Expressive Sampling Synthesis. Learning Extended Source-filter Models from Instrument Sound Databases for Expressive Sample Manipulations

Expressive Sampling Synthesis. Learning Extended Source-filter Models from Instrument Sound Databases for Expressive Sample Manipulations PDF Author: Henrik Hahn
Publisher:
ISBN:
Category :
Languages : en
Pages : 0

Book Description
Within this thesis an imitative sound synthesis system will be introduced that is applicable to most quasi-harmonic instruments. The system bases upon single-note recordings that represent a quantized version of an instrument's possible timbre space with respect to its pitch and intensity dimension. A transformation method then allows to render sound signals with continuous values of the expressive control parameters which are perceptually coherent with its acoustic equivalents. A parametric instrument model is therefore presented based on an extended source-filter model with separate manipulations of a signal's harmonic and residual components. A subjective evaluation procedure will be shown to assess a variety of transformation results by a direct comparison with unmodified recordings to determine how perceptually close the synthesis results are regarding their respective acoustic correlates.

Sound Synthesis and Sampling

Sound Synthesis and Sampling PDF Author: Martin Russ
Publisher: Taylor & Francis
ISBN: 0240516923
Category : Music
Languages : en
Pages : 491

Book Description
"Sound Synthesis and Sampling provides a comprehensive introduction to the underlying principles and practical techniques applied to both commercial and research sound synthesizers. This second edition has been rigorously updated throughout and includes a new chapter on performance, examining how synthesizers have become embedded within more sophisticated musical performance instruments. The book is particularly suitable for students of music technology, audio engineering acoustics, electronics and related courses, Musicians, engineers and multimedia specialists will also want to keep a copy to hand for reference."--BOOK JACKET.

Expressive Sound Synthesis for Animation

Expressive Sound Synthesis for Animation PDF Author: Cécile Picard Limpens
Publisher:
ISBN:
Category :
Languages : en
Pages : 162

Book Description
The main objective of this thesis is to provide tools for an expressive and real-time synthesis of sounds resulting from physical interactions of various objects in a 3D virtual environment. Indeed, these sounds, such as collisions sounds or sounds from continuous interaction between surfaces, are difficult to create in a pre-production process since they are highly dynamic and vary drastically depending on the interaction and objects. To achieve this goal, two approaches are proposed; the first one is based on simulation of physical phenomena responsible for sound production, the second one based on the processing of a recordings database. According to a physically based point of view, the sound source is modelled as the combination of an excitation and a resonator. We first present an original technique to model the interaction force for continuous contacts, such as rolling. Visual textures of objects in the environment are reused as a discontinuity map to create audible position-dependent variations during continuous contacts. We then propose a method for a robust and flexible modal analysis to formulate the resonator. Besides allowing to handle a large variety of geometries and proposing a multi-resolution of modal parameters, the technique enables us to solve the problems of coherence between physics simulation and sound synthesis that are frequently encountered in animation. Following a more empirical approach, we propose an innovative method that consists in bridging the gap between direct playback of audio recordings and physically based synthesis by retargetting audio grains extracted from recordings according to the output of a physics engine. In an off-line analysis task, we automatically segment audio recordings into atomic grains and we represent each original recording as a compact series of audio grains. During interactive animations, the grains are triggered individually or in sequence according to parameters reported from the physics engine and/or userdefined procedures. Finally, we address fracture events which commonly appear in virtual environments, especially in video games. Because of their complexity that makes a purely physical-based model prohibitively expensive and an empirical approach impracticable for the large variety of micro-events, this thesis opens the discussion on a hybrid model and the possible strategies to combine a physically based approach and an empirical approach. The model aims at appropriately rendering the sound corresponding to the fracture and to each specific sounding sample when material breaks into pieces.

Sound Synthesis and Sampling

Sound Synthesis and Sampling PDF Author: Martin Russ
Publisher:
ISBN: 9780240514970
Category : Technology & Engineering
Languages : en
Pages : 16

Book Description
Based on the book, Sound synthesis and sampling, this CD-ROM features an interactive database of audio examples, the corresponding waveform and spectrum diagrams, text notes, and multiple choice questions.

Filter Banks and Audio Coding

Filter Banks and Audio Coding PDF Author: Gerald Schuller
Publisher: Springer Nature
ISBN: 3030512495
Category : Technology & Engineering
Languages : en
Pages : 202

Book Description
This textbook presents the fundamentals of audio coding, used to compress audio and music signals, using Python programs both as examples to illustrate the principles and for experiments for the reader. Together, these programs then form complete audio coders. The author starts with basic knowledge of digital signal processing (sampling, filtering) to give a thorough introduction to filter banks as used in audio coding, and their design methods. He then continues with the next core component, which are psycho-acoustic models. The author finally shows how to design and implement them. Lastly, the author goes on to describe components for more specialized coders, like the Integer-to-Integer MDCT filter bank, and predictive coding for lossless and low delay coding. Included are Python program examples for each section, which illustrate the principles and provide the tools for experiments. Comprehensively explains the fundamentals of filter banks and audio coding; Provides Python examples for each principle so that completed audio coders are obtained in the language; Includes a suite of classroom materials including exercises, experiments, and examples.

Source Filter Model for Expressive Gu-qin Synthesis and Its IOS APP

Source Filter Model for Expressive Gu-qin Synthesis and Its IOS APP PDF Author: 李佩靜
Publisher:
ISBN:
Category :
Languages : en
Pages : 45

Book Description


Sound Syn Thesis and Sampling

Sound Syn Thesis and Sampling PDF Author: Martin Russ
Publisher:
ISBN:
Category : Ses Frekansları
Languages : en
Pages : 0

Book Description


Categorization and Modeling of Sound Sources for Sound Analysis/synthesis

Categorization and Modeling of Sound Sources for Sound Analysis/synthesis PDF Author: JungSuk Lee
Publisher:
ISBN:
Category :
Languages : en
Pages :

Book Description
"In this thesis, various sound analysis/re-synthesis schemes are investigated in a source/filter model framework, with emphasis on the source component. This research provides improved methods and tools for sound designers, composersand musicians to flexibly analyze and synthesize sounds used for gaming, film or computer music, ranging from abstract, complex sounds to those of real musical instruments. First, an analysis-synthesis scheme for the reproduction of a rolling ball sound is presented. The proposed scheme is based on the assumption that the rolling sound is generated by a concatenation of micro-contacts between a ball and a surface, each having associated resonances. Contact timing information is extracted from the rolling sound using an onset detection process, allowing for segmentation of a rolling sound. Segmented sound snippets are presumed to correspond to micro-contacts between a ball and a surface; thus, subband based linear predictions (LP) are performed to model time-varying resonances and anti-resonances. The segments are then resynthesized and overlap-added to form a complete rolling sound. A "granular" analysis/synthesis approach is also applied to various kinds of environmental sounds (rain, fireworks, walking, clapping) as an additional investigation into how the source type influences the strategic choices for the analysis/synthesis of sounds. The proposed granular analysis/synthesis system allows for flexible analysis of complex sounds and re-synthesis with temporal modification. Lastly, a novel approach to extract a pluck excitation from a recorded plucked string sound is proposed within a source / filter context using physical models. A time domain windowing method and an inverse filtering-based method are devised based on the behavior of wave propagation on the string. In addition, a parametric model of the pluck excitation as well as a method to estimate its parameters are addressed." --

A System for Expressive Spectro-spatial Sound Synthesis

A System for Expressive Spectro-spatial Sound Synthesis PDF Author: Henrik von Coler
Publisher:
ISBN:
Category : Sound
Languages : en
Pages :

Book Description


Deep Learning Techniques for Music Generation

Deep Learning Techniques for Music Generation PDF Author: Jean-Pierre Briot
Publisher: Springer
ISBN: 3319701630
Category : Computers
Languages : en
Pages : 284

Book Description
This book is a survey and analysis of how deep learning can be used to generate musical content. The authors offer a comprehensive presentation of the foundations of deep learning techniques for music generation. They also develop a conceptual framework used to classify and analyze various types of architecture, encoding models, generation strategies, and ways to control the generation. The five dimensions of this framework are: objective (the kind of musical content to be generated, e.g., melody, accompaniment); representation (the musical elements to be considered and how to encode them, e.g., chord, silence, piano roll, one-hot encoding); architecture (the structure organizing neurons, their connexions, and the flow of their activations, e.g., feedforward, recurrent, variational autoencoder); challenge (the desired properties and issues, e.g., variability, incrementality, adaptability); and strategy (the way to model and control the process of generation, e.g., single-step feedforward, iterative feedforward, decoder feedforward, sampling). To illustrate the possible design decisions and to allow comparison and correlation analysis they analyze and classify more than 40 systems, and they discuss important open challenges such as interactivity, originality, and structure. The authors have extensive knowledge and experience in all related research, technical, performance, and business aspects. The book is suitable for students, practitioners, and researchers in the artificial intelligence, machine learning, and music creation domains. The reader does not require any prior knowledge about artificial neural networks, deep learning, or computer music. The text is fully supported with a comprehensive table of acronyms, bibliography, glossary, and index, and supplementary material is available from the authors' website.