Author: Joe Abercrombie
Publisher: Orbit
ISBN: 0316387339
Category : Fiction
Languages : en
Pages : 647
Book Description
The first novel in the First Law Trilogy and debut fantasy novel from New York Times bestseller, Joe Abercrombie. Logen Ninefingers, infamous barbarian, has finally run out of luck. Caught in one feud too many, he's on the verge of becoming a dead barbarian -- leaving nothing behind him but bad songs, dead friends, and a lot of happy enemies. Nobleman, dashing officer, and paragon of selfishness, Captain Jezal dan Luthar has nothing more dangerous in mind than fleecing his friends at cards and dreaming of glory in the fencing circle. But war is brewing, and on the battlefields of the frozen North they fight by altogether bloodier rules. Inquisitor Glokta, cripple turned torturer, would like nothing better than to see Jezal come home in a box. But then Glokta hates everyone: cutting treason out of the Union one confession at a time leaves little room for friendship. His latest trail of corpses may lead him right to the rotten heart of government, if he can stay alive long enough to follow it. Enter the wizard, Bayaz. A bald old man with a terrible temper and a pathetic assistant, he could be the First of the Magi, he could be a spectacular fraud, but whatever he is, he's about to make the lives of Logen, Jezal, and Glokta a whole lot more difficult. Murderous conspiracies rise to the surface, old scores are ready to be settled, and the line between hero and villain is sharp enough to draw blood. Unpredictable, compelling, wickedly funny, and packed with unforgettable characters, The Blade Itself is noir fantasy with a real cutting edge.
The Blade Itself
Author: Joe Abercrombie
Publisher: Orbit
ISBN: 0316387339
Category : Fiction
Languages : en
Pages : 647
Book Description
The first novel in the First Law Trilogy and debut fantasy novel from New York Times bestseller, Joe Abercrombie. Logen Ninefingers, infamous barbarian, has finally run out of luck. Caught in one feud too many, he's on the verge of becoming a dead barbarian -- leaving nothing behind him but bad songs, dead friends, and a lot of happy enemies. Nobleman, dashing officer, and paragon of selfishness, Captain Jezal dan Luthar has nothing more dangerous in mind than fleecing his friends at cards and dreaming of glory in the fencing circle. But war is brewing, and on the battlefields of the frozen North they fight by altogether bloodier rules. Inquisitor Glokta, cripple turned torturer, would like nothing better than to see Jezal come home in a box. But then Glokta hates everyone: cutting treason out of the Union one confession at a time leaves little room for friendship. His latest trail of corpses may lead him right to the rotten heart of government, if he can stay alive long enough to follow it. Enter the wizard, Bayaz. A bald old man with a terrible temper and a pathetic assistant, he could be the First of the Magi, he could be a spectacular fraud, but whatever he is, he's about to make the lives of Logen, Jezal, and Glokta a whole lot more difficult. Murderous conspiracies rise to the surface, old scores are ready to be settled, and the line between hero and villain is sharp enough to draw blood. Unpredictable, compelling, wickedly funny, and packed with unforgettable characters, The Blade Itself is noir fantasy with a real cutting edge.
Publisher: Orbit
ISBN: 0316387339
Category : Fiction
Languages : en
Pages : 647
Book Description
The first novel in the First Law Trilogy and debut fantasy novel from New York Times bestseller, Joe Abercrombie. Logen Ninefingers, infamous barbarian, has finally run out of luck. Caught in one feud too many, he's on the verge of becoming a dead barbarian -- leaving nothing behind him but bad songs, dead friends, and a lot of happy enemies. Nobleman, dashing officer, and paragon of selfishness, Captain Jezal dan Luthar has nothing more dangerous in mind than fleecing his friends at cards and dreaming of glory in the fencing circle. But war is brewing, and on the battlefields of the frozen North they fight by altogether bloodier rules. Inquisitor Glokta, cripple turned torturer, would like nothing better than to see Jezal come home in a box. But then Glokta hates everyone: cutting treason out of the Union one confession at a time leaves little room for friendship. His latest trail of corpses may lead him right to the rotten heart of government, if he can stay alive long enough to follow it. Enter the wizard, Bayaz. A bald old man with a terrible temper and a pathetic assistant, he could be the First of the Magi, he could be a spectacular fraud, but whatever he is, he's about to make the lives of Logen, Jezal, and Glokta a whole lot more difficult. Murderous conspiracies rise to the surface, old scores are ready to be settled, and the line between hero and villain is sharp enough to draw blood. Unpredictable, compelling, wickedly funny, and packed with unforgettable characters, The Blade Itself is noir fantasy with a real cutting edge.
DragonArt Fantasy Characters
Author: Jessica Peffer "Neondragon"
Publisher: Penguin
ISBN: 1600613705
Category : Art
Languages : en
Pages : 319
Book Description
Give life to the beings that roam your imagination! Dragons may terrorize fantasy worlds, but they need peasants to munch on... heroes to confront... elegant elves, shrewd sorcerers and dreaded demons to battle. Following on the wings of the ferociously popular DragonArt, this book shows you how to conjure up your own fantasy realms by drawing inspiration from fairy tales, legends and (if you dare) things that go bump in the night. • Breathe the life into your beings by basing them upon fundamental human anatomy—proportions, facial expressions and gender-specific characteristics. • Color-coded, step-by-step demonstrations (simple enough that even the dullest of dwarves could follow along!) show you how to create a sordid cast of creatures, including goblins, orcs, sprites, angels, mermaids, centaurs, vampires, werewolves, banshees and more. • Accessorize each being by tailoring them with tusks, wings, hooves, daggers, armor and various apparel, from the fine garb of nobles to peasant rags. Copy each being as-is. Or, better yet, follow your own twisted imaginings to conjure up creatures from fantastic lands.
Publisher: Penguin
ISBN: 1600613705
Category : Art
Languages : en
Pages : 319
Book Description
Give life to the beings that roam your imagination! Dragons may terrorize fantasy worlds, but they need peasants to munch on... heroes to confront... elegant elves, shrewd sorcerers and dreaded demons to battle. Following on the wings of the ferociously popular DragonArt, this book shows you how to conjure up your own fantasy realms by drawing inspiration from fairy tales, legends and (if you dare) things that go bump in the night. • Breathe the life into your beings by basing them upon fundamental human anatomy—proportions, facial expressions and gender-specific characteristics. • Color-coded, step-by-step demonstrations (simple enough that even the dullest of dwarves could follow along!) show you how to create a sordid cast of creatures, including goblins, orcs, sprites, angels, mermaids, centaurs, vampires, werewolves, banshees and more. • Accessorize each being by tailoring them with tusks, wings, hooves, daggers, armor and various apparel, from the fine garb of nobles to peasant rags. Copy each being as-is. Or, better yet, follow your own twisted imaginings to conjure up creatures from fantastic lands.
The Redemption of Althalus
Author: David Eddings
Publisher: Del Rey
ISBN: 0345440781
Category : Fiction
Languages : en
Pages : 802
Book Description
David and Leigh Eddings were mythmakers and world builders of the first order. With The Redemption of Althalus, the authors of the Belgariad and Malloreon sagas created a thrilling stand-alone epic—boldly written and brilliantly imagined. It would be sheer folly to try to conceal the true nature of Althalus, for his flaws are the stuff of legend. He is, as all men know, a thief, a liar, an occasional murderer, an outrageous braggart, and a man devoid of even the slightest hint of honor. Yet of all the men in the world, it is Althalus, unrepentant rogue and scoundrel, who will become the champion of humanity in its desperate struggle against the forces of an ancient god determined to return the universe to nothingness. On his way to steal The Book from the House at the End of the World, Althalus is confronted by a cat--a cat with eyes like emeralds, the voice of a woman, and the powers of a goddess. She is Dweia, sister to The Gods and a greater thief even than Althalus. She must be: for in no time at all, she has stolen his heart. And more. She has stolen time itself. For when Althalus leaves the House at the End of the World, much wiser but not a day older than when he'd first entered it, thousands of years have gone by. But Dweia is not the only one able to manipulate time. Her evil brother shares the power, and while Dweia has been teaching Althalus the secrets of The Book, the ancient God has been using the dark magic of his own Book to rewrite history. Yet all is not lost. But only if Althalus, still a thief at heart, can bring together a ragtag group of men, women, and children with no reason to trust him or each other. Praise for The Redemption of Althalus “Highly recommended . . . Featuring a cast of engaging characters, some fanciful plot twists, and a light-hearted atmosphere that should appeal strongly to fans and first-time readers alike.”—Library Journal “The story takes off. The interactions between characters, straightforward plotting, and doses of wry humor keep the tale humming.”—Booklist “An engaging young reprobate hero . . . [A] magical realm of good-natured fun.”—Publishers Weekly “A compelling, involving story.”—Science Fiction Chronicle
Publisher: Del Rey
ISBN: 0345440781
Category : Fiction
Languages : en
Pages : 802
Book Description
David and Leigh Eddings were mythmakers and world builders of the first order. With The Redemption of Althalus, the authors of the Belgariad and Malloreon sagas created a thrilling stand-alone epic—boldly written and brilliantly imagined. It would be sheer folly to try to conceal the true nature of Althalus, for his flaws are the stuff of legend. He is, as all men know, a thief, a liar, an occasional murderer, an outrageous braggart, and a man devoid of even the slightest hint of honor. Yet of all the men in the world, it is Althalus, unrepentant rogue and scoundrel, who will become the champion of humanity in its desperate struggle against the forces of an ancient god determined to return the universe to nothingness. On his way to steal The Book from the House at the End of the World, Althalus is confronted by a cat--a cat with eyes like emeralds, the voice of a woman, and the powers of a goddess. She is Dweia, sister to The Gods and a greater thief even than Althalus. She must be: for in no time at all, she has stolen his heart. And more. She has stolen time itself. For when Althalus leaves the House at the End of the World, much wiser but not a day older than when he'd first entered it, thousands of years have gone by. But Dweia is not the only one able to manipulate time. Her evil brother shares the power, and while Dweia has been teaching Althalus the secrets of The Book, the ancient God has been using the dark magic of his own Book to rewrite history. Yet all is not lost. But only if Althalus, still a thief at heart, can bring together a ragtag group of men, women, and children with no reason to trust him or each other. Praise for The Redemption of Althalus “Highly recommended . . . Featuring a cast of engaging characters, some fanciful plot twists, and a light-hearted atmosphere that should appeal strongly to fans and first-time readers alike.”—Library Journal “The story takes off. The interactions between characters, straightforward plotting, and doses of wry humor keep the tale humming.”—Booklist “An engaging young reprobate hero . . . [A] magical realm of good-natured fun.”—Publishers Weekly “A compelling, involving story.”—Science Fiction Chronicle
The Art of Drawing Fantasy Characters
Author: Jacob Glaser
Publisher: Walter Foster Publishing
ISBN: 1610598210
Category : Art
Languages : en
Pages : 144
Book Description
Enter the fantastic imagination of artist Jacob Glaser as you learn how to draw everything from an alien lord and a werewolf to a jester and a black knight. In this 144-page book, you'll learn how to draw fantasy characters that you didn't even know existed--except in the far-reaching corners of your mind. After being introduced to the basic tools and techniques of pencil drawing, you'll discover 60 easy-to-follow, step-by-step demonstrations, including a robot attack pod, Frankenstein, a vampire bat, an evil sorcerer, a barbarian warrior, and a damsel in distress. Many projects include a digitally colored final and color palettes so you can see just one of the many ways you can bring your characters to live in vivid color.
Publisher: Walter Foster Publishing
ISBN: 1610598210
Category : Art
Languages : en
Pages : 144
Book Description
Enter the fantastic imagination of artist Jacob Glaser as you learn how to draw everything from an alien lord and a werewolf to a jester and a black knight. In this 144-page book, you'll learn how to draw fantasy characters that you didn't even know existed--except in the far-reaching corners of your mind. After being introduced to the basic tools and techniques of pencil drawing, you'll discover 60 easy-to-follow, step-by-step demonstrations, including a robot attack pod, Frankenstein, a vampire bat, an evil sorcerer, a barbarian warrior, and a damsel in distress. Many projects include a digitally colored final and color palettes so you can see just one of the many ways you can bring your characters to live in vivid color.
Mystic and Rider
Author: Sharon Shinn
Publisher: Penguin
ISBN: 1440627851
Category : Fiction
Languages : en
Pages : 436
Book Description
Gillengaria seethes with unrest. In the south, hostility toward magic and its users has risen to a dangerous level, though King Baryn has ordered that such mystics are to be tolerated. It is whispered that he issued the decree because his new wife used her magic powers to ensnare him… The King knows there are those in the noble Twelve Houses who could use this growing dissent to overthrow him. So he dispatches the mystic Senneth to assess the threat throughout the realm. Accompanying her is a motley band of magic-users and warriors including Tayse, first among the King’s Riders—who holds a hard view of mystics in general, and Senneth in particular. But as the unlikely allies venture farther into the south, they will face death in a land under the sway of a fanatical cult that would purge Gillengaria of all magic users. And they will come to realize that their only hope of survival lies in standing together…
Publisher: Penguin
ISBN: 1440627851
Category : Fiction
Languages : en
Pages : 436
Book Description
Gillengaria seethes with unrest. In the south, hostility toward magic and its users has risen to a dangerous level, though King Baryn has ordered that such mystics are to be tolerated. It is whispered that he issued the decree because his new wife used her magic powers to ensnare him… The King knows there are those in the noble Twelve Houses who could use this growing dissent to overthrow him. So he dispatches the mystic Senneth to assess the threat throughout the realm. Accompanying her is a motley band of magic-users and warriors including Tayse, first among the King’s Riders—who holds a hard view of mystics in general, and Senneth in particular. But as the unlikely allies venture farther into the south, they will face death in a land under the sway of a fanatical cult that would purge Gillengaria of all magic users. And they will come to realize that their only hope of survival lies in standing together…
Dragon Prince
Author: Melanie Rawn
Publisher: Astra Publishing House
ISBN: 1101166649
Category : Fiction
Languages : en
Pages : 447
Book Description
First in the bestselling Dragon Prince series, explore a lush epic fantasy world replete with winged beasts, power games of magical treachery, and a realm of princedoms hovering on the brink of war • “Marvelous!”—Anne McCaffrey When Rohan became the new prince of the Desert, ruler of the kingdom granted to his family for as long as the Long Sands spewed fire, he took the crown with two goals in mind. First and foremost, he sought to bring permanent peace to his world of divided princedoms. And, in a land where dragon-slaying was a proof of manhood, Rohan was the sole champion of the dragons, fighting desperately to preserve the last remaining lords of the sky and with them a secret which might be the salvation of his people.... Sioned, the Sunrunner witch who was fated by Fire to be Rohan’s bride, had mastered the magic of sunlight and moonglow, catching hints of a yet to be formed pattern which could irrevocably affect the destinies of Sunrunners and ordinary mortals alike. Yet caught in the machinations of the Lady of Goddess Keep, and of Prince Rohan and his sworn enemy, the treacherously cunning High Prince, could Sioned alter this crucial pattern to protect her lord from the menace of a war that threatened to set the land ablaze?
Publisher: Astra Publishing House
ISBN: 1101166649
Category : Fiction
Languages : en
Pages : 447
Book Description
First in the bestselling Dragon Prince series, explore a lush epic fantasy world replete with winged beasts, power games of magical treachery, and a realm of princedoms hovering on the brink of war • “Marvelous!”—Anne McCaffrey When Rohan became the new prince of the Desert, ruler of the kingdom granted to his family for as long as the Long Sands spewed fire, he took the crown with two goals in mind. First and foremost, he sought to bring permanent peace to his world of divided princedoms. And, in a land where dragon-slaying was a proof of manhood, Rohan was the sole champion of the dragons, fighting desperately to preserve the last remaining lords of the sky and with them a secret which might be the salvation of his people.... Sioned, the Sunrunner witch who was fated by Fire to be Rohan’s bride, had mastered the magic of sunlight and moonglow, catching hints of a yet to be formed pattern which could irrevocably affect the destinies of Sunrunners and ordinary mortals alike. Yet caught in the machinations of the Lady of Goddess Keep, and of Prince Rohan and his sworn enemy, the treacherously cunning High Prince, could Sioned alter this crucial pattern to protect her lord from the menace of a war that threatened to set the land ablaze?
Fantasy Characters
Author: Bernadette Cuxart
Publisher: B.E.S. Publishing
ISBN: 9781438003573
Category : Juvenile Nonfiction
Languages : en
Pages : 35
Book Description
Presents easy-to-follow instructions on using modeling clay and other materials to create character sculptures, including dinosaurs, extraterrestrials and vikings. Original.
Publisher: B.E.S. Publishing
ISBN: 9781438003573
Category : Juvenile Nonfiction
Languages : en
Pages : 35
Book Description
Presents easy-to-follow instructions on using modeling clay and other materials to create character sculptures, including dinosaurs, extraterrestrials and vikings. Original.
Kings of the Wyld
Author: Nicholas Eames
Publisher: Orbit
ISBN: 0316362468
Category : Fiction
Languages : en
Pages : 527
Book Description
A retired group of legendary mercenaries get the band back together for one last impossible mission in this award-winning debut epic fantasy. "Fantastic, funny, ferocious." -- Sam Sykes Clay Cooper and his band were once the best of the best, the most feared and renowned crew of mercenaries this side of the Heartwyld. Their glory days long past, the mercs have grown apart and grown old, fat, drunk, or a combination of the three. Then an ex-bandmate turns up at Clay's door with a plea for help -- the kind of mission that only the very brave or the very stupid would sign up for. It's time to get the band back together.
Publisher: Orbit
ISBN: 0316362468
Category : Fiction
Languages : en
Pages : 527
Book Description
A retired group of legendary mercenaries get the band back together for one last impossible mission in this award-winning debut epic fantasy. "Fantastic, funny, ferocious." -- Sam Sykes Clay Cooper and his band were once the best of the best, the most feared and renowned crew of mercenaries this side of the Heartwyld. Their glory days long past, the mercs have grown apart and grown old, fat, drunk, or a combination of the three. Then an ex-bandmate turns up at Clay's door with a plea for help -- the kind of mission that only the very brave or the very stupid would sign up for. It's time to get the band back together.
Fantastic Realms!
Author: V. Shane Colclough
Publisher: Penguin
ISBN: 1600613837
Category : Art
Languages : en
Pages : 309
Book Description
Create Your Own Fantastic Realms! An arduous journey leads you to a hilltop. Before you stretches a land of castles filled with noble knights, elven warriors and fearsome goblins and gargoyles. At your feet lies a book... Within its pages you will discover the secrets to sketching, drawing and coloring wondrous worlds - realms filled with creatures friendly and foul, beautiful princesses and stealthy magic-users, ancient ruins and dragons' lairs. Begin your journey by following the steps within, which will guide you from simple sketches to fully colored works of art. Take heart, brave traveler, for you'll be aided in your quest by: • Texture and coloring keys that show you exactly how to create dozens of different effects • A brainstorming game that, with a roll of the dice, allows you to mix and match character, creature and scene characteristics But beware, friend: Along the way, you will be powerless to resist the temptation to explore the strange and twisted detours of your own utterly original imaginings. Wield your pencil bravely - so begins your adventure... 30+ step-by-step demonstrations make it easy to create your own fantastic worlds! • The Characters: Human or elf, fighter or princess ... learn to outfit your characters with specialized clothing, weaponry and magical items, and tell their tales with dynamic gesture and motion. • The Creatures: Evoke dragons, demons, griffins and other edgy beasts of your own twisted imaginings, with special attention to key details that make them look regal or demented. • The Settings: Construct convincing environments that set the tone and atmosphere of your story, be it a mysterious tower, ancient ruins or a peaceful village.
Publisher: Penguin
ISBN: 1600613837
Category : Art
Languages : en
Pages : 309
Book Description
Create Your Own Fantastic Realms! An arduous journey leads you to a hilltop. Before you stretches a land of castles filled with noble knights, elven warriors and fearsome goblins and gargoyles. At your feet lies a book... Within its pages you will discover the secrets to sketching, drawing and coloring wondrous worlds - realms filled with creatures friendly and foul, beautiful princesses and stealthy magic-users, ancient ruins and dragons' lairs. Begin your journey by following the steps within, which will guide you from simple sketches to fully colored works of art. Take heart, brave traveler, for you'll be aided in your quest by: • Texture and coloring keys that show you exactly how to create dozens of different effects • A brainstorming game that, with a roll of the dice, allows you to mix and match character, creature and scene characteristics But beware, friend: Along the way, you will be powerless to resist the temptation to explore the strange and twisted detours of your own utterly original imaginings. Wield your pencil bravely - so begins your adventure... 30+ step-by-step demonstrations make it easy to create your own fantastic worlds! • The Characters: Human or elf, fighter or princess ... learn to outfit your characters with specialized clothing, weaponry and magical items, and tell their tales with dynamic gesture and motion. • The Creatures: Evoke dragons, demons, griffins and other edgy beasts of your own twisted imaginings, with special attention to key details that make them look regal or demented. • The Settings: Construct convincing environments that set the tone and atmosphere of your story, be it a mysterious tower, ancient ruins or a peaceful village.
Characters in Fictional Worlds
Author: Jens Eder
Publisher: Walter de Gruyter
ISBN: 3110232421
Category : Literary Criticism
Languages : en
Pages : 607
Book Description
Although fictional characters have long dominated the reception of literature, films, television programs, comics, and other media products, only recently have they begun to attract their due attention in literary and media theory. The book systematically surveys today ́s diverse and at times conflicting theoretical perspectives on fictional character, spanning research on topics such as the differences between fictional characters and real persons, the ontological status of characters, the strategies of their representation and characterization, the psychology of their reception, as well as their specific forms and constellations in - and across - different media, from the book to the internet.
Publisher: Walter de Gruyter
ISBN: 3110232421
Category : Literary Criticism
Languages : en
Pages : 607
Book Description
Although fictional characters have long dominated the reception of literature, films, television programs, comics, and other media products, only recently have they begun to attract their due attention in literary and media theory. The book systematically surveys today ́s diverse and at times conflicting theoretical perspectives on fictional character, spanning research on topics such as the differences between fictional characters and real persons, the ontological status of characters, the strategies of their representation and characterization, the psychology of their reception, as well as their specific forms and constellations in - and across - different media, from the book to the internet.