Author: C. Harvey
Publisher: Springer
ISBN: 1137306041
Category : Social Science
Languages : en
Pages : 333
Book Description
Contemporary culture is packed with fantasy and science fiction storyworlds extending across multiple media platforms. This book explores the myriad ways in which imaginary worlds use media like films, novels, videogames, comic books, toys and increasingly user-generated content to captivate and energise contemporary audiences.
Fantastic Transmedia
Author: C. Harvey
Publisher: Springer
ISBN: 1137306041
Category : Social Science
Languages : en
Pages : 333
Book Description
Contemporary culture is packed with fantasy and science fiction storyworlds extending across multiple media platforms. This book explores the myriad ways in which imaginary worlds use media like films, novels, videogames, comic books, toys and increasingly user-generated content to captivate and energise contemporary audiences.
Publisher: Springer
ISBN: 1137306041
Category : Social Science
Languages : en
Pages : 333
Book Description
Contemporary culture is packed with fantasy and science fiction storyworlds extending across multiple media platforms. This book explores the myriad ways in which imaginary worlds use media like films, novels, videogames, comic books, toys and increasingly user-generated content to captivate and energise contemporary audiences.
Storytelling Across Worlds
Author: Tom Dowd
Publisher: CRC Press
ISBN: 1136071423
Category : Performing Arts
Languages : en
Pages : 400
Book Description
Don’t restrict your creative property to one media channel. Make the essential leap to transmedia! From film to television to games and beyond, Storytelling Across Worlds gives you the tools to weave a narrative universe across multiple platforms and meet the insatiable demand of today’s audience for its favorite creative property. This, the first primer in the field for both producers and writers, teaches you how to: * Employ film, television, games, novels, comics, and the web to build rich and immersive transmedia narratives * Create writing and production bibles for transmedia property * Monetize your stories across separate media channels * Manage transmedia brands, marketing, and rights * Work effectively with writers and producers in different areas of production * Engage audiences with transmedia storytelling Up-to-date examples of current transmedia and cross-media properties accompany each chapter and highlight this hot but sure-to-be enduring topic in modern media.
Publisher: CRC Press
ISBN: 1136071423
Category : Performing Arts
Languages : en
Pages : 400
Book Description
Don’t restrict your creative property to one media channel. Make the essential leap to transmedia! From film to television to games and beyond, Storytelling Across Worlds gives you the tools to weave a narrative universe across multiple platforms and meet the insatiable demand of today’s audience for its favorite creative property. This, the first primer in the field for both producers and writers, teaches you how to: * Employ film, television, games, novels, comics, and the web to build rich and immersive transmedia narratives * Create writing and production bibles for transmedia property * Monetize your stories across separate media channels * Manage transmedia brands, marketing, and rights * Work effectively with writers and producers in different areas of production * Engage audiences with transmedia storytelling Up-to-date examples of current transmedia and cross-media properties accompany each chapter and highlight this hot but sure-to-be enduring topic in modern media.
Transmedia Storytelling and the Apocalypse
Author: Stephen Joyce
Publisher: Springer
ISBN: 3319939521
Category : Performing Arts
Languages : en
Pages : 223
Book Description
This book confronts the question of why our culture is so fascinated by the apocalypse. It ultimately argues that while many see the post-apocalyptic genre as reflective of contemporary fears, it has actually co-evolved with the transformations in our mediascape to become a perfect vehicle for transmedia storytelling. The post-apocalyptic offers audiences a portal to a fantasy world that is at once strange and familiar, offers a high degree of internal consistency and completeness, and allows for a diversity of stories by different creative teams in the same story world. With case studies of franchises such as The Walking Dead and The Terminator, Transmedia Storytelling and the Apocalypse offers analyses of how shifts in media industries and reception cultures have promoted a new kind of open, world-building narrative across film, television, video games, and print. For transmedia scholars and fans of the genre, this book shows how the end of the world is really just the beginning...
Publisher: Springer
ISBN: 3319939521
Category : Performing Arts
Languages : en
Pages : 223
Book Description
This book confronts the question of why our culture is so fascinated by the apocalypse. It ultimately argues that while many see the post-apocalyptic genre as reflective of contemporary fears, it has actually co-evolved with the transformations in our mediascape to become a perfect vehicle for transmedia storytelling. The post-apocalyptic offers audiences a portal to a fantasy world that is at once strange and familiar, offers a high degree of internal consistency and completeness, and allows for a diversity of stories by different creative teams in the same story world. With case studies of franchises such as The Walking Dead and The Terminator, Transmedia Storytelling and the Apocalypse offers analyses of how shifts in media industries and reception cultures have promoted a new kind of open, world-building narrative across film, television, video games, and print. For transmedia scholars and fans of the genre, this book shows how the end of the world is really just the beginning...
Science Fiction, Fantasy, and Politics
Author: Dan Hassler-Forest
Publisher: Radical Cultural Studies
ISBN: 9781783484935
Category : Social Science
Languages : en
Pages : 0
Book Description
From J.R.R. Tolkien to Star Trek and from Game of Thrones to Battlestar Galactica and from The Walking Dead to Janelle Mone's Afrofuturist concept albums, transmedia world building offer us complex and immersive environments beyond capitalism. Science Fiction, Fantasy and Politics examines the ways in which these popular storyworlds offer tools for anticapitalist theory and practice. Building on Hardt and Negir's theory of global capitalism. Dan Hassler-Forest shows how transmedia world-building has the potential to offer more than a momentary escape from capitalist realism in the age of media a converagence and participator culture. This book feature eight fantastic storyworlds that offer vivid illustration of global capitalism contradictory logic. Approaching transmedia world-building both as a cultural form and as a political economy, Hassler-Forest demonstrates the limitations inherent in fandom and fan culture, which is increasingly absorbed as a form of immaterial labor. At the same time, he also explores the productive ways in which fantastic storyworlds contain a radical energy that can give us new ways of thinking about politics popular culture and anticapitalism.
Publisher: Radical Cultural Studies
ISBN: 9781783484935
Category : Social Science
Languages : en
Pages : 0
Book Description
From J.R.R. Tolkien to Star Trek and from Game of Thrones to Battlestar Galactica and from The Walking Dead to Janelle Mone's Afrofuturist concept albums, transmedia world building offer us complex and immersive environments beyond capitalism. Science Fiction, Fantasy and Politics examines the ways in which these popular storyworlds offer tools for anticapitalist theory and practice. Building on Hardt and Negir's theory of global capitalism. Dan Hassler-Forest shows how transmedia world-building has the potential to offer more than a momentary escape from capitalist realism in the age of media a converagence and participator culture. This book feature eight fantastic storyworlds that offer vivid illustration of global capitalism contradictory logic. Approaching transmedia world-building both as a cultural form and as a political economy, Hassler-Forest demonstrates the limitations inherent in fandom and fan culture, which is increasingly absorbed as a form of immaterial labor. At the same time, he also explores the productive ways in which fantastic storyworlds contain a radical energy that can give us new ways of thinking about politics popular culture and anticapitalism.
Transmedia/Genre
Author: Matthew Freeman
Publisher: Springer Nature
ISBN: 3031155831
Category : Social Science
Languages : en
Pages : 177
Book Description
This book brings genre back to the forefront of the current transmedia trend. Genres are perhaps the most innately transmedial of media constructs, formed as they are from all kinds of industrial, technological and discursive phenomena. Yet, few have considered how genre works in a multiplatform context. This book does precisely that, making a uniquely transmedial contribution to the study of genre in the age of media convergence. The book interrogates how industrial, technological and participatory transformations of digital platforms and emerging technologies reshape workings of genre. The authors consider franchises such as Star Wars, streaming platforms such as Netflix, catch-up services such as ITV Hub, creative technologies such as virtual reality, and beyond. In setting the stage for the revival of genre theory in contemporary transmedia scholarship, this book pushes forward understandings of multiplatform media and the emerging form and function of genre across contemporary culture.
Publisher: Springer Nature
ISBN: 3031155831
Category : Social Science
Languages : en
Pages : 177
Book Description
This book brings genre back to the forefront of the current transmedia trend. Genres are perhaps the most innately transmedial of media constructs, formed as they are from all kinds of industrial, technological and discursive phenomena. Yet, few have considered how genre works in a multiplatform context. This book does precisely that, making a uniquely transmedial contribution to the study of genre in the age of media convergence. The book interrogates how industrial, technological and participatory transformations of digital platforms and emerging technologies reshape workings of genre. The authors consider franchises such as Star Wars, streaming platforms such as Netflix, catch-up services such as ITV Hub, creative technologies such as virtual reality, and beyond. In setting the stage for the revival of genre theory in contemporary transmedia scholarship, this book pushes forward understandings of multiplatform media and the emerging form and function of genre across contemporary culture.
More Than Meets the Eye
Author: Robert John Rehak
Publisher: NYU Press
ISBN: 147981315X
Category : Business & Economics
Languages : en
Pages : 240
Book Description
Introduction: Seeing past the state of the art -- That which survives: design networks and blueprint culture between fandom and franchise -- Used universes and immaculate realities: appropriation and authorship in the age of previz -- Chains of evidence: augmented performance before and after the digital -- Microgenres in migration: special effects and transmedia travel -- Conclusion: The effects of special effects.
Publisher: NYU Press
ISBN: 147981315X
Category : Business & Economics
Languages : en
Pages : 240
Book Description
Introduction: Seeing past the state of the art -- That which survives: design networks and blueprint culture between fandom and franchise -- Used universes and immaculate realities: appropriation and authorship in the age of previz -- Chains of evidence: augmented performance before and after the digital -- Microgenres in migration: special effects and transmedia travel -- Conclusion: The effects of special effects.
Alien Legacies
Author: Nathan Abrams
Publisher: Oxford University Press
ISBN: 0197556027
Category : Performing Arts
Languages : en
Pages : 281
Book Description
The 1979 film Alien has left an indelible mark on popular culture. Directed by Ridley Scott, at the time known primarily for making advertisements, and starring then-unknown actor Sigourney Weaver in the lead role, it transcended its humble origins to shock and disturb audiences upon its initial release. Its success has led to three direct sequels, two prequels, one "mashup" franchise, a series of comic books, graphic novels, novelizations, games, and an enormous and devoted fanbase. For forty years, Alien and its progeny have animated debate and discussion among critics and academics from a wide variety of fields and methodological perspectives. This book brings together scholars from diverse disciplinary backgrounds to explore Alien through a contemporary lens. The chapters here demonstrate the extent to which its effects and reception are deeply multifaceted, with the Alien franchise straddling the lines between "high" and "low" culture, playing with generic categories, crossing media boundaries, and animating theoretical, critical, and political debates. Chapters touch on female agency and motherhood, the influence of H.R. Giger, the viscerality of Alien's body horror, the narrative tradition of the Female Gothic, the patriarchal gaze in the Alien video games, and the rise of in-universe online marketing campaigns. In so doing, the volume aims to debate Alien's legacy, consider its current position within visual culture, and establish what the series means--and why it still matters--forty years since its birth.
Publisher: Oxford University Press
ISBN: 0197556027
Category : Performing Arts
Languages : en
Pages : 281
Book Description
The 1979 film Alien has left an indelible mark on popular culture. Directed by Ridley Scott, at the time known primarily for making advertisements, and starring then-unknown actor Sigourney Weaver in the lead role, it transcended its humble origins to shock and disturb audiences upon its initial release. Its success has led to three direct sequels, two prequels, one "mashup" franchise, a series of comic books, graphic novels, novelizations, games, and an enormous and devoted fanbase. For forty years, Alien and its progeny have animated debate and discussion among critics and academics from a wide variety of fields and methodological perspectives. This book brings together scholars from diverse disciplinary backgrounds to explore Alien through a contemporary lens. The chapters here demonstrate the extent to which its effects and reception are deeply multifaceted, with the Alien franchise straddling the lines between "high" and "low" culture, playing with generic categories, crossing media boundaries, and animating theoretical, critical, and political debates. Chapters touch on female agency and motherhood, the influence of H.R. Giger, the viscerality of Alien's body horror, the narrative tradition of the Female Gothic, the patriarchal gaze in the Alien video games, and the rise of in-universe online marketing campaigns. In so doing, the volume aims to debate Alien's legacy, consider its current position within visual culture, and establish what the series means--and why it still matters--forty years since its birth.
Doctor Who and Science
Author: Marcus K. Harmes
Publisher: McFarland
ISBN: 1476642001
Category : Performing Arts
Languages : en
Pages : 244
Book Description
Science has always been part of Doctor Who. The first episode featured scenes in a science laboratory and a science teacher, and the 2020 season's finale highlighted a scientist's key role in Time Lord history. Hundreds of scientific characters, settings, inventions, and ethical dilemmas populated the years in between. Behind the scenes, Doctor Who's original remit was to teach children about science, and in the 1960s it even had a scientific advisor. This is the first book to explore this scientific landscape from a broad spectrum of research fields: from astronomy, genetics, linguistics, computing, history, sociology and science communication through gender, media and literature studies. Contributors ask: What sort of scientist is the Doctor? How might the TARDIS translation circuit and regeneration work? Did the Doctor change sex or gender when regenerating into Jodie Whittaker? How do Doctor Who's depictions of the Moon and other planets compare to the real universe? Why was the program obsessed with energy in the 1960s and 1970s, Victorian scientists and sciences then and now, or with dinosaurs at any time? Do characters like Missy and the Rani make good scientist role models? How do Doctor Who technical manuals and public lectures shape public ideas about science?
Publisher: McFarland
ISBN: 1476642001
Category : Performing Arts
Languages : en
Pages : 244
Book Description
Science has always been part of Doctor Who. The first episode featured scenes in a science laboratory and a science teacher, and the 2020 season's finale highlighted a scientist's key role in Time Lord history. Hundreds of scientific characters, settings, inventions, and ethical dilemmas populated the years in between. Behind the scenes, Doctor Who's original remit was to teach children about science, and in the 1960s it even had a scientific advisor. This is the first book to explore this scientific landscape from a broad spectrum of research fields: from astronomy, genetics, linguistics, computing, history, sociology and science communication through gender, media and literature studies. Contributors ask: What sort of scientist is the Doctor? How might the TARDIS translation circuit and regeneration work? Did the Doctor change sex or gender when regenerating into Jodie Whittaker? How do Doctor Who's depictions of the Moon and other planets compare to the real universe? Why was the program obsessed with energy in the 1960s and 1970s, Victorian scientists and sciences then and now, or with dinosaurs at any time? Do characters like Missy and the Rani make good scientist role models? How do Doctor Who technical manuals and public lectures shape public ideas about science?
On Disney
Author: Ute Dettmar
Publisher: Springer Nature
ISBN: 3662646250
Category : Literary Criticism
Languages : en
Pages : 248
Book Description
Disney – This name stands not only for a company that has had global reach from its early days, but also for a successful aesthetic programme and ideological positions that have had great commercial success but at the same time have been frequently criticised. Straddling traditionalism and modernism, Disney productions have proven adaptable to social discourses and technical and media developments throughout its history. This volume brings together scholars from several European countries to explore various dimensions that constitute ‘Disney.’ In line with current media and cultural studies research, the chapters deal with human-human and human-animal relations, gender and diversity, iconic characters and narratives, Disney’s contribution to cultural and visual heritage, and transmedial and transfictional spaces of experience and practices of participation associated with Disney story worlds.
Publisher: Springer Nature
ISBN: 3662646250
Category : Literary Criticism
Languages : en
Pages : 248
Book Description
Disney – This name stands not only for a company that has had global reach from its early days, but also for a successful aesthetic programme and ideological positions that have had great commercial success but at the same time have been frequently criticised. Straddling traditionalism and modernism, Disney productions have proven adaptable to social discourses and technical and media developments throughout its history. This volume brings together scholars from several European countries to explore various dimensions that constitute ‘Disney.’ In line with current media and cultural studies research, the chapters deal with human-human and human-animal relations, gender and diversity, iconic characters and narratives, Disney’s contribution to cultural and visual heritage, and transmedial and transfictional spaces of experience and practices of participation associated with Disney story worlds.
The World of The Walking Dead
Author: Matthew Freeman
Publisher: Routledge
ISBN: 1351399292
Category : Social Science
Languages : en
Pages : 122
Book Description
An accessible introduction to the world of The Walking Dead, this book looks across platforms and analytical frameworks to characterize the fictional world of The Walking Dead and how its audiences make use of it. From comics and television to social media, apps, and mobile games, utilizing concepts derived from literary studies, media studies, history, anthropology, and religious studies, Matthew Freeman examines the functions and affordances of new digital platforms. In doing so, he establishes a new transdisciplinary framework for analyzing imaginary worlds across multiple media platforms, bolstering the critical arena of world-building studies by providing a greater array of vocabulary, concepts, and approaches. The World of The Walking Dead is an engaging exploration of stories, their platforms, and their reception, ideal for students and scholars of world-building, film and TV studies, new media, and everything in-between.
Publisher: Routledge
ISBN: 1351399292
Category : Social Science
Languages : en
Pages : 122
Book Description
An accessible introduction to the world of The Walking Dead, this book looks across platforms and analytical frameworks to characterize the fictional world of The Walking Dead and how its audiences make use of it. From comics and television to social media, apps, and mobile games, utilizing concepts derived from literary studies, media studies, history, anthropology, and religious studies, Matthew Freeman examines the functions and affordances of new digital platforms. In doing so, he establishes a new transdisciplinary framework for analyzing imaginary worlds across multiple media platforms, bolstering the critical arena of world-building studies by providing a greater array of vocabulary, concepts, and approaches. The World of The Walking Dead is an engaging exploration of stories, their platforms, and their reception, ideal for students and scholars of world-building, film and TV studies, new media, and everything in-between.