Author: Vidit Chopra
Publisher: Partridge Publishing
ISBN: 1543707394
Category : Fiction
Languages : en
Pages : 262
Book Description
Captivate Tech and it’s anonymous evil genius founder, Genie, have created a perfect simulated reality. With Genie hiding behind a digital avatar and the majority of the world using the company’s products for recreation, there are only a few doubting their true intentions. It is now up to Ahmed, the most prominent voice against Captivate Tech’s technologies, to figure out Genie’s truth and Captivate Tech’s plans. Ahmed finds himself facing challenges that make him sway unpredictably between facts and fiction. With every layer he tries to peel and uncover, he finds himself facing more uncertainty and danger. As the clock ticks by and in this race against time, will Ahmed be able to figure out the complicated maze? Will he be able to unmask the real Genie and learn what is he up to?
Exit Game
Author: Vidit Chopra
Publisher: Partridge Publishing
ISBN: 1543707394
Category : Fiction
Languages : en
Pages : 262
Book Description
Captivate Tech and it’s anonymous evil genius founder, Genie, have created a perfect simulated reality. With Genie hiding behind a digital avatar and the majority of the world using the company’s products for recreation, there are only a few doubting their true intentions. It is now up to Ahmed, the most prominent voice against Captivate Tech’s technologies, to figure out Genie’s truth and Captivate Tech’s plans. Ahmed finds himself facing challenges that make him sway unpredictably between facts and fiction. With every layer he tries to peel and uncover, he finds himself facing more uncertainty and danger. As the clock ticks by and in this race against time, will Ahmed be able to figure out the complicated maze? Will he be able to unmask the real Genie and learn what is he up to?
Publisher: Partridge Publishing
ISBN: 1543707394
Category : Fiction
Languages : en
Pages : 262
Book Description
Captivate Tech and it’s anonymous evil genius founder, Genie, have created a perfect simulated reality. With Genie hiding behind a digital avatar and the majority of the world using the company’s products for recreation, there are only a few doubting their true intentions. It is now up to Ahmed, the most prominent voice against Captivate Tech’s technologies, to figure out Genie’s truth and Captivate Tech’s plans. Ahmed finds himself facing challenges that make him sway unpredictably between facts and fiction. With every layer he tries to peel and uncover, he finds himself facing more uncertainty and danger. As the clock ticks by and in this race against time, will Ahmed be able to figure out the complicated maze? Will he be able to unmask the real Genie and learn what is he up to?
Trip 1907 (2nd Edition)
Escape from a Video Game
Author: Dustin Brady
Publisher: Andrews McMeel Publishing
ISBN: 1524878324
Category : Juvenile Fiction
Languages : en
Pages : 227
Book Description
The latest battle royale video game from Bionosoft promises a crazy cast of villains, over-the-top superweapons, and non-stop action. But when you get sucked into the game, you discover that Grim Island is home to something far stranger than a few costumed baddies. Young gamers control the action in this new interactive adventure from the bestselling author of Trapped in a Video Game. They’ll use critical thinking skills to solve puzzles, explore hidden areas, and outsmart villains. Then, once they finish the main story, they’ll get a chance to unlock a whole new tale. Fans of battle royale games like Fortnite will fall in love with the story’s frenetic pace and quirky humor, while parents will appreciate a book that can captivate the attention of their “I’d rather be gaming” kid.
Publisher: Andrews McMeel Publishing
ISBN: 1524878324
Category : Juvenile Fiction
Languages : en
Pages : 227
Book Description
The latest battle royale video game from Bionosoft promises a crazy cast of villains, over-the-top superweapons, and non-stop action. But when you get sucked into the game, you discover that Grim Island is home to something far stranger than a few costumed baddies. Young gamers control the action in this new interactive adventure from the bestselling author of Trapped in a Video Game. They’ll use critical thinking skills to solve puzzles, explore hidden areas, and outsmart villains. Then, once they finish the main story, they’ll get a chance to unlock a whole new tale. Fans of battle royale games like Fortnite will fall in love with the story’s frenetic pace and quirky humor, while parents will appreciate a book that can captivate the attention of their “I’d rather be gaming” kid.
Escape from a Video Game
Author: Dustin Brady
Publisher: Andrews McMeel Publishing
ISBN: 1524870455
Category : Juvenile Fiction
Languages : en
Pages : 180
Book Description
Young gamers control the action in this interactive series from the bestselling author of Trapped in a Video Game. With more than 30 endings and an unlockable bonus adventure, this second book in the series promises hours of screen-free fun. This is one book that will super-power the interest of any "I'd rather be gaming" kid. In this pick-your-path adventure, you join eight strangers inside a video game for a chance to win a million dollars. The challenge is simple: survive to the end, and you're rich. There's just one problem: A traitor is hiding among your group. One-by-one, crew members of the spaceship start disappearing. Can you "suss" out the traitor before it's too late? This whodunnit space adventure is perfect for fans of Among Us.
Publisher: Andrews McMeel Publishing
ISBN: 1524870455
Category : Juvenile Fiction
Languages : en
Pages : 180
Book Description
Young gamers control the action in this interactive series from the bestselling author of Trapped in a Video Game. With more than 30 endings and an unlockable bonus adventure, this second book in the series promises hours of screen-free fun. This is one book that will super-power the interest of any "I'd rather be gaming" kid. In this pick-your-path adventure, you join eight strangers inside a video game for a chance to win a million dollars. The challenge is simple: survive to the end, and you're rich. There's just one problem: A traitor is hiding among your group. One-by-one, crew members of the spaceship start disappearing. Can you "suss" out the traitor before it's too late? This whodunnit space adventure is perfect for fans of Among Us.
Journal 29
Author: Dimitris Chassapakis
Publisher:
ISBN: 9781635871722
Category :
Languages : en
Pages : 148
Book Description
Journal 29 is a unique book game where you can solve riddles and puzzles and submit your answers online to get the keys and move forward.To solve the riddles, you need to think out of the box.You can write, draw, search, fold pages, combine different methods and try to get those riddles right.Journal 29 is a 148 pages book providing over 63 riddles you can solve.
Publisher:
ISBN: 9781635871722
Category :
Languages : en
Pages : 148
Book Description
Journal 29 is a unique book game where you can solve riddles and puzzles and submit your answers online to get the keys and move forward.To solve the riddles, you need to think out of the box.You can write, draw, search, fold pages, combine different methods and try to get those riddles right.Journal 29 is a 148 pages book providing over 63 riddles you can solve.
Trapped in a Video Game
Author: Dustin Brady
Publisher: Andrews McMeel Publishing
ISBN: 1449496261
Category : Juvenile Fiction
Languages : en
Pages : 132
Book Description
Jesse Rigsby hates video games—and for good reason. You see, a video game character is trying to kill him. After getting sucked in the new game Full Blast with his friend Eric, Jesse starts to see the appeal of vaporizing man-size praying mantis while cruising around by jet pack. But pretty soon, a mysterious figure begins following Eric and Jesse, and they discover they can't leave the game. If they don't figure out what's going on fast, they'll be trapped for good! With black-and-white illustrations throughout and a cliff hanger at the end of every chapter, this is a great series for kids who think they don’t like to read!
Publisher: Andrews McMeel Publishing
ISBN: 1449496261
Category : Juvenile Fiction
Languages : en
Pages : 132
Book Description
Jesse Rigsby hates video games—and for good reason. You see, a video game character is trying to kill him. After getting sucked in the new game Full Blast with his friend Eric, Jesse starts to see the appeal of vaporizing man-size praying mantis while cruising around by jet pack. But pretty soon, a mysterious figure begins following Eric and Jesse, and they discover they can't leave the game. If they don't figure out what's going on fast, they'll be trapped for good! With black-and-white illustrations throughout and a cliff hanger at the end of every chapter, this is a great series for kids who think they don’t like to read!
The Simulation
Author: Phillip J. Watt
Publisher: Balboa Press
ISBN: 1504311434
Category : Fiction
Languages : en
Pages : 218
Book Description
Gary and Elle are out late, attempting to maintain their sense of youth. On their way back to the hotel after some drinking and dancing, they decide to stop at a game store to test out the latest virtual reality technology. Gary and Elle enter Meet Your Master to have a little innocent fun, but it all goes wrong when Garys consciousness gets lost in the game. As he navigates through various perspectives of people he doesnt know, he becomes more and more confused about what is actually happening to him. Is he stuck in a game or lost in a dream? Or has he died back in the game shop? Garys journey takes him through alternative pasts, presents, and futures. Some are fun, and others walk him to the edge of his sanity. Yet as challenging as the experience is for him, he soon realises he is learning, healing, and growing in incredible ways. But as he gets closer to finding out the ultimate truth, he is forced to confront who he really is and his entire conception of reality.
Publisher: Balboa Press
ISBN: 1504311434
Category : Fiction
Languages : en
Pages : 218
Book Description
Gary and Elle are out late, attempting to maintain their sense of youth. On their way back to the hotel after some drinking and dancing, they decide to stop at a game store to test out the latest virtual reality technology. Gary and Elle enter Meet Your Master to have a little innocent fun, but it all goes wrong when Garys consciousness gets lost in the game. As he navigates through various perspectives of people he doesnt know, he becomes more and more confused about what is actually happening to him. Is he stuck in a game or lost in a dream? Or has he died back in the game shop? Garys journey takes him through alternative pasts, presents, and futures. Some are fun, and others walk him to the edge of his sanity. Yet as challenging as the experience is for him, he soon realises he is learning, healing, and growing in incredible ways. But as he gets closer to finding out the ultimate truth, he is forced to confront who he really is and his entire conception of reality.
HTML5 Games
Author: Jacob Seidelin
Publisher: John Wiley & Sons
ISBN: 1119976332
Category : Computers
Languages : en
Pages : 565
Book Description
Discover new opportunities for building 2D and 3D games with HTML5 The newest iteration of HTML, HTML5 can be used with JavaScript, CSS3, and WebGL to create beautiful, unique, engaging games that can be played on the web or mobile devices like the iPad or Android phones. Gone are the days where games were only possible with plugin technologies such as Flash and this cutting-edge book shows you how to utilize the latest open web technologies to create a game from scratch using Canvas, HTML5 Audio, WebGL, and WebSockets. You'll discover how to build a framework on which you will create your HTML5 game. Then each successive chapter covers a new aspect of the game, including user input, sound, multiplayer functionality, 2D and 3D graphics, and more. Aims directly at a new way to develop games for the web through the use of HTML5 Demonstrates how to make iOS and Android web apps Explains how to capture player input; create 3D graphics; and incorporate textures, lighting, and sound Guides you through the process of creating a game from scratch using Canvas, HTML5 Audio, WebGL, and WebSockets By the end of this invaluable book, you will have created a fully functional game that can be played in any compatible browser or on any mobile device that supports HTML5.
Publisher: John Wiley & Sons
ISBN: 1119976332
Category : Computers
Languages : en
Pages : 565
Book Description
Discover new opportunities for building 2D and 3D games with HTML5 The newest iteration of HTML, HTML5 can be used with JavaScript, CSS3, and WebGL to create beautiful, unique, engaging games that can be played on the web or mobile devices like the iPad or Android phones. Gone are the days where games were only possible with plugin technologies such as Flash and this cutting-edge book shows you how to utilize the latest open web technologies to create a game from scratch using Canvas, HTML5 Audio, WebGL, and WebSockets. You'll discover how to build a framework on which you will create your HTML5 game. Then each successive chapter covers a new aspect of the game, including user input, sound, multiplayer functionality, 2D and 3D graphics, and more. Aims directly at a new way to develop games for the web through the use of HTML5 Demonstrates how to make iOS and Android web apps Explains how to capture player input; create 3D graphics; and incorporate textures, lighting, and sound Guides you through the process of creating a game from scratch using Canvas, HTML5 Audio, WebGL, and WebSockets By the end of this invaluable book, you will have created a fully functional game that can be played in any compatible browser or on any mobile device that supports HTML5.
Escape Game Adventure: Trapped in Space
Author: Melanie Vives
Publisher:
ISBN: 9780764360312
Category :
Languages : en
Pages : 48
Book Description
Your mission: rescue the crew members, drive them safely back to their planet, then escape before the time-travel portal closes forever! With the help of Dooz, your faithful robot, you have been teleported to the year 3144. A team of astronauts in exploration no longer responds, and we suspect an attack from the inhabitants of the star, Hyena . . . In a few moments, it will be too late! Choose to solve this challenge on your own or with a friend! Either way, let's go!
Publisher:
ISBN: 9780764360312
Category :
Languages : en
Pages : 48
Book Description
Your mission: rescue the crew members, drive them safely back to their planet, then escape before the time-travel portal closes forever! With the help of Dooz, your faithful robot, you have been teleported to the year 3144. A team of astronauts in exploration no longer responds, and we suspect an attack from the inhabitants of the star, Hyena . . . In a few moments, it will be too late! Choose to solve this challenge on your own or with a friend! Either way, let's go!
The Economics of Network Industries
Author: Oz Shy
Publisher: Cambridge University Press
ISBN: 1139432273
Category : Business & Economics
Languages : en
Pages : 264
Book Description
This book introduces upper-level undergraduates, graduate students, and researchers to the latest developments in network economics, one of the fastest-growing fields in all industrial organization. Network industries include the Internet, e-mail, telephony, computer hardware and software, music and video players, and service operations in the banking, legal, and airlines industries among many others. The work offers an overview of the subject matter as well as investigations about specific industries. It conveys the essential features of how strategic interactions between firms are affected by network activity, as well as covering social interaction and its influence on consumers' choices of products and services. Virtually no calculus is used in the text, and each chapter ends with a series of exercises and selected references. The text may be used for both one- and two-semester courses.
Publisher: Cambridge University Press
ISBN: 1139432273
Category : Business & Economics
Languages : en
Pages : 264
Book Description
This book introduces upper-level undergraduates, graduate students, and researchers to the latest developments in network economics, one of the fastest-growing fields in all industrial organization. Network industries include the Internet, e-mail, telephony, computer hardware and software, music and video players, and service operations in the banking, legal, and airlines industries among many others. The work offers an overview of the subject matter as well as investigations about specific industries. It conveys the essential features of how strategic interactions between firms are affected by network activity, as well as covering social interaction and its influence on consumers' choices of products and services. Virtually no calculus is used in the text, and each chapter ends with a series of exercises and selected references. The text may be used for both one- and two-semester courses.