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Fare matematica in moduli. C. Linguaggio algebrico e calcolo letterale. Per le Scuole superiori

Fare matematica in moduli. C. Linguaggio algebrico e calcolo letterale. Per le Scuole superiori PDF Author: PMA
Publisher:
ISBN: 9788879522687
Category : Juvenile Nonfiction
Languages : it
Pages : 256

Book Description


Fare matematica in moduli. C. Linguaggio algebrico e calcolo letterale. Per le Scuole superiori

Fare matematica in moduli. C. Linguaggio algebrico e calcolo letterale. Per le Scuole superiori PDF Author: PMA
Publisher:
ISBN: 9788879522687
Category : Juvenile Nonfiction
Languages : it
Pages : 256

Book Description


Matematica per temi. Tema C. Per le Scuole superiori

Matematica per temi. Tema C. Per le Scuole superiori PDF Author: E. Nicoletti
Publisher:
ISBN: 9788842667827
Category : Juvenile Nonfiction
Languages : it
Pages :

Book Description


Nella matematica. Modulo C: Calcolo letterale. Per le Scuole superiori

Nella matematica. Modulo C: Calcolo letterale. Per le Scuole superiori PDF Author: Nella Dodero
Publisher:
ISBN: 9788853817679
Category : Juvenile Nonfiction
Languages : it
Pages : 256

Book Description


Base matematica. Modulo C: Calcolo letterale. Per le Scuole superiori

Base matematica. Modulo C: Calcolo letterale. Per le Scuole superiori PDF Author: Nella Dodero
Publisher:
ISBN: 9788853817761
Category : Juvenile Nonfiction
Languages : it
Pages : 208

Book Description


Metodi e moduli di matematica. Il linguaggio di base-Algebra-Geometria (1)-Laboratorio di matematica. Per le Scuole superiori

Metodi e moduli di matematica. Il linguaggio di base-Algebra-Geometria (1)-Laboratorio di matematica. Per le Scuole superiori PDF Author: Raffaele Bruno
Publisher:
ISBN: 9788824715324
Category : Juvenile Nonfiction
Languages : it
Pages : 936

Book Description


Mysticism and Logic

Mysticism and Logic PDF Author: Bertrand Russell
Publisher:
ISBN:
Category : Mathematics
Languages : en
Pages : 232

Book Description


Game-Based Marketing

Game-Based Marketing PDF Author: Gabe Zichermann
Publisher: John Wiley & Sons
ISBN: 0470562234
Category : Business & Economics
Languages : en
Pages : 240

Book Description
Harness the power of games to create extraordinary customer engagement with Game-Based Marketing. Gamification is revolutionizing the web and mobile apps. Innovative startups like Foursquare and Swoopo, growth companies like Gilt and Groupon and established brands like United Airlines and Nike all agree: the most powerful way to create and engage a vibrant community is with game mechanics. By leveraging points, levels, badges, challenges, rewards and leaderboards – these innovators are dramatically lowering their customer acquisition costs, increasing engagement and building sustainable, viral communities. Game-Based Marketing unlocks the design secrets of mega-successful games like Zynga’s Farmville, World of Warcraft, Bejeweled and Project Runway to give you the power to create winning game-like experiences on your site/apps. Avoid obvious pitfalls and learn from the masters with key insights, such as: Why good leaderboards shouldn’t feature the Top 10 players. Most games are played as an excuse to socialize, not to achieve. Status is worth 10x more than cash to most consumers. Badges are not enough: but they are important. You don’t need to offer real-world prizing to run a blockbuster sweepstakes. And learn even more: How to architect a point system that works Designing the funware loop: the basics of points, badges, levels, leaderboards and challenges Maximizing the value and impact of badges Future-proofing your design Challenging users without distraction Based on the groundbreaking work of game expert and successful entrepreneur Gabe Zichermann, Game-Based Marketing brings together the game mechanics expertise of a decade’s worth of research. Driven equally by big companies, startups, 40-year-old men and tween girls, the world is becoming increasingly more fun. Are you ready to play?

The Mathematics Teacher in the Digital Era

The Mathematics Teacher in the Digital Era PDF Author: Alison Clark-Wilson
Publisher: Springer Science & Business Media
ISBN: 9400746385
Category : Education
Languages : en
Pages : 419

Book Description
This volume addresses the key issue of the initial education and lifelong professional learning of teachers of mathematics to enable them to realize the affordances of educational technology for mathematics. With invited contributions from leading scholars in the field, this volume contains a blend of research articles and descriptive texts. In the opening chapter John Mason invites the reader to engage in a number of mathematics tasks that highlight important features of technology-mediated mathematical activity. This is followed by three main sections: An overview of current practices in teachers’ use of digital technologies in the classroom and explorations of the possibilities for developing more effective practices drawing on a range of research perspectives (including grounded theory, enactivism and Valsiner’s zone theory). A set of chapters that share many common constructs (such as instrumental orchestration, instrumental distance and double instrumental genesis) and research settings that have emerged from the French research community, but have also been taken up by other colleagues. Meta-level considerations of research in the domain by contrasting different approaches and proposing connecting or uniting elements

The Art & Science of Learning Design

The Art & Science of Learning Design PDF Author: Marcelo Maina
Publisher: Springer
ISBN: 9463001034
Category : Education
Languages : en
Pages : 245

Book Description
We live in an era defined by a wealth of open and readily available information, and the accelerated evolution of social, mobile and creative technologies. The provision of knowledge, once a primary role of educators, is now devolved to an immense web of free and readily accessible sources. Consequently, educators need to redefine their role not just “from sage on the stage to guide on the side” but, as more and more voices insist, as “designers for learning”. The call for such a repositioning of educators is heard from leaders in the field of technology-enhanced learning (TEL) and resonates well with the growing culture of design-based research in Education. However, it is still struggling to find a foothold in educational practice. We contend that the root causes of this discrepancy are the lack of articulation of design practices and methods, along with a shortage of tools and representations to support such practices, a lack of a culture of teacher-as-designer among practitioners, and insufficient theoretical development. The Art and Science of Learning Design (ASLD) explores the frameworks, methods, and tools available for teachers, technologists and researchers interested in designing for learning Learning Design theories arising from findings of research are explored, drawing upon research and practitioner experiences. It then surveys current trends in the practices, methods, and methodologies of Learning Design. Highlighting the translation of theory into practice, this book showcases some of the latest tools that support the learning design process itself.

A New History of the Humanities

A New History of the Humanities PDF Author: Rens Bod
Publisher: Oxford University Press, USA
ISBN: 0199665214
Category : Education
Languages : en
Pages : 401

Book Description
Offers the first overarching history of the humanities from Antiquity to the present.