Author:
Publisher:
ISBN: 9781949160086
Category :
Languages : en
Pages :
Book Description
FANTASY AGE LAIRS.
Fantasy AGE Bestiary
Author: Jon Leitheusser
Publisher:
ISBN: 9781934547731
Category : Games & Activities
Languages : en
Pages : 144
Book Description
What does every fantasy RPG campaign need? Monsters! Monsters! Monsters! The Fantasy AGE Bestiary gives Game Masters a plethora of new foes to challenge their players, from classics like the basilisk and minotaur to new monsters like the eldritch crown and shard lord. Each creature is fully detailed, with background information, adventure hooks, game stats, and variants. This beautiful full-color hardback is the first sourcebook for the Fantasy AGE RPG and an indispensable resource for Game Masters.
Publisher:
ISBN: 9781934547731
Category : Games & Activities
Languages : en
Pages : 144
Book Description
What does every fantasy RPG campaign need? Monsters! Monsters! Monsters! The Fantasy AGE Bestiary gives Game Masters a plethora of new foes to challenge their players, from classics like the basilisk and minotaur to new monsters like the eldritch crown and shard lord. Each creature is fully detailed, with background information, adventure hooks, game stats, and variants. This beautiful full-color hardback is the first sourcebook for the Fantasy AGE RPG and an indispensable resource for Game Masters.
Fantasy AGE Basic Rulebook
Author: Chris Pramas
Publisher:
ISBN: 9781934547649
Category : Games & Activities
Languages : en
Pages : 144
Book Description
The Fantasy AGE Basic Rulebook is your entry point to tabletop roleplaying. Now you can be the hero in your own sword and sorcery adventures! This is the game played on Wil Wheaton's new tabletop RPG show, Titansgrave: The Ashes of Valkana. The Adventure Game Engine (AGE) rules are easy to learn, and feature an innovative stunt system that keeps the action tense and exciting. This Basic Rulebook includes full 20 level advancement for all three classes, a new magic system, advice for players and GMs, and an introductory adventure so you can get started right away. You can use Fantasy AGE to run adventures in the campaign setting of your choice or a world of your own creation. A new AGE is upon us!
Publisher:
ISBN: 9781934547649
Category : Games & Activities
Languages : en
Pages : 144
Book Description
The Fantasy AGE Basic Rulebook is your entry point to tabletop roleplaying. Now you can be the hero in your own sword and sorcery adventures! This is the game played on Wil Wheaton's new tabletop RPG show, Titansgrave: The Ashes of Valkana. The Adventure Game Engine (AGE) rules are easy to learn, and feature an innovative stunt system that keeps the action tense and exciting. This Basic Rulebook includes full 20 level advancement for all three classes, a new magic system, advice for players and GMs, and an introductory adventure so you can get started right away. You can use Fantasy AGE to run adventures in the campaign setting of your choice or a world of your own creation. A new AGE is upon us!
League of Liars
Author: Astrid Scholte
Publisher: Penguin
ISBN: 0593112385
Category : Young Adult Fiction
Languages : en
Pages : 464
Book Description
In this fantasy thriller, four teens charged with murder and caught up with the illegal use of magic band together to devise the ultimate jailbreak. Perfect for fans of Six of Crows and How to Get Away with Murder. Ever since his mother was killed, seventeen-year-old Cayder Broduck has had one goal—to see illegal users of magic brought to justice. People who carelessly use extradimensional magic for their own self-interest, without a care to the damage it does to society or those around them, deserve to be punished as far as Cayder is concerned. Because magic always has a price. So when Cayder lands a once-in-a-lifetime opportunity to apprentice under a premier public defender, he takes it. If he can learn all the tricks of public defense, the better he’ll be able to dismantle defense arguments when he’s a prosecutor. Then he’ll finally be able to make sure justice is served. But when he meets the three criminals he’s supposed to defend, it no longer seems so black and white. They’re teenagers, like him, and their stories are . . . complicated, like his. Vardean, the prison where Cayder’s new clients are incarcerated, also happens to be at the very heart of the horrible tear in the veil between their world and another dimension—where all magic comes from. League of Liars is a dark and twisty mystery set in a richly-drawn world where nothing is as it seems, rife with magic, villains and danger.
Publisher: Penguin
ISBN: 0593112385
Category : Young Adult Fiction
Languages : en
Pages : 464
Book Description
In this fantasy thriller, four teens charged with murder and caught up with the illegal use of magic band together to devise the ultimate jailbreak. Perfect for fans of Six of Crows and How to Get Away with Murder. Ever since his mother was killed, seventeen-year-old Cayder Broduck has had one goal—to see illegal users of magic brought to justice. People who carelessly use extradimensional magic for their own self-interest, without a care to the damage it does to society or those around them, deserve to be punished as far as Cayder is concerned. Because magic always has a price. So when Cayder lands a once-in-a-lifetime opportunity to apprentice under a premier public defender, he takes it. If he can learn all the tricks of public defense, the better he’ll be able to dismantle defense arguments when he’s a prosecutor. Then he’ll finally be able to make sure justice is served. But when he meets the three criminals he’s supposed to defend, it no longer seems so black and white. They’re teenagers, like him, and their stories are . . . complicated, like his. Vardean, the prison where Cayder’s new clients are incarcerated, also happens to be at the very heart of the horrible tear in the veil between their world and another dimension—where all magic comes from. League of Liars is a dark and twisty mystery set in a richly-drawn world where nothing is as it seems, rife with magic, villains and danger.
Night Shift
Author: Jason Vey
Publisher:
ISBN: 9781734797909
Category :
Languages : en
Pages :
Book Description
Urban fantasy and horror modern role playing game using a generic universal role playing system, the Oldschool Generic Roleplaying Engine System (O.G.R.E.S.)
Publisher:
ISBN: 9781734797909
Category :
Languages : en
Pages :
Book Description
Urban fantasy and horror modern role playing game using a generic universal role playing system, the Oldschool Generic Roleplaying Engine System (O.G.R.E.S.)
The Lost Citadel Roleplaying Game
The Rise and Fall of Mount Majestic
Author: Jennifer Trafton
Publisher: Penguin
ISBN: 1101445513
Category : Juvenile Fiction
Languages : en
Pages : 229
Book Description
Ten-year-old Persimmony Smudge lives a boring life on the Island in the Middle of Everything, but she longs for adventure. And she soon gets it when she overhears a life-altering secret and suddenly finds herself in the middle of an amazing journey. It turns out that Mount Majestic, the rising and falling mountain in the center of the island, is not really a mountain - it's the belly of a sleeping giant! It's up to Persimmony and her friend Worvil to convince the island's quarreling inhabitants that a giant is sleeping in their midst and must not be awakened. The question is, will she be able to do it?
Publisher: Penguin
ISBN: 1101445513
Category : Juvenile Fiction
Languages : en
Pages : 229
Book Description
Ten-year-old Persimmony Smudge lives a boring life on the Island in the Middle of Everything, but she longs for adventure. And she soon gets it when she overhears a life-altering secret and suddenly finds herself in the middle of an amazing journey. It turns out that Mount Majestic, the rising and falling mountain in the center of the island, is not really a mountain - it's the belly of a sleeping giant! It's up to Persimmony and her friend Worvil to convince the island's quarreling inhabitants that a giant is sleeping in their midst and must not be awakened. The question is, will she be able to do it?
How to Draw Fantasy Art and RPG Maps
Author: Jared Blando
Publisher: Penguin
ISBN: 1440340242
Category : Art
Languages : en
Pages : 68
Book Description
Learn to create authentic fantasy maps step-by-step! Orcs prepare for battle against high Elves, Dwarves retreat to the mountains and men march to the sea to reclaim crumbling fortresses. Fortunes are decided. Kingdoms are lost. Entire worlds are created. This book will teach you to bring your fictional realm to life with simple step-by-step instructions on how to draw authentic fantasy maps. Set the stage for adventure by illustrating domains, castles and battle lines, mountains, forests and sea monsters! Learn to create completely unique and fully functional RPG maps time and time again on which your world can unfold. All the skills necessary to create awe-inspiring maps are covered! • Landscapes. Add depth, balance and plausibility with rocky coastlines, towering mountains, dark forests and rolling plains. • Iconography. Mark important places--towns and cities, fortresses and bridges--with symbolic iconography for easy-to-understand maps. • Typography. Learn how to place readable text and the basics of decorative script. Bonus instruction teaches you to create fonts for Orcs, Elves, Vikings and dragons. • Heraldry and shield design. Depict cultural and political boundaries with shields and colors. • Advanced cartography. Includes how to draw landmarks, country boundaries and political lines. Build roads to connect merchants and troops, troll cairns and dragon lairs. And complete your maps with creative backgrounds, elaborate compasses and thematic legends. 30+ step-by-step demonstrations illustrate how to construct an entire fantasy world map from start to finish--both digitally and by hand!
Publisher: Penguin
ISBN: 1440340242
Category : Art
Languages : en
Pages : 68
Book Description
Learn to create authentic fantasy maps step-by-step! Orcs prepare for battle against high Elves, Dwarves retreat to the mountains and men march to the sea to reclaim crumbling fortresses. Fortunes are decided. Kingdoms are lost. Entire worlds are created. This book will teach you to bring your fictional realm to life with simple step-by-step instructions on how to draw authentic fantasy maps. Set the stage for adventure by illustrating domains, castles and battle lines, mountains, forests and sea monsters! Learn to create completely unique and fully functional RPG maps time and time again on which your world can unfold. All the skills necessary to create awe-inspiring maps are covered! • Landscapes. Add depth, balance and plausibility with rocky coastlines, towering mountains, dark forests and rolling plains. • Iconography. Mark important places--towns and cities, fortresses and bridges--with symbolic iconography for easy-to-understand maps. • Typography. Learn how to place readable text and the basics of decorative script. Bonus instruction teaches you to create fonts for Orcs, Elves, Vikings and dragons. • Heraldry and shield design. Depict cultural and political boundaries with shields and colors. • Advanced cartography. Includes how to draw landmarks, country boundaries and political lines. Build roads to connect merchants and troops, troll cairns and dragon lairs. And complete your maps with creative backgrounds, elaborate compasses and thematic legends. 30+ step-by-step demonstrations illustrate how to construct an entire fantasy world map from start to finish--both digitally and by hand!
Liars and Outliers
Author: Bruce Schneier
Publisher: John Wiley & Sons
ISBN: 1118239016
Category : Social Science
Languages : en
Pages : 387
Book Description
In today's hyper-connected society, understanding the mechanisms of trust is crucial. Issues of trust are critical to solving problems as diverse as corporate responsibility, global warming, and the political system. In this insightful and entertaining book, Schneier weaves together ideas from across the social and biological sciences to explain how society induces trust. He shows the unique role of trust in facilitating and stabilizing human society. He discusses why and how trust has evolved, why it works the way it does, and the ways the information society is changing everything.
Publisher: John Wiley & Sons
ISBN: 1118239016
Category : Social Science
Languages : en
Pages : 387
Book Description
In today's hyper-connected society, understanding the mechanisms of trust is crucial. Issues of trust are critical to solving problems as diverse as corporate responsibility, global warming, and the political system. In this insightful and entertaining book, Schneier weaves together ideas from across the social and biological sciences to explain how society induces trust. He shows the unique role of trust in facilitating and stabilizing human society. He discusses why and how trust has evolved, why it works the way it does, and the ways the information society is changing everything.
Amateurs and Adventurers
Author: Lee Duckett
Publisher:
ISBN: 9781731336965
Category :
Languages : en
Pages : 328
Book Description
In Lairs & Liches what one can do is only limited by their imagination, the roll of the die, and the mind of the Lair Leader. When his family offers to play, if he'll run the game, Max gladly agrees, helping them create their characters, setting up the lair, and getting the dice needed to play. However, when they all get sucked into the game, Max must figure out what's happened as he desperately tries to get his family to complete their quest; a task easier said than done.Now Max must take his panicked family from amateurs, who will surely die horribly, into adventurers, who might have the strength and experience needed to find their way home. There's just one question that he can't find the answer to.Who's really running the game?
Publisher:
ISBN: 9781731336965
Category :
Languages : en
Pages : 328
Book Description
In Lairs & Liches what one can do is only limited by their imagination, the roll of the die, and the mind of the Lair Leader. When his family offers to play, if he'll run the game, Max gladly agrees, helping them create their characters, setting up the lair, and getting the dice needed to play. However, when they all get sucked into the game, Max must figure out what's happened as he desperately tries to get his family to complete their quest; a task easier said than done.Now Max must take his panicked family from amateurs, who will surely die horribly, into adventurers, who might have the strength and experience needed to find their way home. There's just one question that he can't find the answer to.Who's really running the game?