Expressive Facial Animation Transfer for Virtual Actors PDF Download

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Expressive Facial Animation Transfer for Virtual Actors

Expressive Facial Animation Transfer for Virtual Actors PDF Author: Hui Zhao
Publisher:
ISBN:
Category : Computer animation
Languages : en
Pages : 82

Book Description


Expressive Facial Animation Transfer for Virtual Actors

Expressive Facial Animation Transfer for Virtual Actors PDF Author: Hui Zhao
Publisher:
ISBN:
Category : Computer animation
Languages : en
Pages : 82

Book Description


Knowledge-based Methods for the Facial Modelling and Animation of Expressive Virtual Actors

Knowledge-based Methods for the Facial Modelling and Animation of Expressive Virtual Actors PDF Author: Savant K. Karunaratne
Publisher:
ISBN:
Category : Computer animation
Languages : en
Pages : 612

Book Description


Modeling Emotional Facial Expressions and Their Dynamics for Realistic Interactive Facial Animation on Virtual Characters

Modeling Emotional Facial Expressions and Their Dynamics for Realistic Interactive Facial Animation on Virtual Characters PDF Author: Nicolas Stoiber
Publisher:
ISBN:
Category :
Languages : en
Pages : 165

Book Description
In all computer-graphics applications, one stimulating task has been the integration of believable virtual characters. Above all other features of a character, its face is arguably the most important one since it concentrates the most essential channels of human communication. In this work we focus on emotional facial expressions, which we believe represent the most interesting type of non-verbal facial communication. We propose an animation framework that learns practical characteristics of emotional facial expressions from human faces, and uses these characteristics to generate realistic facial animations for synthetic characters. Our main contributions are: - A method that automatically extracts a meaningful representation space for expressive facial deformations from the processing of actual data. This representation can then be used as an interface to intuitively manipulate facial expressions on any virtual character. - An animation system, based on a collection of motion models, which explicitly handles the dynamic aspect of natural facial expressions. The motion models learn the dynamic signature of expressions from data, and reproduce this natural signature when generating new facial movements. The obtained animation framework can ultimately synthesize realistic and adaptive facial animations in real-time interactive applications, such as video games or conversational agents. In Addition to its efficiency, the system can easily be associated to higher-level notions of human emotions; this makes facial animation more intuitive to non-expert users, and to affective computing applications that usually work at the semantic level.

Social Robotics

Social Robotics PDF Author: Bilge Mutlu
Publisher: Springer
ISBN: 3642255043
Category : Computers
Languages : en
Pages : 249

Book Description
This book constitutes the refereed proceedings of the Third International Conference on Social Robotics, ICSR 2011, held in Amsterdam, The Netherlands, in November 2011. The 23 revised full papers were carefully selected during two rounds of reviewing and improvement from 51 submissions. The papers are organized in topical sections on social interaction with robots; nonverbal interaction with social robots; robots in society; social robots in education; affective interaction with social robots; robots in the home.

Data-Driven 3D Facial Animation

Data-Driven 3D Facial Animation PDF Author: Zhigang Deng
Publisher: Springer
ISBN: 9781848006416
Category : Computers
Languages : en
Pages : 296

Book Description
Data-Driven 3D Facial Animation systematically describes the important techniques developed over the last ten years or so. Although 3D facial animation is used more and more in the entertainment industries, to date there have been very few books that address the techniques involved. Comprehensive in scope, the book covers not only traditional lip-sync (speech animation), but also expressive facial motion, facial gestures, facial modeling, editing and sketching, and facial animation transferring. It provides an up-to-date reference source for academic research and for professionals working in the facial animation field.

Facial Animation and More in Unreal Engine 4 3D Animation

Facial Animation and More in Unreal Engine 4 3D Animation PDF Author: Michael Ricks
Publisher:
ISBN: 9781800566682
Category :
Languages : en
Pages :

Book Description
Create expressive facial animations by using keyframe animation in Unreal Engine 4 and Daz Studio About This Video Use the amazing toon house created by Michael Ricks in your scenes Access original four rigged Daz toon characters created by Michael Ricks Explore a rigged robot character featured as a complementary character from Epic Games In Detail Unreal Engine 4 and Daz Studio are outstanding, freely available animation programs that allow you to create stunning character animations like a professional. This course uses high-quality Daz 3D characters to teach you how to export any morph target of your choice from Daz Studio and use it in Unreal Engine 4. One of the most powerful features of Unreal Engine 4 is its ability to display animations in real time, unlike slow, sluggish systems that hinder your animation creativity. When you export your animation to an image sequence or to a video file for compositing, you'll be able to render your animation in near real-time. You'll also discover how to create high-quality facial animations confidently. This course comes with the following five fully rigged characters that you can use in cinematics and videos: Super Dude - Based on the Daz3D Genesis 8 character, Super Dude was created and sculpted in ZBrush by Michael Ricks. This character is inspired by the character from the hit film The Incredibles. Super Dude comes fully rigged with a ton of facial morphs and phoneme mouth shapes for accurate lip sync punctuation. Wendy - Based on the Daz3D Genesis 3 character, Wendy is a cute toon girl character created and sculpted in ZBrush by Michael Ricks. She also has many facial morph and expression controls and can be made to come alive immediately in Unreal Engine 4. She has big expressive eyes, and can be easily made to emote in no time. Lil' Frankenstein - Based on the Daz3D Genesis 3 character, Lil' Frankenstein was also created in ZBrush by Michael Ricks. Frankie comes with a wide array of facial morphs and can display many emotions. Billy - Based on the Daz3D Genesis character, Billy was created and sculpted in ZBrush by Michael Ricks and comes with a wide range of facial morphs. Epic Robot - This is a realistic robot character created by Epic Games for the hit virtual reality game Robo Recall. It comes with inbuilt animation and the sound of a "roar." By the end of this course, you'll be well-versed with facial animation in Unreal Engine 4 and be able to create impressive character animations.

Innovation and Technology Transfer

Innovation and Technology Transfer PDF Author:
Publisher:
ISBN:
Category : Innovation relay centers
Languages : en
Pages : 350

Book Description


The Oxford Handbook of Affective Computing

The Oxford Handbook of Affective Computing PDF Author: Rafael A. Calvo
Publisher: Oxford Library of Psychology
ISBN: 0199942234
Category : Computers
Languages : en
Pages : 625

Book Description
"The Oxford Handbook of Affective Computing is a definitive reference in the burgeoning field of affective computing (AC), a multidisciplinary field encompassing computer science, engineering, psychology, education, neuroscience, and other disciplines. AC research explores how affective factors influence interactions between humans and technology, how affect sensing and affect generation techniques can inform our understanding of human affect, and on the design, implementation, and evaluation of systems involving affect at their core. The volume features 41 chapters and is divided into five sections: history and theory, detection, generation, methodologies, and applications. Section 1 begins with the making of AC and a historical review of the science of emotion. The following chapters discuss the theoretical underpinnings of AC from an interdisciplinary viewpoint. Section 2 examines affect detection or recognition, a commonly investigated area. Section 3 focuses on aspects of affect generation, including the synthesis of emotion and its expression via facial features, speech, postures, and gestures. Cultural issues are also discussed. Section 4 focuses on methodological issues in AC research, including data collection techniques, multimodal affect databases, formats for the representation of emotion, crowdsourcing techniques, machine learning approaches, affect elicitation techniques, useful AC tools, and ethical issues. Finally, Section 5 highlights applications of AC in such domains as formal and informal learning, games, robotics, virtual reality, autism research, health care, cyberpsychology, music, deception, reflective writing, and cyberpsychology. This compendium will prove suitable for use as a textbook and serve as a valuable resource for everyone with an interest in AC."--

Data-Driven 3D Facial Animation

Data-Driven 3D Facial Animation PDF Author: Zhigang Deng
Publisher: Springer Science & Business Media
ISBN: 1846289068
Category : Computers
Languages : en
Pages : 303

Book Description
Data-Driven 3D Facial Animation systematically describes the important techniques developed over the last ten years or so. Comprehensive in scope, the book provides an up-to-date reference source for those working in the facial animation field.

VR World

VR World PDF Author:
Publisher:
ISBN:
Category : Multimedia systems
Languages : en
Pages : 406

Book Description