fights and certain weapons, and what kind of injuries will kill a character or render them unable to fight further. By taking into account where your character is in the world, when in history the fight is happening, what the character's motivation for fighting is, and much more, you'll be able write fight scenes unique to your plot and characters, all while satisfying your reader's discerning eye.

Fight Write

Fight Write PDF Author: Carla Hoch
Publisher: Penguin
ISBN: 1440300739
Category : Language Arts & Disciplines
Languages : en
Pages : 241

Book Description
Whether a side-street skirmish or an all-out war, fight scenes bring action to the pages of every kind of fiction. But a poorly done or unbelievable fight scene can ruin a great book in an instant. In Fight Write you'll learn practical tips, terminology, and the science behind crafting realistic fight scenes for your fiction. Broken up into "Rounds," trained fighter and writer Carla Hoch guides you through the many factors you'll need to consider when developing battles and brawls. • In Round 1, you will consider how the Who, When, Where, and Why questions affect what type of fight scene you want to craft. • Round 2 delves into the human factors of biology (think fight or flight and adrenaline) and psychology (aggression and response to injuring or killing another person). • Round 3 explores different fighting styles that are appropriate for different situations: How would a character fight from a prone position versus being attacked in the street? What is the vocabulary used to describe these styles? • Round 4 considers weaponry and will guide you to select the best weapon for your characters, including nontraditional weapons of opportunity, while also thinking about the nitty-gritty details of using them. • In Round 5, you'll learn how to accurately describe realistic injuries sustained from the fights and certain weapons, and what kind of injuries will kill a character or render them unable to fight further. By taking into account where your character is in the world, when in history the fight is happening, what the character's motivation for fighting is, and much more, you'll be able write fight scenes unique to your plot and characters, all while satisfying your reader's discerning eye.

Fight, Magic, Items

Fight, Magic, Items PDF Author: Aidan Moher
Publisher: Running Press Adult
ISBN: 9780762479634
Category : Computers
Languages : en
Pages : 224

Book Description
Take a journey through the history of Japanese role-playing games--from the creators who built it, the games that defined it, and the stories that transformed pop culture and continue to capture the imaginations of millions of fans to this day. The Japanese roleplaying game (JRPG) genre is one that is known for bold, unforgettable characters; rich stories, and some of the most iconic and beloved games in the industry. Inspired by early western RPGs and introducing technology and artistic styles that pushed the boundaries of what video games could be, this genre is responsible for creating some of the most complex, bold, and beloved games in history--and it has the fanbase to prove it. In Fight, Magic, Items, Aidan Moher guides readers through the fascinating history of JRPGs, exploring the technical challenges, distinct narrative and artistic visions, and creative rivalries that fueled the creation of countless iconic games and their quest to become the best, not only in Japan, but in North America, too. Moher starts with the origin stories of two classic Nintendo titles, Final Fantasy and Dragon Quest, and immerses readers in the world of JRPGs, following the interconnected history from through the lens of their creators and their stories full of hope, risk, and pixels, from the tiny teams and almost impossible schedules that built the foundations of the Final Fantasy and Dragon Quest franchises; Reiko Kodama pushing the narrative and genre boundaries with Phantasy Star; the unexpected team up between Horii and Sakaguchi to create Chrono Trigger; or the unique mashup of classic Disney with Final Fantasy coolness in Kingdom Hearts. Filled with firsthand interviews and behind-the-scenes looks into the development, reception, and influence of JRPGs, Fight, Magic, Items captures the evolution of the genre and why it continues to grab us, decades after those first iconic pixelated games released.

Fighting Magic

Fighting Magic PDF Author: Thor Templar
Publisher:
ISBN: 9781543156614
Category :
Languages : en
Pages : 142

Book Description
No matter from what background the successful warrior may hail, the fact remains that they WERE in fact empowered and used this power to dominate all those that crossed their paths. Now for the first time ANYWHERE, the magical combat empowerment secrets of history's greatest warriors are now laid bare for all those that would tread the path of the warrior, and ONLY the Intergalactic Guild Of Occult Sciences offers them.In this first and ONLY of its kind empowered magical tool, you'll gain access to and learn:How to build an near- impenetrable field of protection around your entire body so that your opponents' blows bounce off of you.How to turn yourself into a walking mountain of magical combat power.How to increase your bodies' ability to heal quickly with magical energies.How to control the thoughts and feelings of your opponent to lead them around like a puppy dog at your whim.How to remotely influence your opponent and weaken them at your whim.How to Tap the power of the elements to destroy your opponents Mind and Body.How to read your opponents mind and know them like they know themselves. This is the secret that the masters DON'T WANT YOU TO KNOW ABOUT.The PROPER way to bolster your strikes with bio-physical power. LITERALLY only a handful of warriors on the planet know this secret and the Guild is one of those organizations.If you're a student of the sword arts, you will absolutely want to learn the secrets that the masters of old used to create weapons of incredible destructive power.How to channel the energies in your body into power and increase your destructive capabilities by AT LEAST 50% within a short period of time.Extremely powerful Empowerment Sigils created by using the Guild's Unique Sigil System. These immensely powerful sigils will fill your being with explosive warrior might and help you dominate your field of combat. Whether you're a mixed martial artist, student of taekwondo, brazilian ju jitsu, krav maga, systema, wing chun, boxing, kickboxing, kendo, sambo or any other martial art, you become the next big name in the martial arts with Fighting Magic.

Advanced Combat Magic

Advanced Combat Magic PDF Author: L.C. Mawson
Publisher: L.C. Mawson
ISBN:
Category : Young Adult Fiction
Languages : en
Pages : 137

Book Description
They've gone too far this time... I was happy just going to school and trying to ignore most of the wider world of magic. Until the Council of Light crossed the line. Now there's nothing that will stand between me and putting an end to them and their corruption once and for all. My friends won't let me forget that I'm not in this alone. The only thing is, I would prefer that to losing them as well... ADVANCED COMBAT MAGIC is the fifth book in the Ember Academy for Young Witches YA Urban Fantasy Academy series. If you love kick-ass heroines, Sapphic slow-burn romances, and magical boarding schools, you’ll love this latest fast-paced series in L.C. Mawson’s Snowverse.

Battlemage

Battlemage PDF Author: Stephen Aryan
Publisher: Orbit
ISBN: 031629828X
Category : Fiction
Languages : en
Pages : 518

Book Description
"I can command storms, summon fire and unmake stone," Balfruss growled. "It's dangerous to meddle with things you don't understand." Balfruss is a battlemage, sworn to fight and die for a country that fears and despises his kind. Vargus is a common soldier -- while mages shoot lightning from the walls of the city, he's down in the front lines getting blood on his blade. Talandra is a princess and spymaster, but the war may force her to risk everything and make the greatest sacrifice of all. Magic and mayhem collide in this explosive epic fantasy from a major new talent.

Tome of Battle

Tome of Battle PDF Author: Richard Baker
Publisher:
ISBN: 9780786939220
Category : Dungeons and Dragons (Game)
Languages : en
Pages : 0

Book Description
The nine martial disciplines presented in this supplement allow a character with the proper knowledge and focus to perform special combat maneuvers and nearly magical effects. Information is also included on new magic items and spells and new monsters and organizations.

Archibald Finch and the Lost Witches

Archibald Finch and the Lost Witches PDF Author: Michel Guyon
Publisher: Andrews McMeel Publishing
ISBN: 152487440X
Category : Juvenile Fiction
Languages : en
Pages : 352

Book Description
History, magic, and adventure collide in this riveting middle-grade fantasy novel about an unusual boy who unlocks an ancient relic—and with it, a forgotten world. Befriended by a band of young witches, Archibald Finch must quickly adapt to survive in Lemurea, where a battle born in the Middle Ages is still unfolding . . . Archibald is a risk-averse boy with quirks that earn him plenty of eye-rolls, especially from his older sister, Hailee. Things get worse when his parents move the family from London to his grandmother’s creepy manor in the English countryside. Now he has to deal with hairless dolls in the library, weird stone creatures on the roof, and a spooky forest at the edge of the backyard. But these turn out to be the least of Archibald's problems . . . One day, as he's exploring the cavernous house, he finds a curious globe that whisks him away to a secret world, hidden for 500 years. Archibald finds himself on a thrilling adventure full of medieval magic, mysterious symbols, and the strangest beasts, while Hailee—who witnessed her brother’s disappearance—embarks on a daring quest to find him.

Sufficiently Advanced Magic

Sufficiently Advanced Magic PDF Author: Andrew Rowe
Publisher:
ISBN: 9781521118764
Category : Fantasy fiction
Languages : en
Pages : 623

Book Description
Five years ago, Corin Cadence's brother entered the Serpent Spire -- a colossal tower with ever-shifting rooms, traps, and monsters. Those who survive the spire's trials return home with an attunement: a mark granting the bearer magical powers. According to legend, those few who reach the top of the tower will be granted a boon by the spire's goddess.He never returned.Now, it's Corin's turn. He's headed to the top floor, on a mission to meet the goddess.If he can survive the trials, Corin will earn an attunement, but that won't be sufficient to survive the dangers on the upper levels. For that, he's going to need training, allies, and a lot of ingenuity.The journey won't be easy, but Corin won't stop until he gets his brother back.

Strongholds & Followers

Strongholds & Followers PDF Author: Matthew Colville
Publisher:
ISBN: 9780578409627
Category : Dungeons and Dragons (Game)
Languages : en
Pages : 268

Book Description
"Stronghold & Followers explains both the practicality of owning a keep (how much it costs to build, the costs to maintain it, what sort of impact it would have on local politics) and gives a variety of benefits for those players who choose to build or take over one." -- Comicbook.com website: https://comicbook.com/gaming/2018/12/14/stronghold-and-followers-dungeons-and-dragons/ (viewed July 16, 2019)

Magic World: Fantasy Roleplaying in Worlds of Epic Adventure

Magic World: Fantasy Roleplaying in Worlds of Epic Adventure PDF Author: Ben Monroe
Publisher: Chaosium
ISBN: 9781568823652
Category : Games
Languages : en
Pages : 262

Book Description
FANTASY ROLEPLAYING IN WORLDS OF EPIC ADVENTURE Enter a world of fantastic adventure, where your destiny is limited only by your imagination. Where powerful sorcerers manipulate the very essence of reality, and where warriors decide the fate of kingdoms with blade and spear. A world of magic, myth, and menace... A MAGIC WORLD! Magic World is a self-contained fantasy roleplaying game using the classic Basic Roleplaying system. The game allows you to play characters in a world of fantasy, adventure, and excitement. The rules of Magic World are simple to grasp, while having enough options and complexity to suit any gaming style. Characters grow in experience organically, without relying on artificial constructs such as classes, levels, etc. Any sort of fantasy character you can imagine, you can play. Magic World contains: Full rules for creating characters in a world of magic and fantasy. A robust magic system with nearly one hundred spells. Any character may become a spell caster with the right combination of raw talent, and training! Detailed, yet streamlined skills and combat rules. Complete rules for nautical adventures. A bestiary of more than sixty creatures to use as foes for the characters, or as the characters themselves! Play as any species imaginable: Human, Elf, Orc, Centaur, Troll, Talking Beast, and more! Gamemaster advice, and resources. A gallery of enchanted items which might be found in your characters adventures. A complete sample campaign setting, "the Southlands", to jump start your adventures. And more!