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Author: Salted Fish Jienan Publisher: WWW.WEBNOVEL.COM (Cloudary Holdings Limited) ISBN: Category : Family & Relationships Languages : en Pages : 327
Book Description
After dying, Chen Heng finds that he has transmigrated to an alternate reality: everything is the same, except the world is now a Wuxia world heavily influenced by martial arts! Not only this, he discovers that he has a Fantasy Simulator, from which he obtains rewards that make him incredibly powerful in his new reality as well. Martial arts, immortal cultivation, and overpowered abilities--all of this begins from a single simulation!
Author: Salted Fish Jienan Publisher: WWW.WEBNOVEL.COM (Cloudary Holdings Limited) ISBN: Category : Family & Relationships Languages : en Pages : 327
Book Description
After dying, Chen Heng finds that he has transmigrated to an alternate reality: everything is the same, except the world is now a Wuxia world heavily influenced by martial arts! Not only this, he discovers that he has a Fantasy Simulator, from which he obtains rewards that make him incredibly powerful in his new reality as well. Martial arts, immortal cultivation, and overpowered abilities--all of this begins from a single simulation!
Author: Keith Burgun Publisher: CRC Press ISBN: 1317630394 Category : Computers Languages : en Pages : 147
Book Description
Only by finding and focusing on a core mechanism can you further your pursuit of elegance in strategy game design. Clockwork Game Design is the most functional and directly applicable theory for game design. It details the clockwork game design pattern, which focuses on building around fundamental functionality. You can then use this understanding to prescribe a system for building and refining your rulesets. A game can achieve clarity of purpose by starting with a strong core, then removing elements that conflict with that core while adding elements that support it. Filled with examples and exercises detailing how to put the clockwork game design pattern into use, this book is a must-have manual for designing games. A hands-on, practical book that outlines a very specific approach to designing games Develop the mechanics that make your game great, and limit or remove factors that disrupt the core concept Practice designing games through the featured exercises and illustrations
Author: Keith Burgun Publisher: CRC Press ISBN: 1466554215 Category : Computers Languages : en Pages : 187
Book Description
Despite the proliferation of video games in the twenty-first century, the theory of game design is largely underdeveloped, leaving designers on their own to understand what games really are. Helping you produce better games, Game Design Theory: A New Philosophy for Understanding Games presents a bold new path for analyzing and designing games.
Author: GamerGuides.com Publisher: Gamer Guides ISBN: 1631028618 Category : Games & Activities Languages : en Pages : 1723
Book Description
The second in a trio of games, Final Fantasy VII Rebirth continues with the epic retelling of the original Final Fantasy VII story. Follow Cloud Strife and company, as they chase Sephiroth, after the events that unfolded in the city of Midgar. Final Fantasy VII Rebirth will contain the same action-based combat system introduced in Remake, with additions to keep it fresh. To help you along the way, this guide plans to contain the following content: - Breakdown of gameplay elements and combat mechanics - Detailed guides on how to play every playable character - Boss strategies for those who might be struggling - Walkthroughs for the harder-to-complete Side Quests - Locations of any and all Collectibles - Extensive list of all Minigames, with thorough guides on all of them - Roadmap and guide on how to unlock the coveted Platinum Trophy
Author: Bill Loguidice Publisher: CRC Press ISBN: 1136137580 Category : Art Languages : en Pages : 409
Book Description
Vintage Games explores the most influential videogames of all time, including Super Mario Bros., Grand Theft Auto III, Doom, The Sims and many more. Drawing on interviews as well as the authors' own lifelong experience with videogames, the book discusses each game's development, predecessors, critical reception, and influence on the industry. It also features hundreds of full-color screenshots and images, including rare photos of game boxes and other materials. Vintage Games is the ideal book for game enthusiasts and professionals who desire a broader understanding of the history of videogames and their evolution from a niche to a global market.
Author: Michael J. Singer Publisher: ISBN: Category : Military education Languages : en Pages : 88
Book Description
"Two exercises using a Game-Based Simulation (GBS) were conducted by the U.S. Army Research Development and Engineering Command, Simulation and Training Technology Center (RDECOM-STTC) and the United Kingdom Land Warfare Development Group. Soldiers from the U.S. Army and the U.K. military conducted coalition mission rehearsals during each exercise. Data were collected on the system user interface, on the effectiveness of unit and joint exercise sessions, and on After Action Review (AAR) functionality and applications. Several issues in technological capabilities limited and constrained the military tasks that could be performed during the exercises, and limited the AARs. Nevertheless, questionnaire data collected during each exercise indicated several positive aspects of using game-based simulations. The GBS system was considered capable of providing considerable scope for general dismounted Soldier rehearsal and training. The graphics and user interface were judged adequate for use in training rehearsals and AARs, especially in preparation for home station field training exercises. The largest negative issue was the limited number of weapon types and equipment. The second largest issue was the limited equipment functionality that the system supported. A third issue was the lack of sufficient numbers of civilians and opposing forces for different interactions in the non-kinetic exercises."--DTIC.
Author: GamerGuides.com Publisher: Gamer Guides ISBN: 1631027050 Category : Games & Activities Languages : en Pages : 1887
Book Description
In the sprawling city of Midgar, an anti-Shinra organization calling themselves Avalanche has stepped up their resistance. Cloud Strife, a former member of Shinra's elite SOLDIER unit now turned mercenary, lends his aid to the group, unaware of the epic consequences that await him. The guide for Final Fantasy VII Remake features all there is to see and do including a walkthrough featuring coverage of all Main Scenario Chapters, all Side Quests and mini-games along with in-depth sections on Materia, Enemy Intel and Battle Intel. Version 1.2 (August 2021) - Full coverage of the Main Scenario - Full coverage of the INTERmission Main Scenario - Coverage of all Side Quests - Full coverage of Hard Mode - In-depth strategies on all Colosseum, Shinra Combat Sim and VR battles, including INTERmission - Trophy Guide - Full Enemy Intel for the base game and INTERmission - Weapons, Materia, and Ability Breakdown - All mini-games including Fort Condor in INTERmission - Details on every character for the main game and INTERmission - Full breakdown of every item, manuscript, and music disc
Author: John Hannigan Publisher: Routledge ISBN: 1134747012 Category : Social Science Languages : en Pages : 257
Book Description
Fantasy City analyses the post-industrialist city as a site of entertainment. By discussing examples from a wide variety of venues, including casinos, malls, heritage developments and theme parks, Hannigan questions urban entertainments economic foundations and historical background. He asks whether such areas of fantasy destroy communities or instead create new groupings of shared identities and experiences. The book is written in a student friendly way with boxed case studies for class discussion.
Author: Nicolas Courcier Publisher: Third Editions ISBN: 2377840027 Category : Games & Activities Languages : en Pages : 222
Book Description
What gamer hasn’t tried Final Fantasy VII? The game, released in 1997, is now the standard-bearer of a whole generation, and it’s also the one which catapulted Sony’s PlayStation onto center stage. To celebrate this mythic video game’s 15th anniversary, Third Editions wanted to throw itself back into this unbelievable universe. This carefully crafted publication takes a look back at all the titles that helped forge Final Fantasy VII’s mythology (including the Compilation of FF VII), and deciphers their content through examination and original analysis. This book was written by Nicolas Courcier and Mehdi El Kanafi, former authors and now publishers. The first print was release in 2011. An essential book to (re) discover the universe of the mythical series Final Fantasy! EXTRACT "To celebrate one of the most important RPGs in the history of video games, Third Editions has decided to publish a tribute book: a heartfelt edition, but also one that truly analyzes the games that revolve around this legendary RPG. Indeed, the subject of this book is not only Final Fantasy VII, but the entire Compilation of Final Fantasy VII, from Advent Children to Before Crisis, including Crisis Core and Dirge of Cerberus, without forgetting Last Order. To get this journey off on the right foot and refresh your memory, we begin by summarizing the Final Fantasy VII saga. For the first time ever, the full story will be told in chronological order: from the Planet’s origins to the awakening of Genesis, as depicted in the secret ending of Dirge of Cerberus. Once the entire saga has been told, we will take you behind the scenes so that you can discover how the video game compilation was created. You will learn about the people whose unexpected decisions changed the game’s design. We will also provide a number of anecdotes pertaining to the game’s overall development. A complete interpretation will then be offered for each title, paving the way for numerous reflections." ABOUT THE AUTHORS Nicolas Courcier and Mehdi El Kanafi - Fascinated by print media since childhood, Nicolas Courcier and Mehdi El Kanafi wasted no time in launching their first magazine, Console Syndrome, in 2004. After five issues with distribution limited to the Toulouse region of France, they decided to found a publishing house under the same name. One year later, their small business was acquired by another leading publisher of works about video games. In their four years in the world of publishing, Nicolas and Mehdi published more than twenty works on major video game series, and wrote several of those works themselves: Metal Gear Solid. Hideo Kojima’s Magnum Opus, Resident Evil Of Zombies and Men, and The Legend of Final Fantasy VII and IX. Since 2015, they have continued their editorial focus on analyzing major video game series at a new publishing house that they founded together: Third. Grégoire Hellot is a French freelance journalist who specializes in video games. He began his career in the field more than twenty years ago when he joined Joypad magazine. As a pioneer dealing in Japanese video games, he has contributed to the French public’s acceptance of these unique titles. Today, he contributes to the Gamekult website and is also the Managing Director of Kurokawa Editions, created in 2005 by the publishing house Univers Poche. Grégoire is also known for his role as the Silver Mousquetaire in the TV series France Five.