Author: Maria Carla Calzarossa
Publisher: Springer
ISBN: 3540246630
Category : Computers
Languages : en
Pages : 394
Book Description
This book presents revised versions of tutorial lectures given at the IEEE/CS Symposium on modeling, analysis, and simulation of computer and telecommunication systems held in Orlando, FL, USA in October 2003. The lectures are grouped into three parts on performance and QoS of modern wired and wireless networks, current advances in performance modeling and simulation, and other specific applications of these methodologies. This tutorial book is targeted to both practitioners and researchers. The practitioner will benefit from numerous pointers to performance and QoS issues; the pedagogical style and plenty of references will be of great use in solving practical problems. The researcher and advanced student are offered a representative set of topics not only for their research value but also for their novelty and use in identifying areas of active research.
Performance Tools and Applications to Networked Systems
Author: Maria Carla Calzarossa
Publisher: Springer
ISBN: 3540246630
Category : Computers
Languages : en
Pages : 394
Book Description
This book presents revised versions of tutorial lectures given at the IEEE/CS Symposium on modeling, analysis, and simulation of computer and telecommunication systems held in Orlando, FL, USA in October 2003. The lectures are grouped into three parts on performance and QoS of modern wired and wireless networks, current advances in performance modeling and simulation, and other specific applications of these methodologies. This tutorial book is targeted to both practitioners and researchers. The practitioner will benefit from numerous pointers to performance and QoS issues; the pedagogical style and plenty of references will be of great use in solving practical problems. The researcher and advanced student are offered a representative set of topics not only for their research value but also for their novelty and use in identifying areas of active research.
Publisher: Springer
ISBN: 3540246630
Category : Computers
Languages : en
Pages : 394
Book Description
This book presents revised versions of tutorial lectures given at the IEEE/CS Symposium on modeling, analysis, and simulation of computer and telecommunication systems held in Orlando, FL, USA in October 2003. The lectures are grouped into three parts on performance and QoS of modern wired and wireless networks, current advances in performance modeling and simulation, and other specific applications of these methodologies. This tutorial book is targeted to both practitioners and researchers. The practitioner will benefit from numerous pointers to performance and QoS issues; the pedagogical style and plenty of references will be of great use in solving practical problems. The researcher and advanced student are offered a representative set of topics not only for their research value but also for their novelty and use in identifying areas of active research.
Tools for High Performance Computing 2011
Author: Holger Brunst
Publisher: Springer Science & Business Media
ISBN: 3642314767
Category : Computers
Languages : en
Pages : 166
Book Description
The proceedings of the 5th International Workshop on Parallel Tools for High Performance Computing provide an overview on supportive software tools and environments in the fields of System Management, Parallel Debugging and Performance Analysis. In the pursuit to maintain exponential growth for the performance of high performance computers the HPC community is currently targeting Exascale Systems. The initial planning for Exascale already started when the first Petaflop system was delivered. Many challenges need to be addressed to reach the necessary performance. Scalability, energy efficiency and fault-tolerance need to be increased by orders of magnitude. The goal can only be achieved when advanced hardware is combined with a suitable software stack. In fact, the importance of software is rapidly growing. As a result, many international projects focus on the necessary software.
Publisher: Springer Science & Business Media
ISBN: 3642314767
Category : Computers
Languages : en
Pages : 166
Book Description
The proceedings of the 5th International Workshop on Parallel Tools for High Performance Computing provide an overview on supportive software tools and environments in the fields of System Management, Parallel Debugging and Performance Analysis. In the pursuit to maintain exponential growth for the performance of high performance computers the HPC community is currently targeting Exascale Systems. The initial planning for Exascale already started when the first Petaflop system was delivered. Many challenges need to be addressed to reach the necessary performance. Scalability, energy efficiency and fault-tolerance need to be increased by orders of magnitude. The goal can only be achieved when advanced hardware is combined with a suitable software stack. In fact, the importance of software is rapidly growing. As a result, many international projects focus on the necessary software.
Operating & Financial Performance Profiles of 18-hole Golf Facilities in the U.S.
Game Engine Architecture, Third Edition
Author: Jason Gregory
Publisher: CRC Press
ISBN: 1351974270
Category : Computers
Languages : en
Pages : 1123
Book Description
In this new and improved third edition of the highly popular Game Engine Architecture, Jason Gregory draws on his nearly two decades of experience at Midway, Electronic Arts and Naughty Dog to present both the theory and practice of game engine software development. In this book, the broad range of technologies and techniques used by AAA game studios are each explained in detail, and their roles within a real industrial-strength game engine are illustrated. New to the Third Edition This third edition offers the same comprehensive coverage of game engine architecture provided by previous editions, along with updated coverage of: computer and CPU hardware and memory caches, compiler optimizations, C++ language standardization, the IEEE-754 floating-point representation, 2D user interfaces, plus an entirely new chapter on hardware parallelism and concurrent programming. This book is intended to serve as an introductory text, but it also offers the experienced game programmer a useful perspective on aspects of game development technology with which they may not have deep experience. As always, copious references and citations are provided in this edition, making it an excellent jumping off point for those who wish to dig deeper into any particular aspect of the game development process. Key Features Covers both the theory and practice of game engine software development Examples are grounded in specific technologies, but discussion extends beyond any particular engine or API. Includes all mathematical background needed. Comprehensive text for beginners and also has content for senior engineers.
Publisher: CRC Press
ISBN: 1351974270
Category : Computers
Languages : en
Pages : 1123
Book Description
In this new and improved third edition of the highly popular Game Engine Architecture, Jason Gregory draws on his nearly two decades of experience at Midway, Electronic Arts and Naughty Dog to present both the theory and practice of game engine software development. In this book, the broad range of technologies and techniques used by AAA game studios are each explained in detail, and their roles within a real industrial-strength game engine are illustrated. New to the Third Edition This third edition offers the same comprehensive coverage of game engine architecture provided by previous editions, along with updated coverage of: computer and CPU hardware and memory caches, compiler optimizations, C++ language standardization, the IEEE-754 floating-point representation, 2D user interfaces, plus an entirely new chapter on hardware parallelism and concurrent programming. This book is intended to serve as an introductory text, but it also offers the experienced game programmer a useful perspective on aspects of game development technology with which they may not have deep experience. As always, copious references and citations are provided in this edition, making it an excellent jumping off point for those who wish to dig deeper into any particular aspect of the game development process. Key Features Covers both the theory and practice of game engine software development Examples are grounded in specific technologies, but discussion extends beyond any particular engine or API. Includes all mathematical background needed. Comprehensive text for beginners and also has content for senior engineers.
High Performance Computing and Communications
Author: Michael Gerndt
Publisher: Springer
ISBN: 3540393722
Category : Computers
Languages : en
Pages : 960
Book Description
This book constitutes the refereed proceedings of the Second International Conference on High Performance Computing and Communications, HPCC 2006. The book presents 95 revised full papers, addressing all current issues of parallel and distributed systems and high performance computing and communication. Coverage includes networking protocols, routing, and algorithms, languages and compilers for HPC, parallel and distributed architectures and algorithms, wireless, mobile and pervasive computing, Web services, peer-to-peer computing, and more.
Publisher: Springer
ISBN: 3540393722
Category : Computers
Languages : en
Pages : 960
Book Description
This book constitutes the refereed proceedings of the Second International Conference on High Performance Computing and Communications, HPCC 2006. The book presents 95 revised full papers, addressing all current issues of parallel and distributed systems and high performance computing and communication. Coverage includes networking protocols, routing, and algorithms, languages and compilers for HPC, parallel and distributed architectures and algorithms, wireless, mobile and pervasive computing, Web services, peer-to-peer computing, and more.
Writing Fast Programs
Author: John S. Riley
Publisher: Cambridge Int Science Publishing
ISBN: 1904602401
Category : Computer programming
Languages : en
Pages : 355
Book Description
Writing Fast Programs" provides the basic elements of code optimization and provides strategies for reducing bottlenecks in practical simulation and numerical modeling code. The target audience is scientists and engineers and students in these fields. One pre-publication reviewer called this a much-needed intermediate text to bridge the gap between existing introductory and more advance programming books aimed at scientists. "Writing Fast Programs" does not teach basic programming; some programming proficiency is assumed, along with familiarity with the basic programming terminology. Code examples are presented in C, but BASIC (as a convenient pseudo-language) examples are provided for those not familiar with C. In general, the strategies presented are not language specific and should therefore benefit a wide programming audience. For example, similar techniques have been discussed for Java.
Publisher: Cambridge Int Science Publishing
ISBN: 1904602401
Category : Computer programming
Languages : en
Pages : 355
Book Description
Writing Fast Programs" provides the basic elements of code optimization and provides strategies for reducing bottlenecks in practical simulation and numerical modeling code. The target audience is scientists and engineers and students in these fields. One pre-publication reviewer called this a much-needed intermediate text to bridge the gap between existing introductory and more advance programming books aimed at scientists. "Writing Fast Programs" does not teach basic programming; some programming proficiency is assumed, along with familiarity with the basic programming terminology. Code examples are presented in C, but BASIC (as a convenient pseudo-language) examples are provided for those not familiar with C. In general, the strategies presented are not language specific and should therefore benefit a wide programming audience. For example, similar techniques have been discussed for Java.
Performance Profiles of Major Energy Producers
Advanced R
Author: Hadley Wickham
Publisher: CRC Press
ISBN: 1498759807
Category : Mathematics
Languages : en
Pages : 669
Book Description
An Essential Reference for Intermediate and Advanced R Programmers Advanced R presents useful tools and techniques for attacking many types of R programming problems, helping you avoid mistakes and dead ends. With more than ten years of experience programming in R, the author illustrates the elegance, beauty, and flexibility at the heart of R. The book develops the necessary skills to produce quality code that can be used in a variety of circumstances. You will learn: The fundamentals of R, including standard data types and functions Functional programming as a useful framework for solving wide classes of problems The positives and negatives of metaprogramming How to write fast, memory-efficient code This book not only helps current R users become R programmers but also shows existing programmers what’s special about R. Intermediate R programmers can dive deeper into R and learn new strategies for solving diverse problems while programmers from other languages can learn the details of R and understand why R works the way it does.
Publisher: CRC Press
ISBN: 1498759807
Category : Mathematics
Languages : en
Pages : 669
Book Description
An Essential Reference for Intermediate and Advanced R Programmers Advanced R presents useful tools and techniques for attacking many types of R programming problems, helping you avoid mistakes and dead ends. With more than ten years of experience programming in R, the author illustrates the elegance, beauty, and flexibility at the heart of R. The book develops the necessary skills to produce quality code that can be used in a variety of circumstances. You will learn: The fundamentals of R, including standard data types and functions Functional programming as a useful framework for solving wide classes of problems The positives and negatives of metaprogramming How to write fast, memory-efficient code This book not only helps current R users become R programmers but also shows existing programmers what’s special about R. Intermediate R programmers can dive deeper into R and learn new strategies for solving diverse problems while programmers from other languages can learn the details of R and understand why R works the way it does.
Game Engine Architecture
Author: Jason Gregory
Publisher: CRC Press
ISBN: 1439879184
Category : Computers
Languages : en
Pages : 882
Book Description
This book covers both the theory and practice of game engine software development, bringing together complete coverage of a wide range of topics. The concepts and techniques described are the actual ones used by real game studios like Electronic Arts and Naughty Dog. The examples are often grounded in specific technologies, but the discussion extends way beyond any particular engine or API. The references and citations make it a great jumping off point for those who wish to dig deeper into any particular aspect of the game development process. Intended as the text for a college level series in game programming, this book can also be used by amateur software engineers, hobbyists, self-taught game programmers, and existing members of the game industry. Junior game engineers can use it to solidify their understanding of game technology and engine architecture. Even senior engineers who specialize in one particular field of game development can benefit from the bigger picture presented in these pages.
Publisher: CRC Press
ISBN: 1439879184
Category : Computers
Languages : en
Pages : 882
Book Description
This book covers both the theory and practice of game engine software development, bringing together complete coverage of a wide range of topics. The concepts and techniques described are the actual ones used by real game studios like Electronic Arts and Naughty Dog. The examples are often grounded in specific technologies, but the discussion extends way beyond any particular engine or API. The references and citations make it a great jumping off point for those who wish to dig deeper into any particular aspect of the game development process. Intended as the text for a college level series in game programming, this book can also be used by amateur software engineers, hobbyists, self-taught game programmers, and existing members of the game industry. Junior game engineers can use it to solidify their understanding of game technology and engine architecture. Even senior engineers who specialize in one particular field of game development can benefit from the bigger picture presented in these pages.
Understanding Software Dynamics
Author: Richard L Sites
Publisher: Addison-Wesley Professional
ISBN: 0137589786
Category : Computers
Languages : en
Pages : 802
Book Description
An Expert Guide to Software Performance Optimization From mobile and cloud apps to video games to driverless vehicle control, more and more software is time-constrained: It must deliver reliable results seamlessly, consistently, and virtually instantaneously. If it doesn't, customers are unhappy--and sometimes lives are put at risk. When complex software underperforms or fails, software engineers need to identify and address the root causes. This is difficult and, historically, few tools have been available to help. In Understanding Software Dynamics, performance expert Richard L. Sites tackles the problem head on, offering expert methods and advanced tools for understanding complex, time-constrained software dynamics, improving reliability and troubleshooting challenging performance problems. Sites draws on several decades of experience pioneering software performance optimization, as well as extensive experience teaching graduate-level developers. He introduces principles and techniques for use in any environment, from embedded devices to datacenters, illuminating them with examples based on x86 or ARM processors running Linux and linked by Ethernet. He also guides readers through building and applying a powerful, new, extremely low-overhead open-source software tool, KUtrace, to precisely trace executions on every CPU core. Using insights gleaned from this tool, readers can apply nuanced solutions--not merely brute-force techniques such as turning off caches or cores. Measure and address issues associated with CPUs, memory, disk/SSD, networks, and their interactions Fix programs that are always too slow, and those that sometimes lag for no apparent reason Design useful observability, logging, and time-stamping capabilities into your code Reason more effectively about performance data to see why reality differs from expectations Identify problems such as excess execution, slow instruction execution, waiting for resources, and software locks Understanding Software Dynamics will be valuable to experienced software professionals, including application and OS developers, hardware and system architects, real-time system designers, and game developers, as well as advanced students. Register your book for convenient access to downloads, updates, and/or corrections as they become available. See inside book for details.
Publisher: Addison-Wesley Professional
ISBN: 0137589786
Category : Computers
Languages : en
Pages : 802
Book Description
An Expert Guide to Software Performance Optimization From mobile and cloud apps to video games to driverless vehicle control, more and more software is time-constrained: It must deliver reliable results seamlessly, consistently, and virtually instantaneously. If it doesn't, customers are unhappy--and sometimes lives are put at risk. When complex software underperforms or fails, software engineers need to identify and address the root causes. This is difficult and, historically, few tools have been available to help. In Understanding Software Dynamics, performance expert Richard L. Sites tackles the problem head on, offering expert methods and advanced tools for understanding complex, time-constrained software dynamics, improving reliability and troubleshooting challenging performance problems. Sites draws on several decades of experience pioneering software performance optimization, as well as extensive experience teaching graduate-level developers. He introduces principles and techniques for use in any environment, from embedded devices to datacenters, illuminating them with examples based on x86 or ARM processors running Linux and linked by Ethernet. He also guides readers through building and applying a powerful, new, extremely low-overhead open-source software tool, KUtrace, to precisely trace executions on every CPU core. Using insights gleaned from this tool, readers can apply nuanced solutions--not merely brute-force techniques such as turning off caches or cores. Measure and address issues associated with CPUs, memory, disk/SSD, networks, and their interactions Fix programs that are always too slow, and those that sometimes lag for no apparent reason Design useful observability, logging, and time-stamping capabilities into your code Reason more effectively about performance data to see why reality differs from expectations Identify problems such as excess execution, slow instruction execution, waiting for resources, and software locks Understanding Software Dynamics will be valuable to experienced software professionals, including application and OS developers, hardware and system architects, real-time system designers, and game developers, as well as advanced students. Register your book for convenient access to downloads, updates, and/or corrections as they become available. See inside book for details.